2 values should be the same but aren't - iphone

I have the following code which takes a HEX code somebody entered and transforms it into HSB:
NSString *cString = [[hexText.text stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] uppercaseString];
// String should be 6 or 8 characters
if ([cString length] < 6) NSLog(#"UH OH");
// strip 0X if it appears
if ([cString hasPrefix:#"0X"]) cString = [cString substringFromIndex:2];
if ([cString length] != 6) NSLog(#"UH OH");
// Separate into r, g, b substrings
NSRange range;
range.location = 0;
range.length = 2;
NSString *rString = [cString substringWithRange:range];
range.location = 2;
NSString *gString = [cString substringWithRange:range];
range.location = 4;
NSString *bString = [cString substringWithRange:range];
// Scan values
unsigned int r, g, b;
[[NSScanner scannerWithString:rString] scanHexInt:&r];
[[NSScanner scannerWithString:gString] scanHexInt:&g];
[[NSScanner scannerWithString:bString] scanHexInt:&b];
float red = r / 255.0f;
float green = g / 255.0f;
float blue = b / 255.0f;
float colorArray[3];
colorArray[0] = red;
colorArray[1] = green;
colorArray[2] = blue;
int max;
int min;
min=0;
max=0;
for(int i=1; i<3; i++)
{
if(colorArray[i] > colorArray[max])
max=i;
if(colorArray[i] < colorArray[min])
min=i;
}
if(max==min)
{
h3=0;
s3=0;
b3=colorArray[0];
}
else
{
b3=colorArray[max];
s3=(colorArray[max]-colorArray[min])/(colorArray[max]);
if(max==0) // Red
h3 = (colorArray[1]-colorArray[2])/(colorArray[max]-colorArray[min])*60/360;
else if(max==1) // Green
h3 = (2.0 + (colorArray[2]-colorArray[0])/(colorArray[max]-colorArray[min]))*60/360;
else // Blue
h3 = (4.0 + (colorArray[0]-colorArray[1])/(colorArray[max]-colorArray[min]))*60/360;
}
I then have this code which does the opposite - transforms HSB into a hex code:
UIColor *forC = colourPreview.backgroundColor;
const CGFloat *c = CGColorGetComponents([forC CGColor]);
CGFloat r, g, b;
r = c[0];
g = c[1];
b = c[2];
if (r < 0.0f) r = 0.0f;
if (g < 0.0f) g = 0.0f;
if (b < 0.0f) b = 0.0f;
if (r > 1.0f) r = 1.0f;
if (g > 1.0f) g = 1.0f;
if (b > 1.0f) b = 1.0f;
hexWithoutHash = [NSString stringWithFormat:#"%02X%02X%02X",
(int)(r * 255), (int)(g * 255), (int)(b * 255)];
These should both give the same value, and most of the time it does. But sometimes I will type in a hex code such as 208DBC and it will return 1F8CBC. Any ideas? I think it's something to do with the second bit of code returning an inaccurate hex code, but not sure how to make this more accurate in this case?

Could be a floating-point precision issue. Using a float or a double does not store an exact value as using an int or long does. It stores the closest approximation of the exact value allowed by the IEEE-754 spec. The difference between the stored value and the exact value is generally very small, but it may be just big enough that when you convert back to an integer your value gets truncated to the next smaller integer. That is what is happening in your output (i.e. 0x1F = 0x20 - 1, 0x8C = 0x8D - 1).
The following code may illustrate the issue:
for (int redColor = 0; redColor < 256; redColor++) {
int originalRed = redColor;
float red = originalRed / 255.0f;
float redMultiplied = red * 255;
int newRed = (int)redMultiplied;
if (newRed != originalRed) {
NSLog(#"Value mismatch detected: origianlRed=%d, red=%f, redMultiplied=%f, newRed=%d",
originalRed, red, redMultiplied, newRed);
}
}

Related

iPhone - finalizing Apple's vague "VerificationController.m"

