I have a problem with two infinite UIScrollViews which do not change their offsets properly.
An item in the first UIScrollView corresponds with another one in the second. Then, I want to put the clicked item in the second place and animate the change in both UIScrollView. To get this done properly, I use this two methods:
When item is clicked:
- (void)click:(id)sender {
NSInteger index = [[self cells] indexOfObject:sender];
if (index == 1)
{
CategoriesViewController *viewController = [[CategoriesViewController alloc] initWithNibName:#"CategoriesView" bundle:nil];
[[viewController tit] setText:NSLocalizedString([[self categories] objectAtIndex:1], nil)];
[[self navigationController] pushViewController:viewController animated:YES];
}
else
{
for (NSInteger i = 0; i < index - 1; i++)
{
NSObject *object = [[self categories] objectAtIndex:0];
[[self categories] removeObjectAtIndex:0];
[[self categories] addObject:object];
}
for (NSInteger i = 0; i < index - 1; i++)
{
CollectionCellViewController *cell = [[self cells] objectAtIndex:0];
[[self cells] removeObjectAtIndex:0];
[[self cells] addObject:cell];
}
for (NSInteger i = 0; i < index - 1; i++)
{
UIImageView *image = [[self images] objectAtIndex:0];
[[self images] removeObjectAtIndex:0];
[[self images] addObject:image];
}
[self updateViewsOffsets];
}
}
- (void)updateViewsOffsets {
NSInteger y = 0;
for (NSInteger i = 0; i < [[self cells] count]; i++)
{
CollectionCellViewController *cell = [[self cells] objectAtIndex:i];
[[cell view] setTag:i];
if (i == 1)
{
[cell setSelected:[[self categories] objectAtIndex:i]];
}
else
{
[cell setDeselected:[[self categories] objectAtIndex:i]];
}
CGRect rect = [[cell view] frame];
rect.origin.x = 0.0f;
rect.origin.y = y;
[[cell view] setFrame:rect];
y += [[self table] frame].size.height / 2.0f;
}
y = 0;
for (NSInteger i = 0; i < [[self images] count]; i++)
{
UIImageView *image = [[self images] objectAtIndex:i];
CGRect rect = [image frame];
rect.origin.x = 0.0f;
rect.origin.y = y;
[image setFrame:rect];
y += [[self gallery] frame].size.height;
}
[[self table] setContentOffset:CGPointMake(0.0f, [[self table] frame].size.height / 2.0f) animated:YES];
[[self gallery] setContentOffset:CGPointMake(0.0f, [[self table] contentOffset].y * 8.0f) animated:YES];
}
The change is made, but without animation, it have the same behaviour with YES or NO, it only calls scrollViewDidScroll: once. However, I use setContentOffset: animated: in other methods where it works properly with both UIScrollView.
Any idea, please. Thank you very much in advance.
I just had this issue. I fixed it by dispatching the call to the main thread. Try this:
dispatch_async(dispatch_get_main_queue(), ^{
[[self table] setContentOffset:CGPointMake(0.0f, [[self table] frame].size.height / 2.0f) animated:YES];
[[self gallery] setContentOffset:CGPointMake(0.0f, [[self table] contentOffset].y * 8.0f) animated:YES];
});
Related
I have UIScrollView in stage and paging functionality enabled to move back/next.
I have added 10 subviews in UIScrollView. When I have modify the content inside the subviews, then it is not reflected in UIScrollView.
