How Do I Make A Flip Animation? - iphone

My animation currently animates my new view to come in from the bottom. I would rather have it do a horizontal flip instead.
How can I edit my code to result in this? Thanks.
-(void) aboutButtonPressed
{
[aboutView setFrame:CGRectMake(0, self.view.frame.size.height, self.view.frame.size.width, self.view.frame.size.height)];
[self.view addSubview:aboutView];
[UIView animateWithDuration:.5 animations:^{
[aboutView setFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
}];
}
Update:
#interface AboutViewController : UIViewController {
NSMutableArray *array1;
NSMutableArray *array2;
}
#property (nonatomic, retain) IBOutlet UITableView *aboutTableView;
#property (nonatomic, retain) IBOutlet UINavigationBar *navBar;
#property (nonatomic, retain) IBOutlet UIBarButtonItem *doneButton;
#property (nonatomic, retain) NSArray *array1;
#property (nonatomic, retain) NSArray *array2;

I think the flip animation you are desiring comes from presentModalViewController:animated: which can be found in the UIViewController Documentation
What you would want is to turn your aboutView into a AboutViewController:
-(void) aboutButtonPressed
{
AboutViewController *viewController = [[AboutViewController alloc] initWithNibName:#"AboutViewController" bundle:nil];
viewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
viewController.delegate = self;
[self presentModalViewController:viewController animated:YES];
[viewController release];
}

Use the method:
[UIView animateWithDuration:delay:options:animations:completion:]
for example:
[UIView animateWithDuration:0.5
delay:0.0
options:UIViewAnimationOptionTransitionFlipFromLeft
animations:^{
[aboutView setFrame:CGRectMake(0, 0, self.view.frame.size.width,
self.view.frame.size.height)];
}
completion:nil]
More on that in the UIView docs: http://developer.apple.com/library/ios/#documentation/uikit/reference/UIView_Class/UIView/UIView.html

Related

swipe image click on right button and left button in iphone

I am a newbie to IOS programming and currently i have a image application with swipe images on uiview. I have questions.
i want to swipe image to right when click on right button and swipe image to left when click left button in iphone.
i am using this code:-
.h file
#import<UIKit/UIKit.h>
#interface flashViewcontroller : UIViewController<UIScrollViewDelegate>
#property (nonatomic, strong) IBOutlet UIScrollView *scrollView;
#property (nonatomic, strong) IBOutlet UIPageControl *pageControl;
#property (nonatomic, strong) NSArray *pageImages;
#property (nonatomic, strong) NSMutableArray *pageViews;
#property(nonatomic,strong) IBOutlet UIButton *next;
#property(nonatomic,strong) IBOutlet UIButton *previous;
-(void)loadVisiblePages;
-(void)loadPage:(NSInteger)page;
-(void)purgePage:(NSInteger)page;
-(IBAction)next:(id)sender;
-(IBAction)previos:(id)sender;
-(IBAction)skipes:(id)sender;
#end
// Left Button Click
-(IBAction)click_LeftBtn:(id)sender{
[imgView setFrame:CGRectMake(imgView.frame.orign.x, imgView.frame.orign.y, imgView.frame.size.width, imgView.frame.size.height)];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.5]; //// Set Animationt time Duration
[imgView setFrame:CGRectMake(0, imgView.frame.orign.y, imgView.frame.size.width, imgView.frame.size.height)];
[UIView commitAnimations];
}
// Right Button Click
-(IBAction)click_RightBtn:(id)sender
{
[imgView setFrame:CGRectMake(imgView.frame.orign.x, imgView.frame.orign.y, imgView.frame.size.width, imgView.frame.size.height)];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.5]; //// Set Animationt time Duration
[imgView setFrame:CGRectMake(320-imgView.frame.size.width, imgView.frame.orign.y, imgView.frame.size.width, imgView.frame.size.height)];
[UIView commitAnimations];
}

