asihttprequest crashes my app - iphone

I have a navigation based app. Press a button on main view, then I push a new view to the navigation controller. All pretty basic stuff.
When the new view is loaded, I do an ASIHTTPRequest to fetch some json data, which is a list of image urls.
Then I do a for loop, create a bunch of ASIHTTPRequests, add them to a queue and then run the queue.
But if I click on the back button before the queue is finished, the app crashes, this app displays houses and lets say you pick the wrong house, click back very quickly, before any photo is displayed, bumm crash.
This thread http://groups.google.com/group/asihttprequest/browse_thread/thread/3d4815198aa889b9 explains my problem real well, except I do cancel all requests on view did unload, set delegate to nil and release the queue.
Still I crash. I crash pretty much every time if I use 3G, but on wifi it is real hard to make it crash, but quite doable.
In almost 80% instances the debugger jumps to this line in ASIHTTPRequest.m
(void)requestReceivedResponseHeaders:(NSMutableDictionary *)newResponseHeaders {
if ([self error] || [self mainRequest]) { return; }
--> if (delegate && [delegate respondsToSelector:didReceiveResponseHeadersSelector]) {
Many many cases it jumps to :
(void)requestReceivedResponseHeaders:(NSMutableDictionary *)newResponseHeaders {
if ([self error] || [self mainRequest]) { return; }
---> if (delegate && [delegate respondsToSelector:didReceiveResponseHeadersSelector]) {
Ad in a handful of instances it goes to my main loop
int main(int argc, char *argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
--> int retVal = UIApplicationMain(argc, argv, nil, nil); with SIGBART error [pool release]; return retVal;
I am using MBP and MacPro, latest OS X, Xcode 4.0.2 and I test on all apple devices except original iPhones.
I really don't want to re-write my whole app, but is there anything else out there that compares with ASIHTTPRequest ?

Try cancelling and unsetting the delegate in -viewWillUnload rather than -viewDidUnload. I suspect the window of time in which it's actually unloading (between calling those two UIViewController methods) is the time period when you're crashable. The delegate has gone away, but you haven't told your ASIHTTPRequest object that yet.

The error is that the delegate is still set.
I have found 2 ways to fix this.
The way I consider ugly is that you make a universal delegate that does all network traffic and is instantiated when the app is first run. I actually used the app delegate and listen to nsnotification center messages. It works like a charm, the app never crashes, but I think it is not optimal.
The best way is to not set the delegate and not use "setDidFinishSelector", but instead use "setCompletionBlock:^". This will only work on devices running iOS 4.0 and up, which is more than 90-95% and growing. This is just an awesome way and will not crash the application.

You won't find anything better that ASIHTTPRequest, the problem will be how you are using it and vanishing delegates on navigation are a common problem to have to deal with.
It sounds like your problem relates to the viewcontroller that is handling the queue being destroyed due to user navigation. I find the best way of solving these issues is to have a central model class that handles all my communications and keep that class throughout the application lifecycle.
That way you don't get unexplained crashes when delegates have vanished unexpectedly.
Option 2
Another approach can be to disable user navigation until the network operation completes. Put a modal view over the entire screen that shows a uiactivityview so the user knows their actions are being blocked. Then you can fade the modal view off when the data has arrived. If you design the screen nicely with a gradient so the background just dims a bit, this can look OK. But it's not really the best approach - you should fix the delegate AWOL instead.
We probably need to see more of the code relating to the queue creation, destruction etc to find the exact issue.

Your application delegate can own an array of request queues. The array lives independent of the state of the navigation controller stack and associated views. Instead of tying requests to a view controller in the nav stack, and having to do UI tricks to block popping back to a parent view, you could add requests to an app delegate queue instance, or stop all requests and empty the queue, etc.

Related

view seems to reload itself

If I stop using my app for a long time then go back to it, it seems like the viewDidLoad method is being called again, even though I never "exited" the app (by pressing the home key twice and tapping the X) nor did I reboot the iPhone. If I just go to the home screen and then open the app again after a short time this does not happen. What is going on?
This has to do with the way that the operating system manages memory and how it deals with having many different apps open at one time. In a short summary, if your app is in the background for a long period of time, eventually, the OS will decide that it is inactive, and the memory associated with its view will be marked for reuse somewhere else where it is more needed. This is the viewDidUnload method in your view controller. Any time the viewDidUnload method is called, the viewDidLoad method will be called again so that you get a chance to reload your view before the user sees it.
Edit:
You cannot rely on this phenomenon happening every x minutes. It will only happen as the OS requires more memory for active apps. If you want to make sure the user always gets updated information when he or she resumes usage of your app, use NSNotificationCenter and register for the UIApplicationDidBecomeActive notification.
You can try to monitor the memory waring. Most of situation like this is memory warning get trigger and viewDidUnload get called after that if the view is not the top most. So when you back to that view, viewDidLoad will get called again.
You can try to override this method in UIViewController and see if memory warning get called. It maybe triggered by some other component in your application.
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}