Book.m
- (void) initializeWithXML:(NSString *)XMLURLString {
NSData *xmlData;
NSString *url;
if ( ![applicationData getMode] ) {
resourceRootURL = [[applicationData getAssetsPath] stringByAppendingPathComponent:#"phone/"];
} else {
resourceRootURL = [applicationData getAssetsPath];
}
url = [resourceRootURL stringByAppendingPathComponent:XMLURLString];
//NSLog(#"Root URL...%#", url);
if ([url rangeOfString:#"http"].location != NSNotFound) {
xmlData = [NSData dataWithContentsOfURL:[NSURL URLWithString:url]];
} else {
xmlData = [NSData dataWithContentsOfFile:url];
}
bookContentArray = [self grabXML:xmlData andQuery:#"//page"];
// view controllers are created lazily
// in the meantime, load the array with placeholders which will be replaced on demand
NSMutableArray *controllers = [[NSMutableArray alloc] init];
for (unsigned i = 0; i < kNumberOfPages; i++) {
[controllers addObject:[NSNull null]];
}
self.viewControllers = controllers;
[controllers release];
for(int i = 0; i < [bookContentArray count]; i++) {
[viewControllers addObject:[NSNull null]];
}
if ( isTwoPage ) {
kNumberOfPages = [bookContentArray count];
} else {
kNumberOfPages = [bookContentArray count]/2;
}
CGRect pagingScrollViewFrame = [self frameForPagingScrollView];
scrollView = [[UIScrollView alloc] initWithFrame:pagingScrollViewFrame];
scrollView.pagingEnabled = YES;
scrollView.backgroundColor = [UIColor blackColor];
scrollView.showsVerticalScrollIndicator = NO;
scrollView.showsHorizontalScrollIndicator = NO;
scrollView.contentSize = [self contentSizeForPagingScrollView];
scrollView.contentSize = CGSizeMake(scrollView.contentSize.width,scrollView.frame.size.height);
scrollView.delegate = self;
self.view = scrollView;
kNumberOfPages = [bookContentArray count];
pageControl.numberOfPages = kNumberOfPages;
pageControl.currentPage = 0;
// pages are created on demand
// load the visible page
// load the page on either side to avoid flashes when the user starts scrolling
[self loadPage:0];
}
- (void) loadPage:(int)number {
// Calculate which pages are visible
int firstNeededPageIndex = MAX(number-1, 0);
int lastNeededPageIndex = MIN(number+1, [viewControllers count] - 1);
//NSLog(#"%d,%d",firstNeededPageIndex,lastNeededPageIndex);
// Recycle no-longer-visible pages
for(int i = 0; i < [viewControllers count]; i++) {
ImageScrollView *page = [viewControllers objectAtIndex:i];
if ((NSNull *)page != [NSNull null]) {
if (page.index < firstNeededPageIndex || page.index > lastNeededPageIndex) {
//NSLog(#"removed page %d", page.index);
[page removeImages];
[page removeFromSuperview];
page = nil;
[viewControllers replaceObjectAtIndex:i withObject:[NSNull null]];
}
}
}
// load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling)
if ( number == 0 ) {
[self loadScrollViewWithPage:number];
[self loadScrollViewWithPage:number+1];
} else if ( number == [bookContentArray count]-1) {
[self loadScrollViewWithPage:number-1];
[self loadScrollViewWithPage:number];
} else {
[self loadScrollViewWithPage:number-1];
[self loadScrollViewWithPage:number];
[self loadScrollViewWithPage:number+1];
}
}
- (void)loadScrollViewWithPage:(int)page {
ImageScrollView *pageController = [[ImageScrollView alloc] initWithFrame:CGRectMake(0, 0, 768, 1024)];
pageController.index = page;
pageController.myDelegate = self;
pageNumber = pageControl.currentPage;
pageController.isTwoPage = isTwoPage;
if ( pageNumber == page ) {
pageController.isCurrentPage = YES;
} else {
pageController.isCurrentPage = NO;
}
[controller setImageURL:leftURL andRightURL:rightURL andPriority:0];
[scrollView addSubview:controller];
}
ImageScrollView.m
- (void) setImageURL:(NSString *)leftURL andRightURL:(NSString *)rightURL andPriority:(int)priority {
[imageView removeFromSuperview];
[imageView release];
imageView = nil;
if ( !isTwoPage ) {
imageView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 768, 1024)];
} else {
imageView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)];
}
if ( isTwoPage ) {
leftImage = [[FBEPage alloc] initWithNibName:#"FBEPage" bundle:nil];
leftImage.view.frame = CGRectMake(0, 43, 512, 682);
rightImage = [[FBEPage alloc] initWithNibName:#"FBEPage" bundle:nil];
rightImage.view.frame = CGRectMake(512, 43, 512, 682);
} else {
leftImage = [[FBEPage alloc] initWithNibName:#"FBEPage" bundle:nil];
leftImage.view.frame = imageView.frame;
rightImage = [[FBEPage alloc] initWithNibName:#"FBEPage" bundle:nil];
