Is there any benefit to buy a Mac over Windows PC just to make and test HTML5 web apps and sites for iphone even if I'm already having iPhone? - iphone

I know native app development for iOS is not possible on windows but for Web Apps Development it's possible on all OS.
Is there any benefit buy a iMac or Macbook over Windows PC just to make and test HTML5 + CSS3 Web apps and sites for iphone? If I'm already having iPhone.
As I already have iphone and ipad so i think I don't need Emulators of iOS SDK.
1) Can having Mac improve productivity in making Web Apps not Native apps?
2) Are there any better Web Development tools available on MAC to make Mobile Websites and Web Apps for iPhone compare to windows?
3) Currently whenever I want to test something on iphone safari I upload first all files into my ftp (online) then i open the url from iphone safari. But If I buy mac and install Apple SDK, can I run local html files directly on iPhone emulator.
Note: My question is not related to making iOS native applications.

If there are any better tools, it's not worth the cost of a Mac. You're best sticking with your PC, especially if you've never used a Mac before (or if you've not used one often),
Simple things like the window controls being on the "wrong" side of the window and not doing the same thing as their window counterparts ("maximise" is not the same on Mac) can cause annoyance and cost time.
Testing files locally isn't exactly the same as remotely, and the emulator will not match the iphone, as the user agent strings are different. Also the simulator is designed for native apps primarily so I'm betting the Safari on it is not exactly the same as on a device. Basically you can't beat the device.

To be honest (I am a mac fan and always have been) if you are switching to mac for just for testing purposes it really wouldn't be worth it. You said in your question that you have a an iPhone and iPad both of those can connect to a local network and you can preview on them. Testing iPhone and iPad event on the iOS emulator really... sucks. You dont get any of the touch events or the slides so you really do need the real thing. I just finished developing a full HTML5 webapp for the iPad/phone and I had to go out and buy an iPad for testing; the simulator would not cut it at all.
Now on the other hand if you want to switch for a development environment I have always been a fan of OSX. For two main reasons
The fact that the development tools
for mac are amazing, Coda, TextMate,
Sequel Pro, and CSS Editor alone
make my computer worth it.
It's UNIX, if you are a web designer
or developer who does not dabble in
unix then this does not matter but I
manage servers all over the world
for about 30 different clients and
the fact that OSX is UNIX underneath
makes getting in and out, scripting,
and moving files sooo easy. Try scp
with putty... it's no fun.
I hope this helps,
TL;DR version: For testing don't buy one it's not worth it. For the full package do it.

No. if you are already comfortable using a PC then stick with it. There aren't any better web development tools on the mac then the pc (personal tastes aside).

Related

How can I make my own iPhone app for myself?

I don't have an Apple computer, I just have an iPhone and some knowledge about language development. I want to create my own app for my own use, just for fun! I don't want to pay Apple for a developer account. I just want to develop my app and put it on my iPhone. I can either develop on Linux or Windows. How can I do that?
If you want to develop on an actual iPhone, you'll need a developer licence. To developer apps natively you will need a Mac running XCode.
There's lots of HTML5 libraries for making apps using javascript though. Maybe try out Phonegap or GameSalad
At the minimum you'll need to have OSX (Mac Operating system) to run Xcode/iphone emulator, you wont be able to do this without OSX.
EDIT:
You may be able to develop it using phone gap: http://phonegap.com/
You'll have to do testing on an adriod emulator, but I believe phonegap builds the app in the cloud. Good luck.
You can develop an app using adobe AIR or adobe Flash. Check out FlashDevelop for a free solution for making flash and air apps for everything from windows to android to iOS.
For a somewhat detailed tutorial on how to actually export an AIR project from FlashDevelop so you can install it on an iOS device, see:
http://www.codeandvisual.com/2011/exporting-for-iphone-using-air-27-and-flashdevelop-part-one-installation/
and FYI, this is not JUST for jailbroken iOS devices! :D
Native iOS applications can only be built in Xcode (which can only run on a Mac), and you need a developer membership to deploy those on an actual device (which costs about $100 a year). So, that’s the caveat: You can’t make native apps.
However, native apps aren’t the only option! There are two other approaches.
One way is to make a web app. These days, web apps can do almost everything that a native app can do (even access the camera). Unless you’re building something specialized (like a video editor, for example, or a game that needs to work with Bluetooth game controllers), you can probably make something as a web app. Years ago, I wasn’t happy with the flashcard apps on the market and wanted something custom but super simple to help me study JLPT vocabulary. At the time, I also didn’t have the money for a developer membership. I made it as a web app, and it worked great!
If you’re making a web app, you’ll need someplace to host it. There are lots of options. For example, the free tier on Firebase is plenty for a personal-use web app. You also might want to consider building the app using client-side scripting (like Javascript) so that you can host it statically, which will allow you to tell iOS to cache it so you can utilize it offline (Google “HTML offline manifest” for details).
The other way, if you have a friend with a developer account, is to build your app using a cross-platform framework like Flutter, where you don’t need a Mac to develop and test it, then ask your friend to make it for you. You’ll need to rebuild periodically (I think once a year) because your provisioning profile will expire.
If you use a framework like Flutter that can build both native AND web apps, that gives you the ability to run natively (if you have access to a Mac) or host it statically on someplace like Firebase Hosting (if you don’t).

