I have created a custom MKAnnotationView for User Location:
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation
{
if ([annotation isKindOfClass:[MKUserLocation class]]) {
if (navStatus == NavStatusHeadingEnabled) {
if ([annotation isKindOfClass:[MKUserLocation class]]) {
locationView = [[CustomLocationView alloc] initWithAnnotation:annotation reuseIdentifier:#"locationIdentifier"];
return locationView;
}
}
return nil;
}
CustomLocationView.h
- (id)initWithAnnotation:(id <MKAnnotation>)annotation reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithAnnotation:annotation reuseIdentifier:reuseIdentifier];
if (self != nil)
{
self.backgroundColor = [UIColor clearColor];
blueDot = [UIImage imageNamed:#"userLocationDot.png"].CGImage;
CGImageRetain(blueDot);
CGPoint blueDotCenter = CGPointMake((self.frame.size.width - (CGImageGetWidth(blueDot) / 2)) / 2, (self.frame.size.height - (CGImageGetHeight(blueDot) / 2)) / 2);
blueDotLayer = [CALayer layer];
blueDotLayer.frame = CGRectMake(blueDotCenter.x, blueDotCenter.y , CGImageGetWidth(blueDot) / 2, CGImageGetHeight(blueDot) / 2);
blueDotLayer.contents = (id)blueDot;
blueDotLayer.shadowOpacity = 0.4;
blueDotLayer.shadowColor = [UIColor blackColor].CGColor;
blueDotLayer.shadowOffset = CGSizeMake(0.4, 0.3);
blueDotLayer.shadowRadius = 1.0f;
[self.layer insertSublayer:blueDotLayer above:self.layer];
}
return self;
}
- (void)setAnnotation:(id <MKAnnotation>)annotation
{
[super setAnnotation:annotation];
[self setNeedsDisplay];
}
- (void)dealloc {
[blueDotLayer release];
[super dealloc];
}
The problem is it just stays on the same place and not moving like the blue dot.
What I am doing wrong?
Thanks
Bill.
I ran into this problem just now as well. I'm not sure if this is expected behavior or not, but for whatever reason it is up to us to move our custom MKUserLocation annotation views.
A naive solution is
- (void) locationController: (LocationController *) locationController
didUpdateToLocation: (CLLocation *) location
{
[[self mapView] setShowsUserLocation:NO];
[[self mapView] setShowsUserLocation:YES];
}
But this makes the current location annotation jump around the screen which I found undesirable.
Better yet is to keep a reference to the custom annotation view as an ivar in your view controller and then do:
- (void) locationController: (LocationController *) locationController
didUpdateToLocation: (CLLocation *) location
{
CGPoint newCenterPoint = [[self mapView] convertCoordinate:[location coordinate] toPointToView:[[self customAnnotationView] superview]];
newCenterPoint.x += [[self customAnnotationView] centerOffset].x;
newCenterPoint.y += [[self customAnnotationView] centerOffset].y;
[UIView animateWithDuration:0.3f animations:^{
[[self customAnnotationView] setCenter:newCenterPoint];
}];
}
This is good except when you change the zoom level the annotation stays where it was relative to the map view's rect and then animates to the correct location only after the zoom or pan is complete. Best to follow Apple's lead and make the current location annotation disappear and reappear during region changes:
- (void)mapView:(MKMapView *)mapView regionWillChangeAnimated:(BOOL)animated
{
[[self mapView] setShowsUserLocation:NO];
}
- (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated
{
[[self mapView] setShowsUserLocation:YES];
}
Bill,
You need a CLLocationManager that has been initialized with an applicable desiredAccuracy and distanceFilter and then implement the applicable delegate methods, and set your own code as the delegate on the locationManager instance.
At a minimum you should have the following method which the Location Manager will call once it has determined the current location with in the desiredAccuracy and then again whenever the distanceFilter has been met.