rightImage.view.frame = imageView.frame;
}
leftImage.delegate = self;
rightImage.delegate = self;
if ( isFirstPage ) {
[leftImage.view setHidden:YES];
[rightImage.view setHidden:NO];
} else if ( isLastPage ) {
[leftImage.view setHidden:NO];
[rightImage.view setHidden:YES];
} else if ( !isTwoPage ) {
[leftImage.view setHidden:NO];
[rightImage.view setHidden:YES];
} else {
[leftImage.view setHidden:NO];
[rightImage.view setHidden:NO];
}
imageView.backgroundColor = [UIColor whiteColor];
[self addSubview:imageView];
[leftImage setImageURL:leftURL];
[rightImage setImageURL:rightURL];
[imageView addSubview:leftImage.view];
[imageView addSubview:rightImage.view];
}
FBPage.m
- (void) setImageURL:(NSString *)url {
imageView = [[UIImageView alloc] init];
imageView.frame = CGRectMake(0, 0, 768, 1024);
imageView.center = self.view.center;
imageView.userInteractionEnabled = TRUE;
[container addSubview:imageView];
[activityIndicator setHidden:YES];
if ([url rangeOfString:#"http"].location != NSNotFound) {
SDWebImageManager *manager = [SDWebImageManager sharedManager];
UIImage *cachedImage = [manager imageWithURL:[NSURL URLWithString:url]];
if (cachedImage) {
[imageView setImage:cachedImage];
isImageLoaded = YES;
[self addScrollView];
} else {
[activityIndicator setHidden:NO];
[activityIndicator startAnimating];
[manager downloadWithURL:[NSURL URLWithString:url] delegate:self options:0 success:^(UIImage *image){
[activityIndicator stopAnimating];
[activityIndicator setHidden:YES];
[imageView setImage:image];
isImageLoaded = YES;
[self addScrollView];
} failure:nil];
}
imageURL = url;
} else {
imageView.image = [UIImage imageWithContentsOfFile:url];
isImageLoaded = YES;
[self addScrollView];
}
}
- (void) setHotspotURL:(NSString *)URL {
[hotspot.view removeFromSuperview];
[hotspot release];
hotspot = nil;
hotspot = [[FBHotspot alloc] initWithNibName:#"FBHotspot" bundle:nil];
hotspot.view.frame = CGRectMake(0, 0, 768, 1024);
hotspot.delegate = self;
[hotspot setURL:URL];
[container addSubview:hotspot.view];
}
**When I am calling setHotspotURL and it’s not updating to the scrollview.**
Make sure you inserted your content at the correct position within the scroll view. Set the contentSize accordingly. Try to call layoutSubviews of the UIScrollView instance
My page control only shows on the first page of the UIScrollView. Once I scroll to the next page it disappears.
Could you tell me what I'm doing wrong? Because I'm curious as to whether I need to add a subview of the page control each time I add a subview to my UIScrollView.
My relevant pieces of code:
-(IBAction)clickPageControl:(id)sender
{
int page=pageControl.currentPage;
CGRect frame=scroller.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0;
[scroller scrollRectToVisible:frame animated:YES];
}
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
int page = scrollView.contentOffset.x/scrollView.frame.size.width;
pageControl.currentPage=page;
}
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:YES];
arrayCount = [array count];
scroller.delegate=self;
scroller.pagingEnabled=YES;
scroller.directionalLockEnabled=YES;
scroller.showsHorizontalScrollIndicator=NO;
scroller.showsVerticalScrollIndicator=NO;
//should have an array of photo objects and the number of objects, correct?
scrollWidth = 0;
scroller.contentSize=CGSizeMake(arrayCount*scroller.frame.size.width, scroller.frame.size.height);
for (int i = 0; i < arrayCount;i++) {
PhotoViewController *pvc = [[PhotoViewController alloc] initWithNibName:#"PhotoViewController" bundle:nil];
UIImageView *scrollImageView = [[UIImageView alloc] initWithFrame:CGRectOffset(scroller.bounds, scrollWidth, 0)];
CGRect rect = scrollImageView.frame;
pvc.view.frame = rect;
[pvc view];
pvc.label.textColor = [UIColor whiteColor];
id individualPhoto = [array objectAtIndex:i];
NSLog(#"%#",individualPhoto);
NSArray *keys=[individualPhoto allKeys];
NSLog(#"%#",keys);
NSString *imageURL=[individualPhoto objectForKey:#"source"];
//here you can use this imageURL to get image-data and display it in imageView
NSURL *url = [NSURL URLWithString:imageURL];
NSData *data = [NSData dataWithContentsOfURL:url];
pvc.imageView.image = [[UIImage alloc] initWithData:data];
pvc.label.text = [NSString stringWithFormat:#"Photo Number: %i", arrayCount];
//check to make sure the proper URL was passed
//I have an imageView next to the UIScrollView to test whether that works - it does.