Developing apps for jailbroken iOS devices?

I know that you need a Mac and Xcode and the SDK. But is it possible to develop apps for jaibroken devices and/or regular devices using Windows/Linux platforms ?
Edit
Also, what's the lowdown on the Airplay SDK ? Heard that it's pretty good but doesnt offer the same performance as an app developed through Xcode.
Found this PDF Document, for what it's
Actually you can, and that's what programming is all about. If you're a tough programmer you can do lots of cross platform and cross hardware stuff. Don't forget that no matter how cool Steeve Jobs is (or pretends to be) for Apple and maybe even non-Apple consumers they care about their profit and would never declare officially that building apps for iPhone and other iOS devices is possible on PC too. This way they make you get a Mac. They've been very successful in making people believe that building apps for iPhone is not possible otherwise.
There's a toolchain for Linux platforms, but it doesn't have Interface Builder or other niceties. Here's an example application that uses it.
You may be looking for theos. Have a look at this thread.
Of course, you will have to have your toolchain installed, which shouldn't be that hard. There are a lot of projects which involve having a Linux iOS toolchain. Windows is another story, though :P (not saying it's impossible!).
Short answer is no - fundamentally iPhone OS uses Cocoa, which is a closed framework only distributed with XCode. Some people have thought about reverse engineering (like Wine) but I don't think anybody has really been successful thus far, let alone use Cocoa as a development environment.
You might be able to create some debian packages (dpkg) that can be run in the background or via the mobile terminal. This is kind of limiting though, because you don't have access to GUI and your app won't be very intuitive.
There seems to be a development platform for porting Blender game logic into a full-fledged iphone game. Maybe you could avoid Xcode this way, but I doubt it.
http://sio2interactive.com/
You could run OSX within Virtualbox/VMWare Player but that's not allowed by Apple.
Don't listen to other people who insist that you HAVE to get a Mac. You just need to download a copy of cracked VMWare with pre-installed Mac from http://thepiratebay.org/. You also need to download a copy of cracked VMWare player from the same site. Then download Xcode inside the Mac. No need to pay for anything. I've been using it and working great.
Short answer -- YES.
Although i'm not entirely sure what you mean by "ONLY" for jailbroken devices, but if you have any experience at all with flash scripts or action scripts then check out Adobe Flash Professional CS5.5. It's a program that lets you design and write your own apps for ipod/iphone/ipad.
http://www.adobe.com/products/flash.html
I've used it for years and find it perfect.

Best browser for testing under Safari Mobile on Linux?