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation ;
Cheers,
Mack
I just found an answer for this problem. My code is in Monotouch, but it should be easy to re-do the same in ObjC.
to show customized image over default MKUserLocation we need to add a subview on top of the original one. to do this, override DidAddAnnotationViews in MKMapView delegate
void DidAddAnnotationViews (object sender, MKMapViewAnnotationEventArgs e)
{
MKAnnotationView v = mapView.ViewForAnnotation(mapView.UserLocation);
if(v != null)
{
if(v.Subviews.Count() == 0)
{
UIImageView iv = new UIImageView(new RectangleF(0,0, 22, 22));
iv.Image = UIImage.FromFile("res/pins/Yhere.png");
v.AddSubview(iv);
v.BringSubviewToFront(iv);
}
}
}
This gives custom image moving on top of blue dot. more over, user tracking and location updates features works perfectly and you still can see blue circles that indicate location accuracy.
Have fun customizing MKUserLocation!
Here is the answer from Apple Developer Technical Support
I just finished talking to the MapKit engineers and they confirmed that this is a bug in iOS.
My test app is experiencing the same problem.
I don't know if this was fixed in iOS 6, the answer is for the iOS 5.
Related
I try to animate my custom MkAnnotation, it works great on iOS 5 but not on iOS 6. Here is my didAddAnnotationViews method :
- (void)mapView:(MKMapView *)mapView didAddAnnotationViews:(NSArray *)annotationViews
{
NSTimeInterval delayInterval = 0;
for (MKAnnotationView *annView in annotationViews)
{
// Don't pin drop if annotation is user location
if ([annView.annotation isKindOfClass:[MKUserLocation class]]) {
continue;
}
// Check if current annotation is inside visible map rect, else go to next one
MKMapPoint point = MKMapPointForCoordinate(annView.annotation.coordinate);
if (!MKMapRectContainsPoint(self.mapView.visibleMapRect, point)) {
continue;
}
CGRect endFrame = annView.frame;
// Move annotation out of view
annView.frame = CGRectMake(annView.frame.origin.x, annView.frame.origin.y - self.view.frame.size.height, annView.frame.size.width, annView.frame.size.height);
[UIView animateWithDuration:1
delay:delayInterval
options:UIViewAnimationOptionAllowUserInteraction
animations:^{
annView.frame = endFrame;
}
completion:^(BOOL finished){
if (isModal)
[self.mapView selectAnnotation:[[self.mapView annotations] objectAtIndex:0] animated:YES];
}];
delayInterval += 0.0625;
}
}
I made this method with some parts of code i found on internet. On iOS 5 the animation is perfect, but on iOS 6 pins are just appearing without any kind of animation. Setting the mapView delegate is the first thing I do on my viewDidLoad, and i've also tried to generate my annotations from viewDidAppear method , without success.
Any idea ?
Thanks.
EDIT : Solution found, I use the perform:withObject:afterDelay: method and it seems to work.
- (void)viewDidLoad
{
[super viewDidLoad];
mapView.delegate = self;
[self performSelector:#selector(addAnnotation) withObject:nil afterDelay:0.0];
}
- (void)addAnnotation
{
MapViewAnnotation *annotation = [[MapViewAnnotation alloc] initWithTitle:#"test" andCoordinate:CLLocationCoordinate2DMake(49.6, 6.2)];
[mapView addAnnotation:annotation];
}
I found a solution, look at the edit section.
I observed a strange behavior with the map in iOS 6.
Here is a code which adds a single annotation, absolutely nothing else in the project:
- (void)viewDidLoad
{
[super viewDidLoad];
MKPointAnnotation * p = [[MKPointAnnotation alloc] init];
p.coordinate = CLLocationCoordinate2DMake(10, 10);
p.title = #" test test";
[self.mapView addAnnotation:p];
self.mapView.centerCoordinate = p.coordinate;
}
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id < MKAnnotation >)annotation
{
MKPinAnnotationView * p = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:#"wassup" ];
p.canShowCallout = YES;
p.pinColor = MKPinAnnotationColorGreen;
return p;
}
When it is selected and I move (pan) the map small distances like 0.5-1 cm, on iOS6 the annotation gets deselected. On earlier versions works as expected and remains selected.