[scroller addSubview:pvc.view];
[scrollImageView release];
[pvc release];
scrollWidth += scroller.frame.size.width;
}
if (arrayCount > 3) {
pageControl.numberOfPages=3;
} else {
pageControl.numberOfPages=arrayCount;
}
pageControl.currentPage=0;
[self.view addSubview:scroller];
}
You should not add your page control as a subview of the scroll view, this causes it to scroll with the content. Make it a sibling of the scroll view instead.
I'm using pageControl in my application. View's are not changing on click on dots but on the either end's of pageControl, when i click view's are changing. I want them to change on clicks on dot. What to do? Is there any method i need to implement?
Here's the Code
#import "ScrollingViewController.h"
#implementation ScrollingViewController
#synthesize scrollView;
#synthesize pageControl;
- (void)viewDidLoad
{
[super viewDidLoad];
[self setupPage];
pageControl =[[UIPageControl alloc] initWithFrame:CGRectMake(0,390,320,100)];
pageControl.userInteractionEnabled =YES;
pageControl.numberOfPages = 5;
pageControl.currentPage = 0;
[self.pageControl setBackgroundColor:[UIColor blackColor]];
pageControl.enabled = TRUE;
[pageControl setHighlighted:YES];
[pageControl addTarget:self action:#selector(changePage:) forControlEvents:UIControlEventValueChanged];
[self.view addSubview:pageControl];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload
{
[scrollView release];
[pageControl release];
}
- (void)dealloc
{
[super dealloc];
}
- (void)setupPage
{
scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,320,400)];
[scrollView setContentSize:CGSizeMake(1000, 800)];
//scrollView.contentSize = CGSizeMake(1000,800);
scrollView.scrollsToTop = NO;
[self.scrollView setBackgroundColor:[UIColor blackColor]];
[scrollView setCanCancelContentTouches:NO];
scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
scrollView.clipsToBounds = YES;
scrollView.scrollEnabled = YES;
scrollView.pagingEnabled = YES;
NSUInteger nimages = 0;
CGFloat cx = 0;
for (; ; nimages++)
{
NSString *imageName = [NSString stringWithFormat:#"image%d.jpg", (nimages + 1)];
UIImage *image = [UIImage imageNamed:imageName];
if (image == nil)
{
break;
}
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
CGRect rect = imageView.frame;
rect.size.height = image.size.height;
rect.size.width = image.size.width;
rect.origin.x = ((scrollView.frame.size.width - image.size.width) / 2) + cx;
rect.origin.y = ((scrollView.frame.size.height - image.size.height) / 2);
imageView.frame = rect;
[scrollView addSubview:imageView];
[imageView release];
cx += scrollView.frame.size.width;
}
self.pageControl.numberOfPages = nimages;
[scrollView setContentSize:CGSizeMake(cx, [scrollView bounds].size.height)];
scrollView.delegate = self;
[self.view addSubview:scrollView];
}
- (void)scrollViewDidScroll:(UIScrollView *)_scrollView
{
if (pageControlIsChangingPage)
{
return;
}
CGFloat pageWidth = _scrollView.frame.size.width;
int page = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
pageControl.currentPage = page;
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView
{
pageControlIsChangingPage = NO;
}
- (IBAction)changePage:(id)sender
{
/*
* Change the scroll view
*/
CGRect frame = scrollView.frame;
frame.origin.x = frame.size.width * pageControl.currentPage;
frame.origin.y = 0;
[scrollView scrollRectToVisible:frame animated:YES];
pageControlIsChangingPage = YES;
}
#end
Increase the width of the page control as much as possible. Even if you keep the width of page control short enough to as many dots that it cannot hold, it can show them. But fails to receive the action.
