Need help: Forum for Receiver Design queries - matlab

As much as I love this forum for my programming related questions, I am finding little or no help here. I am working on designing a Receiver for WLAN and have have lot of queries and I am looking for a forum where I can ask someone who are working in the same area.
I would be glad if you could suggest me where I can post my questions.
Thanks

For basic receiver design, you may want to have a look at our sister site, electronics.stackexchange. Also, Signal, Image & Video Processing might be of help once it gets off the ground.
Also, when you're working in a specific field with which programmers in general are not very familiar, you have to explain your questions very well in terms that everybody understands. To give you an example:
In 802.11b, Barker Code is used for spreading.
is completely incomprehensible for me, and, sorry, I don't have the time to fire up Wikipedia and order textbooks from our library to teach myself the specifics of how WLANs work.

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Getting started with Lift

I want to learn Lift. Unfortunately, all documentation which I tried either obsolete, unreadable, incorrect or combination of the above. I tried the following:
Simlply Lift. Some things from the book I tried lead to errors.
Exploring Lift. The structure of book is very bad. It's hard to read and try out code in the wild at the same time.
Lift in Action. The same as the previous but you need to pay for it.
P.S. I've seen similar questions. Most of them were asked a long time ago. Did the situation improve from the time of that writings?
P.P.S. Are there any other type safe scala web frameworks (Don't offer Play 2.0. It's not typesafe. I don't see any reason to create it in Scala).
It is unfortunately true that the state of Lift documentation is uneven at best and there are huge gaping holes.
However, the Lift community is just full of awesomely helpful people.
My recommendation is not to play around, but rather to try and implement something. If you get stuck, ask specific, direct questions about what you're trying to do, how you're doing it and why it isn't working.
So far, though I would wish for better documentation, I've been able to get every answer that I needed either through Google or on the Lift mailing list - though I expect I might ask more questions here in the future.
The Lift documentation is not its strong point. The philosophy is more "try and ask if you have any problem". Here are a few tips:
Assembla
One ressource that is really useful is http://www.assembla.com/wiki/show/liftweb, there are a lots of examples so you can progressively learn how it works.
Mailing List
Otherwise you can always use the mailing list if you have specific questions even if in my opinion it is really hard to explore it fast in order to solve a problem which was already encountered. http://groups.google.com/group/liftweb
Stack Overflow
Finally, a small community is present on Stackoverflow so feel free to ask in here. This is a good way of looking for answers and creating documentation in the same time.
Source code
Don't hesitate to explore the source code and the scaladoc if you have specific questions/doubts about the behavior of a function, they are often short and even sometimes commented! http://scala-tools.org/mvnsites/liftweb-2.4-M4/#package
Have a look at the Lift Cookbook: http://cookbook.liftweb.net/
"Simlply Lift. Some things from the book I tried lead to errors."
What exact type of errors did you have? Have you tried to follow it with "Simply Lift" examples that you can download from GitHub
https://github.com/dpp/simply_lift?
Only errors I had were related to my lack of experience with SBT, but that's another story.
I have started with Lift mostly from that source (Simply Lift + examples) and in combination with its great community and Google (ChrisJamesC has listed the main links really nice) it was quite okay for me.
I would suggest you to work out all examples given in the "Simply Lift" tutorial or at least work them out unless you feel comfortable enough to jump right "in media res" and try something by yourself. That was the best way of learning Lift for me.
Also, whenever you got stuck somewhere and can't find solution on the web, your questions would be welcome and answered on the Lift Google Group (https://groups.google.com/forum/?fromgroups=#!forum/liftweb). David Pollak is very often right there to answer your questions directly so I have only words of praise for this framework's community and Lift's
creator.
P.S. Lift's documentation could be better organized, some stuff could be better explained for sure, but IMHO it was just too small a price I had to pay to enjoy such beautiful framework. Learning curve is steeper than with Play, especially in the beginning, but after I "survived" the very first week it was almost impossible for me to give up of all of its advantages and original concepts (Lift's "Seven Things") and switch to another framework.

What is the difference between "JavaScript Micro-Templating" and mustache.js/handlebars.js?

First, I apologize for such a novice question again, and if this has been answered elsewhere.
There are too many template engine,I really do not know how to choose!I seriously study this, but still at a loss.
I mainly want to know the advantages of mustache.js/handlebars.js? Compared with the JavaScript Micro-Templating
Please give examples to explain, thank you very much!
For a pretty well-rounded comparison see
http://engineering.linkedin.com/frontend/client-side-templating-throwdown-mustache-handlebars-dustjs-and-more
It includes a lot of considerations and a good 'in-the-field' approach.
Moreover, it's from LinkedIn so you can trust it's pretty thorough.
EDIT:
Only real omission is Hogan from Twitter, likely because it was (and still is) a new kid on the block . http://twitter.github.com/hogan.js/) Like Handlebars based on Mustache. Functionality is in between Mustache and Handlebars. Performance 5/5.
I use Hogan both on the client-side and with Nodejs on the server-side and it's really great working with it once you get the hang of it.
hth

iPhone graphic design advice for developers [closed]