I am trying to implement the new VerificationController.m class that Apple released to fix the in-app purchase fraud problem.
As everything released by Apple, this is one more vague, incomplete and bad explained document with a lot of voids and unknowns that cannot be circumvented/understood by everyone.
I am trying to implement that, but at the end of the code we see these four methods:
- (NSString *)encodeBase64:(const uint8_t *)input length:(NSInteger)length
{
#warning Replace this method.
return nil;
}
- (NSString *)decodeBase64:(NSString *)input length:(NSInteger *)length
{
#warning Replace this method.
return nil;
}
#warning Implement this function.
char* base64_encode(const void* buf, size_t size)
{ return NULL; }
#warning Implement this function.
void * base64_decode(const char* s, size_t * data_len)
{ return NULL; }
You can see that Apple was lazy to implement the C functions at the end of the code. As my C/C++ abilities stink, I see I need to implement these two functions in C/C++ and that they must return char and void (???). Other people have posted routines to do that on SO, but they are either in Objective-C or not returning chars and void (??).
NOTE: this is another problem I have: how can a method return void if it is used by Apple in this form?
uint8_t *purchase_info_bytes = base64_decode([purchase_info_string cStringUsingEncoding:NSASCIIStringEncoding], &purchase_info_length);
shouldn't it be returning uint8_t?
NOTE2: another problem I have is that apple says base64_encode is required but it is not being used on the code provided by them. I think they are smoking bad stuff or my C/C++ knowledge really stink.
So, returning to my first question. Can someone post/point a method that can do the job that follows the requirements of the declared methods base64_encode and base64_decode? Please refrain from posting objective-c methods that are not compatible with these requirements imposed by Apple.
Thanks.
This solution should be pretty straight forward, which includes all the methods to populate the missing information. Tested and functional within the sandbox.
// single base64 character conversion
static int POS(char c)
{
if (c>='A' && c<='Z') return c - 'A';
if (c>='a' && c<='z') return c - 'a' + 26;
if (c>='0' && c<='9') return c - '0' + 52;
if (c == '+') return 62;
if (c == '/') return 63;
if (c == '=') return -1;
[NSException raise:#"invalid BASE64 encoding" format:#"Invalid BASE64 encoding"];
return 0;
}
- (NSString *)encodeBase64:(const uint8_t *)input length:(NSInteger)length
{
return [NSString stringWithUTF8String:base64_encode(input, (size_t)length)];
}
- (NSString *)decodeBase64:(NSString *)input length:(NSInteger *)length
{
size_t retLen;
uint8_t *retStr = base64_decode([input UTF8String], &retLen);
if (length)
*length = (NSInteger)retLen;
NSString *st = [[[NSString alloc] initWithBytes:retStr
length:retLen
encoding:NSUTF8StringEncoding] autorelease];
free(retStr); // If base64_decode returns dynamically allocated memory
return st;
}
char* base64_encode(const void* buf, size_t size)
{
static const char base64[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
char* str = (char*) malloc((size+3)*4/3 + 1);
char* p = str;
unsigned char* q = (unsigned char*) buf;
size_t i = 0;
while(i < size) {
int c = q[i++];
c *= 256;
if (i < size) c += q[i];
i++;
c *= 256;
if (i < size) c += q[i];
i++;
*p++ = base64[(c & 0x00fc0000) >> 18];
*p++ = base64[(c & 0x0003f000) >> 12];
if (i > size + 1)
*p++ = '=';
else
*p++ = base64[(c & 0x00000fc0) >> 6];
if (i > size)
*p++ = '=';
else
*p++ = base64[c & 0x0000003f];
}
*p = 0;
return str;
}
void* base64_decode(const char* s, size_t* data_len_ptr)
{
size_t len = strlen(s);
if (len % 4)
[NSException raise:#"Invalid input in base64_decode" format:#"%d is an invalid length for an input string for BASE64 decoding", len];
unsigned char* data = (unsigned char*) malloc(len/4*3);
int n[4];
unsigned char* q = (unsigned char*) data;
for(const char*p=s; *p; )
{
n[0] = POS(*p++);
n[1] = POS(*p++);
n[2] = POS(*p++);
n[3] = POS(*p++);
if (n[0]==-1 || n[1]==-1)
[NSException raise:#"Invalid input in base64_decode" format:#"Invalid BASE64 encoding"];
