Making Progress View Visible - iphone

I'm working on a very simple iOS app to get me started programming. It's a tab based application, so there is a MainWindow.xib along with a FirstView.xib and SecondView.xib. All of this is happening in the first view. I want to add a Progress bar to the First View, and when I added the object it attached itself to FirstView.xib and shows up and lets me move it around. To test, the alpha is set at 1.00 and the progress is set at 0.5. Regardless of this, it doesn't show up no matter what I do. What am I doing wrong?
AppDelegate.m:
#synthesize window=_window;
#synthesize tabBarController=_tabBarController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Add the tab bar controller's current view as a subview of the window
self.window.rootViewController = self.tabBarController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
}
- (void)applicationWillTerminate:(UIApplication *)application
{
}
- (void)dealloc
{
[_window release];
[_tabBarController release];
[super dealloc];
}
#end
FirstViewController.h:
#import <UIKit/UIKit.h>
NSTimer *stopWatchTimer;
NSDate *startDate;
#interface FirstViewController : UIViewController {
UILabel *label;
UILabel *stopWatchLabel;
UIProgressView *progressBar;
UIButton *topButton;
}
#property (nonatomic, retain) IBOutlet UILabel *stopWatchLabel;
#property (nonatomic, retain) IBOutlet UIProgressView *progressBar;
- (IBAction)onStartPressed:(id)sender;
- (IBAction)onStopPressed:(id)sender;
- (IBAction)onResetPressed:(id)sender;
#end
FirstViewController.m
#import "FirstViewController.h"
#implementation FirstViewController
#synthesize progressBar;
#synthesize stopWatchLabel;
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.*/
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (void)viewDidUnload
{
[self setStopWatchLabel:nil];
[topButton release];
topButton = nil;
[super viewDidUnload];
// Release any[progress release];
progressBar = nil;
[progressBar release];
progressBar = nil;
[self setProgressBar:nil];
//retained subviews of the[self setProgressBar:nil];
// e.g. self.myOutlet = nil;
}
static NSInteger counter=0;
static NSInteger secs=0;
static NSInteger mins=0;
static NSInteger hrs=0;
- (void)dealloc
{
[stopWatchLabel release];
[label release];
[topButton release];
[super dealloc];
}
-(void)updateTimer {
//updates the timer }
-(void)clearTimer {
//clears the timer
}
-(void)stopTimer{
//stops the timer }
- (IBAction)onStartPressed:(id)sender {
//stopWatchLabel.text=#"Start Pressed";
progressBar.alpha=1.0;
//run timer }
- (IBAction)onStopPressed:(id)sender {
[self stopTimer];
}
- (IBAction)onResetPressed:(id)sender {
[self stopTimer];
[self clearTimer];
}
#end

There are two things you need to do with a view after it's been created: You have to add it as a subview of a visible view and set a proper frame.
Here's how to do that:
[self.view addSubview:progressBar];
progressBar.frame = CGRectMake(x, y, width, height);
EDIT: Probably completely unrelated to your question, but this is all wrong:
- (void)viewDidUnload
{
[self setStopWatchLabel:nil];
[topButton release];
topButton = nil;
[super viewDidUnload];
// Release any[progress release];
progressBar = nil;
[progressBar release];
progressBar = nil;
[self setProgressBar:nil];
//retained subviews of the[self setProgressBar:nil];
// e.g. self.myOutlet = nil;
}
You probably want it to look something like the following:
- (void)viewDidUnload
{
[super viewDidUnload];
[self setStopWatchLabel:nil];
[topButton release];
topButton = nil;
[label release];
label = nil;
self.progressBar = nil;
}
Make sure you understand what you did wrong. It's very important that you get this right or your app will leak and/or crash.
The rest of your code doesn't really do anything. You seem to be doing everything in IB, so I guess that's where your problem is.