Is it a bug ? Is there any workaround for this ?
Thanks !
Apple maps are full of bugs.. LOL you noticed that too..
Its a feature of iOS 6 sometime can irritate the the user.. :)
in annotaionView method use:
// iOS6 BUG WORKAROUND !!!!!!!
if (is6orMore) {
[annotationView setTransform:CGAffineTransformMakeRotation(.001)]; //any small positive rotation
}
Also see the link
If you want to not deselect an annotation view, you should subclass MKAnnotationView and override the setSelected:animated: method and stop the annotation view from being deselected.
I'm currently adding annotations to my map through a loop... but the annotations are only appearing on my map in groups. Also, on load, only about 4 annotations are actually displayed on the map... but as I move the map a little, all of the annotations that should be there, suddenly appear.
How can I get all of the annotations to load in the right place, one at a time?
Thanks in advance!
Here is the code I'm using to add annotations:
NSString *incident;
for (incident in weekFeed) {
NSString *finalCoordinates = [[NSString alloc] initWithFormat:#"%#", [incident valueForKey:#"coordinates"]];
NSArray *coordinatesArray = [finalCoordinates componentsSeparatedByString:#","];
latcoord = (#"%#", [coordinatesArray objectAtIndex:0]);
longcoord = (#"%#", [coordinatesArray objectAtIndex:1]);
// Final Logs
NSLog(#"Coordinates in NSString: [%#] - [%#]", latcoord, longcoord);
CLLocationCoordinate2D coord;
coord.latitude = [latcoord doubleValue];
coord.longitude = [longcoord doubleValue];
DisplayMap *ann = [[DisplayMap alloc] init];
ann.title = [NSString stringWithFormat: #"%#", [incident valueForKey:#"incident_type"]];
ann.subtitle = [NSString stringWithFormat: #"%#", [incident valueForKey:#"note"]];
ann.coordinate = coord;
[mapView addAnnotation:ann];
[ann release];
}
// Custom Map Markers
-(MKAnnotationView *)mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation {
if ([annotation isKindOfClass:[MKUserLocation class]])
return nil; //return nil to use default blue dot view
static NSString *AnnotationViewID = #"annotationViewID";
MKAnnotationView *annotationView = (MKAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:AnnotationViewID];
if (annotationView == nil) {
annotationView = [[[MKAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:AnnotationViewID] autorelease];
}
annotationView.canShowCallout = YES;
if ([annotationView.annotation.title isEqualToString:#"one"]) {
UIImage *pinImage = [UIImage imageNamed:#"marker_1.png"];
[annotationView setImage:pinImage];
}
if ([annotationView.annotation.title isEqualToString:#"two"]) {
UIImage *pinImage = [UIImage imageNamed:#"marker_2.png"];
[annotationView setImage:pinImage];
}
annotationView.annotation = annotation;
return annotationView;
}
- (void) mapView:(MKMapView *)mapV didAddAnnotationViews:(NSArray *)views {
CGRect visibleRect = [mapV annotationVisibleRect];
for (MKAnnotationView *view in views) {
CGRect endFrame = view.frame;
CGRect startFrame = endFrame; startFrame.origin.y = visibleRect.origin.y - startFrame.size.height;
view.frame = startFrame;
[UIView beginAnimations:#"drop" context:NULL];
[UIView setAnimationDuration:0.4];
view.frame = endFrame;
[UIView commitAnimations];
}
}
Adam,
This solution is a bit messy as I had to munge up one of my current projects to test, but hopefully this will work for you.
First an explanation, it's critical to separate data from UI presentation. The [MKMapView addAnnotation(s)] are just a data update to MKMapView and have no direct impact on animation or timing.