if (n[2]==-1 && n[3]!=-1)
[NSException raise:#"Invalid input in base64_decode" format:#"Invalid BASE64 encoding"];
q[0] = (n[0] << 2) + (n[1] >> 4);
if (n[2] != -1) q[1] = ((n[1] & 15) << 4) + (n[2] >> 2);
if (n[3] != -1) q[2] = ((n[2] & 3) << 6) + n[3];
q += 3;
}
// make sure that data_len_ptr is not null
if (!data_len_ptr)
[NSException raise:#"Invalid input in base64_decode" format:#"Invalid destination for output string length"];
*data_len_ptr = q-data - (n[2]==-1) - (n[3]==-1);
return data;
}
Here is a base 64 encode function for NSString to NSString:
+(NSString *) encodeString:(NSString *)inString
{
NSData *data = [inString dataUsingEncoding:NSUTF8StringEncoding];
//Point to start of the data and set buffer sizes
int inLength = [data length];
int outLength = ((((inLength * 4)/3)/4)*4) + (((inLength * 4)/3)%4 ? 4 : 0);
const char *inputBuffer = [data bytes];
char *outputBuffer = malloc(outLength);
outputBuffer[outLength] = 0;
//64 digit code
static char Encode[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
//start the count
int cycle = 0;
int inpos = 0;
int outpos = 0;
char temp;
outputBuffer[outLength-1] = '=';
outputBuffer[outLength-2] = '=';
while (inpos < inLength){
switch (cycle) {
case 0:
outputBuffer[outpos++] = Encode[(inputBuffer[inpos]&0xFC)>>2];
cycle = 1;
break;
case 1:
temp = (inputBuffer[inpos++]&0x03)<<4;
outputBuffer[outpos] = Encode[temp];
cycle = 2;
break;
case 2:
outputBuffer[outpos++] = Encode[temp|(inputBuffer[inpos]&0xF0)>> 4];
temp = (inputBuffer[inpos++]&0x0F)<<2;
outputBuffer[outpos] = Encode[temp];
cycle = 3;
break;
case 3:
outputBuffer[outpos++] = Encode[temp|(inputBuffer[inpos]&0xC0)>>6];
cycle = 4;
break;
case 4:
outputBuffer[outpos++] = Encode[inputBuffer[inpos++]&0x3f];
cycle = 0;
break;
default:
cycle = 0;
break;
}
}
NSString *pictemp = [NSString stringWithUTF8String:outputBuffer];
free(outputBuffer);
return pictemp;
}
and Here is a base 64 decode function for NSString to NSString:
+(NSString *) decodeString:(NSString *)inString
{
const char* string = [inString cStringUsingEncoding:NSASCIIStringEncoding];
NSInteger inputLength = inString.length;
static char decodingTable[128];
static char encodingTable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
for (NSInteger i = 0; i < 128; i++) {
decodingTable[encodingTable[i]] = i;
}
if ((string == NULL) || (inputLength % 4 != 0)) {
return nil;
}
while (inputLength > 0 && string[inputLength - 1] == '=') {
inputLength--;
}
NSInteger outputLength = inputLength * 3 / 4;
NSMutableData* data = [NSMutableData dataWithLength:outputLength];
uint8_t* output = data.mutableBytes;
NSInteger inputPoint = 0;
NSInteger outputPoint = 0;
while (inputPoint < inputLength) {
char i0 = string[inputPoint++];
char i1 = string[inputPoint++];
char i2 = inputPoint < inputLength ? string[inputPoint++] : 'A'; /* 'A' will decode to \0 */
char i3 = inputPoint < inputLength ? string[inputPoint++] : 'A';
output[outputPoint++] = (decodingTable[i0] << 2) | (decodingTable[i1] >> 4);
if (outputPoint < outputLength) {
output[outputPoint++] = ((decodingTable[i1] & 0xf) << 4) | (decodingTable[i2] >> 2);
}
if (outputPoint < outputLength) {
output[outputPoint++] = ((decodingTable[i2] & 0x3) << 6) | decodingTable[i3];
}
}
NSLog(#"%#",data);
NSString *finalString = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding];
return finalString;
}
These were pieced together from examples I found in various places on the internet when I was searching for them a while ago. They, may be easier for you to implement. I just created a Base64 class and placed these methods in it.
Here are the C wrappers around Justin's answer:
char* base64_encode(const void* buf, size_t size)
{
NSData* data = [NSData dataWithBytesNoCopy:(void*)buf length:size];
NSString* string = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding];
return [[_Class_ encode:string] UTF8String];
}
void* base64_Decode (const char* s, size_t* data_len)
{
NSString* result = [_Class_ decode:[NSString stringWithCString:s encoding:NSASCIIStringEncoding]];
*data_len = result.length;
return [result UTF8String];
}
Where Class is the class that contains Justin's functions.

