Group Table View - loading data - iphone

Looking for help on how to properly load the data for a Grouped Table View. I am using following code to load the data which I think should prepare an array "details" for "cellForRowAtIndexPath". However when I run the program I get the same data for all groups and it happens to be the last row in my data (which is in an NSArray called "Users"). Obviously I am doing something wrong but not sure what... please help.
// Customize the number of rows in the table view.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
NSRange aRange;
aRange.length = 9; aRange.location = 16;
NSString *users = [self.Users objectAtIndex: section];
NSString *subtitle = [NSString stringWithString:[users substringWithRange:aRange]];
details = [[NSArray arrayWithObjects:subtitle, subtitle, subtitle, nil] retain];
return [details count];
}
The data loading routine is as follows:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
}
// Configure the cell.
UIImage *cellImage = [UIImage imageNamed:#"world.png"];
cell.imageView.image = cellImage;
cell.textLabel.text = [details objectAtIndex:indexPath.row];
return cell;
}

From what you've posted, details array is being reset every time the table views asks its data sources for the number of rows in a section. details is last set when -tableView:numberOfRowsInSection: is last called i.e. for the last section. Once set, the same array provides the data for cell.textLabel.text for all the sections. So you are getting incorrect data.
It would be appropriate to calculate and store all the details arrays in a different array, say detailsArray.
The data can then be accessed them like
[[detailsArray objectAtIndex:indexPath.section] objectAtIndex:indexPath.row]
Another problem with your code is that every time numberOfRowsInSection is called, data is being leaked as details is being reset without the earlier object being released.

Related

Caching images in UITableView

I'm loading pictures into a table view that correspond to the cell text, so each image is different. As the user scrolls down, iOS has to manually reload each image from the SSD, so scrolling is very choppy. How do I cache images or prevent the table view cells from needing to be recreated? Others have had their issues solved by using imageNamed: as iOS will automatically cache your images, but I am loading images from the documents directory, not the app bundle. What should I do? Thanks.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// Return the number of rows in the section.
return [issues count];
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell...
NSDictionary *dic = [self.issues objectAtIndex:indexPath.row];
cell.text = [dic objectForKey:#"Date"];
cell.imageView.image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:#"%#/issues/%#/cover.png", documentsDirectory, [dic objectForKey:#"Directory Name"]]];
return cell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
return 150;
}
That array of dictionaries is your model, so it would be a natural place. The tricky part is making your model mutable. You can either make your model mutable in the class, or jump through the hoops when you cache the image. I'd recommend the former, but coded it here to match your existing code...
- (UIImage *)imageForIndexPath:(NSIndexPath *)indexPath {
NSDictionary *dic = [self.issues objectAtIndex:indexPath.row];
UIImage *image = [dic valueForKey:#"cached_image"];
if (!image) {
image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:#"%#/issues/%#/cover.png", documentsDirectory, [dic objectForKey:#"Directory Name"]]];
NSMutableDictionary *updatedDictionary = [NSMutableDictionary dictionaryWithDictionary:dic];
[updatedDictionary setValue:image forKey:#"cached_image"];
NSMutableArray *updatedIssues = [NSMutableArray arrayWithArray:self.issues];
[updatedIssues replaceObjectAtIndex:indexPath.row withObject:[NSDictionary dictionaryWithDictionary:updatedDictionary]];
self.issues = [NSArray arrayWithArray:updatedIssues];
}
return image;
}
This will be choppy on the first scroll through the list, then smoother thereafter. If you'd like to have no first-time chop and incur a little latency before the view appears, you can walk your model ahead of time and force the load:
for (int i=0; i<self.issues.count; i++) {
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:i inSection:0];
(void)[self imageForIndexPath:indexPath];
}
One last thing - Another solution is a mutable array to match your issues array. That may be just fine, but more often than not, I end up glad that I included some cached calculation with my model. If you find yourself using that issues array elsewhere, you'll be happy that you have the images all taken care of.
Along with caching you may also consider loading the images in background using Grand central dispatch. When the cell is loaded put a UIActivityIndicator then replace it with an image in a separate thread.
Also checkout this related answer for image stutter:
Non-lazy image loading in iOS

