I have a main view with four buttons, each time a button is clicked a subview is added. But when I click the button, and the subview comes up, I can´t pressed any of the other buttons. Does anyone have any suggestions? Here´s the code when a buttons is clicked:
newView = [[UIView alloc] initWithFrame:CGRectMake(25,25,50,20)];
[newView addSubview: testArena.view];
[newView setFrame:CGRectMake( 0.0f, 480.0f, 320.0f, 480.0f)];
[UIView beginAnimations:#"animateArenaView" context:nil];
[UIView setAnimationDuration:0.4];
[newView setFrame:CGRectMake( 0.0f, 20.0f, 320.0f, 460.0f)];
[UIView commitAnimations];
[newView setUserInteractionEnabled:YES];
[self.view addSubview: newView];
Where newView is a UIView, and testArena.view is the class I´m getting the view I want displayed from.
Sounds like newView might be hiding/stopping the buttons from being pressed? Try sending it to the back, so it can't cover the buttons:
[self.view sendSubviewToBack:newView];
while you click on one button inside that you can disable all other buttons..
if(button1){
button2 userinteraction enable = no;
button3 userinteraction enable = no;
button4 userinteraction enable = no;
}
if(button2){
button1 userinteraction enable = no;
button3 userinteraction enable = no;
button4 userinteraction enable = no;
}
...
..
Related
I am creating a app that display subview like ActionSheetView and in that i have added UIGridView and UIPageControll thru outlet , but now when i click the cell it does not respond ,my subview is a ViewController with the nib file.
and if i create a button and add in my popupview programmatically then it wil displaying, and also get the click event, but anything in outlet does not respond.
i have tried to set userinteraction enable in my subview but it does not done any good.
here is my code for first view that display subview by clicking barbutton:
- (void)popUpView:(id)sender {
//self.view.backgroundColor = [UIColor darkGrayColor];
bGView = [[UIView alloc] init]; /this is the background view and all view is added in it
bGView.frame = CGRectMake(0,0,320,490);
bGView.backgroundColor = [UIColor clearColor];
bGView.alpha = 0.8 ;
CGRect viewFrame = CGRectMake(10, 90, 300, 300);
aPopUpViewController = [[PopUpViewController alloc] initWithNibName:#"PopUpViewController" bundle:nil]; //this is my view controller and when this shows on screen it display my greed view
aPopUpViewController.view.frame = viewFrame;
aPopUpViewController.view.userInteractionEnabled = YES;
[bGView addSubview:aPopUpViewController.view];
button = [UIButton buttonWithType:UIButtonTypeCustom];
[button addTarget:self
action:#selector(aMethod:)
forControlEvents:UIControlEventTouchDown];
button.backgroundColor = [UIColor clearColor];
[button setBackgroundImage:[UIImage imageNamed:#"close_button.png"] forState:UIControlStateNormal];
button.frame = CGRectMake(-1, 80, 30, 30);
[bGView addSubview:button];
//for view animation
/*
// from bottom to center animation
[bGView setFrame:CGRectMake( 0.0f, 480.0f, 320.0f, 480.0f)]; //notice this is OFF screen!
[UIView beginAnimations:#"animateTableView" context:nil];
[UIView setAnimationDuration:0.4];
[bGView setFrame:CGRectMake( 0.0f, 0.0f, 320.0f, 480.0f)]; //notice this is ON screen!
[UIView commitAnimations];*/
//for page like effect
/*[UIView transitionWithView:self.view duration:0.5
options:UIViewAnimationOptionTransitionCurlUp //change to whatever animation you like
animations:^ { [self.view addSubview:bGView]; }
completion:nil];*/
/*CATransition *transition = [CATransition animation];
transition.duration = 1.0;
transition.type = kCATransitionReveal; //choose your animation
[bGView.layer addAnimation:transition forKey:nil];
[self.view addSubview:bGView];*/
aPopUpViewController.view.userInteractionEnabled = YES;
bGView.userInteractionEnabled = YES;
self.view.userInteractionEnabled = YES;
bGView.transform = CGAffineTransformMakeScale(0.01, 0.01);
[UIView animateWithDuration:0.2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
bGView.transform = CGAffineTransformIdentity;
} completion:^(BOOL finished){
// do something once the animation finishes, put it here
}];
[self.view addSubview:bGView];
addLabel.enabled = NO;
clipArt.enabled = NO;
emailItem.enabled = NO;
closeButton.enabled = NO;
self.navigationController.topViewController.title = #"Choose ClipArt";
ExampleAppDataObject* theDataObject = [self theAppDataObject];
theDataObject.navBarHide = #"no";
}
- (void)aMethod:(id)sender
{
//[aPopUpViewController.view removeFromSuperview];
//[button removeFromSuperview];
/*[UIView transitionWithView:self.view duration:0.5
options:UIViewAnimationOptionTransitionCrossDissolve//change to whatever animation you like
animations:^ { [bGView removeFromSuperview]; }
completion:nil];*/
[bGView removeFromSuperview];
addLabel.enabled = YES;
clipArt.enabled = YES;
emailItem.enabled = YES;
closeButton.enabled = YES;
self.navigationController.topViewController.title = #"Greeting's";
ExampleAppDataObject* theDataObject = [self theAppDataObject];
theDataObject.navBarHide = #"yes";
}
and this is how my screen look like
UPDATE
now i figured out my problem,problem is that i have given my whole view a tap listner,now i am adding grid view as subview so when ever i tap on cell rather then do select cell it will generate view tap gesture and thats why cell never selected,that's what i think..
