Why no retain is needed in my code but it works - iphone

I have a class
#implementation MyClass
- (void) foo
{
ivar = [NSString stringWithString:#"ivar"];
}
- (void) bar
{
NSLog(#"%#", ivar);
}
And main.m
MyClass * m = [[MyClass alloc] init];
[m foo];
[m bar];
Why no retain is needed for stringWithString?
Can you show me an example where retain is needed?

Its because the autorelease pool had no time to drain its content. Here is a crashing example:
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
MyClass *m = [[MyClass alloc] init];
[m foo];
[pool drain];
[m bar];
The autorelease pool that holds the string in your example belongs to 99% to the current runloop which creates a new pool at the begin of the event loop and then drains it at the end.

Why no retain is needed for stringWithString?
Because the autorelease pool is not being drained between line 2 and line 3 (as it would be in a Cocoa app as soon as your code returns control to the run loop).

You can start by reading Memory Management Programming Guide and look at this tutorial.

Have a look at Memory Management Rules from Apple. In your case, you did not alloc/retain/net the NSString so you don't "own" it and therefore you do not need to release it.
Internally, NSString would return you a autoreleased object. If you don't retain it then you'll lose reference to it if it gets dealloced by an autorelease pool.

Related

How to use NSAutoreleasePool

If I use NSAutoreleasePool, every object created inside the pool should never be released mannually?It will be released when the pool is drained?
- (void) backgroundRequest{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
urlList = [[NSMutableArray alloc] init];
target = [[NSMutableArray alloc] init];
{
//do stuff in here
}
[urlList release];
[target release];
[pool release];
}
Are the above lines correct or I should remove [urlList release] and [target release]?
IMPORTANT: I will wait an explanantion and an answer.Thank you
An autorelease pool only works when you have objects using the Autorelease methods.
If you're using this:
urlList = [[NSMutableArray alloc] init];
Then you will want to do your own release, yes. However if you do this:
urlList = [[[NSMutableArray alloc] init] autorelease];
Then you can let the NSAutorelease pool handle that.
If you dont want to release urlList and target, then you can use this code:
- (void) backgroundRequest
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
urlList = [[[NSMutableArray alloc] init] autorelease];
target = [[[NSMutableArray alloc] init] autorelease];
{
//do stuff in here
}
[pool release];
}
Hope this helps you.
The point is that AutoreleasePool takes care of those allocations which have been autoreleased with the keyword autorelease So if you use that keyword then you don't need to release it. It is released when the AutoreleasePool gets released.
If you need more information then please leave me a message below.
I second the answer from #Brayden. I would like to add up to that.
Generally every thread has its autorelease pool. See your .main file for instance. It has got an autorelease pool associated with it. So that way your main thread has got an autorelease pool.
Now when you spawn another thread, ie try to run some methods on another thread, and if your gonna use class methods for common initialization.
eg: NSString *strTem = [NSString stringWithString:AnotherString];
Such is the case where autorelease will be used, and for such functions(methods) you need to have a separate autorelease pool of your own.
Hope this helps some more.

iphone: How to solve NSArray memory Leak?

I am releasing NSArray and NSMutableArray but its show memory leak. while ZoneData code is like this
-(ZoneData*) initWithZoneName:(NSString *)zoneNameIn SdName:(NSString *)sdNameIn eCount:(NSString *)eCountIn iCount:(NSString *)iCountIn StandLat:(NSString *)standLatIn StandLong:(NSString *)standLongIn
{
self = [super init];
if (self)
{
zoneName = [zoneNameIn copy];
lsdName = [sdNameIn copy];
leCount = [eCountIn intValue];
liCount = [iCountIn intValue];
standLat = [standLatIn copy];
standLong = [standLongIn copy];
}
return self;
}
how to solve this?
The problem is your instance variables. In your -init, you are correctly assigning them to copies of the strings from the array. However, you need t also release them in -dealloc.
-(void) dealloc
{
[zoneName release];
[lsdName release];
[standLat release];
[standLong release];
[super dealloc];
}
Now, you may be asking why the leaks tool is telling you the leaks are where you create the NSArray with the strings in it instead of the init method. The reason is that -copy for immutable objects is optimised to do nothing except send retain to self. So those copies you have as instance variables are in reality the same objects as was created by -componentsSeparatedByString:
componentsSeparatedByString: returns an autoreleased NSArray. You are not supposed to release that yourself, but the closest NSAutoreleasePool will do that for you. In line 61 you are overreleasing the array.
If you are concerned about the memory usage while performing the loop you can clear autoreleased objects in each iteration of the loop:
for (...)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// your loop contents.
[pool drain];
}

NSAutoreleasepool leaking - Don't understand why?