Use in ScrollView.m
#pragma mark -
#pragma mark loadGalleryView
-(void) loadGalleryView{
galleryArr = [memberDic objectForKey:#"arrKey"];
if ([galleryArr count]%5 != 0)
{
noOfPages = ([galleryArr count]/5)+1;
}
else
{
noOfPages = [galleryArr count]/5;
}
viewControllers = [[NSMutableArray alloc] init];
for (int i=0; i<noOfPages; i++)
{
[viewControllers addObject:[NSNull null]];
}
[galleryScrollView setPagingEnabled:TRUE];
[galleryScrollView setContentSize:CGSizeMake(self.view.frame.size.width* noOfPages,69.0f)];
[galleryScrollView setShowsHorizontalScrollIndicator:FALSE];
[galleryScrollView setShowsVerticalScrollIndicator:FALSE];
[galleryScrollView setScrollsToTop:FALSE];
[galleryScrollView setDelegate:self];
[pageControl setNumberOfPages:noOfPages];
[pageControl setCurrentPage:0];
[self loadScrollViewWithPage:0];
[self loadScrollViewWithPage:1];
}
//-----------------Load scroll View----------------------------------
-(void) loadScrollViewWithPage:(int) page{
if (page < 0)
{
return;
}
if (page >= noOfPages)
{
return;
}
GalleryViewController *givc = [viewControllers objectAtIndex:page];
if ((NSNull *)givc == [NSNull null])
{
givc = [[GalleryViewController alloc] initWithPageNumber:page];
givc.imageArr = [galleryArr retain];
[viewControllers replaceObjectAtIndex:page withObject:givc];
[givc release];
}
if (nil == givc.view.superview)
{
CGRect frame = self.view.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0.0f;
givc.view.frame = frame;
[galleryScrollView addSubview:givc.view];
}
}
- (void)scrollViewDidScroll:(UIScrollView *)sender {
// We don't want a "feedback loop" between the UIPageControl and the scroll delegate in
// which a scroll event generated from the user hitting the page control triggers updates from
// the delegate method. We use a boolean to disable the delegate logic when the page control is used.
// Switch the indicator when more than 50% of the previous/next page is visible
CGFloat pageWidth = galleryScrollView.frame.size.width;
int page = floor((galleryScrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
pageControl.currentPage = page;
// load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling)
[self loadScrollViewWithPage:page - 1];
[self loadScrollViewWithPage:page];
[self loadScrollViewWithPage:page + 1];
// A possible optimization would be to unload the views+controllers which are no longer visible
}
// At the end of scroll animation, reset the boolean used when scrolls originate from the UIPageControl
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
isPageControlUsed = NO;
}
Use in GalleryView .m
- (void)viewDidLoad {
[super viewDidLoad];
float x = 7.0f;
for (int i = (pageNumber*5); i<(pageNumber+1)*5; i++)
{
if (i<[imageArr count])
{
NSString *url = [imageArr objectAtIndex:i];
MyImageView *imgView = [[MyImageView alloc] initWithFrame:CGRectMake(x, 7.5f, 55.0f, 55.0f)];
[imgView addImageFrom:url];
[self.view addSubview:imgView];
[imgView release];
x = x+62.5f;
}
}
}
-(id)initWithPageNumber:(int) page{
if (self = [super initWithNibName:#"GalleryViewController" bundle:nil])
{
pageNumber = page;
}
return self;
}
I want to create scrollView with pagecontrol programmatically. How can i do that?
#pragma mark -
#pragma mark loadGalleryView
-(void) loadGalleryView{
galleryArr = [memberDic objectForKey:#"arrKey"];
if ([galleryArr count]%5 != 0)
{
noOfPages = ([galleryArr count]/5)+1;
}
else
{
noOfPages = [galleryArr count]/5;
}
viewControllers = [[NSMutableArray alloc] init];
for (int i=0; i<noOfPages; i++)
{
[viewControllers addObject:[NSNull null]];
}
[galleryScrollView setPagingEnabled:TRUE];
[galleryScrollView setContentSize:CGSizeMake(self.view.frame.size.width* noOfPages,69.0f)];
[galleryScrollView setShowsHorizontalScrollIndicator:FALSE];
[galleryScrollView setShowsVerticalScrollIndicator:FALSE];
[galleryScrollView setScrollsToTop:FALSE];
[galleryScrollView setDelegate:self];
[pageControl setNumberOfPages:noOfPages];
[pageControl setCurrentPage:0];
[self loadScrollViewWithPage:0];
[self loadScrollViewWithPage:1];
}
//-----------------Load scroll View----------------------------------
-(void) loadScrollViewWithPage:(int) page{
if (page < 0)
{
return;
}
if (page >= noOfPages)
{
return;
}
GalleryViewController *givc = [viewControllers objectAtIndex:page];
if ((NSNull *)givc == [NSNull null])
{
givc = [[GalleryViewController alloc] initWithPageNumber:page];
givc.imageArr = [galleryArr retain];
[viewControllers replaceObjectAtIndex:page withObject:givc];
[givc release];
}
if (nil == givc.view.superview)
{
CGRect frame = self.view.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0.0f;
givc.view.frame = frame;
[galleryScrollView addSubview:givc.view];
}
}
- (void)scrollViewDidScroll:(UIScrollView *)sender {
// We don't want a "feedback loop" between the UIPageControl and the scroll delegate in
// which a scroll event generated from the user hitting the page control triggers updates from
// the delegate method. We use a boolean to disable the delegate logic when the page control is used.