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I'm a developer who is making an app without a graphic designer for the first time. I am competent at making user interfaces that fits conventions and the Apple Human Interface Guidelines, but when it comes adding that extra layer of decoration to make the app sexy, I'm totally inexperienced.
Does anyone have any pointers or resources for helping developers such as myself act like graphic designers, in particular for iPhone apps?
I have a technical knowledge of photoshop, without having an artistic ability with it. I like to believe that I have a good eye for judging aesthetics, but I've never been good at creating something aesthetically pleasing from scratch.
"Acting as" requires being one, so learn the basics of graphic design. One popular book for beginners is The Non-Designer's Design Book. It's not about Photoshop, it's about recognizing why a design works to improve your judgement. There is more logic behind it than you may think. Usually being pleasing is the same as conveying useful information, "design is how it works as much as how it looks".
Review screenshots of existing iOS apps: Pttrns, Well Placed Pixels, Beautiful Pixels, or keep your own collection using LittleSnapper and CandyBar.
Unfortunately most tutorials are step by step instructions to reach a goal, but they don't bother much in why or how combining certain effects works. Then there are a lot of subtleties which you will have to dig in blog posts. Erik Tjernlund posted a good link (flyosity.com), here is another (bjango.com). These details create immediate trust from the user. There are plenty of tutorial sites on Google, but learning PS is a long-term goal.
An (offtopic) option now is to buy professional services. Example, Articles from Sophia Teutschler got help from the IconFactory. It's cost effective to invest your time in what you do best to pay for what they do best.
I really like Mike Rundle's (#flyosity) blog post – "Crafting Subtle & Realistic User Interfaces" – as a good, hands-on introduction on how to think about creating beautiful user interfaces. Follow some of his advice and your apps will automatically look much better.
To get inspiration, I highly recommend the Pttrns site. Look at how different apps solve common tasks.
My last advice is to practice a lot. My experience is that using the most commonly used tools (Photoshop and Illustrator) doesn't come naturally for us developers. Seeing a professional using these tools can sometimes be a real eye-opener. Especially workflow and how they use the tools to guide them in the creative process.
I am frequently visiting this website: http://app.itize.us/wp/
Not for directly copying others design or functionality but I always get ideas on how to design GUI elements here, often by mixing many of the different styles. I will also recommend you to just play with all of the different layer options you get when you double-click a layer in Photoshop, learned a lot by doing that!
The Web Designers Guide to iOS Apps is excellent but it does focus on NimbleKit. If you're not using NK the design discussions are still valuable.
You can follow tutorials here. I am not vary much familiar about photoshop/illustrator but may be these tutorials be helpful.
Having a "good eye" and knowing what looks nice is good, but if you don't have that initial "vision" then you will be spending a lot of time playing around until you stumble on the design that looks good and even then you may never reach that point.
As developers, we are very good at following the guidelines put down by Apple and making sure that we follow those - after all it's a nice logical set of rules to follow and that's exactly what we do when we write code - follow logical rules.
Unfortunately the design side of things doesn't have rules that we can follow. Yes, we may be technical at using Photoshop or some other drawing application, but when it comes to actually having that spark of inspiration, that's not something we can just click a button for.
Looking at other applications is one way to go. But then you may end up having an app that looks like another app or a collection of a number of apps and then you may have problems with a fluid user interaction.
My own approach to this problem was to go out and find someone who is really good at doing that art stuff and working with them. I struggled for a long time designing my own stuff, but looking back, it was obvious it was a developer (me) doing the design. I'm not sure what it is, but there's an extra something that these graphic artists seem to be able to do that I just can't get and that makes all the difference.
But the flip side to this is that he can't code. Sometimes it's best to just stick to what you're best at.

T-SQL query practice/exams/tuning examples

Can the community suggest some T-SQL practice/sample exams, and tips on increasing performance/tuning? This is for preparing interview. Thanks.
T-SQL 'exams' are tough to come by. There are a lot of concepts that you can't really grasp until you've used them (and usually after some very painful hours working on "weird" issues).
Depending on how advanced you're looking to get, if you'd like to really go nuts and see what you're capable of, look at http://beyondrelational.com/tc/ There are challenges that people compete in. If you're looking for more of a try/learn approach, do an older challenge and peek at the answer if you can't quite figure it out.
Actually, looking at the page now I see that they have beginner challenges as well.
An SO search for interview+questions+sql
To be brutal, you can't learn answers to questions they may ask. Either you know or you don't. It's easily spotted if they hire consultants too (I was interviewed by a famous MS bloke once, had a book or 2 of his on my desk) because they don't yet have in house skills.

What methods do programmers prefer to use when learning new subjects or technologies

When you are learning a new subject or technology what ways do you use to remember your achievements ?
In the past I have used a variety of methods including some of the following :-
Paper-based Journal (A4 paper cut in half with a guillotine, and bound with a plastic spine.) I keep this chronologically, and frequently reorder the pages to group continuations or similar pages together.
Emails - I frequently email snippets of code to myself
Test programs - Short self-contained snippets of project code.
ProtoPage.com - web based repository of notes.
Memory - frequently the least reliable method, but occasionally it's better.
Finally :-
Stack overflow - I previously asked a question on here as I was working on the solution. Then came back to provide my own answer. Is this an acceptable use of Stack overflow ? Banging in questions as I think of them, and then coming back to provide an answer an hour, few hours, or maybe days later whn I've worked through it. Maybe coming back in the meantime to see what answers I'm getting, maybe providing me with new directions to try.
I was tempted to create a blog where I can store all these kinds of voyages of discovery I have but I think there may be greater value putting it on here.
Thoughts, opinions, and your methodologies girls and guys please.
If you build a core library for all your applications, you can use that for reference/commenting etc. You dont need to remember the full implementation of code, you just need to rememeber a reference to where it is (which is naturally/structurally categories by your code)
The thing is a Blog is exactly the means to achieve what you are wanting to. Its an online reference, allows for collaboration and you won't get shot to pieces when you post "random" questions on SO all day long, and answer them in a week when you find the answers.
SO is basically Q&A whereas a blog is a running counter of your problems and solutions to your coding problems.
It doesn't hurt either, can get some nice recognition from your blog, and gain yourself some reputation/followers in a community.