touchesBegan not functioning on programmatically created view and imageview

I am programmatically creating a view and a imageview while in viewControllerA for an another viewControllerB before I then goto viewControllerB. I have to do this, as I am using an image from the imagePickerController. However by doing this, touchesBegan does not function in viewControllerB
I have set UserInteractionEnabled to true/yes in both the attributes inspector of the xib and programmatically everywhere!
My xib is just a blank canvas, with one View. I have tried different settings with the connections inspector, but still no luck.
Here is my code.
viewControllerA.m
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
CGRect screenRect = [[UIScreen mainScreen] applicationFrame];
view = [[UIView alloc] initWithFrame:screenRect];
image = [info valueForKey:UIImagePickerControllerEditedImage];
SSViewController *psView = [[SSViewController alloc] initWithNibName:#"SSViewController" bundle:nil];
psView.view = [[UIView alloc] initWithFrame:screenRect];
[psView.view setUserInteractionEnabled:YES];
[picker pushViewController:psView animated:YES];
imageView = [[UIImageView alloc] initWithImage:image];
imageView.frame = CGRectMake(20, 20, 280, 280);
[imageView setUserInteractionEnabled:YES];
[psView.imageView setUserInteractionEnabled:YES];
[psView.view addSubview:imageView];
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:psView action:#selector(endPS:) forControlEvents:UIControlEventTouchUpInside];
[button setTitle:#"done" forState:UIControlStateNormal];
button.frame = CGRectMake(140.0, 330.0, 80.0, 25.0);
[psView.view addSubview:button];
}
viewControllerB.h (SSViewController.h)
#interface SSViewController : UIViewController
{
IBOutlet UIImageView *imageView;
IBOutlet UIView *view;
}
#property (nonatomic,strong) IBOutlet UIImageView *imageView;
#property (nonatomic,strong) IBOutlet UIImage *image;
#property (nonatomic, strong) IBOutlet UIView *view;
- (IBAction)endPS:(id)sender;
#end
viewControllerB.m (SSViewController.m)
#implementation SSViewController
#synthesize imageView;
#synthesize image;
#synthesize view;
:
:
- (void)viewDidLoad
{
[view setUserInteractionEnabled:YES];
[imageView setUserInteractionEnabled:YES];
:
:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(#"touchesBegan");
:
You're doing a number of things wrong:
Don't push a view controller on to the UIImagePickerController. If you've presented it modally, which I hope you have, you need to dismiss it (in viewControllerA) and push your new view controller (viewControllerB) onto your own navigation controller. The fact that you're pushing onto this highly customised navigation controller is most likely why touchesBegan is not being called.
Why are you manually creating the view for viewControllerB? If you're loading it from a XIB file, it will have a perfectly good view ready for you. And don't define the view property in viewControllerB.h, it's already defined in UIViewController.h.
Don't forget to call [super viewDidLoad] in viewControllerB.m. This is a classic mistake that will cause you many headaches.
EDIT:
What I would personally have done is added a method on viewControllerB as such:
viewControllerB.h
#interface SSViewController : UIViewController
{
- (void)setImage:(UIImage *)image;
}
#end
viewControllerB.m
#implementation SSViewController
{
- (void)setImage:(UIImage *)image
{
// In case the image view already exists, remove it first.
[_imageView removeFromSuperview];
_imageView = [[UIImageView alloc] initWithImage:image];
_imageView.frame = CGRectMake(20, 20, 280, 280);
[self.view addSubview:_imageView];
}
}
#end
This way, in viewControllerA.m you can just create viewControllerB.m and call this setImage: method to let viewControllerB do all the work.