// Switch the indicator when more than 50% of the previous/next page is visible
CGFloat pageWidth = galleryScrollView.frame.size.width;
int page = floor((galleryScrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
pageControl.currentPage = page;
// load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling)
[self loadScrollViewWithPage:page - 1];
[self loadScrollViewWithPage:page];
[self loadScrollViewWithPage:page + 1];
// A possible optimization would be to unload the views+controllers which are no longer visible
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
isPageControlUsed = NO;
}
in gallary View Controller in .m file
- (void)viewDidLoad {
[super viewDidLoad];
float x = 7.0f;
for (int i = (pageNumber*5); i<(pageNumber+1)*5; i++)
{
if (i<[imageArr count])
{
NSString *url = [imageArr objectAtIndex:i];
MyImageView *imgView = [[MyImageView alloc] initWithFrame:CGRectMake(x, 7.5f, 55.0f, 55.0f)];
[imgView addImageFrom:url];
[self.view addSubview:imgView];
[imgView release];
x = x+62.5f;
}
}
}
-(id)initWithPageNumber:(int) page{
if (self = [super initWithNibName:#"GalleryViewController" bundle:nil])
{
pageNumber = page;
}
return self;
}
I'm using a scrollview and a pagecontrol to render several images, very similar to the built-in photo app. I'm using this code to setup the controllers when the view loads:
NSMutableArray *controllers = [[NSMutableArray alloc] init];
for (unsigned i = 0; i < [photos count]; i++) {
[controllers addObject:[NSNull null]];
}
self.viewControllers = controllers;
[controllers release];
scrollArea.pagingEnabled = YES;
scrollArea.contentSize = CGSizeMake(newW * [photos count], newH);
scrollArea.showsHorizontalScrollIndicator = NO;
scrollArea.showsVerticalScrollIndicator = NO;
scrollArea.scrollsToTop = NO;
scrollArea.delegate = self;
pageControl.numberOfPages = [photos count];
newW and newH are just two variables I'm using to keep track of the size when the orientation changes.
My loadScrollViewWithPage method:
- (void) loadScrollViewWithPage:(int)page {
if (page < 0) return;
if (page >= [photos count]) return;
PhotoViewController *controller = [viewControllers objectAtIndex:page];
if ((NSNull *)controller == [NSNull null]) {
controller = [[PhotoViewController alloc] init];
controller.imgPath = (NSString *)[photos objectAtIndex:page];
[viewControllers replaceObjectAtIndex:page withObject:controller];
[controller release];
}
if (nil == controller.view.superview) {
CGRect frame = scrollArea.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0;
controller.view.frame = frame;
[scrollArea addSubview:controller.view];
}
}
And here is my issue. I need to unload controllers/views when I need it. I thought I could use something like this:
for (unsigned i = 0; i < [photos count]; i++) {
[self.viewControllers replaceObjectAtIndex:i withObject:[NSNull null]];
}
I want to do it, so load completely new views into the scrollview.
I also tried something liek this with no luck:
for(UIView *subview in [self.scrollArea subviews]) {
[subview removeFromSuperview];
}
Any ideas?
So you want to make sure the subviews of scrollView stay in sync with the items in self.viewControllers as you update the latter? The easiest thing is to do something like this whenever you replace one of the items:
UIViewController *vc = [self.viewControllers objectAtIndex:i];
if ((NSNull *)vc != [NSNull null] && [vc isViewLoaded]) [vc.view removeFromSuperview];
[self.viewControllers replaceObjectAtIndex:i withObject:foo];