Related

make iPhone vibrate programmatically through IF Else statement [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Making the iPhone vibrate
I have two buttons. One button adds up, one button adds down. The question is when I certain number such as lets say 22 is in the text area, the phone vibrates for a certain mount of time. Here is my code for it:
What I am trying to say is IF Label Displays "22" THEN VIBRATE PHONE... The question is how do i go about writing this.. I'm still learning so any help regarding this would be much appreciated! Here is my code so far:
#import "StartCountViewController.h"
#import "AudioToolbox/AudioServices.h"
#implementation StartCountViewController
int Count=0;
-(void)awakeFromNib {
startCount.text = #"0";
}
- (IBAction)addNumber {
if(Count >= 999) return;
NSString *numValue = [[NSString alloc] initWithFormat:#"%d", Count++];
startCount.text = numValue;
[numValue release];
}
- (IBAction)vibrate {
}
- (IBAction)subtractNumber {
if(Count <= -35) return;
NSString *numValue = [[NSString alloc] initWithFormat:#"%d", Count--];
startCount.text = numValue;
[numValue release];
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
#end
This is basically a duplicate of Programmatically make the iPhone vibrate
Having said that, I think your code is still going to have errors, and the syntax seems deprecated.
Here's an example. I didn't try this on an actual iphone which would be required to test the vibration, but it should work provided you add the AudioToolbox framework to your project, and of course your XIB file has the necessary connections:
ViewController.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#property (retain, nonatomic) IBOutlet UILabel *numberLabel;
- (IBAction)addNumber:(id)sender;
- (IBAction)subtractNumber:(id)sender;
#end
ViewController.m
#import "ViewController.h"
#import "AudioToolbox/AudioServices.h"
#interface ViewController ()
{
int count;
}
#end
#implementation ViewController
#synthesize numberLabel;
- (void)viewDidLoad
{
count = 0;
[self updateCount];
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[self setNumberLabel:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
- (void)dealloc
{
[numberLabel release];
[super dealloc];
}
- (IBAction)addNumber:(id)sender
{
if(count >= 999) {
return [self vibrate];
}; // ignore numbers larger than 999
count++;
[self updateCount];
}
- (IBAction)subtractNumber:(id)sender
{
if(count <= -35) {
return [self vibrate];
}; // ignore numbers less than -35
count--;
[self updateCount];
}
-(void)updateCount
{
NSString *countStr = [[NSString alloc] initWithFormat:#"%d",count];
[self.numberLabel setText:countStr];
[countStr release];
}
-(void)vibrate
{
NSLog(#"I'm vibrating");
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}
#end

Give out a NSMutableArray on a texView on another Viewcontroller in objective-C?

I try to save numbers from a textfield on one viewController in a NSMutableArray when I press a button on this viewContoller. (this is working now)
Then i want the numbers give out on a textview which is on a secondViewController but this dont work. When i want to give out the array on the first Viewcontroller it work fine.
Also i cant erase the NSMutableArray with a button on the SecondviewController.
The SecondviewController have the same class like the viewController.
Can someone show me how i can give out an array on a seconviewcontroller?
Hallo,
at the moment i have this:
//ViewController.h:
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController {
NSMutableArray *textViewArray;
}
#property (strong, nonatomic) IBOutlet UITextField *textLable2;
#property (strong, nonatomic) IBOutlet UITextField *textLable1;
- (IBAction)setArrayWithCurrentNumber:(id)sender;
- (IBAction)returnToTextfield:(id)sender;
#end
//this the .m file:
#import "ViewController.h"
#implementation ViewController
#synthesize textLable2;
#synthesize textLable1;
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
textViewArray = [[NSMutableArray alloc]init];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[self setTextLable2:nil];
[self setTextLable1:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
- (IBAction)setArrayWithCurrentNumber:(id)sender
{
NSString *string1 = self.textLable1.text;
[textViewArray addObject:string1];
NSMutableArray *array = [NSMutableArray arrayWithArray:textViewArray];
NSString *string2 = [array componentsJoinedByString:#" "];
self.textLable2.text = [NSString stringWithString:string2];
NSLog(#"%#",textViewArray);
}
- (IBAction)returnToTextfield:(id)sender
{
[textLable1 resignFirstResponder];
[textLable2 resignFirstResponder];
}
#end
If you're calling the second view controller from the first one you could set a property on the second one to hold the NSMutableArray or just send it on the initializer.
something like:
- (id)initWithArray:(NSMutableArray *)array {
if (self = [super init]) {
myArray = [array copy];
}
return self;
}
assuming your second view controller has declared NSMutableArray * myArray;
Edit: Adding some more code in here...
// I'll assume you use some kind of UINavigationController to show your content
- (void)showSecondViewController {
SecondViewController * vc = [[[SecondViewController alloc] initWithArray:yourMutableArray] autorelease];
[self.navigationController pushViewController:vc];
}