To make blur effect on UIImage iphone Problem?

Hi here in this code i make the image to blur. but the problem is, it is very slow on iPhone.
here is my code.
- (UIImage*) gaussianBlur:(NSUInteger)radius
{
// Pre-calculated kernel
double dKernel[5][5]={
{1.0f/273.0f, 4.0f/273.0f, 7.0f/273.0f, 4.0f/273.0f, 1.0f/273.0f},
{4.0f/273.0f, 16.0f/273.0f, 26.0f/273.0f, 16.0f/273.0f, 4.0f/273.0f},
{7.0f/273.0f, 26.0f/273.0f, 41.0f/273.0f, 26.0f/273.0f, 7.0f/273.0f},
{4.0f/273.0f, 16.0f/273.0f, 26.0f/273.0f, 16.0f/273.0f, 4.0f/273.0f},
{1.0f/273.0f, 4.0f/273.0f, 7.0f/273.0f, 4.0f/273.0f, 1.0f/273.0f}};
NSMutableArray *kernel = [[[NSMutableArray alloc] initWithCapacity:5] autorelease];
for (int i = 0; i < 5; i++) {
NSMutableArray *row = [[[NSMutableArray alloc] initWithCapacity:5] autorelease];
for (int j = 0; j < 5; j++) {
[row addObject:[NSNumber numberWithDouble:dKernel[i][j]]];
}
[kernel addObject:row];
}
return [self applyConvolve:kernel];
}
- (UIImage*) applyConvolve:(NSArray*)kernel
{
CGImageRef inImage = self.CGImage;
CFDataRef m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
CFDataRef m_OutDataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));
UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
UInt8 * m_OutPixelBuf = (UInt8 *) CFDataGetBytePtr(m_OutDataRef);
int h = CGImageGetHeight(inImage);
int w = CGImageGetWidth(inImage);
int kh = [kernel count] / 2;
int kw = [[kernel objectAtIndex:0] count] / 2;
int i = 0, j = 0, n = 0, m = 0;
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
int outIndex = (i*w*4) + (j*4);
double r = 0, g = 0, b = 0;
for (n = -kh; n <= kh; n++) {
for (m = -kw; m <= kw; m++) {
if (i + n >= 0 && i + n < h) {
if (j + m >= 0 && j + m < w) {
double f = [[[kernel objectAtIndex:(n + kh)] objectAtIndex:(m + kw)] doubleValue];
if (f == 0) {continue;}
int inIndex = ((i+n)*w*4) + ((j+m)*4);
r += m_PixelBuf[inIndex] * f;
g += m_PixelBuf[inIndex + 1] * f;
b += m_PixelBuf[inIndex + 2] * f;
}
}
}
}
m_OutPixelBuf[outIndex] = SAFECOLOR((int)r);
m_OutPixelBuf[outIndex + 1] = SAFECOLOR((int)g);
m_OutPixelBuf[outIndex + 2] = SAFECOLOR((int)b);
m_OutPixelBuf[outIndex + 3] = 255;
}
}
CGContextRef ctx = CGBitmapContextCreate(m_OutPixelBuf,
CGImageGetWidth(inImage),
CGImageGetHeight(inImage),
CGImageGetBitsPerComponent(inImage),
CGImageGetBytesPerRow(inImage),
CGImageGetColorSpace(inImage),
CGImageGetBitmapInfo(inImage)
);
CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
CGContextRelease(ctx);
UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CFRelease(m_DataRef);
CFRelease(m_OutDataRef);
return finalImage;
}
A 2-d Gaussian convolution is separable, which means it can be done as 2 1-d convolutions, one horizontal and one vertical. That should save you a bit of time.
http://en.wikipedia.org/wiki/Gaussian_blur#Implementation