iphone beginner : Cannot figure out where the leak is

I am trying to get my hands on some iphone development. To try to better understand things, I'm going first without IB.
I managed to build a basic app that displays some text. No big deal, until I ran it through Instruments. It shows me some leaks and I cannot understand them.
Any help on this would be greatly appreciated.
MyAppDelegate.h
#interface MyAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
MyViewController *viewController;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) MyViewController *viewController;
#end
MyAppDelegate.m
#implementation MyAppDelegate
#synthesize window;
#synthesize viewController;
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// NEXT LINE LEAKS
[window addSubview:viewController.view];
[window makeKeyAndVisible];
}
- (void)dealloc {
[viewController release];
[window release];
[super dealloc];
}
#end
MyViewController.h
#interface MyViewController : UIViewController {
UILabel *firstMessage;
}
MyViewController.m
-(void)loadView {
// Background
CGRect mainFrame = [[UIScreen mainScreen] applicationFrame];
UIView *contentView = [[UIView alloc] initWithFrame:mainFrame];
contentView.backgroundColor = [UIColor blackColor];
self.view = contentView;
[contentView release];
// Add UILabel
// NEXT LINE LEAKS
firstMessage = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.bounds.size.width, 30)];
firstMessage.font = [UIFont fontWithName:#"Helvetica" size:16];
firstMessage.textColor = [UIColor whiteColor];
firstMessage.backgroundColor = [UIColor blackColor];
[self.view addSubview:firstMessage];
[firstMessage release];
}
-(void) viewDidLoad {
NSString * msg;
msg=[[NSString alloc] initWithFormat:#"stuff here"];
firstMessage.text=msg;
[msg release];
}
-(void)dealloc {
[firstMessage release];
[super dealloc];
}
Try using #property (nonatomic, retain) UILabel* firstMessage in your header, #synthesize firstMessage in your implementation and then release your firstMessage object in the dealloc method.
Try not to release your firstMessage in loadView. Only release it in your controller's dealloc method.

Is it possible to animate the width of a UIButton of UIButtonStyleCustom type?

I have an animation on frame size which works fine when the UIButton is a UIButtonTypeRoundedRect. But has no visible affect when I am using a UIButtonStyleCustom with background image. My animation code is here:
[UIView beginAnimations:#"MyAnimation" context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.25];
CGRect tempFrame = myButton.frame;
tempFrame.size.width = tempFrame.size.width + 100.0f;
myButton.frame = tempFrame;
[UIView commitAnimations];
Thanks for the help!
I've tried your example in my XCode. All works fine with both buttons. So some additional questions... Do you use Background or Image? What is view's mode (Scale to Fill or something else)? And where do you test your app (device or simulator, iphone 3 or iphone 4 or ...)?
Also make some checks. Check that myButton is connected in IB (maybe, you've created a new button and forgot to do this). Check that this code runs (maybe, you forgot connection to necessary touch action).
Hey guys, I finally resolve my problem. I subclassed UIView and added two UIImageViews and an UIButton to it. The animation is perfectly good now!
Here is the code:
.h
#import <UIKit/UIKit.h>
#interface NNAnimatableButton : UIView {
UIImageView *backgroundImageView;
UIImageView *imageView;
UIButton *button;
}
#property (nonatomic, retain) UIImageView *backgroundImageView;
#property (nonatomic, retain) UIImageView *imageView;
#property (nonatomic, retain) UIButton *button;
#end
.m
#import "NNAnimatableButton.h"
#implementation NNAnimatableButton
#synthesize backgroundImageView, imageView, button;
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
CGRect rect = CGRectMake(0.0f, 0.0f, frame.size.width, frame.size.height);
NSUInteger autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleBottomMargin;
// Initialization code.
backgroundImageView = [[UIImageView alloc] initWithFrame:rect];
backgroundImageView.autoresizingMask = autoresizingMask;
imageView = [[UIImageView alloc] initWithFrame:rect];
imageView.autoresizingMask = autoresizingMask;
imageView.contentMode = UIViewContentModeCenter;
button = [UIButton buttonWithType:UIButtonTypeCustom];
button.autoresizingMask = autoresizingMask;
[button setFrame:rect];
[self addSubview:backgroundImageView];
[self addSubview:imageView];
[self addSubview:button];
[backgroundImageView release];
[imageView release];
}
return self;
}
- (void)dealloc {
[backgroundImageView release];
[imageView release];
[button release];
[super dealloc];
}
#end