Xcode4, iOS: Certain parts of instance method being ignored, no errors, just passed by

new iOS guy here. I have a problem that Googling and searching on here has not shed any light on. I'm assuming this is basic. I have a simple app (app delegate and 1 view controller), and as part of it I'm using local notification. So, in the app delegate I use the 'didReceiveLocalNotification' to watch for the notifications. Depending on which one comes in, I then call one of several instance methods in my main view controller.
ie in the AppDelegate.m
- (void)application:(UIApplication *)application didReceiveLocalNotification: (UILocalNotification *)notification {
MyViewController* controller = [[MyViewController alloc] autorelease];
if ([[notification.userInfo objectForKey:#"id"] isEqualToString:#"myKey"]) {
[controller checkActive];
}
}
Through logging and watching some breakpoints, this is all working. If the app is in the background, the notification comes in, app opens, and the correct instance method is called.
What I cannot figure out at all is why some parts of the instance method are simply being passed by, with no effect. For a simple example, if we have this:
-(void)checkActive {
ViewThing.alpha = 1.0;
NSLog(#"checkActive ran");
}
The log statement will show up fine, but the ViewThing will not change. Elsewhere in the main view controller I'm calling the same checkActive method with no problems and it changes the ViewThing. (via another interface button IBAction method in that case).
There are no errors, no warnings, the console shows nothing, putting a breakpoint on ViewThing shows that it hits the line. I'm stumped, cannot see what is different from trying to calling the method from the delegate vs. on an IBAction.
Thanks for any tips!
If the alpha is not correctly changing there a few possible issues with 1 and 2 being the most likely.
ViewThing is nil. Reasons could be is the view unloaded and you set it to nil or checkActive was called before the outlets were set.
ViewThing.alpha is being set on a thread that is not the main thread. Attempting to change UI elements on a separate thread will caused undefined behavior such as never updating the change or taking an extended amount of time to update the change. You can check if it is the main thread using [NSThread isMainThread].
ViewThing is pointing a different view.
1 & 2 can easily be checked by logging view
NSLog(#"checkActive ran %#", ViewThing);

How do I implement an automatic jump to a detailed page if the user was on this previously (or fix my code for doing this which has a design flaw)

Any advice on how to fix this issue I have, or a better implementation design perhaps?
Requirement
Needed a way for the application at start up to take the user to the previous details page, if this was what they were on prior to quiting the application in their last session
If they were on the main screen of the app, then at restart they can stay here
The assumption is I'm working with UINavigationController and the main screen and details screen are built on a UITableViewController
My Implementation Concept
Put a check in "viewdidLoad" to see whether they were on a detailed screen, and then if so jump to this (refer to code below)
Issue
Works fine normally, however when I trigger a memory warning things screw up and I get nav bar weird behavior. For example I see the main page nav buttons, when it looks like I'm on the detail page content (UITableView)
My Analysis
From what I see when I am on the details page (appointmentsListController) and cause a memory warning in the simulator I see:
(a) the main page "viewDidLoad" actually gets called, which my concept didn't expect, so whilst I had hit the BACK button from the detailed view (UINavigationController) to go to the main view (RootViewController), in fact my code is run and it try's to throw the user back to the details page again
(b) I note in my logs after this point that [AppointmentListController viewDidLoad] seems to get called before the previous AppointmentListController dealloc method is called (i.e. like I was in controller A, went back to controller B, but got thrown back to A - and the initial dealloc for the first part didn't kick in until late...)
So I guess it's obvious my idea isn't too great
Question
Any suggestions on how to better implement my requirement? (how to check, which method to put them in)
Code
- (void)viewDidLoad {
[super viewDidLoad];
// My Implementation of the Requirements which seems flawed in the case there is memory warning triggered
if ( previousSelectedScreen >= 0 ) {
// Setup New Controller
AppointmentListController *appointmentListController = [[AppointmentListController alloc] initWithNibName:#"AppointmentListController" bundle:nil];
appointmentListController.screenToShow = previousSelectedScreen;
// Push new view onto stack
[[self navigationController] pushViewController:appointmentListController animated:NO];
[appointmentListController release];
}
}
Here's what I'd suggest: rather than having this logic in your view controller, but it in your application delegate. By constructing your navigation stack before displaying it you will hopefully avoid some of the weird things that can happen with nav bars, etc. To get rid of the memory warnings you may need to look at how your app allocates memory: it may not necessarily be to do with this.
Anyway - in your application delegate you can perform your check to see if the user was on a detail page when they exited. If they are, you can create an array containing the navigation stack (ie, Main Screen -> Details Page). You can then pass this into a navigation controller using its setViewControllers method. Once this is done, you can display your window and finish launching the app.

iPhone app crashes when user exits UITableView with MBProgressHUD running in separate thread

