How to call a specific class in any app from notification? - iphone

in my app, i have generated a local notification. when the notification will appear it starts the app from beginning, but i want to go a specific class, not in app delegate and view controller classes. MAy i code in the methods like application will enter foreground delegates in app delegate class. or somewhere else.
Thanks in advance.

Well, there is no "app delegate class". It is a protocol that any class may agree to honor. Oftentimes it is a subclass of UIApplication, but you can make it any class you like, so long as you agree to support the ApplicationDelegateProtocol.
Nevertheless, your localNotifications will be delivered there, either via the front door on activation, or through the didReceiveLocalNotification: method. From there you can call any method in any object that you like. If you need specifics as to where to dispatch it, you can include a dictionary in the notification's userInfo property.
edit: My mistake. The name of the protocol is UIApplicationDelegate.

Related

How do I tie up appDelegate to the rest of the app?

I am a relative beginner to iOS development, but I managed to get my app to do everything I want it to. However, I have some questions about tying the app up together.
The only code I have currently inside my appDelegate handles remote notifications; when I receive a remote notification I send out the alerts, messages, and so on to the user. I also generate notifications for the notification center which cause different methods to run inside different view controllers.
What about all the different functions in the appDelegate? DidEnterBackground, WillEnterForeground, etc.? My app starts on one view (view1), which creates an object (stream1), which has a method stopStream. I have buttons to start and stop the streams ([self.stream1 stopStream]). My question in, how do I call these methods to stop that particular instance of the object in one of the appDelegate methods? Do I need to create a notification for the notification center inside the appDelegate, and handle it triggering in the view? Or is there a simpler method? Or am I doing things completely wrong and not according to best practices?
Any help would be appreciated! Also a link to a guide about the architecture of apps, or a link to your favorite book about building apps in iOS would be great!
Your app delegate only needs to implement the various app delegate methods if the app delegate actually needs to do something with those events.
If a given view controller or other class is interested in the various app delegate notifications (such as enter background, or return to foreground, etc.), then the view controller or other class should register for the corresponding notification. See the docs for UIApplication for the different notifications.
Do not have the app delegate method post a custom notification.
All the methods you're looking for can be found listed here in the docs.
As for what to do about them thats definitely up to your app. It is best practice to handle at least going in and out of the background properly so at least use the methods for those and take the appropriate action in your app.
Its very common for apps to simply blast out NSNotifications like you mention. Its perfectly acceptable in most circumstances.

How to receive application wide events with multiview application

I am developing an iPhone application with multiviews (Nav controller), but i like to receive an event if user touches in any view of the view. I understand it can be done by subclassing application delegate? If that's true how can i do it? My requirement is, i like to receive an event as soon as user touches any where in any view within my application.
Thanks for your help and time.
Your reference to subclassing UIApplication will work. Read down through the comments and it covers a somewhat quirky IMO way to implement it (by having the AppDelegate be a subclass of UIApplication). Myself, I would create a separate class to be the UIApplication subclass, rather than having the app delegate do both jobs, but I see the merit of either way.
That said, this is a very large and unusual stick and may suggest a design failure. What problem are you solving with this?
A way to do it is to use a Singleton class (which acts as an observer/mediator), which the application is an example of, in which you have viewControllers subscribe to when they are intersted in the touch events of a certain view. When the touch occurs the Singleton class is informed of the event as a result it informs all subscribers to the event of the event.
Here is an example
#interface MyEventClass
{
-(void)TouchEventDidOccur;
-(void)subscribeToTouchEvent:(id)delegate selector(selector):sel
}
Above is the singleton class
now this is an example of what the view touchesBegan method might look like
-(void)touchesBegan...
{
[[MyEventClass sharedInstance] TouchEventDidOccur];
}
and how one would subscribe to the event
[[MyEventClass sharedInstance] subscribeToTouchEvent:self selector:#selector(receiveTouchEvent:)]
hope this helps
What's wrong with using notifications? If you have disconnected classes across your application, it's trivial to have them listen for a particular notification, then have your views or view controllers post that notification when a touch event happens. All of the observers will take action on the notification.

What are AppDelegates in Objective-C?

