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Closed 11 years ago.
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iPhone development on Windows
How can we build IPAD appon windows platform.
You can't. Simple as that. You'll need xcode, or you use some kind of non-native platform to develop web-like applications, but still those most of the time need OSX. Not all though.
If you're referring to a native iPad app, you can't on the windows platform at this stage (and it will be very unlikely it will ever be possible in the foreseeable future). However, if it's a web based iPad app it's possible.
Have a look here as a starting point for seeing how web apps are possible on the iPad.
There are guides on the internet on how to run Mac OS X on 'normal' PCs, though it's not legal (the Mac OS X license allows Mac OS X only to run on Apple computers) and not supported either. Mac OS X is required to run Xcode, the software used to create iPhone & iPad apps.
You need a Mac OS. Buy new or used Mac or make a hackintosh. Then go to Apple Developer http://developer.apple.com/ for tools and samples.
Related
This question already exists:
Closed 10 years ago.
Possible Duplicate:
iPhone development on Windows
I want to build apps for the iPhone but i can't find a right program.
I don't have a mac, so xcode isn't possible. I used MobiOne, but i had to pay, and i prefer a program that's completely free.
I want to ask if some of you know a program to build native iPhone apps thats compatible with windows and is completely free.
Yours,
Gromdroid
You need a Mac computer with an Intel CPU and MacOS X 10.6+, and a copy of the Xcode software (it's free) to build apps for iPhone. That's the Apple policy. They just don't license the build toolchain to anyone. Even with third party iOS-compatible SDKs like Mono or PhoneGap you have to produce the final build on Xcode.
A Hackintosh or MacOS X under VMWare is probably your best bet, short of buying the cheapest Mac Mini you can find.
To upload your apps to the App Store or to live devices (as opposed to the emulator) you'll have to pay, too. $100/year for a basic account.
EDIT: IIRC, in the latest policy, you can run and debug on devices without a paid developer account. To upload to the App Store, an account is still required.
I don't know much about this, from my limited knowledge,you can Use phone gap for application development. It's free and you can develop applications for I-phone,android,windows mobile,black berry etc using this sdk.
Titanium sdk is another one.
But you need to create IPA on XCode for installing it on Apple devices (Iphone,Ipad etc).
It's better if you install Mac OS on your windows machine using Virtual box (Virtual box).
Please check the sdk links.
Phone gap
Titanium
if you're good in java/lwuit programming you can also check Codename One http://codenameone.com
you use their designer and framework, and you publish to iphone, android, j2me etc..
you'll still need development certificates.
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
How can I develop for iPhone using a Windows development machine?
I am new to iphone applications.
My doubt is, can i develop i phone applications in windows platform by installing iphone SDK, emulators etc..
Straight and simple Answer = No You can-not !
Apple, wants confine its iphone ecosystem only to Mac OS. Its just that Windows is so prominent in the market so, they have to give away itunes for windows (For Consumers only)
But, they have such a good SDK and such a strong hold on iphone market that gives them enough confidence to keep the SDK and the emulator to Mac.
One possible work around :
You can use Hackintosh ('Hacked Mac OS, to run on normal PC instead of a powerPC')
For more info, I found a related answer : Related Question
I am a c# . net developer using windows xp.
there is a requirement where I am asked to develop an iphone application.
Can anyone mention me the steps how to get started on this?
Is it anyway i can code my applicaton on c#.net and on windows xp?
Is it necessary to have a mac os to build your application?
What is the first step towards buliding the iphone application?
You will need Mac OS X, you could search for tutorials on how to install OS X on a virtual machine.
Once you have access to OS X, you will need to register as an iOS developer. Registering is free and you will have access to Xcode 3 + iOS SDK (includes iOS simulator). If you need your application on an iOS device (other than the iOS simulator), you will need to purchase the iOS developer program which costs $99. Xcode 4 has now been released, but this requires purchasing if you haven't brought a developer program for $4.99. Registering as a developer also gives you access to iOS, Mac and Safari Dev Center Resources, which you will find useful at some point. You can register here for free. I recommend trying out iOS development first before purchasing, as it's hard for some people to get the hang of.
After downloading and installing Xcode 3 + iOS SDK, you may be a little lost. Answering with a step by step tutorial for your fist iOS application is a little hard, so I will provide links to resources which are very useful. Here is a very good tutorial which will help you install Xcode and write you first application. It also teaches you about the programming language you'll be using, Objective-C. Objective-C is similar to C/C++.
You may find it easier watching a tutorial instead, therefore I recommend searching for videos.
