Does anyone understand how Apple manipulated the regular UIPickerView to look like the image below? Instead of two rows, I only need one in the middle. If anyone can point me in the right direction or show me a tutorial I'd really appreciate it.
Try making a narrow picker view.
Set it atop an image view.
Fill the image view with a screenshot of the picker background.
Related
Can we create a Circular/ Rounded Shape UITableview ?
I know that we can rounded the corners of table view or by transform we can rotate table view but is need UITableview to scroll in clock wise or anti-clock wise direction.
Can we use some other custom control to implement this.
Check these links.. https://www.cocoacontrols.com/controls/circleview and https://iphone2020.wordpress.com/tag/circular-tableview/. It may help you.
For anybody who has trouble with the above links, you can get the code directly from GitHub here https://github.com/bharath2020/UITableViewTricks. It is a drag and drop solution that you can implement and have working in your project in minutes.
I was wondering how to make image display through a table like the application Pulse on iPhone. I used UIScrollView but it did not help much. It only displayed images in a nice array-like manner but you could not produce an event or click on the image.
What's the best way to produce a Pulse like application for displaying images and heading information in an array-like style?
use Ray Wenderlich tutorial about THIS topic
tutorial
The Ray Wenderlich pulse tutorial does have an issue where if the horizontal table view has not been scrolled (or its first element is aligned with the left of the screen) you can't drag right and have the content pull that way and then bounce back. This makes the scrolling experience feel pretty bad.
The simple solution though is to put the horizontal table view inside a scroll view and then everything just works.
It looks like a UITableView with rows that are composed of UIImageViews. Its got a nice touch where you can scroll horizontally within a row, like with Twitter's app. That's most likely done with a UIScrollView (scroll bars removed, with end bounce). Peter Boctor wrote a web blog post on how to do something similar, if I recall.
It's a UITableView with each row containing a UITableView that is rotated by 90°. The cells for the UITableView in each row are custom views that are likely either subclasses of UIImageView or just plain UIView.
What I want to accomplish is something like this:
Two different scrollViews, and each one scrolls horizontically. Each showing 3 images, and a half one (or 1/3th) piece of the next image in the datasource of the scrollview.
Does anyone know how to accomplish such a scrollview?
I also want to be able to tap an image to flip it and show some information and a button to the detail. (See lower scrollview).
Tapping it again would just show back the image, much like the coverflow ui inside itunes, but without the coverflow being 3D...
Any help is welcome :)
Thanks in advance,
Lewion
Scroll view doesn't have a datasource. What you are looking for is standard scrolling and nothing special.. So it is definitely doable... Check the scrolling and photo scroller sample codes from apple developer samples. For more implementations of scroll view check the scroll view suite sample code and read the scroll view programming guide.
The flip animation is also a standard animation for a view and is easily doable. For example, create a utility application for iphone. It has a flip side view. See how that animation is done.
So I want to change the UIPickerView background to add a black rectangle next to the white part of the scroller, a la the Convert app.
However I'm not sure how to go about doing that. I know there's no direct way to do it, but I've also looked at trying to write my own UIPickerView from scratch using UIScrollView. This didn't seem very promising.
Do you have any suggestions or tips? Really appreciate it.
Just create a UIImageView that contains the left portion of your graphic above. Add that UIImageView to the same view that contains your UIPickerView-- so it will draw on top of your UIPickerView.
I have an iPhone application that uses a UIScrollView to display a larger version of an image on the main screen. I am using IB to create the main screen that has text, small images, and price about a product. I have it setup to show/hide the UIScrollView if the user touches the small images. It works ok, but things are pretty messing in the IB layout. I have to put the UIScrollView over top of everything else and make it hidden by default. What I'd like to know is if there is a better way to accomplish this. Can I create a new nib and load the scroll view in it and load that nib when the users touches the small image? Should I construct the scroll view in my code and not use IB? Any input is appreciated!
Sorry if this is a newb question. I'm still learning.
Set scrollView.hidden = YES and then when tapped, set it to NO.