difference of proxy function and call backs - class

No offense, but I may be asking a strange question. I am a beginner, learning advanced OOP, and confused about a few concepts. Coming to the point. It may be ridiculous. But can someone tell me exactly and correctly what does callback literary mean? And how it differs from a proxy class in C++ which we use for information hiding. Apologies in advance, if I missused the terminology.

From Wikipedia:
A callback is a reference to executable code, or a piece of executable code, that is passed as an argument to other code.
As for proxy classes, see this question.
It's two different things. An instance of a proxy class can be used as callback, but that's about the only relation I can see between them.

The idea of a call back is to start some action then do something else until the action completes.
An example from the real world is to telephone the plumber for a repair. The plumber says they are currently at a work site and unable to see their schedule for the next day right now. However the plumber says that they will be in the office later and will be able to check their schedule. The plumber then promises to give you a call back once they are in the office and able to check the schedule. You could then either sit down next to the telephone and wait for the return telephone call (blocking call back) or read a book or paint the house until the plumber calls back (deferred call back).
In C, a callback function is a function body that is specified as a callback. The address of the function, a function pointer, is provided to the function being called to perform some kind of action. When the action is completed the callback function is invoked to do something, usually some form of cleanup and/or notification.
Normally a callback is used when a function is called to start some action and then returns immediately to the caller before the action completes and its result is known. The callback is used as a way to notify the result of the action when the started action is completed.
Another form of callback is to register a function for an event so that when the event happens, the function will be called to do something. So you might specify a callback for when a mouse click event is received.
A proxy class is a class that acts as an interface for a class. You could think of a proxy class as being similar to a stunt double who does the dangerous things for an actor. Or a proxy for a share holder's meeting is a person or organization who stands in for the actual share holder to perform specific duties for the share holder.
A callback is not a proxy though a callback may be used by a proxy as part of the functionality required to do its proxy duties.

Related

What is the difference between scheduleFinally and scheduleDeferred in GWT Scheduler?

I could not find my answer in this thread:
Using the GWT Scheduler
The GWT Scheduler class has scheduleDeferred API which executes after the browser event loop returns. The scheduleFinally API allows me to execute code before the control returns to the browser event loop.
How do I decide whether I should use scheduleDeferred or scheduleFinally? Is there a code example which shows the difference in behavior?
To understand this, you need to first get the basic idea of an event loop. When you write code to run in the browser, you don't write this loop - it lives in the browser, waiting for the user to do something. When that something happens (mouse event, keyboard event, AJAX call returns, setTimeout goes off), the loop calls into your code, and lets you handle it however you would like to.
So first, we have scheduleDeferred, which is a way to notify the browser that we have some code to run soon, but not in this loop. This is a handy way to let the browser regain control, render some content, and then give you control again. This can be helpful to break up calculations into several chunks to avoid any "long running script" errors, or can be an early attempt at animation (Note: use the actual requestAnimationFrame api from the browser, or AnimationScheduler.get().requestAnimationFrame in GWT instead for this).
Next, there are two interesting places in the loop where you might have code that you would like to run - either right as the browser transfers control to you, or right before you return control back again. Of these two, the end is usually more interesting: scheduleFinally. This lets you run some code inside the current event loop, but not until the very end of it. CssResource uses this strategy in its ensureInjected() method - when you run several different calls to this method, rather than poking the DOM several times, it batches them all up and runs them at the end of the event loop, using scheduleFinally.
The last one, the beginning of each event loop is managed by another method - scheduleEntry. In theory, this could be used in conjunction with finally to reimplement a simple version of AngularJS's binding wiring.
//event comes in to GWT from the $entry method, and follows these steps
try {
// 1. run registered scheduleEntry calls
// 2. run the current event or callback that the browser called us for
} finally {
// 3. run registered scheduleFinally calls
}
Any call to scheduleDeferred during those steps has added a call to the next event loop, to run as part of #2.

CQRS - can EventListener invoke Command?

I want to use elements of CQRS pattern in my project. I wonder if i do it right with Command and Events.
The thing that I'm not sure is if event can invoke command. To better show what i want to do I will use diagram and example.
This is an example:
User invoke TripCreateCommand. TripCreateCommandHandler do his job and after success publish TripCreatedEvent.
Now we have two listener to TripCreatedEvent (the order of listener execution does not matter)
First listener (can be execute after the second listener):
for each user in trip.author.friends invoke two Command (the order of commands is important)
PublishTripOnUserWallCommand
SendNewTripEmailNotificationCommand
SendNewTripPlatformNotification
Second listener (can be execute before the first listener):
PublishTripOnUserSocials
And this is sample diagram:
Is this a good way ? Can EventListener invoke Command, or maybe I should do it in some other way ?
Your question is about Mesage Driven Architecture which works together with but otherwise unrelated to CQRS.
Anyway, your diagram is almost correct. The event subscriber/handler (I prefer this terminology) can send new Commands via the service bus, but it's not a rule that you should always do this. I implement quite a lot of functionality directly in the event handler, although probalby would be more clean and reliable to send a new command. It really depends on what I want to do.
Note that the message handlers (commands or events) should not know about other handlers. They should know about the bus and the bus takes care of handling. This means that in your app, the event handlers would take the bus as dependency, create the command and send it via the bus. The event handler itself doesn't know what command handler generated the event and can 'reply' to it.
Usually the commands would be handled independently and you can't guarantee the order (unless they're handled synchronously) so maybe you want the second command to be issued as a result of the first command's handling. Indeed, it can be the case for a Saga.
AFAIK you are talking only about doing things synchronously, so your approach works in this case but it's probably not scalable. Moving to async handling will break this execution flow. However your application can be fine with it, not everyhting needs to be twitter.
A message driven architecture is not that straightforward and for some cases (like you want an immediate response from the backend) it's quite complicated to implement, at least more complicated than with the 'standard' approach. So maybe for those particular cases you might want to do it the 'old' way.
If you're worried about decoupling and testing, you can still design the services as they were message handlers but use them directly, instead of a service bus.
Not sure why you would need Commands for performing the updating the information on the user's wall. Why would you choose not to use a View Model Updater for that task.
Sending an email can be considered a Command but could also easily be viewed as just another View Model update.
Not clear on what the purpose of the SendNewTripPlatformNotification is, so I cannot give any suggestions there...
Some of this could also be a candidate for a Saga. Secondly I'm missing your Domain in the diagram, that is what should be responsible for publishing any events, or do you consider the CommandHandler to be the Domain?

