difference between save: and processPendingChanges: in CoreData - iphone

I have an NSManagedObjectContext, i make a couple of changes to the model and then... to "commit" the transactions, what's the difference between doing:
[context save:&error];
and
[context processPendingChanges];
It seems they both do the same thing.

In a nutshell, processPendingChanges changes the state of the current object graph. save will save the current object graph to disk.
Calling save will call processPendingChanges automatically.
If you think of a text file in a word processor, save is analogous to saving the document to disk.
processPendingChanges is analogous to telling the word processor to update it's internal state of the document after an edit, but without saving to disk. This usually triggers updates to the UI such as updating a displayed word or line count, doing any necessary formatting, etc...
In my experience, for the iPhone, you rarely need processPendingChanges. I believe it is mostly intended for Mac OS X and handling advanced or complicated undo management or updating UI bindings.
For the iPhone, this is usually done to trigger NSFetchedResultsControllers to update table views. Even then, this is somewhat rare. If you aren't sure just stick with save
For more info, go study the difference between NSManagedObjectContextDidSaveNotification and NSManagedObjectContextObjectsDidChangeNotification in the docs.

Related

UIDocument Recover Unsaved Changes On App Crash/Force Quit

From what I understand, the UIDocument class can track unsaved changes to a file and even locks the file so it cannot be checked out by more than one person. But what happens if the user force quits the app without saving or the app crashes? How would I go about recovering the unsaved changes to a UIDocument so that when the app re-launches it reopens the UIDocument with the most recent unsaved changes? Do I need to make duplicate copies of each file before it is changed and alter the temporary duplicate until the user saves the changes? Or does Apple provide a simpler implementation? I have also considered encoding and storing the Data file contents and the undoManager of each UIDocument instance periodically as a cache. Would that work?
The UIDocument and UIManagedDocument do automagic change tracking (calling a function where you can return true if the document has changed) and saving the changes to disk by respecting other system constraints (for example: if another process is trying to read the file).
The way Apple does saving is in a very safe way, if you don't override the base class methods. When the save operation is triggered, Apple saves to a temp file and if the save is successfully a quick rename and delete of the original file is done (IIRC the rename/delete is atomic, or near atomic). You can assume that the save operation doesn't leave a corrupt file in the file system for 99.99% of all cases.
Apple triggers save operations in the background at specific points (like: time based, app switched to background, before other process tries to accesses the file, ...), but I couldn't find any clear statement what happens when the application is force quit.
That said, logic and common sense tells me, that if you force quit an application, the current document state can't be saved. Even implementing a "quick save" manually for a force-quit may not be technically feasible. A periodic background save operation (like UIDocument already does) may be the best strategy.
About saving the state of the undo manager: This would be the same technical problem as with saving the UIDocument. There is no event or anything else that tells the application it's about to be force-quit.
You should read the Apple Documentation. It's very long but it explains the process in more detail. My advice to you would be, to implement the strategy that Apple imposes. These strategies are sound, and work for many, many applications in the Apple ecosystem and for their users. On top of that, you have a reduced implementation cost and automagic improvements (when Apple updates their implementation).

CoreData relationships are nil after mergeChangesFromContextDidSaveNotification

Having some truly strange behavior with Core Data on iOS.
I have a NSManagedObjectContext for my main thread used to read data from a SQLLite persistent store and display it to the user. I also have background processes managed by an NSOperationQueue. These background processes create an NSMangedObjectContext, fetch data from remote servers, and persist that data to the local Core Data store.
I have registered for NSManagedObjectContextDidSaveNotification and when I receive those notifications I call mergeChangesFromContextDidSaveNotification on the main thread's NSManagedObjectContext (passing the notification object as an argument).
This is all very standard and the way that all the Core Data document suggest that you deal with multi-threading.
Up until recently, I have always been inserting new objects into the data store and not modifying objects in the data store. This worked fine. After a background thread writes new data, the merge occurs, I send a notification to the UIController and redraw my display. The display draws correctly.
Recently I have made a change, and the background thread is both inserting and modifying objects. But all the rest of the pattern remains the same. Now after the merge, the data in my main thread’s NSManagedObjectContext is corrupted. If I try to query for objects, I get nothing back. If I try to examine objects which I already have a reference to all their relationships are nil (not faults but nil). I have checked the SQLLite database and the data is all there.
The only solution seems to be to reset the NSManagedObjectContext which isn’t acceptable given the architecture of the applicaiton.
Ok, a final bit of strangeness. If my background thread is only updating attributes (primitves) then I don’t get this strange behavior. However, if I update the relationships themselves, then I get these empty fetch request results and nil’d out relationships.
What am I missing?
Ok, I figured out my problem.
My problem is the way that mergeChangesFromContextDidSaveNotification merges changes from one thread to another. As I have read several times, it does not do a playback of the changes you made but rather merges the final state together. I didn't realize the ramifications of this. In my background thread, I am deleting an object, but before I delete it I nil out some of its relationships because they are marked as cascade delete and I don't want them deleted.
Apparently when I merge those deleted objects into the main context, Core Data still enforces the delete rules and cascade deletes the related objects in the main context.
I changed my delete rules and now my relationships is not getting incorrectly nil'd out. It is unfortunate that I have a relationship which in some cases I want cascade deleted and in others I don't. I will have to work on that.

Core Data with only one Data Context. Is it right?