UITableView not refreshed

I have an app consisting of a TabBar with a few TabBarControllers. One Controller contains a very simple table, which is supposed to display the contents of a NSMutableDictionary. When you hit the appropriate button, the Dictionary is updated in a separate Controller and the view switches to the UITableViewController, displaying the newly updated table.
I can see the Dictionary being updated. But the TableView never reflects the changes. In fact, it seems to display the changes only the 1st time I enter that screen.
I have tried [self table.reloadData] and while it gets called, the changes aren't reflected to the UITableView.
Does anyone have any suggestions? I am happy to post code, but am unsure what to post.
Update: the table is updated and refreshed properly only the 1st time it is displayed. Subsequent displays simply show the original contents.
Background:
The tableview gets filled from a dictionary: appDelegate.currentFave. The tableview should get refreshed each time the ViewController is invoked by the TabBarController.
- (void)viewWillAppear:(BOOL)animated
{
NSLog(#"in viewWillAppear");
[super viewWillAppear:animated];
[self loadFavesFile];
[self.tableView reloadData];
}
// load the Favorites file from disk
- (void) loadFavesFile
{
// get location of file
NSString *path = [self getFavesFilePath];
// The Favorites .plist data is different from the Affirmations in that it will never be stored in the bundle. Instead,
// if it exists, then use it. If not, no problem.
if ([[NSFileManager defaultManager] fileExistsAtPath:path]) {
// read Faves file and store it for later use...
NSMutableDictionary *tempDict = [NSMutableDictionary dictionaryWithContentsOfFile:path];
appDelegate.sharedData.dictFaves = tempDict;
// grab the latest quote. Append it to the list of existing favorites
NSString *key = [NSString stringWithFormat:#"%d", appDelegate.sharedData.dictFaves.count + 1];
NSString *newFave = [NSString stringWithFormat:#"%#", appDelegate.currentFave];
[appDelegate.sharedData.dictFaves setObject:newFave forKey:key];
} else {
NSLog(#"Favorites file doesn't exist");
appDelegate.sharedData.dictFaves = nil;
}
}
// this gets invoked the very first call. Only once per running of the App.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// reuse or create the cell
static NSString *cellID = #"cellId";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:cellID];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellID];
}
// allow longer lines to wrap
cell.textLabel.numberOfLines = 0; // Multiline
cell.textLabel.lineBreakMode = UILineBreakModeWordWrap;
cell.textLabel.font = [UIFont fontWithName:#"Chalkduster" size:(16)];
cell.textLabel.textColor = [UIColor yellowColor];
// NOTE: for reasons unknown, I cannot set either the cell- or table- background color. So it must be done using the Label.
// set the text for the cell
NSString *row = [NSString stringWithFormat:#"%d", indexPath.row + 1];
cell.textLabel.text = [appDelegate.sharedData.dictFaves objectForKey:row];
return cell;
}
I found the problem. I was not properly initializing and assignng the TableView in my view controller. See below
- (void)viewDidLoad
{
[super viewDidLoad];
tableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain];
tableView.dataSource = self;
tableView.delegate = self;
tableView.backgroundColor=[UIColor blackColor];
self.view = tableView;
}
Assuming the code you have put up is correct, you want to use [self.table reloadData]. You have the . in the wrong place.
I had this same problem yesterday, for me it turned out I had set the wrong file owner in interface builder and hadn't set up the data source and delegates for the table view properly.
Try going into interface builder and right-clicking on the file owner, this should show you if anything isn't connected up properly.
You should make sure that your Interface Builder connections are set up properly, but what this problem really sounds like is that you have your UITableViewCell setup code in cellForRowAtIndexPath: inside your if(cell == nil) statement. Which it shouldn't be. Let me explain. If you have a list of cells, and you want to set the titles to each cell to a string in an array called myArray, right now your (incorrect) code looks like this:
- (UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cellIdentifier"];
if (cell == nil) {
// No cell to reuse => create a new one
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"cellIdentifier"] autorelease];
[[cell textLabel] setText:[myArray objectAtIndex:[indexPath row]]];
}
return cell;
}
Can you see the problem with that logic? The cell will only get an updated title if no reusable cell can be found, which, in your case, sounds like the situation. Apple says that you should create a 'new' cell each time cellForRowAtIndexPath: is called, which means that you put all of your setup code outside of the if(cell == nil) check.
Continuing with this example, the proper code would look like this:
- (UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cellIdentifier"];
if (cell == nil) {
// No cell to reuse => create a new one
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"cellIdentifier"] autorelease];
}
[[cell textLabel] setText:[myArray objectAtIndex:[indexPath row]]];
return cell;
}
This way, the cell gets assigned the proper string whether or not a reusable cell is found and so calling reloadData will have the desired effect.