The delegate method mapView:didAddAnnotationViews: is where all of the custom presentation behavior should be defined. In your description you didn't want these to appear all at once, so you need to sequence your animations instead of performing them simultaneously.
One method is to add all of the annotations at once and then just add them with increasing animation delays, however new annotations that get added for whatever reason will begin their animations at zero again.
The method below sets up an animation queue self.pendingViewsForAnimation (NSMutableArray) to hold annotation views as they are added and then chains the animation sequentially.
I've replaced the frame animation with alpha to focus on the animation problem to separate it from the issue of some items not appearing. More on this after the code...
// Interface
// ...
// Add property or iVar for pendingViewsForAnimation; you must init/dealloc the array
#property (retain) NSMutableArray* pendingViewsForAnimation;
// Implementation
// ...
- (void)processPendingViewsForAnimation
{
static BOOL runningAnimations = NO;
// Nothing to animate, exit
if ([self.pendingViewsForAnimation count]==0) return;
// Already animating, exit
if (runningAnimations)
return;
// We're animating
runningAnimations = YES;
MKAnnotationView* view = [self.pendingViewsForAnimation lastObject];
[UIView animateWithDuration:0.4 animations:^(void) {
view.alpha = 1;
NSLog(#"Show Annotation[%d] %#",[self.pendingViewsForAnimation count],view);
} completion:^(BOOL finished) {
[self.pendingViewsForAnimation removeObject:view];
runningAnimations = NO;
[self processPendingViewsForAnimation];
}];
}
// This just demonstrates the animation logic, I've removed the "frame" animation for now
// to focus our attention on just the animation.
- (void) mapView:(MKMapView *)mapV didAddAnnotationViews:(NSArray *)views {
for (MKAnnotationView *view in views) {
view.alpha = 0;
[self.pendingViewsForAnimation addObject:view];
}
[self processPendingViewsForAnimation];
}
Regarding your second issue, items are not always appearing until you move the map. I don't see any obvious errors in your code, but here are some things I would do to isolate the problem:
Temporarily remove your mapView:didAddAnnotationViews:, mapView:annotationForView: and any other custom behaviors to see if default behavior works.
Verify that you have a valid Annotation at the addAnnotation: call and that the coordinates are visible (use [mapView visibleMapRect], MKMapRectContainsPoint(), and MKMapPointForCoordinate().
If it is still not functioning, look at where you are calling the add annotations code from. I try to avoid making annotation calls during map movement by using performSelector:withObject:afterDelay. You can precede this with an [NSObject cancelPreviousPerformRequestsWithTarget:selector:object:] to create a slight delay prior to loading annotations in case the map is being moved a long distance with multiple swipes.
One last point, to achieve the pin-drop effect you're looking for, you probably want to offset by a fixed distance from the original object instead of depending on annotationVisibleRect. Your current implementation will result in pins moving at different speeds depending on their distance from the edge. Items at the top will slowly move into place while items at the bottom will fly rapidly into place. Apple's default animation always drops from the same height. An example is here: How can I create a custom "pin-drop" animation using MKAnnotationView?
Hope this helps.
Update:
To demonstrate this code in action I've attached a link to a modified version of Apple's Seismic demo with the following changes:
Changed Earthquake.h/m to be an MKAnnotation object
Added SeismicMapViewController.h/m with above code
Updated RootViewController.h/m to open the map view as a modal page
See: http://dl.dropbox.com/u/36171337/SeismicXMLWithMapDelay.zip
You will need to pause updating after you add each annotation and allow the map to have time to refresh.
I have a problem with MKMapView. I add annotations like that:
// set up new points
for(int i = 0; i < [_locations count]; i++) {
PPlace * place = [_locations objectAtIndex:i];
PlaceAnnotation * placeAnnotation = [[PlaceAnnotation alloc] initWithPlace:place];
// if annotation is for currently selected place
placeAnnotation.isCurrent = i == currentIndexPath.row;
[self.mapView addAnnotation:placeAnnotation];
if (placeAnnotation.isCurrent) {
[self.mapView selectAnnotation:placeAnnotation animated:YES];
}
[placeAnnotation release];
}
So I try to display callout bouble immediately after added, not after annotation pin is tapped.