I'm working through an iPhone tutorial (link text and it has me put in some code (a few times throughout the various tutorials) but it doesn't explain it at all.
In this code:
todoAppDelegate *appDelegate = (todoAppDelegate *)[[UIApplication sharedApplication] delegate];
What exactly is an appDelegate? What does the "delegate" at the end of the instantiation mean? Actually, what does the whole thing mean? (UIIapplication sharedApplication)?
I am a .Net programmer if that helps someone explain it better. I hate learning through tutorials because I always need to know what EVERYTHING does and no one explains everything.
Let's back up a little bit.
The square brackets ([ ]) are Objective-C's method calling syntax. So if Cocoa had a C# syntax, the equivalent syntax would be:
TodoAppDelegate appDelegate = UIApplication.sharedApplication.delegate;
In C#, you would use a static class for a class that only has a single instance. In Cocoa, the Singleton pattern is used to accomplish this. A class method (in this case, sharedApplication) is used to retrieve the single instance of that class.
Delegates in Cocoa are not like the delegate keyword in C#, so don't be confused by that. In C#, you use the delegate keyword to reference a method. The delegate pattern in Cocoa is provided as an alternative to subclassing.
Many objects allow you to specify another object as a delegate. Delegates implement methods that those objects will call to notify them of certain events. In this case, UIApplication is the class that represents the current running application (similar to System.Windows.Forms.Application, for example). It sends messages to its delegate when things that affect the application happen (e.g. when the application launches, quits, gains or loses focus, and so on.)
Another Objective-C concept is the protocol. It is similar in principle to a .NET interface, except that methods can be marked as #optional, meaning they classes are not required to implement the methods marked that way. Delegates in the iPhone SDK are simply objects that conform to a specific protocol. In the case of UIApplication, the protocol delegates must conform to is UIApplicationDelegate.
Because it's not required to implement every method, this gives the delegate flexibility to decide which methods are worth implementing. If you wanted to, for example, perform some actions when the application finishes launching, you can implement a class that conforms to the UIApplicationDelegate protocol, set it as the UIApplication instance's delegate, and then implement applicationDidFinishLaunching:.
UIApplication will determine if its delegate implements this method when the application finishes launching and, if it does, call that method. This gives you a chance to respond to this event without having to subclass UIApplication.
In iPhone applications, developers also frequently use the app delegate as a kind of top-level object. Since you don't usually subclass UIApplication, most developers keep their global application data in the app delegate.
A delegate is just an object that implements certain methods (basically callbacks). The NSApplication docs explain what its delegate is supposed to do and what messages it needs to respond to to.
And this isn't instantiation. The snippet you posted above doesn't create anything. It accesses whatever object is set as the application's delegate. [UIApplication sharedApplication] gets the object representing the application, and sending delegate to the application gets its delegate (if any).
to add more to the mix of responses and another point of view, delegates are objects that can (but don't necessarily need to) do work for another object.
So let's say you have objectA, and can assign to it a delegate (let's call it delegateObject).
From objectA's point of view, there are certain bits of work that may need to be done. Depending on the context, the actual work and the results of such work can be different.
So instead of having objectA implementing a method for all these instances, we'll say... let's have another object, delegateObject, do the work... and as long as the results are returned in the proper format, we don't care what delegateObject did to get there.
objectA will first check that delegateObject exists and that delegateObject has implemented a method to do the work asked of it.
To accomplish this, NSObject (which every Cocoa object inherits from) has this method:
- (BOOL)respondsToSelector:(SEL)aSelector
and objectA would do a simple test before sending a message to delegateObject, for example:
if ([delegate respondsToSelector: #selector(someMethod:sender:)])
{
[delegate someMethod:#"stuff" sender:self];
}
and because objectA only sends a message to its delegate if one's been assigned, delegate is not retained by objectA.
if we were to use UITableView as an example, it has a lot of UITableViewDelegate methods. One of them is:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
every time the user touches a row in a table, the UITableView object will first check that there's a delegate, if there's a delegate, it'll then check that the delegate has implemented the above method. If it does, then it'll send the message to the delegate. This method expects no return value, and UITableView will go about its merry way, regardless of what the delegate does. And if there is no delegate that implements that method, then nothing happens.

Does it make sense that there may be more than one class that conforms to the UIApplicationDelegate protocol in an iPhone App?