Help me to understand the answer given

I have problem with UIModalTransitionStylePartialCurl when i rotate the device beacuse the curl is not rotating as i expected and i found the below extract of the answer but i am not able to undertsand.
i am not sure how to create a "rootviewcontroller" Property as told like below
So i am looking for your guidence to proceed further .I am really stuck with this thing for long days...
Thanks for any help:-
The SOURCE CODE I HAVE
//
// ModalViewExampleViewController.h
// ModalViewExample
//
// Created by Tim Neill on 11/09/10.
//
#import <UIKit/UIKit.h>
#interface ModalViewExampleViewController : UIViewController {
UIButton *showDefaultButton, *showFlipButton, *showDissolveButton, *showCurlButton;
}
#property (nonatomic, retain) IBOutlet UIButton *showDefaultButton, *showFlipButton, *showDissolveButton, *showCurlButton;
- (IBAction)showDefault:(id)sender;
- (IBAction)showFlip:(id)sender;
- (IBAction)showDissolve:(id)sender;
- (IBAction)showCurl:(id)sender;
#end
//
// ModalViewExampleViewController.m
// ModalViewExample
//
// Created by Tim Neill on 11/09/10.
//
#import "ModalViewExampleViewController.h"
#import "SampleViewController.h"
#implementation ModalViewExampleViewController
#synthesize showDefaultButton, showFlipButton, showDissolveButton, showCurlButton;
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload {
[super viewDidUnload];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
- (IBAction)showDefault:(id)sender {
SampleViewController *sampleView = [[[SampleViewController alloc] init] autorelease];
[self presentModalViewController:sampleView animated:YES];
}
- (IBAction)showFlip:(id)sender {
SampleViewController *sampleView = [[[SampleViewController alloc] init] autorelease];
[sampleView setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal];
[self presentModalViewController:sampleView animated:YES];
}
- (IBAction)showDissolve:(id)sender {
SampleViewController *sampleView = [[[SampleViewController alloc] init] autorelease];
[sampleView setModalTransitionStyle:UIModalTransitionStyleCrossDissolve];
[self presentModalViewController:sampleView animated:YES];
}
- (IBAction)showCurl:(id)sender {
SampleViewController *sampleView = [[[SampleViewController alloc] init] autorelease];
sampleView.rootViewController = self;
[sampleView setModalTransitionStyle:UIModalTransitionStylePartialCurl];
[self presentModalViewController:sampleView animated:YES];
}
- (void)dealloc {
[showDefaultButton release];
[showFlipButton release];
[showDissolveButton release];
[showCurlButton release];
[super dealloc];
}
#end
//
// SampleViewController.h
// ModalViewExample
//
// Created by Tim Neill on 11/09/10.
//
#import <UIKit/UIKit.h>
#class RootViewController;
#interface SampleViewController : UIViewController {
RootViewController *rootViewController;
UIButton *dismissViewButton;
}
#property (nonatomic, retain) IBOutlet UIButton *dismissViewButton;
#property (nonatomic, retain) RootViewController *rootViewController;
- (IBAction)dismissView:(id)sender;
#end
//
// SampleViewController.m
// ModalViewExample
//
// Created by Tim Neill on 11/09/10.
//
#import "SampleViewController.h"
#implementation SampleViewController
#synthesize rootViewController;
#synthesize dismissViewButton;
- (IBAction)dismissView:(id)sender {
[self dismissModalViewControllerAnimated:YES];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload {
[super viewDidUnload];
}
- (void)dealloc {
[dismissViewButton release];
[super dealloc];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
[self dismissModalViewControllerAnimated:YES];
return YES;
}
#end
UIView Animation: PartialCurl ...bug during rotate?
I too had this issue and somewhat gave up. However, I mentioned my
dilemma to a friend, who encouraged me to look into the child VC's
logic and I recalled a handy trick that I've used to pass data between
parent/child view controllers.
In your flipside view controller, create a "rootViewController"
property. In your parent view controller, when you initialize the
flipside view controller, you set (where "self" is the rootVC):
flipsideController.rootViewController = self;
You then use this for your flipside VC's
shouldAutorotateToInterfaceOrientation method:
-
(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{ return interfaceOrientation ==
self.rootViewController.interfaceOrientation;
}
Viola! The flipside view no longer rotates underneath the partially
curled up parent view!
#From the post : In your flipside view controller, create a "rootViewController" property.
#import <UIKit/UIKit.h>
#class ModalViewExampleViewController;
#interface flipSideViewController : UIViewController {
ModalViewExampleViewController *rootViewController;
}
#property (nonatomic, retain) ModalViewExampleViewController *rootViewController;
#end
and in your flipSideViewController's implementation file
#import "ModalViewExampleViewController.h"
#synthesize rootViewController;

Showing ads on every view automatically in iPhone

I'm implementing Mobclix in my app, and when following the instructions, it tells us to properly release and dealloc the adview. It also tells us that when the view appears, you should call refreshAds and when it disappears you should pause refresh ads:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[self.adView resumeAdAutoRefresh];
}

- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.adView pauseAdAutoRefresh];
}
#implementation RootViewController
- (void)viewDidUnload {
[self.adView cancelAd];
self.adView.delegate = nil;
self.adView = nil;
}
- (void)dealloc {
[self.adView cancelAd];
self.adView.delegate = nil;
self.adView = nil;
[super dealloc];
}
#end
My question is that I have a lot of view controllers, so it would be inconvenient to implement these things on each view. Is there anyway I can call these methods in one place and have it work for all views?
What you can do is subclass UIViewController and have all your viewControllers to inherit these things.
So basically you could have AdsViewController.h wich will look like
#import <Foundation/Foundation.h?
#interface AdsViewController: UIViewController {
}
#property (nonatomic, retain) <#AdsViewType#> *adsView;
#end
and your AdsViewController.m will have to look pretty much like this
#import "AdsViewController.h"
#implementation AdsViewController
#synthesize adsView = _adsView;
- (id)init {
self = [super init];
if (self) {
_adsView = [[<#AdsViewType#> alloc] init];
_adsView.delegate = self;
}
return self;
}
- (void)viewDidUnload {
[self.adView cancelAd];
self.adView = nil;
[super viewDidUnload];
}
- (void)dealloc {
[self.adView cancelAd];
self.adsView = nil;
[super dealloc];
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[self.adView resumeAdAutoRefresh];
}

- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.adView pauseAdAutoRefresh];
}
#end
After this have all your viewControllers to subclass this instead of UIViewController. Hope this helps.

Dismiss popover using UIbutton

I can't figure out why it doesn't work as it should when I try to dismiss a popover by clicking on a UIButton which itself is on a the popover to be dismissed, my project crashes...
- (IBAction) cancelButton: (id) sender{
//[self dismissPopoverAnimated:YES];
}
Above is my code for my UIButton
Dont dismiss the popover from within its self. Make a protocol that sends a message to its delegate to then dismiss it. For example, your popover view controller might look like this..
// MyPopoverViewController.h
#protocol MyPopoverDelegate <NSObject>
-(void)didClickCancelButton;
#end
#interface MyPopoverViewController : UIViewController {
}
#property (nonatomic, assign) id<MyPopoverDelegate> delegate;
-(IBAction)cancelButton;
#end
// MyPopoverViewController.m
#import "MyPopoverViewController.h"
#implementation MyPopoverViewController
#synthesize delegate;
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
-(IBAction)cancelButton {
[self.delegate didClickCancelButton];
}
#pragma mark -
#pragma mark Rotation support
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Overriden to allow any orientation.
return YES;
}
#pragma mark -
#pragma mark Memory Management
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
#end
And then you could use..
// ClassImplementingPopoverController.h
#import <UIKit/UIKit.h>
#import "MyPopoverViewController.h"
#interface ClassImplementingPopoverController : UIViewController <UIPopoverControllerDelegate, MyPopoverDelegate> {
UIPopoverController *myPopoverController;
}
#property (nonatomic, retain) UIPopoverController *myPopoverController;
#end
// ClassImplementingPopoverController.m
#import "ClassImplementingPopoverController.h"
#import "MyPopoverViewController.h"
#implementation ClassImplementingPopoverController
#synthesize myPopoverController;
#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations.
return YES;
}
#pragma mark -
#pragma mark MyPopover delegate
-(void)didClickCancelButton {
if ([myPopoverController isPopoverVisible]) {
[myPopoverController dismissPopoverAnimated:YES];
[myPopoverController release];
}
}
#pragma mark -
#pragma mark UIPopoverController delegate
-(void)popoverControllerDidDismissPopover:(UIPopoverController *)popoverController {
if (popoverController == myPopoverController) {
[myPopoverController release];
}
}
/* Use something like this to create your popover, just make sure you set the delegate to self so you can receive the messages
NSLog(#"Displaying Popover!");
MyPopoverViewController *detailViewController = [[MyPopoverViewController alloc] initWithNibName:#"MyPopoverViewController" bundle:nil];
[detailViewController setDelegate:self];
// Pass the selected object to the new view controller.
myPopoverController = [[UIPopoverController alloc] initWithContentViewController:detailViewController];
[detailViewController release];
myPopoverController.popoverContentSize = CGSizeMake(500.0, 150.0);
[myPopoverController setDelegate:self];
*/
#pragma mark -
#pragma mark Memory management
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc. that aren't in use.
}
- (void)viewDidUnload {
// Relinquish ownership of anything that can be recreated in viewDidLoad or on demand.
// For example: self.myOutlet = nil;
self.myPopoverController = nil;
}
- (void)dealloc {
[myPopoverController release];
[super dealloc];
}
#end
you can use KVC accessing "popoverController" like
[self valueForKey:#"popoverController"]
But it is potentially rejected by AppStore if they detect your code is using their's "private API".
dismissPopoverAnimated is a property on the PopoverController itself, not your custom VC. You are showing an IBAction on 'self', which suggests you are inside your own class here. (Please post more surrounding code if that isn't correct.)
A VC can't get to its enclosing popover directly; you just need to keep a reference to it in the VC that created it so you can hit it with dismiss from there.
You can dismiss a Popover from inside itself, that doesn't crash.