Everything works fine in simulator, also on iPhone 3GS with iOS 4.3.2. However, the callouts do not show on iPhone 4 with iOS 4.1 (they show only after pin is tapped). Any idea how to solve this?
My guess is that you did not assign a value to the title property of your annotation class. Even though you may set canShowCallout to YES, the call out bubble will not show unless you have something in your title.
try adding
placeAnnotation.canShowCallout = YES;
so it looks like:
// set up new points
for(int i = 0; i < [_locations count]; i++) {
PPlace * place = [_locations objectAtIndex:i];
PlaceAnnotation * placeAnnotation = [[PlaceAnnotation alloc] initWithPlace:place];
// if annotation is for currently selected place
placeAnnotation.isCurrent = i == currentIndexPath.row;
[self.mapView addAnnotation:placeAnnotation];
if (placeAnnotation.isCurrent) {
[self.mapView selectAnnotation:placeAnnotation animated:YES];
placeAnnotation.canShowCallout = YES;
}
[placeAnnotation release];
}
hope this helps!
WeSaM
You will need to implement the following method:
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation
You can find the documentation here
You are calling it at the wrong time. You can't select it until after it has loaded.
Use the delegate method of the MKMapView:
- (void)mapView:(MKMapView *)mapView didAddAnnotationViews:(NSArray *)views
And from inside of that method call:
[yourMapView selectAnnotation: yourAnnotation animated: YES];
I'm following this tutorial (http://icodeblog.com/2009/12/21/introduction-to-mapkit-in-iphone-os-3-0/) on adding mapkit and annotations to an application. However, i'm seriously struggling with the User Location. I'm new to xcode so not quite sure what to do next. I have tried Tony's option:
step one: add the CoreLocation framework to the project.
Step two: add this function to the iCodeMapViewController.m:
- (void)setCurrentLocation:(CLLocation *)location {
MKCoordinateRegion region = {{0.0f, 0.0f}, {0.0f, 0.0f}};
region.center = location.coordinate;
region.span.longitudeDelta = 0.15f;
region.span.latitudeDelta = 0.15f;
[self.mapView setRegion:region animated:YES];
}
step three: add this code to the ViewForAnnotation Method:
if (annotation != mapView.userLocation) {
//the rest of the ViewForAnnotation code goes here
}else{
CLLocation *location = [[CLLocation alloc]
initWithLatitude:annotation.coordinate.latitude
longitude:annotation.coordinate.longitude];
[self setCurrentLocation:location];
}
But when i go to build, it doesn't like it.
I've also tried this option:
-(MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id )annotation
{
if ([annotation isKindOfClass:MKUserLocation.class]) return nil;
//rest of code
}
The blue dot shows, my custom annotations show but the app crashes when i try and scroll through the table. The debugger gives no help but does stop on this statement.
Can someone please help? With code examples too? i think the answer to this post might be useful to a number of people also struggling with the mapkit.
Cheers
I had the same problem, but I managed to solve it.
In cellForRowAtIndexPath I did this:
NSMutableArray *annotations = [[NSMutableArray alloc] init];
if(indexPath.section == 0)
{
for(MinuAsukohad *annotation in [mapView annotations])
{
if(![annotation isKindOfClass:[MKUserLocation class]])
{
if([annotation annotationType] == MinuAsukohadTypeInterest)
{
[annotations addObject:annotation];
}
}
}
cell.textLabel.text = [[annotations objectAtIndex:indexPath.row] title];
}
You just have to repeat it for all the sections.
Sounds like you are trying to include your current location as one of the cells in the table ... look at your console and give us the output when the crash happens.