Get Percentage from two integers

I am almost half way there to getting the percentage of two integers i just need help with the final hurdle, here is my coding so far below it works but sometimes its like yes = 50 and no = 20% when it should be 50/50.
int yes;
int no;
//Work out percentages
if ([VotedAnswer.text isEqualToString:#"No"]){
yes = [currentYes intValue];
no = [currentNo intValue] + 1;
}else{
yes = [currentYes intValue] + 1;
no = [currentNo intValue];
}
int total = yes + no + 1;
int pcntYes = (yes *100) / total;
int pcntNo = (no *100) / total;
float barNo = pcntNo / 100.0f;
float barYes = pcntYes / 100.0f;
//Set percent labels
yesPercent.text = [NSString stringWithFormat:#"%d%%", pcntYes];
noPercent.text = [NSString stringWithFormat:#"%d%%", pcntNo];
//Set Percent Bars
YesProgress.progress = barYes;
NoProgress.progress = barNo;
You should not be adding 1 to total. The total number of votes cast is simply yes + no.
Oh and don't forget to update currentYes and currentNo you haven't shown code that is doing that.
It works for me
int yes = [cell.yesAnswer.text intValue] ;
int no = [cell.noAnswer.text intValue];
int total = yes + no + 1;
int pcntYes = (yes *100) / total;
int pcntNo = (no *100) / total;
float barNo = pcntNo / 100.0f;
float barYes = pcntYes / 100.0f;
cell. yesProcent.text = [NSString stringWithFormat:#"%d%%", pcntYes];
cell. noProcent.text = [NSString stringWithFormat:#"%d%%", pcntNo];

HEX to UIColorfromRGB

I'm following a tutorial here
It's fairly straight forward and simple, only 2 steps. But on the last step, I have the HEX code in a UITextField as hexText.text, but how do i put that into UIColorFromRGB?
here is a solution that avoids the macro stuff. You can add it to a category to UIColor and use it more nicely.
Sorin has the right idea here I think. Much more cocoa-like, and will result in fewer headaches. To answer your question at a high level, you'd need to convert your string to a hexadecimal number, and then pass that resulting value in to the macro. I think you'd be better served just passing the string value into the category listed in Sorin's link.
This will solve any case
+ (UIColor *) colorWithHexString: (NSString *) stringToConvert{
NSString *cString = [[stringToConvert stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] uppercaseString];
unsigned int r, g, b,alpha = 1;
NSRange range;
range.location = 0;
range.length = 2;
// String should be 6 or 8 characters
if ([cString length] < 6) return [UIColor blackColor];
// strip 0X if it appears
if ([cString hasPrefix:#"0X"]) cString = [cString substringFromIndex:2];
if ([cString hasPrefix:#"#"]) cString = [cString substringFromIndex:1];
if ([cString length] == 8) {
[[NSScanner scannerWithString:[cString substringWithRange:range]] scanHexInt:&alpha];
cString = [cString substringFromIndex:2];
}
if ([cString length] != 6) return [UIColor blackColor];
// Separate into r, g, b substrings
NSString *rString = [cString substringWithRange:range];
range.location = 2;
NSString *gString = [cString substringWithRange:range];
range.location = 4;
NSString *bString = [cString substringWithRange:range];
// Scan values
[[NSScanner scannerWithString:rString] scanHexInt:&r];
[[NSScanner scannerWithString:gString] scanHexInt:&g];
[[NSScanner scannerWithString:bString] scanHexInt:&b];
return [UIColor colorWithRed:((float) r / 255.0f)
green:((float) g / 255.0f)
blue:((float) b / 255.0f)
alpha:((float) alpha / 255.0f)];
}