I have an iPhone web app I'm producing on a Linux machine. What's the best browser I can use to most closely mimic the feature-limited version of Safari present on the iPhone? (It's a "slimmed down" version of WebKit, which is more limited than one might think.)
A used iPod Touch for US$150 (used, in Seattle). It's either that, or the iPhone simulator running on a Mac. If one is specifically targeting "iPhone web app", the cost should be budgeted into the project.
Barring that, use desktop Safari. That will still require a Windows or Mac box. The rendering engine is the same, so I imagine it's as close as you're going to get on the desktop.
On the other hand, what are the problems you are trying to avoid? Mobile Safari is pretty good at rendering most web sites I call up. There are guidelines for development, and avoid media such as Flash. If you don't have the hardware, borrow it for sanity checking when you're done. That's the route I'd go if I absolutely didn't want to spend the US$150.

iPhone App Development on Ubuntu [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Starting iPhone app development in Linux?
Is there a way to use Ubuntu Linux for developing iPhone applications destined to be listed on Apples app store ?
Many of the other solutions will work, but they all make use of the open-toolchain for the iPhone SDK. So, yes, you can write software for the iPhone on other platforms... BUT...
Since you specify that you want your app to end up on the App Store, then, no, there's not really any way to do this. There's certainly no time effective way to do this. Even if you only value your own time at $20/hr, it will be far more efficient to buy a used intel Mac, and download the free SDK.
Not officially, no. It's just Objective-C though and the compiler's open source - you could probably get the headers and compile it and somehow get the binary on the device. Another option is compiling on the device. All these options will require jailbreaking though.
A Mac Mini is just $599...
There are two things I think you could try to develop iPhone applications.
You can try the Aptana mobile wep app plugin for eclipse which is nice, although still in early stage. It comes with a emulator for running the applications so this could be helpful
You can try cocoa
(Extra) Here is a nice guide I found of guy who managed to get the iPhone SDK running in ubuntu, hope this help -_-. iPhone on Ubuntu
I found one interesting site which seems pretty detailed on how you could setup a ubuntu for iPhone development. But it's a little old from November 2008 for the SDK 2.0.
Ubuntu 8.10 for iPhone open toolchain SDK2.0
The instructions also include something about the Android SDK/Emulator which you can leave out.
With some tweaking and lots of sweat, it's probably possible to get gcc to compile your Obj-C source on Ubuntu to a binary form that will be compatible with an iPhone ARM processor. But that can't really be considered "iPhone Application development" because you won't have access to all the proprietary APIs of the iPhone (all the Cocoa stuff).
Another real problem is you need to sign your apps so that they can be made available to the app store. I know of no other tool than XCode to achieve that.
Also, you won't be able to test your code, as they is no open source iPhone simulator... maybe you might pull something off with qemu, but again, lots of effort ahead for a small result.
So you might as well buy a used mac or a Mac mini as it has been mentioned previously, you'll save yourself a lot of effort.
Probably not. While I can't log into the Apple Development site, according to this post you need an intel mac platform.
http://tinleyharrier.blogspot.com/2008/03/iphone-sdk-requirements.html
It can be done!!!!!!
There is someone who did it.
Enjoy :)
There are several way to do it, may decide to go the native way by downloading a VM application for linux and the install Mac OS in your VM and then download the Xcode application for mac But the true is i tried this path but it was really long so i decide to get sencha touch and phonegap for mobile phone,here the sencha-touch is a javascript framework that will help you in developing the interfaces and the phonegap is also javascript library which will help to access the feature of your Iphone or any oher mobile platform
I'm using sencha-touch and phonegap ,its really work for me
Perhaps the best way would be to implement your app as a web app. I think you can also make web apps that run direct on the phone, without internet access or a remote server.
Web app, sounds lame? But a lot can be done with DHTML / HTML5 / JavaScript. It's a rare app that requires more power and couldn't be done as a web app. And you get pretty good cross platform with Web / JavaScript - the browsers vary a bit but a good web dev can write one web app that works pretty much everywhere.
Of course if you're writing a high-performance 3D game, the browser might not deliver what you need! maybe in a few years... Apparently some Google hackers ported Quake 2 to HTML5 already!
http://web.appstorm.net/roundups/browsers/10-html5-games-paving-the-way/

iPhone development on Windows [duplicate]