In my app, I have a UITableViewController which loads calculated data from my Core Data store. This can take quite some time and hangs the main thread, so to give the user visual feedback, I have installed the MBProgressHUD widget which will show a progress indicator (just the spinning wheel) while the calculation method runs in a separate thread.
This is fine, except that the user can still exit the UITableViewController if they think it's taking too long. Of course, this is a good thing, except that when the separate thread concludes its operation, it still tries to call its delegate (the UITableViewController) to hide the MBProgressHUD. This causes a crash because since the user already exited the UITableViewController, it has dealloc'd and release'd itself.
MBProgressHUD has the following code to try to stop this:
if(delegate != nil && [delegate conformsToProtocol:#protocol(MBProgressHUDDelegate)]) {
if([delegate respondsToSelector:#selector(hudWasHidden)]) {
[delegate performSelector:#selector(hudWasHidden)];
}
}
However, my app somehow seems to still be running this inner code ([delegate performSelector:#selector(hudWasHidden)]) even though the UITableViewController is totally gone--causing the app to crash.
Any suggestions? I am not running with NSZombiesEnabled.
From your UITableViewController viewWillDisappear, viewDidDisappear or dealloc method, set the MBProgressHUD.delegate = nil;
Once the user has exited the table controller, the delegate property of the hud points to a deallocated object (= a memory zone that could contain anything). That causes the crash when the computing thread ends and tries to send any message to the delegate.
In your table view controller dealloc, you must set the hud delegate to nil.

Stop lazy-loading images?

Here's the issue – I followed along with the Apple lazy-load image sample code to handle my graphical tables. It works great. However, my lazy-load image tables are being stacked within a navigation controller so that you can move in and out of menus. While all this works, I'm getting a persistent crash when I move into a table then move immediately back out of it using the "back" button. This appears to be a result of the network connections loading content not being closed properly, or calling back to their released delegates. Now, I've tried working through this and carefully setting all delegates to nil and calling close on all open network connections before releasing a menu. However, I'm still getting the error. Also – short posting my entire application code into this post, I can't really post a specific code snippet that illustrates this situation.
I wonder if anyone has ideas for tasks that I may be missing? Do I need to do anything to close a network connection other than closing it and setting it to nil? Also, I'm new to debugging tools – can anyone suggest a good tool to use to watch network connections and see what's causing them to fail?
Thanks!
Have you run it through the debugger (Cmd-Y)? Does it stop at the place where the crash is happening? That should show you in code where the issue is happening. I'm betting the issue has to do with over-releasing something rather than cleaning up connections. Are you getting EXC_BAD_ACCESS? Check any delegates and make sure they are nil when -viewWillDisappear gets called. That way, if anything tries to call back to a delegate, it will just be a no-op.
You may also want to try enabling zombies (NSZombieEnabled) which will tell you when an object that has been released is being accessed again. It's very helpful in finding over-released objects.
Ah ha... after a large zombie hunt (thanks, Matt Long), I discovered that the issue stems from an error in Apple's LazyTableImages sample code. That example provides the following implementation for canceling all image loads, which I turned into a general-purpose stopAllImageLoads method...
From RootViewController.m in LazyTableImages sample code:
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// terminate all pending download connections
NSArray *allDownloads = [self.imageDownloadsInProgress allValues];
[allDownloads performSelector:#selector(cancelDownload)];
}
There is in error in the last line of the above method where performSelector is called on an array of objects. The above implementation calls the selector on the array itself, rather that on each object in the array. Therefore, that last line should be this:
[allDownloads makeObjectsPerformSelector:#selector(cancelDownload)];
Once that line was changed, everything else fell into place. It turns out I wasn't calling my stopAllImageLoads method where I meant to – I had disabled it at one point because it was causing an error. Once that was back in place, the memory issues cleared up because image loads were successfully canceled before the table delegate was released.
Thanks all for your help.
If you're doing ANY asynchronous function (network requests, Core Location updates, etc), you run the risk that your view controller that is the delegate of that action is deallocated by the time the async function returns. i.e. you back out of the view and take the delegate target away from the background process. I've dealt with this several times.
Here's what you do. Use the ASIHTTPRequest library (which you should be doing anyway--it's brilliant). Create a synthesized property to hold your request. Then in viewWillDisappear, call -cancel on your request. To be safe, I also set its delegate to nil, but that should be unnecessary.
Here's a sketch of what you want to do. Note I typed this right here, haven't syntax-checked it or anything.
#implementation MyViewController
#synthesize req //this is an ASIHTTPRequest *req.
-(void)viewDidLoad
{
//make an NSURL object called myURL
self.req = [ASIHTTPRequest requestWithURL:myURL];
self.req.delegate = self;
[self.req startAsynchronous];
}
-(void)viewWillDisappear
{
[self.req cancel];
}
-(void)requestFinished:(ASIHTTPRequest *)request
{
NSString *string = [request responseString];
}