Calculate number of differences between two NSStrings

How can I calculate the number of differences between two NSStrings.
Example:
NSString 1 = "this is a string"
NSString 2 = "Tihs isa string"
should return: 4 (one for the capital "T", one for the "i", the "h" and for the missing space)
What you're looking for is the Levenshtein Distance.
An implementation in Objective-C:
------------------------------------------------------------------------
//
// NSString-Levenshtein.h
//
// Created by Rick Bourner on Sat Aug 09 2003.
// rick#bourner.com
#interface NSString(Levenshtein)
// calculate the smallest distance between all words in stringA and stringB
- (float) compareWithString: (NSString *) stringB;
// calculate the distance between two string treating them each as a
// single word
- (float) compareWithWord: (NSString *) stringB;
// return the minimum of a, b and c
- (int) smallestOf: (int) a andOf: (int) b andOf: (int) c;
#end
--------------------------------------------------------------------
//
// NSString-Levenshtein.m
//
// Created by Rick Bourner on Sat Aug 09 2003.
// Rick#Bourner.com
#import "NSString-Levenshtein.h"
#implementation NSString(Levenshtein)
// calculate the mean distance between all words in stringA and stringB
- (float) compareWithString: (NSString *) stringB
{
float averageSmallestDistance = 0.0;
float smallestDistance;
float distance;
NSMutableString * mStringA = [[NSMutableString alloc] initWithString: self];
NSMutableString * mStringB = [[NSMutableString alloc] initWithString: stringB];
// normalize
[mStringA replaceOccurrencesOfString:#"\n"
withString: #" "
options: NSLiteralSearch
range: NSMakeRange(0, [mStringA length])];
[mStringB replaceOccurrencesOfString:#"\n"
withString: #" "
options: NSLiteralSearch
range: NSMakeRange(0, [mStringB length])];
NSArray * arrayA = [mStringA componentsSeparatedByString: #" "];
NSArray * arrayB = [mStringB componentsSeparatedByString: #" "];
NSEnumerator * emuA = [arrayA objectEnumerator];
NSEnumerator * emuB;
NSString * tokenA = NULL;
NSString * tokenB = NULL;
// O(n*m) but is there another way ?!?
while ( tokenA = [emuA nextObject] ) {
emuB = [arrayB objectEnumerator];
smallestDistance = 99999999.0;
while ( tokenB = [emuB nextObject] )
if ( (distance = [tokenA compareWithWord: tokenB] ) < smallestDistance )
smallestDistance = distance;
averageSmallestDistance += smallestDistance;
}
[mStringA release];
[mStringB release];
return averageSmallestDistance / [arrayA count];
}
// calculate the distance between two string treating them eash as a
// single word
- (float) compareWithWord: (NSString *) stringB
{
// normalize strings
NSString * stringA = [NSString stringWithString: self];
[stringA stringByTrimmingCharactersInSet:
[NSCharacterSet whitespaceAndNewlineCharacterSet]];
[stringB stringByTrimmingCharactersInSet:
[NSCharacterSet whitespaceAndNewlineCharacterSet]];
stringA = [stringA lowercaseString];
stringB = [stringB lowercaseString];
// Step 1
int k, i, j, cost, * d, distance;
int n = [stringA length];
int m = [stringB length];
if( n++ != 0 && m++ != 0 ) {
d = malloc( sizeof(int) * m * n );
// Step 2
for( k = 0; k < n; k++)
d[k] = k;
for( k = 0; k < m; k++)
d[ k * n ] = k;
// Step 3 and 4
for( i = 1; i < n; i++ )
for( j = 1; j < m; j++ ) {
// Step 5
if( [stringA characterAtIndex: i-1] ==
[stringB characterAtIndex: j-1] )
cost = 0;
else
cost = 1;
// Step 6
d[ j * n + i ] = [self smallestOf: d [ (j - 1) * n + i ] + 1
andOf: d[ j * n + i - 1 ] + 1
andOf: d[ (j - 1) * n + i -1 ] + cost ];
}
distance = d[ n * m - 1 ];
free( d );
return distance;
}
return 0.0;
}
// return the minimum of a, b and c
- (int) smallestOf: (int) a andOf: (int) b andOf: (int) c
{
int min = a;
if ( b < min )
min = b;
if( c < min )
min = c;
return min;
}
#end
Author of the source above: Rick Bourner, http://www.merriampark.com/ldobjc.htm

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