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Is there any way to tinker with the iPhone SDK on a Windows machine? Are there plans for an iPhone SDK version for Windows?
The only other way I can think of doing this is to run a Mac VM image on a VMWare server running on Windows, although I'm not too sure how legal this is.
It's certainly possible to develop on a Windows machine, in fact, my first application was exclusively developed on the old Dell Precision I had at the time :)
There are three routes;
Install OSx86 (aka iATKOS / Kalyway) on a second partition/disk and dual boot.
Run Mac OS X Server under VMWare (Mac OS X 10.7 (Lion) onwards, read the update below).
Use a framework and/or toolset, which allows developing on Windows, like Delphi XE4 with the mac-in-cloud service, which can build without MacOS device need. This is a commercial toolset, but the component and lib support is growing.
Other honorable mentions are Flutter, Xamarin and similar; which may at end need actual MacOS device for final build (but you can test on Android till then, as they're cross-platform).
The first route requires modifying (or using a pre-modified) image of Leopard that can be installed on a regular PC. This is not as hard as you would think, although your success/effort ratio will depend upon how closely the hardware in your PC matches that in Mac hardware - e.g. if you're running a Core 2 Duo on an Intel Motherboard, with an NVidia graphics card you are laughing. If you're running an AMD machine or something without SSE3 it gets a little more involved.
If you purchase (or already own) a version of Leopard then this is a gray area since the Leopard EULA states you may only run it on an "Apple Labeled" machine. As many point out if you stick an Apple sticker on your PC you're probably covered.
The second option is more costly. The EULA for the workstation version of Leopard prevents it from being run under emulation and as a result, there's no support in VMWare for this. Leopard server, however, CAN be run under emulation and can be used for desktop purposes. Leopard server and VMWare are expensive, however.
If you're interested in option 1) I would suggest starting at Insanelymac and reading the OSx86 sections.
I do think you should consider whether the time you will invest is going to be worth the money you will save though. It was for me because I enjoy tinkering with this type of stuff and I started during the early iPhone betas, months before their App Store became available.
Alternatively, you could pick up a low-spec Mac Mini from eBay. You don't need much horsepower to run the SDK and you can always sell it on later if you decide to stop development or buy a better Mac.
Update: You cannot create a Mac OS X Client virtual machine for OS X 10.6 and earlier. Apple does not allow these Client OSes to be virtualized. With Mac OS X 10.7 (Lion) onwards, Apple has changed its licensing agreement in regards to virtualization. Source: VMWare KnowledgeBase
Xamarin is a solid choice. It was purchased by Microsoft and is now built directly into Visual Studio. You code in C#. With all the updates and features they are adding, you can do everything but submit to the App Store from Windows, even compile, build and deploy to an iOS device.
For games, Unity 3D is a great option. The editor is free to use for development, and even for distribution (if you have less than 100K USD in annual revenue). Unity supports iOS, Android and most other platforms. It may be possible to use Unity's "Cloud Build" feature to avoid having to use a Mac for deployment, although by default Unity actually spits out an Xcode project when building for iOS.
Other options:
PhoneGap (html/javascript) also works. It isn't quite as nice for gaming, but it's pretty decent for regular GUI applications.
Flutter (dart) is a free cross platform mobile app development framework from Google. Write your code in Dart.
React Native (javascript) is another popular cross-platform framework created by Facebook.
Note that: for all of these options, all or most of the development can be done on Windows, but a MacOS device is still required to build a binary for submission to the App Store. One option is to get a cheap MAC Mini to do your final build.
If you have a jailbroken iPhone, you can install the iphone-gcc toolchain onto the iPhone through Cydia and that way you can just compilie the apps on the iPhone. Apps that are developed this way can still be submitted to the App Store.
And although Mr Valdez said it is a grey area (which it is), jailbreaking is incredibly easy and pretty much risk free. Yes, it voids your warrenty but you can just do a restore and they will never know.
Most of "so called Windows solutions for iOS development without Mac" require Mac at the end just to sign and send to app store. I checked a few, not all though (who has the time?)
At the end it's just too much trouble to learn "their super special easy way to program iOS without Objective-C", they have lots of bugs. Really the goal they are setting is unachievable in my view.