request for member view in something not a structure or union

I have this error when i build my application iphone:
request for member view in something not a structure or union on [CommuneSlider.view removeFromSuperview];
the code:
- (void) CommuneSelected {
CommuneDetailsViewController *com = [[CommuneDetailsViewController alloc] initWithNibName:#"CommuneDetailsViewController" bundle:nil];
UINavigationController *navig = [[UINavigationController alloc]
initWithRootViewController:com];
[self setCommuneDetails:(CommuneDetailsViewController *) navig];
[navig setNavigationBarHidden:YES];
[com release];
[navig release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.8];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:window cache:YES];
[CommuneSlider.view removeFromSuperview];
[self.window addSubview:[CommuneDetails view]];
[UIView commitAnimations];
}
need HELP
If this is the error line:
request for member view in something not a structure or union on [CommuneSlider.view removeFromSuperview];
It seems to indicate that CommuneSlider does not have a "view" member. The name of the variable makes me think it is a UIControl, not a sub-class of UIViewController (which would have a view property).
Are you sure you don't want something like:
[CommuneSliderController.view removeFromSuperview];
ok this is AzurGuideAppDelegate.h:
#class CommuneSliderController, AccueilViewController,CommuneDetailsViewController;
#interface AzurGuideAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
AccueilViewController *AccueilController;
CommuneSliderController *CommuneSlider;
CommuneDetailsViewController *CommuneDetails;
UINavigationController *navigationControl;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet AccueilViewController *AccueilController;
#property (nonatomic, retain) IBOutlet CommuneSliderController *CommuneSlider;
#property (nonatomic, retain) IBOutlet CommuneDetailsViewController *CommuneDetails;
- (void) goBack;
- (void) goFront;
- (void) CommuneSelected;
#end
and here the AzurGuideAppDelegate.m where i defined my method:
#import "AzurGuideAppDelegate.h"
#import "AccueilViewController.h"
#implementation AzurGuideAppDelegate
#synthesize window;
#synthesize AccueilController;
#synthesize CommuneSlider;
#synthesize CommuneDetails;
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Override point for customization after application launch
[window addSubview:AccueilController.view];
[window makeKeyAndVisible];
}
- (void) CommuneSelected {
CommuneDetailsViewController *com = [[CommuneDetailsViewController alloc] initWithNibName:#"CommuneDetailsViewController" bundle:nil];
UINavigationController *navig = [[UINavigationController alloc]
initWithRootViewController:com];
[self setCommuneDetails:(CommuneDetailsViewController *) navig];
[navig setNavigationBarHidden:YES];
[com release];
[navig release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.8];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:window cache:YES];
[CommuneSlider.view removeFromSuperview];
[self.window addSubview:[CommuneDetails view]];
[UIView commitAnimations];
}
and my CommuneSliderController class:
#import "AzurGuideAppDelegate.h"
#import "CommuneSliderController.h"
#import "CoverFlowView.h"
#import "CoverViewController.h"
#define CVC_VIEW_TAG 999
#implementation CommuneSliderController
- (IBAction) goFront:(id) sender {
AzurGuideAppDelegate *main = (AzurGuideAppDelegate *)[[UIApplication sharedApplication] delegate];
[main goFront];
}
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
UIView *contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
contentView.backgroundColor = [UIColor whiteColor];
self.view = contentView;
[contentView release];
[[UIApplication sharedApplication] setStatusBarHidden:YES];
CoverViewController *cvc = [[CoverViewController alloc] init];
cvc.view.tag = CVC_VIEW_TAG;
[self.view addSubview:cvc.view];
}
If this were C++, I'd say "there's a pointer to a class, and you try to say pClass.foo instead of pClass->foo", or the type whose "view" variable you try to access is unknown due to some reason. Maybe this could help with Objective-C as well.