Why a form is needed for a SetWinEventHook callback?

Currently, I'm using the powerful SetWinEventHook() function to catch some user-interface's actions like minimizing and maximizing from other window runned by programs on the computer.
So I inspired myself by using the code provided by BrendanMcK on this post and it does work (I mean: the callback function is called when an event occurs) until the line
MessageBox.Show("Something")
is present. But I don't want to use any form or window for this program..
After some research, I figured out this kind of hook needs a message loop to allow the redirection of messages from other window handles. Apparently, calling the thread using Application.Run() should do the trick, but I would prefer something cleaner, in the C# object itself.
So my question is: is it possible to create a message loop inside an object's method?
http://bytes.com/topic/c-sharp/answers/557342-thread-message-loop-c
No, the function doesn't require a window handle so no "form" is needed. But the MSDN docs for the function is quite explicit:
The client thread that calls SetWinEventHook must have a message loop in order to receive events.
A message loop is universal in any program that want to receive notifications that are generated externally by other processes or threads. It is the common solution to the producer-consumer problem. Clearly any GUI app has a need for such a solution, Windows messages are generated by the operating system. It isn't different for SetWinEventHook(), the accessibility events originate in other programs. There is no clean mechanism to "interrupt" a thread and make it run other code, the re-entrancy problems that causes are extremely difficult to deal with. The thread has to co-operate, it must be idle and ready to receive a notification to safely process it. A message loop solves that problem.
Pumping a message loop (calling Application.Run) in a method is certainly possible. But do keep in mind that the method won't return until you explicitly stop the loop with Application.ExitThread. There is therefore usually only one good place for that call, the Main() method of your program.
Starting your project with a Winforms or WPF project template is a very good way to get this right. You have no need to actually create a window, call Application.Run() without an argument, after pinvoking SetWinEventHook.

When we use delegate and Call back in iOS?

I'm very new on iOS application development so please explain me about delegate and call back. When we use use call back and delegate?
Call backs are used to allow an API or service to provide information to your code when certain events occur (e.g. when a task has completed). This is useful in asynchronous programming, e.g. when you want your current thread to get on with something else, or to allow the user to continue using the UI. (i.e. a call back is a function or lambda you have written, which is passed as a parameter to another method)
A delegate is the 'signature' (the 'type definition' of a method, including parameters) that a method (such as a call back) must provide in order for it to be useable as callback or event handler.
Edit Just to be complete, Delegation is also a design pattern, whereby the responsibility of control or action is delegated from one object to another.
Big piece about delegates here on the dev centre:
http://developer.apple.com/library/ios/#DOCUMENTATION/Cocoa/Conceptual/CocoaFundamentals/CommunicatingWithObjects/CommunicateWithObjects.html
There is a tutorial app using callback/delegate
http://brandontreb.com/objective-c-programming-tutorial-creating-a-twitter-client-part-1/

Asynchronous Calls (specifically iOS geocoding)

I'm wondering how to deal with this particular issue:
I'm creating a place object, which gets initialized with a geographical lat-long pair. Then I use the iOS geocoder to get an address for that coordinate. I want to set that address to one of my instance variables. However, this asynchronous call doesn't get completed in time, so when I instantiate my object and try to display the address, it hasn't been done yet. What are some strategies to deal with this and similar problems?
Thanks! Merry Christmas!
I don't feel like creating an extensive answer on Christmas Eve so I'll give a brief answer here for now, and edit it later if you've got questions and/or want more details.
Asynchronous requests all have delegate/protocol methods that let you know when the request has failed or succeeded. You should use the NSNotification API and register any object that needs the address for a notification that's triggered when the object completes the request. When the object receives the notification, it can then configure its views or whatever it needs to do. In the requestDidFinish (or whatever) method, you should send the notification.
Check out this article for details (as well as some cool stuff about threading!): http://www.raywenderlich.com/4295/multithreading-and-grand-central-dispatch-on-ios-for-beginners-tutorial