Also a lot of time they make you use Objective-C equivalent statements simply in another language. They kind of look the same but there are always subtle differences that you have to learn on top of obj-c. Which also makes even less sense, because now instead of learning less you have to learn more. So where is the gain?
Also they cost a lot, because they are very hard to develop.
Many lack any debugging abilities whatsoever.
In my honest opinion, if you are a hard-core iOS developer then for sure buy the best Mac and learn objective-c. It's expensive and takes time, but if it's your path, it's worth it.
For an occasional use, it's just easier to rent a remote Mac service, like XCodeClub.com
The SDK is only available on OS X, forcing you to use a mac. If you don't want to purchase a mac you can either run OS X on a virtual machine on your windows box, or you can install OS X on your PC.
In my experience the virtual machine solution is unusably slow (on a core2 duo laptop with 2G ram). If you feel like trying it search for the torrent. It's probably not worthwhile.
The other option is to install OS X on your PC, commonly referred to as a hackintosh. Hackintoshes work quite well - my friend just sold his mac because his Dell quad core hackintosh was actually much faster than the apple hardware (and cost about 1/3).
Of course both of these options are likely counter to some licensing scheme, so proceed at your own risk.
You can use WinChain
Quoting the project page:
It's the easiest way to build the iPhone toolchain on a Windows XP/Vista computer, which in turn, can take Objective-C source code that you write using their UIKit Headers (included with winChain) and compile it into an application that you can use on your iPhone.
You don't need to own a Mac nor do you need to learn Objective-C. You can develop in different environments and compile into Objective-C later on.
developing for the iphone and ipad by runing osx 10.6(snow leopard)
This article one of our developers wrote gives a pretty comprehensive walk through on installing OS X Snow Leopard on Windows using iBoot, then installing Vmware (with instructions), then getting your iPhone dev environment going... and a few extra juicy things. Super helpful for me.
Hope that helps. It uses Phonegap so you can develop on multiple smart phone platforms at once.
You can use Tersus (free, open source).
A devkit that allows one to develop iPhone apps in Objective-C, C++ or just plain C with Visual Studio:
Check it out at iOS build env
You can build iPhone apps directly within Visual Studio (2008, 2010, Express).
Pretty neat, it even builds IPA files for your app after a successful compilation. The code works as is on jailbroken devices, for the rest of the planet I believe the final compilation & submission to the App Store has to be done on a Mac. But still, it enables you to develop using a well-known IDE.
Of course, you can write Objective-C code in notepad or other programs and then move it to a Mac to compile.
But seriously, it depends on whether you are developing official applications to put in App Store or developing applications for jailbroken iPhone. To write official applications, Apple iPhone SDK which requires an Intel Mac seems to be the only practical way. However, there is an unofficial toolchain to write applications for jailbroken iPhones. You can run it on Linux and Windows (using Cygwin).
Try macincloud.com It allows you to rent a mac and access it through RDP remote control. You can then use your PC to access a mac and then develop your apps.
You will soon be able to use Adobe Flash CS 5 to create Apps for the iPhone on Windows:
flashcs 5
flashcs5 apps for iphone
Hooray! You can now more easily accomplish this with the latest Xamarin.iOS, using a network-linked mac providing the build and deployment capabilities.
See here for more details:
introduction to xamarin ios for visual studio
If you want it to be legitimate, you have two options, cloud based Mac solutions or cross-platform development tools.
You may consider the hackintosh approach or virtual machines if you don't care about legal stuff. If you have a decent PC, running a virtual machine would be the easiest way to go. You may never know which hardware will have driver issues on a hackintosh.
I've tried all these approaches and they all have pros and cons, but for the second group, I feel kind of guilty. I develop apps to make a living and I wouldn't want to rip off someone else for it.
If you are making a small project, cloud based Macs may prove useful. Rent it for a short time, develop your project and off you go. Don't bother learning anything new.
However, if your project is getting big, cross-platform frameworks seem to be the only alternative. The critical thing is that you need to choose wisely. There are so many hybrid frameworks, but what they do can be summarized in one sentence as "diplaying web pages in an app wrapper" and developers' negative experience with hybrid frameworks also affects native frameworks.