I think I've understood what that Delegate is supposed to do. If a class conforms to that protocol, it tells the underlying system: "Hey man, I am the UIApplication object's delegate! Tell me what's up, and I may tell you what to do!".
What, if multiple classes implement that? Is that possible? Does that make any sense?
While you could implement multiple classes that conform to the UIApplicationDelegate protocol only one, the first, would receive these messages.
Implementing a protocol to create a delegate is only one part of the equation. That delegate then has to be registered with the code that's generating the messages and these systems generally only support one delegate.
In the case of UIApplication you can change the delegate using the 'delegate' property in the UIApplication shared class but this will replace the original delegate, not add an additional one.
If you need to broadcast UIApplication level messages to other systems then this is functionality you should add to your existing delegate.
You can implement multiple classes that adopt the UIApplicationDelegate protocol, but only one can be the actual delegate at any given time. It's set by [UIApplication sharedApplication].delegate, which is normally set up by the main NIB file by an outlet connection.
Just conforming to the protocol doesn't set your object as the delegate, you need to do that explicitly either in the nib or in code. As already mentioned, only one object can be a delegate at one time. Having multiple delegates may make sense in some cases-- for example if you have a table view that displays two sets of data, you could make two delegate and datasource objects for it, and switch between them as needed. It probably doesn't make sense to do this for the application's delegate though, since the code there is pretty specific.
Keep in mind that sometimes an object will send notifications in addition to calling delegate methods. A lot of time it looks like they're the same thing, since the object will automatically subscribe your delegate to the notification if it includes a certain method signature. The key difference though is that other objects besides the delegate can also subscribe to these notifications, so you can hook them up to multiple objects at once.
As Daniel Dickson stated:
You can implement multiple classes that adopt the UIApplicationDelegate protocol, but only one can be the actual delegate at any given time. It's set by [UIApplication sharedApplication].delegate, which is normally set up by the main NIB file by an outlet connection.
... but know that you can swap these out at runtime if you need to. I recently looked at using this technique as a way of merging two applications developed by different parties that could not share source code or refactor; yet needed to co-locate under a single icon on the device.

More than 1 appDelegate object?

While fixing third-party code I've discovered a really brilliant idea) Guy was using 2 appDelegate objects in project xibs. I assume he thought that this would be some kind of singletone or such. But after some rethinking of that piece of code, I found that there is no technical restrictions on it.
Here is my example: simple project with navController and 2 views. Each with it's viewController. When app launched, first view is on screen. When user taps button, second view is pushed to navController. For now there is appDelegate object in MainWindow.xib. Now, if you'll add just the same appDelegate object to second view's xib. Now right when second view is pushed, you can see that one more instance of appDelegate is created and destroyed (if you'll override init and dealloc methods and insert log there).
Here I'm very surprised. Does it mean that only one appDelegte instance can be created? If yes, then why? appDelegate is just a NSObject subclass implementing UIApplicationDelegate protocol.
The appDelegate object created by xCode on every iphone project is the entry and exit point of an application. It does not make sence to have more than one instance of this class, if you do (besides perhaps some application settings being lost) which class does the applicaiton delegate to? Why can you only make one? Most probably this is because the class is implementing a Singleton patterns under covers so ensure only one instance of the app delegate is made, i bet that even when you try to alloc another one of these, the original app delegate is the only one kept. You can probably dig around the docs and find more info on apples site at http://developer.apple.com/iphone
UIApplicationDelegate is a protocol and doesn't have state in itself, thus there's nothing that prevents you to have several of them. Contrast this with UIApplication that has state and
provides sharedApplication singleton accessor
It should be totally possible to replace UIApplication's delegate property on the fly. I don't see much of the benefit, though.
I think what's happening here is that there is an instance of the AppDelegate class in the second Nib, but no other objects are retaining it. Therefore it gets created and immediately released. If you added a retained property to the view controller that connected to the AppDelegate, then it wouldn't get released immediately.
You can have multiple objects that implement the UIApplicationDelegate protocol, but it's not usually done because 90% of the behavior would be identical in all cases.
I think you could do something along these lines:
Note the old UIApplication.delegate.
Create your instance of UIApplicationDelegate with the old delegate as parameter.
Make sure to call the old delegate in each method you implement.
Make it return the old delegate in the - (id)forwardingTargetForSelector:(SEL)aSelector method.
Replace the [UIApplication sharedApplication].delegate with yours.
It replaces the original app delegate with your, making sure that the old delegate will still be called, especially if you did not override each and every method the UIApplicationDelegate protocol defines.