add this line after you add every subviews in your main view..
[self.view bringSubviewToFront:yourGridView];
I have a view, and a button in this view. When I press this button I need open other view as a frame. Searching I found this post: iOS -- how do you control the size of a modal view controller?
I modify this and I doing this in a IBAction connected to a button:
View2Controller *screen = [[View2Controller alloc] initWithNibName:nil bundle:nil]; //Line add
UIView *myHalfView = [[UIView alloc] initWithFrame:screen.view.frame]; //Line modified by me
[self.view addSubview:myHalfView];
CGRect offScreenFrame = myHalfView.bounds;
offScreenFrame.origin = CGPointMake(0.0, CGRectGetMaxY(self.view.frame));
[UIView beginAnimations:nil context:nil];
myHalfView.center = CGPointMake(myHalfView.center.x, myHalfView.center.y - myHalfView.bounds.size.height);
[UIView commitAnimations];
[myHalfView release];
But when I press that button nothing happens. I've verified the code runs in debug it step by step.
Thanks.
Take a peak at this it's golden... read the comments in there as well.
http://humblecoder.blogspot.com/2009/04/iphone-tutorial-navigation-controller.html
Your View2Controller is initialized without a nibname?
I typically have a xib I built in Interface Builder in and do the following (have the view in the xib be whatever size you want by default if it doesn't change):
MyViewController* controller = [[MyViewController alloc]initWithNibName:#"MyViewController" bundle:nil];
[navigationController.view addSubview:controller.view];
//manipulate controller.view here
[controller release];
Thanks all for the replies. Finally I do this and works:
First in my IBAction:
View2Controller* modalViewController = [[[View2Controller alloc] initWithNibName:#"View2Controller" bundle:nil] autorelease];
[self.view addSubview:modalViewController.view];
Then in View2Controller.m in viewDidLoad:
[self.view setBackgroundColor:[UIColor clearColor]];
[UIView beginAnimations:nil context:nil];
[self.view setFrame:CGRectMake(0, 1024, 128, 600)];
[UIView setAnimationDuration:0.75f];
[self.view setFrame:CGRectMake(0, 404, 128, 600)];
[UIView commitAnimations];
I would like to pop-up a subview pop-up from one of the actions performed by a button placedon a tableview controller.
I initially added a sub-view(initally hidden below the screen) and later want to animate it to
animate and pop-up.
Here is the code for the button action
-(IBAction) finalShareVerse: (id) sender
{
NSLog(#"finalShare Button");
UIView *tempView;
CGRect tmpFrame;
tempView = [[[UIView alloc] initWithFrame:CGRectMake(0, 490, 320, 90)]
autorelease];
[tempView setBackgroundColor:[UIColor blackColor]];
[tempView setAlpha:.87];
[self.view addSubview:tempView];
tmpFrame = tempView.frame;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.75];
tmpFrame.origin.y=390;
self.view.frame=tmpFrame;
[UIView commitAnimations];
}
The problem is that now the parent controller gets animated and popped down instead of
the subview to be popped up.
Is there a way to specify the animation to trigger on only the sub view.
I am new to iPhone app dev.. Please advise.
If I understand correctly, the problem is the line:
self.view.frame=tmpFrame;
You are applying the change of position to the view rather than the tmpView
I have a UIView with another UIView inside it. On the inside UIView there is a textbox which I want to fill in. When I try to fill it in the keyboard blocks my view:
The UIViewController has the following
containerView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds];
self.view=containerView;
//The apropriate releases etc are further on...