I'm trying to make my first application using Objective C + Core Data, but I'm not sure it's the correct way, as it feels really weird to me.
I have only one data context, which I create at launch time, in the Application Delegate. This data context is used for all the operations (read, write). In another environment (C# and LINQ for example), I try to make these operations as unitary as possible. Here it seems I just have to create the data context once, and work with it without closing it ever (except when the application exits).
I also have an asynchronous operation in which I update this data. Of course, it uses the same data context again. It works, but doesn't feel right.
My Application Delegate keeps a NSArray of the objects contained in Core Data. I use this same NSArray in all my views.
I would actually naturally close the data context once I got all the objects I require, but... aren't the objects always attached to the data context? If I close or release the data context, all these objects will get releases as well, right?
As you can notice, there is something I'm missing here :) Thanks for your help.
The NSManagedObjectContext to which you refer is more of a "scratchpad" than a database connection. Objects are created, amended, destroyed in this working area, and only persisted ("written to the database" if you prefer) when you tell the MOC to save state. You can (and should) init and release MOCs if you are working in separate threads, but the App Delegate makes a MOC available so that all code executing on the main thread can use the same context. This is both convenient, and saves you from having to ensure that multiple MOCs are kept in sync with each other.
By keeping an NSArray of Core Data objects, you are in effect duplicating its functionality. Is there any reason for not working with an NSSet of Core Data objects provided by the MOC?
If you are working asynchronously, then you should not be sharing an NSManagedObjectContext object across threads, as they are not thread-safe. Instead, create one for each thread, but set them to use same NSPersistentStoreCoordinator. This will serialise their access to the persisted data, but you'll need to use notifications to make them each aware of the others changes.
There is a good tutorial/description on how to use Core Data on multiple threads here:
http://www.duckrowing.com/2010/03/11/using-core-data-on-multiple-threads/
1) CORE DATA AND THREADS, WITHOUT THE HEADACHE
http://www.cimgf.com/2011/05/04/core-data-and-threads-without-the-headache/
2) Concurrency with Core Data
http://developer.apple.com/library/ios/#documentation/cocoa/conceptual/CoreData/Articles/cdConcurrency.html
3) Multi-Context CoreData
http://www.cocoanetics.com/2012/07/multi-context-coredata/

How to efficiently save changes made in UI/main thread with Core Data?

So, there have been several posts here about importing and saving data from an external data source into Core Data. Apple documents a reasonable pattern for this: "import and save on background thread, merge saved objects to main thread." All fine and good.
I have a related but different problem: the user is modifying data in the UI and main thread, and thus modifies state of some objects in the managed object context (MOC). I would like to save these changes from time to time. What is a good way to do that?
Now, you could say that I could do the same: create a background thread with its own MOC and pass the changed objectID-s there. The catch-22 for me with this is that an object's ID changes when it is saved, and I cannot guarantee the order of things happening. I may end up passing a different objectID into the background thread for the same object, based on whether the object has been previously saved or not, and I don't know if Core Data can resolve this and see that different objectID-s are pointing to the same object and not create duplicates for me. (I could test this, but I'm lazywebbing with this question first.)
One thought I had: I could always do MOC saves on a background thread, and queue them up with operationqueue, so that there is always only one save in progress. I would not create a new MOC, I would just use the same MOC as in main thread. Now, this is not thread safe and when someone modifies the MOC in main thread while it is being saved in background thread, the results will probably be catastrophic. But, minus the thread safety, you can see what kind of solution I'd wish for.
To be clear, the problem I need to fix is that if I just do the save in main thread, it blocks the UI for an unacceptably long period of time, I want to move the save to background thread.
So, questions:
what about the reasoning of an object ID changing during saving, and Core Data being able to resolve them to the same object? Would this be the right way of addressing this problem?
any other good ways of doing this?
Simply put, you can't move the save to the background thread. Changes are relative to the NSManagedObjectContext and therefore are invisible to a NSManagedObjectContext on another thread.
I would suggest profiling your saves to find out why they are taking so long. Perhaps make them more frequently or find out what else might be causing the performance issue.
You are using a SQLite store right?
UPDATE
If you are using Binary it is definitely going to be an issue as I believe I mentioned to you before. Binary must be loaded 100% into memory and therefore must also be written 100% out to disk.
It may not solve all of your troubles, but there is a method -[NSManagedObjectContext obtainPermanentIDsForObjects:error:] that you can use to obtain the permanent ID for a managed object prior to saving it to the store. So that should be helpful in any synchronization you end up doing.

Approaches to save some NSManagedObjects but not others?

I'm working on a Core Data iPhone app that pulls remote resources from the web into NSManagedObjects and saves them locally.
I want the user to be able to designate which of these objects should be saved. This means that some will be saved, but many should be deleted. However, I might want to save and delete at different times - I'd prefer to save designated objects immediately (in case the app crashes), but still keep around the other objects because they're hanging out in table views and such.
One approach I can think of is to have a different persistent store - one for stuff that will be saved, one for stuff that won't; this way I can save the "should be saved" store at any time. However, I would much prefer to keep objects of the same type in the same domain.
Another approach would be to just save at the very end - negating any ability to recover from a crash. But saving at the end would allow me to parse out any objects that weren't designated "should save".
And that's really what I want - a "shouldSave" method in the NSManagedObject class, or at least a save method that I could fire at select objects. But as far as I can tell, neither of those exist.
So, if anyone has any other suggestions, please let me know! It would be greatly appreciated.
CoreData is not for object serialization, it is an object graph serialization. That is an important distinction. Once you have an NSManagedObject it is associated with a context, and CoreData handles saves at context level since that is the only way it guarantee any sort of object graph consistency. In other words, you can't save individual objects because if they have relationships with other objects you would need to also save those objects and it quickly cascades out to the whole graph.
You seem to be worried about crash recovery. If the app crashed and the user relaunched it would they expect to see just the items they saved, or everything that was on the screen before they crashed? If it is the former you should just delete them at save time and remove them from the users view (with some animation), if it is the later you should commit out everything, and potentially delete the objects you are not interested in at another time.