I am trying to add a thick shadow to a UILabel, without any blur. In photoshop I would use the "Spread" option to make the shadow look like this. It's for a comic book themed UI in an app I am developing. I cannot use images as the text is dynamic and different for each user.
Here is what I am after (on the left) and here is as far as I have gotten so far with CGShadowWithColor (on the right):
Anyone know how I can achieve this result?
A quick hack to try would be to have several black UILabels below the white one, each offset slightly.
Related
I updated this with an image of what I am trying to achieve, its a blur on a image which adds a touch of shading and even white on white is visible. I am basically working on putting buttons of various kinds on top of images and welcome's any and all assistance on best practices. I know facebook does this in some way as an app example.
To summarize what I am trying to achieve. I have an image that takes up the full screen and I would like to place a button on top of that image that does something like blur around it with padding so that it looks clean on top of the image. My button is a heart png, red outline with clear inside, and is represented as a square because of the irregular shape. I would like the heart to be on top of a circle that does something like blur the image so it can always be seen.
I found a number of similar solutions to this problem using UIBlurEffect but nothing that specifically addresses the "square image" and how I would control making the blur circle larger/smaller in terms of the padding around the square. I tinkered with creating a UIView that was transparent, placing a circle with a blur into there and then adding the button with their centers aligned but this seems like an incorrect approach and wasn't quite working. I suspect that for people with expertise this is something where I just need to have the correct usage of the UIBlurEffect.
I have two identical sized images that I would like to work with. One image is in color, the other is in black and white. I need assistance on stacking the color image directly over the black and white image. After that, I would like to be able to remove sections of the top photo to reveal the image underneath.
Can someone point me in the right direction on how to accomplish this?
Here is something that may help:
http://forums.devshed.com/php-development-5/how-do-i-merge-various-images-into-one-using-gd-502604.html
Especially the part that talks about adding watermarking.
You will have to add transparent areas to the top image before combining them.
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First, I'm not talking about icon libraries or mockup tools/libraries.
I'm familiar with various icon libraries that people have created, but other than the stuff from the example code like UICatalog, I'm wondering if anyone knows of anyone who has created free libraries of custom button bitmaps (stretchable button images), slider handle/track bitmaps, etc Basically bitmaps to customize the look of standard controls for those controls (like buttons and sliders) that allow you to specify such bitmaps.
I'm also interested in any photoshop tutorials/templates on/for creating stretchable custom button images, bitmaps for slider parts, etc. (Afraid I'm not a huge PS god or anything.)
Anyone know of any resources like this for fancying up the standard controls?
I've been able to find several stretchable buttons by searching through my collections of sample code for: "stretchableImageWithLeftCapWidth"
From the Apple sample code, the UICatalog, BubbleLevel, iPhoneMultichannelMixerTest, avTouch, AQOffilineRenderTest, and TouchCells sample code all contain buttons with stretchable images.
Hope this helps!
Stretchable buttons is no problem - there's nothing special you need to do in Photoshop. Just make the image of the button stretchable and set the radius to that of any rounded corners you have on the button graphic.
Slider parts - I'm pretty sure you'd have to make your own UIControl from scratch.
To make a button in Photoshop, create a new file with transparent background, select the Shape tool, rectangle near the bottom of the tools, drag out a rectangle. Size doesn't matterâ„¢. For a rounded rectangle, click and hold the same tool, choose the rounded rect shape and set a corner radies (same radius as in stretchableImage later).
Double-click the layer right of the layer name to get the layer style popup. Check Color Overlay and set the color you want. Check Inner Bevel and make its size somewhere below half the height of the rectangle - I think 90 degrees for the Global Angle works well. A lower opacity and larger size makes the bevel look less chunky.
Ctrl-click (option-click) the graphics rectangle in your layer to select the button's outline. Deselect the bottom half of it by using the marquee tool (M) at the top of the tools. Select a light gray foreground color, nearly white. Create a new layer with the square icon under the layer list (Windows->Layers if not visible). Fill the selection of the new layer with the paint bucket, and drag down opacity for the layer until the 'matte laquer' effect of it looks right.
A simple button, but that's the gist of it.
When creating a new message using Mail on the iPhone, and after typing the contact, a blue "bubble" appears around the text. Is there some way I can replicate this behavior in my own application?
Thanks for any help!
The way I do this and probably the easiest way is with a custom UIView. You can draw inside a clipped rounded path with a blue gradient then draw the text on top of it.
You could also take a look at the Three20 project, which has a similar control. However, it's very complicated if you're just looking for that blue bubble.
You guys helped so much with my last question, I figured I'd give you a shot at another. I have written an app with a theme that uses a dark blue glassy background and white / gray text and labels. The textfields in my app have clearcolor backgrounds and white texts and everything shows up very well. My only concern is that when you hold down a touch in a text box to get the magnification loupe, of course the white text shows up on a white background... which you can not read. Anybody got any ideas on how to implement a usable loupe here?
Unfortunately, the only "public" way I know how to change the loupe background is by setting textField.backgroundColor
I assume that since you're setting your backgrounds as clearColor, the magnifier defaults to white background, so the only way is to set your backgroundColor as something not clear.
I'm also assuming that since you did mention that you set your backgrounds a clear, that having it not be clear is not an option. So two ways I can think up in my mind about how to get around this is:
Assuming that the magnification lopue gets its background color by calling the backgroundColor implementation (and not some other obscure private API method): override the backgroundColor method and return a solid color.
Create your own loupe (probably not feasible)
I figured out a simple work around that achieved the desired effect. I also went through the full process of making my own loupe but since there is clear documentation on making your own loupe (see kiyoshi's answer), and this other method is ridiculously simple, I decided to document it here. It is basically just faking the clear background so that the white text shows up in the loupe. The background I am using for the view looks like blue smoke on a darker blue background:
alt text http://img231.imageshack.us/img231/9835/beforestatex.jpg
I took a screenshot of the simulator with the textfield visible and a black background so it would show up better:
alt text http://img193.imageshack.us/img193/9023/blackfieldx.jpg
Then I took that screenshot and made it semi transparent in photoshop, and overlayed my original background image to find exactly where the textfield appeared on the background:
alt text http://img266.imageshack.us/img266/9493/transparencyfullscreenx.jpg
Then I copied the exact pixels that would be used as the background of the textfield into a new PNG and saved that and set it as the the background image:
alt text http://img41.imageshack.us/img41/3450/textboxback.png
forwardToField.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:#"textboxback.png"]];
Keep in mind that the image will be repeated as a pattern within the loupe... so if you don't want to see the edges, simply make sure your textfield is larger than the loupe height and width.
Before:
alt text http://img196.imageshack.us/img196/2672/beforex.jpg
After:
alt text http://img23.imageshack.us/img23/2182/afterxd.jpg
I hope this helps somebody out there!
Actually its pretty feasible to create your own loop. Haven't tried subitting to apple yet so don't know how they feel about it.
Basic idea is override touches, use a timer to see how long the user has been touching the screen. The loupe is just a UIView that grabs as an image the view behind it and magnifies it.
Check out this article from Craftymind here
The article has you cache the entire image behind which is definitely faster, for rendering the loupe, but if you have stuff (i.e. textFields) that are constantly changing I've been able to render the loope image real-time without too much of a performance hit.