I tried three of these (Titanium, Smartface and Xamarin) and they all claim to produce "real native output" and in my opinion their claims are correct. You need to test and see it yoursrlf, it's not easy to describe the native feeling. In a previous comment, it was indicated that it takes some effort to learn these platforms, but once you get to know them, you can develop not just iOS applications but Android applications as well, all with the common code base. And of course, they are much cheaper than a cloud Mac. Some of them are even free. You would need a Mac only for store submission.
If you know JavaScript, try Titanium and Smartface and if you know C#, try Xamarin. Just note that for the device simuator, Titanium is dependent on a Mac, but Smartface has a simulator app for Windows development and it works better than I expected. On the other hand, Xamarin requires a Mac in your network.
If you want to create iPhone apps but no Mac, then you should try http://www.pmbaty.com/iosbuildenv/
It allows you to easily develop native iOS apps, like with XCode, deployable on any iPhone, iPod or iPad (jailbroken or not).
Use your favourite IDE to code in Objective-C, C++, C or ARM assembly, like in XCode. ARC and blocks are supported.
Compile your iPhone apps directly inside Visual Studio
It works on Windows all versions (XP, 7, 8), FreeBSD and Linux
Now with iOS8 support.
Check out this:
Over view
It is a project that attempts to be able to cross-compile programs written in a variety of source languages to a variety of target languages. One of the initial test cases was to write programs in Java and run them on an iPhone. Watching the video on the site is worthwhile.
With that said, I haven't tried it. The project seems quite beta, and there isn't a lot of activity on their SourceForge site.
You can use Intel XDK with that you can develop and publish app for iOS without mac.
Click here for detail.
Interesting that no one has mentioned the cross-platform wxWidgets option.
It's less than an optimal solution, though.
IMHO, the business-wisest way to go is to invest the money in Apple's endorsed framework. That way, if you find yourself stuck with some mind-boggling problem, you have a much larger community of developers to consult with.
YOU CAN DEVELOP IPHONE APPS ON WINDOWS PC. I've done it, with complex apps. And it works perfectly. You can develop iphone apps without ever seeing a mac or iphone.
You can develop on windows an HTML (or better: HTML5) app, using tools like Sencha or JQTouch, or mobi1. (They used to all be free for a while)
Then you use openSSL to sign the app. And Adobe PhoneGAP Build service to build IPhone App.
But you need the iphone developer licence to install it on an iphone. But you don't need a mac or iphone at any minute to compile, build or test it - all that is done ON THE PC.
I've done it, and it works perfectly. (But with Android type responsiveness - not as fast as a native IPhone app)
You could also use a program from the the Babylonian era (circa 300 bc) running C and C++ called dragonfly. If your app has one or two screens with limited interactivity, and many calculations, go for it. It includes an emulator. You compile to the iphone at the press of a button. (Not sure, but I think you do need a developers license in any case)
And then there is Xamarin. You develop in C# with special calls to native code. You'll have to learn the environment.
Oracle VirtualBox allows users to install Mac OS X in a virtual machine. If you are comfortable with it, you could just use that way to use Xcode. This is legal if you "dual boot" your mac into windows, then install the VirtualBox within windows (or linux).
Other possibilities are cross-compilers such as Appcelerator Titanium (HTML, CSS and JavaScript) or MonoTouch (.NET).
You can use Sentenza for make applications for iPhone, on Windows.
Tested with success.
It's not a solution but a good alternative !
Two other options
Titanium Developer - free community edition - write in HTML/JavaScript - compile with Xcode (requires a Mac or VM)
OpenPlus ELIPS Studio - write in Flex, compile on Xcode (requires a Mac or VM) - they just started charging for their product however.
I think there may be 'toolchain' options for these and some of the others mentioned, which allow you to compile to binary on Windows, and I have seen that you can upload a zip file and have a toolchain style compile done for you online, but this goes against the Apple licensing.
If I am not mistaken, a product such as Titanium that outputs/works with Xcode and does not use any 3rd party / alternative / restricted libraries should be in compliance, because you are ultimately compiling in xcode - normal Objective-C code and libraries.
As has been pointed you can attempt to use the WinChain but if you are a newbie coder it won't be easy.
The iPhone SDK will work on Hackintoshes (a normal PC with OS X installed on it). I know as I have one and it does.