is there any way to add blank row with #"" in uitableview just after where all dynamic data has been populated :iphone

i am having dynamically created UITableView. I want to add 3 dummy row when the table view have ben populated from array.
My scenario is that when there is sufficient data in the UITableView, then at the bottom of uitable dummy rows with blank text.
In this way even if there is 40 records, by scrolling up the last two rows will be visible.
suppose my array count is 14 (which is dynamic/not always 14) then how do i add three blank row in index path 14,15,16 and setting their text as:
cell.textlabel.text=#"";
You can do like this.
retune no of row like this below.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [array count]+2;
}
After that manage this in cellRowAtindexPath method like shown in below:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
[tableView setPagingEnabled:NO];
//[tableView setSeparatorColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"longDotedLine.png"]]];
if (indexPath.row < [array count]) {
cell.textLabel.text = #"Test Data";
} else {
cell.textLabel.text = #"";
}
return cell;
}
Try this may be this help you.
Thanks,
MinuMaster.
Add some variable which has count three more than arra count.Like if ur array has 12 elements,The variable say totalRow=[array Count]+3;
Comapare this in cellForRowAtIndexPAth delegate and do your operation
I am surprise why such question arised?? What is problem in detecting the Last Record of Dynamic Data?
If you are taking any number of dynamic data in Array then simply you can Keep RowCount +1 and check if last record is reached in cellForRowAtIndexPath. If yes, then simply add a Your Last statement i.e cell.textLabel.text = #""; for last record.
Did you try something like:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return ([array count] + 3);
}

UITableView scrolling crashes app

When i scroll UITableView it crashes the app. Here is code.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSDictionary *tempDict = [albums objectAtIndex:indexPath.row];
static NSString *CellIdentifier = #"ImageCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
} else {
AsyncImageView *oldImage = (AsyncImageView *)[cell.contentView viewWithTag:999];
[oldImage removeFromSuperview];
}
I set the breakpoints and it stops at line
NSDictionary *tempDict = [albums objectAtIndex:indexPath.row];
What am i doing wrong?
Thanks in advance.
I am not sure, first of all please check the total number of rows and your array count. They must be same. If still it crashes then put this line
NSDictionary *tempDict = [[albums objectAtIndex:indexPath.row] copy];
Check size of albums array. May be it is smaller then indexPath.row or it was released somewhere.
Make sure you are not reading out of bounds of your NSdictionary.
Check your return value in the tableView:numberOfRowsInSection: dataSource method.
The most likely reason for a crash on that line is that your table view has more rows than you have items in your albums array. Normally, in a setup like this, you'd have exactly the same number of rows in your table, and your implementation of –tableView:numberOfRowsInSection: would look like this
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
// assuming that there is only one section
return [albums count];
}
I solved this problem. Actually in the $cellForRow ,I was trying to get information from server, I did not apply lazy loading there. Because of that while scrolling the tableView, app was crashing.
Thank you to all for your help.

iphone - when exactly does cellForRowAtIndexPath for table views get called and by what in

I just have a basic (noob) question about cellForRowAtIndexPath get called?
I'm working through example code and I don't see it explicitly called anywhere?
Does any component of type UITableViewComponent automatically call this function when it is created?
Thanks
When a UITableView is displaying this method gets called per row. In it you will customize each cell with particular data for display.
Here's the class reference.
Here's a sample:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"FriendCellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
}
NSUInteger row = [indexPath row];
cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
Item *i = [itemArray objectAtIndex:row];
cell.textLabel.text = [i name];
cell.detailTextLabel.text = [i brewery];
[i release];
return cell;
}
This is called for each cell when the corresponding UITableView gets drawn. An index path is passed in, and based on the section and cell numbers, your code should generate a UITableViewCell to be displayed in the UI.
You can look here for a quick tutorial into how UITableViews work.