When I touch it, the keyboard comes up as expected, but blocks the textbox I'm trying to fill in. How can I force the view to slide up?
The front view
OptionsFront * fv = [[OptionsFront alloc] initWithFrame:[UIScreen mainScreen].bounds];
[containerView addSubview:frontView];
In the front view is a subview
CGRect bounds = CGRectMake(0.0f, 210.0f, 280.0f, 130.0f);
sv = [[UIView alloc] initWithFrame:bounds];
[self addSubview:sv]; //added to frontView
In sv is a textbox near the botton:
rect = CGRectMake(70.0f, 20.0f, 100.0f, 27.0f);
cf = [self createTextField_Rounded:rect holder:#"+ve"];
[sv addSubview:cf];
So cf happens to be near the bottom of the page. I expected that when I select it, the whole display would move up, but the keyboard just moves up and blocks it.
What can I do?
Appendix:
- (UITextField *)createTextField_Rounded:(CGRect) frame holder:(NSString *) ph
{
UITextField *returnTextField = [[UITextField alloc] initWithFrame:frame];
returnTextField.borderStyle = UITextBorderStyleRoundedRect;
returnTextField.textColor = [UIColor blackColor];
returnTextField.font = [UIFont systemFontOfSize:17.0];
returnTextField.delegate = self;
returnTextField.keyboardType = UIKeyboardTypeNumbersAndPunctuation;
returnTextField.returnKeyType = UIReturnKeyDone;
returnTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
return returnTextField;
}
you need to move the textField up. in your UITextField delegate implement something like (from memory):
- (void)textFieldDidBeginEditing:(UITextField *)textField {
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
textField.superview.frame = CGRectMake(0.0f, 100.0f, 280.0f, 130.0f); // experiment with frame size
[UIView commitAnimations];
}
and you'll want to move it back in textFieldDidEndEditing:
I have a resizing issue when rotating a view controller that has two views which I switch between using the flip animation.
The problem appears if i do the following steps:
Rotate the device when viewing the tableview.
Click the info button.
Rotate the device (infoView appears stretched).
Click on info button (tableview appears stretched)
It appears that the view that is not added to the superview is not resizing correctly, since it was not part of the composite views when the device was rotated.. Is there any way to get this view auto resized correctly?
Below is a code sample
- (void)viewDidLoad {
[super viewDidLoad];
//background image
backgroundImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"bg-app.png"]];
backgroundImageView.autoresizingMask = (UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight);
[self.view addSubview: backgroundImageView];
[backgroundImageView release];
//infoView
aboutImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"About.png"]];
aboutImageView.autoresizingMask = (UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight);
//tableView
self.tableView = [[[UITableView alloc ] initWithFrame:[[UIScreen mainScreen] bounds] style:UITableViewStylePlain] autorelease ];
//set the rowHeight once for performance reasons.
self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
self.tableView.rowHeight = 75;
self.tableView.backgroundColor = [UIColor clearColor];
self.tableView.autoresizingMask = (UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight);
self.tableView.delegate = self;
self.tableView.dataSource = self;
self.tableView.autoresizesSubviews = YES;
//set the rowHeight once for performance reasons.
[self.view addSubview: tableView];
//[tableView release];
[self.view setAutoresizingMask:UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth];//for resizing on rotation
//info button
UIButton * infoDarkButtonType = [[UIButton buttonWithType:UIButtonTypeInfoLight] retain];
infoDarkButtonType.frame = CGRectMake(0.0, 0.0, 25.0, 25.0);
infoDarkButtonType.backgroundColor = [UIColor clearColor];
[infoDarkButtonType addTarget:self action:#selector(infoAction:) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *buttonInfo = [[UIBarButtonItem alloc] initWithCustomView:infoDarkButtonType];
self.navigationItem.rightBarButtonItem = buttonInfo;
[infoDarkButtonType release];
self.navigationItem.rightBarButtonItem = buttonInfo;
[buttonInfo release];
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return YES;
}
- (void)infoAction:(id)sender{
NSLog(#"Clicked on the info button");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.75]; /* Sub. duration here */
UIView *superview;
if ((superview = [tableView superview])) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:superview cache:YES];
[tableView removeFromSuperview];
[superview addSubview:aboutImageView];
} else if ((superview = [aboutImageView superview])) {
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:superview cache:YES];
[aboutImageView removeFromSuperview];
[superview addSubview:tableView];
}
[UIView commitAnimations];
}
Thanks
Try putting the code in viewWillAppear:animated. It's called every time your view will appear. View did load is called once.