Hope this helps!
Yes, you can code your app in C# using MonoTouch, but there is no way to bedug your code. The simulator will only run on OSX.
Yes, you will have to have an mac to build, test, debug and submit your app.
The first step is to buy a mac and learn Objective-c.
Firstly, iPhone, iPod Touch and iPad have iOS, and BlackBerry has Blackberry OS, so developing for both the platforms is completely different.
Developing for iOS.
For developing applications for iOS, the first thing you'll need is Mac, or any way to run Mac OS X (like having Hackintosh or OSx86, completely beyond the scope of my answer). Since development for iOS is done in a programming language called Objective C. And the IDE for the same is XCode, which (unfortunately) is only available Mac OS, XCode includes the emulator for the iDevices as well.
Developing for BlackBerry OS
And regarding Blackberry development, I don't have much idea about any particular language being used for the same. But you may follow this for a brief idea regarding developing apps for BlackBerry
Yes, despite the other answers at this page, it is possible to develop for Android, iOS and Blackberry Playbook at the same time - in Adobe Air (using Flex or Flash projects).
And no need to buy a Mac, it all works with Windows XP.
The 1st step would be to install Flash Builder Burrito and the other software listed at the Playbook page. That gives you Android + Playbook
The 2nd step would be to install the iOS packager. And I think a new version of it is coming soon - together with Flash Builder 4.5
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Closed 10 years ago.
Possible Duplicate:
How can I develop for iPhone using a Windows development machine?
Basically, that's my doubt.
I want to develop an iPhone game on my free time, but I dont want to buy a Mac, so, is there a way to use my pc to develop the game?.
Thx in advance.
No.
Apple does not allow development on PCs.
You might be able to develop a game using your PC using something like Unity but you will require a Mac to be able to deploy your application to an iPhone.
http://maniacdev.com/2010/01/iphone-development-windows-options-available
Yes, you can use a PC to develop iPhone applications.
If you want to develop applications on Windows, you can setup the toolchain and use it. However, you will not be able to submit your applications to the App Store.
http://code.google.com/p/winchain/
You can also install OS X onto your PC, and run XCode/iOS SDK in that way. Since you have what is effectively a Mac, you can buy a iPhone Developer Program membership and submit official applications to Apple's App Store.
Your you can install Mac OS X in your PC, only for development, though I don't advise it you. Then, you can install xcode and create an account in iPhone Developer Center and to begin your bad experience with this.
But you'll have big problems of stability with Mac Os X in you pc.
The way more logic, buy an Apple, I recommend it to you.
Apparently there is an SDK for Windows that allows you to code in C/C++ and turn it into an iphone game, but you are limited to 2D games and you have to use their API. Here's the link.
http://www.dragonfiresdk.com/index.htm
Rent a Mac remotely from macincloud.com. You can use your Windows remote access program to log on to their Mac server and you can start developing app on an actual Mac.
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Closed 10 years ago.
Possible Duplicate:
Starting iPhone app development in Linux?
I have to develop an iPhone application that is able to transfer real time data from a server to an iPhone.
Some real time data examples are:
cricket scores,
stocks,
etc.
We have been told to develop our project in Linux using Objective C. As I'm completely new to this field, could anyone give me any ideas about how to start the project?
Is it recommended to use Linux?
You'll have to use Mac OSX if you want a sane pipeline. You're also going to need to pick up a book on iPhone development. You can run OSX in VMWare if you want by following the tutorial here.
Start by going back to the project manager and tell them that you need a proper Mac to develop for iPhone.
Any hacks you apply to make this work under Linux will just cost you more money than a Mac mini costs now. Unless you are a slave and work for free?
Also using Linux hacks for commercial iPhone development is a violation of the iPhone Developer Program contract you signed to publish applications on App Store. So your legal department should be signaling the red flag if project manager suggests Linux for iPhone development.
Don't even think of using Linux. You'll waste so much time hacking together a development environment and you still won't be able to get some of the required XCode tools such as code signing. It'll be easier & cheaper to just get even a Mac mini.
No, don't use Linux to develop iPhone apps. While there are Objective-C compilers available, you won't have access to all the Cocoa libraries, which are the bread and butter of iPhone development. You'll need a Mac.
Adding to the other comments here discouraging the use of Linux for developing iPhone applications, unless you are targeting jail-broken iPhones, you must have Xcode for signing and provisioning iPhone applications. Also, you'll have no method for running your code inside of a simulator. The easiest/cheapest solution is to buy a cheap Mac (a Mac Mini can be had for under $600 using your current peripherals).