I have this code:
NSNumber *num;
NSAutoreleasePool *apool = [[NSAutoreleasePool alloc] init];
for (int i=0; i<images_count; i++) {
num = [NSNumber numberWithInt:images_count];
[self performSelectorInBackground:#selector(loadData:) withObject:num];
}
[apool release];
[num release];
and it generates the following error:
2011-06-17 03:10:30.768 CHARLIE[2456:6c03] * __NSAutoreleaseNoPool(): Object 0x703d0f0 of class __NSArrayI autoreleased with no pool in place - just leaking
I don't understand why its leaking, can someone please explain how to fix this?
Thanks a lot,
Jack
There are a couple of issues with that code.
The lack of an autorelease pool is probably due to the loadData: method running without an autorelease pool.
The [num release] is nonsense.
Spawning a thread per every iteration of that loop is pretty much guaranteed to be the least performant possible approach to parallelizing image loading.

iPhone Autoreleasepool and allocations

I've been reading about autoreleasepool but there is a point which is a bit unclear to me. I have some functionality using threads that required seperate memory managment using autoreleasepool.
In the following example is correct
-(void) doSomething {
NSAutorelease *pool = [[NSAutorelasepool alloc] init];
NSString *myString = #"Hello";
[pool release];
}
Is this correct?
-(void) doSomething {
NSAutorelease *pool = [[NSAutorelasepool alloc] init];
NSString *myString = [[NSString alloc] initWithString:#"Hello"];
[pool release];
}
or this?
-(void) doSomething {
NSAutorelease *pool = [[NSAutorelasepool alloc] init];
NSString *myString = [[NSString alloc] initWithString:#"Hello"];
[myString release];
[pool release];
}
My question is owned objects created in the scope of the autorelease pool need to be relased specifically or are the taken care of when the autorelasepool is been released?
Teo
Autorelease pool handles the autoreleased objects. If you own an object (via alloc or copy or retain) then you must release it. So your 2nd example is not correct. As you have allocated the string, you own it and you must release it.
An autorelease pool is created for the main thread. (You can look into the main function if you want). Every thread need its own autorelease pool to manage autoreleased objects. That's why if you create another thread then you must create an autorelease pool for that thread. Even if you don't create autoreleased object in the thread, you should create this as the library calls in that thread may create autoreleased objects. Even if you are sure that no library calls are making autoreleased objects then you also should create them as that is the best practice, specially if you are working on big project which is developed and maintained by multiple people.
You only need to create your own autorelease pool when you are creating a bunch of
autoreleased objects you want to garbage collect immediately. However, you are correct in that you don't want to reference any "autoreleased" objects you create after you release the pool. Autoreleased objects (which you don't retain) are destroyed when the pool is drained.
Since none of the objects in your example are autoreleased, creating your own autorelease pool is essentially a no-op.
Neither of your examples needs an autorelease pool. Autorelease pools only take care of autoreleased objects:
NSArray *foo = [NSArray array];
NSObject *bar = [[[NSObject alloc] init] autorelease];
Your first string is initialized using a string literal and therefore is probably special with respect to memory management (maybe someone else knows more). Your second string leaks, the pool does not make a difference. Your third string is released correctly, again the pool does not make a difference.
This is where you would need a pool:
- (void) someMethodThatRunsOnAThread {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *foo = [#"foo" uppercaseString];
[pool drain];
}
Here the foo string would leak if the pool wasn’t there. Note that I’m calling drain instead of release on the pool – on iOS there’s not a difference, but in garbage-collected environments the two differ, so it’s probably better to get in the habit of calling the right one.
Also note that you may need a pool even though you don’t autorelease any objects yourself, there could be many memory operations done somewhere in the code you’re calling in your method.
Think that this should be something like this:
-(void) doSomething {
NSAutorelease *pool = [[NSAutorelasepool alloc] init];
NSString *myString = [[[NSString alloc] initWithString:#"Hello"] autorelease];
// or create string like this (automatically autoreleased)
NSString *myString = [NSString stringWithString:#"Hello"];
[pool release];
}
You must send autorelease message, to objects inside autorelease pool. They will be released when release message is sent to pool.

How do I create a local autorelease pool to save up memory?

Apple says that this is a good idea for saving memory. What would that look like in code?
Usualy you don't need to create autorelease pool, because system cares about this. But, sometimes you need to do this. It's usualy in big loops. Code would look like this:
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
int i;
for (i = 0; i < 1000000; i++) {
id object = [someArray objectAtIndex:i];
// do something with object
if (i % 1000 == 0) {
[pool release];
pool = [[NSAutoreleasePool alloc] init];
}
}
[pool release];
Autorelease pools are kept as a stack: if you make a new autorelease pool, it gets added to the top of the stack, and every autorelease message puts the receiver into the topmost pool.