So after you go buy an OSX license you could TRY to install it on your PC on a different drive using Boot-132 or one of the other installers like iDeneb. The issue you will have to do a lot of tinkering and things still won't work quite right.
Using Xamarin now we can develop iPhone applications in Windows machine itself with the help of Xamarin Live Player.
Using this Xamarin live player dev/deploy/debug cycle can now be done without an Apple system.
But to sign and release the app Apple system is required.
Find the reference here
I checked the reference nothing dodgy
Yes and you don't need to learn Objective-C and buying Apple software and hardware.
Adobe have created compilator from ActionScript 3 to program for iOS. And later Apple approved this method of application creation.
This is best way to create Apple applications under Windows or Linux/BSD (and another one for MacOS-X)
If you want to develop an application on Windows environment then there is an option, you can install MAC OS in your windows Platform name is : "Niresh'MAC OS" , you can search that text on Google
then you can download the whole MAC OS Source and easily installed MAC OS in your Windows PC, Niresh is able to Hack the whole OS.
Hope this will help you.
You can install OSX on PC but experience wont be great and it needs lot of work. Alternate is to use a framework/SDK Codename one: which is based on JAVA and can be used to code in WP8, Android, iOS on Windows (eclipse) with all extensive features
Features Overview:
Full Android environment with super fast android simulator
An iPhone/iPad simulator with easy to take iPhone apps to large screen iPad in minutes.
Full support for standard java debugging, profiling for apps on any platform.
Easy themeing / styling – Only a click away
More at Develop Android, iOS iPhone, WP8 apps using Java
Disclaimer: This is my review for the product
Develop iOS Apps on Windows With Cross-Platform Tools
Cross-platform tools are awesome: you code your app once, and export it to iOS and Android. That could potentially cut your app development time and cost in half. Several cross-platform tools allow you to develop iOS apps on a Windows PC, or allow you to compile the app if there’s a Mac in your local network.
Well, not so fast…
The cross-platform tool ecosystem is very large. On the one side you have complete Integrated Development Environments (IDEs) like Xamarin, that allow you to build cross-platform apps with C#.
The middle ground is covered by tools like PhoneGap, Cordova, Ionic and Appcelerator, that let you build native apps with HTML5 components. The far end includes smaller platforms like React Native that allow you to write native apps with a JavaScript wrapper.
The one thing that stands out for all cross-platform tools is this: they’re not beginner friendly! It’s much easier to get access to a Mac, learn Swift, and build a simple app, than it is to get started with Xamarin.
Most of the cross-platform tools require you to have a basic understanding of programming, compilation options, and the iOS and Android ecosystems. That’s something you don’t really have as a beginner developer!
Having said that, let’s look at a couple of options:
If you’re familiar with Windows-based development tools and IDEs, and if you already know how to code, it’s worthwhile to check out Xamarin. With Xamarin you code apps in C#, for multiple platforms, using the Mono and MonoTouch frameworks.
If you’re familiar with web-based development, check out PhoneGap or Ionic. You’ll feel right at home with HTML 5, CSS and JavaScript. Don’t forget: a native app works different than a website…
If you’re familiar with JavaScript, or if you’d rather learn to code JavaScript than Swift, check out React Native. With React Native you can code native apps for iOS and Android using a “wrapper”.
Always deliberately choose for cross-platform tools because it’s a smart option, not because you think a native platform language is bad. The fact that one option isn’t right, doesn’t immediately make another option smarter!
If you don’t want to join the proprietary closed Apple universe, don’t forget that many cross-platform tools are operated by equally evil companies like Google, Facebook, Microsoft, Adobe and Amazon.
An often heard argument against cross-platform tools is that they offer limited access to and support for smartphone hardware, and are less “snappy” than their native counterparts. Keep in mind that any cross-platform tool will require you to write platform-specific code at one point, especially if you want to code custom features.
If you have ssh access to a Mac, then you can use a VNC (like Vine VNC, which allows multiple uses at once - thin thin client) to control XCode.
This could be useful if you wanted to access a Mac Mini from a laptop, or your S.O. is hogging your MacBook.
You may try to develop web apps for iPhone using HTML, JavaScript, CSS. Check the getting started info at Apple's site.