I have the following problem while i scroll the table view:
NSCFString objectAtIndex:]: unrecognized selector sent to instance
I create NSDictionary tableContents and when i scroll it becomes deallocated.
This is my code:
- (void)viewDidLoad {
lessonsInGroup1 = [NSMutableArray array];
lessonsInGroup2 = [NSMutableArray array];
lessonsInGroup1 = [self grabRowsInGroup:#"1"];
lessonsInGroup2 = [self grabRowsInGroup:#"2"];
NSDictionary *temp =[[NSDictionary alloc]initWithObjectsAndKeys:lessonsInGroup1,#"General Information",lessonsInGroup2,#"LaTeX Examples", nil];
//[[tableContents alloc] init];
self.tableContents =temp;
[temp release];
NSLog(#"table %#",self.tableContents);
NSLog(#"table with Keys %#",[self.tableContents allKeys]);
self.sortedKeys =[[self.tableContents allKeys] sortedArrayUsingSelector:#selector(compare:)];
NSLog(#"sorted %#",self.sortedKeys);
[lessonsInGroup1 release];
[lessonsInGroup2 release];
//[table reloadData];
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
[super viewDidLoad];
}
- (NSMutableArray *) grabRowsInGroup:(NSString*)GroupID{
NSMutableArray *groupOfLessons;
groupOfLessons = [[NSMutableArray alloc] init];
char *sqlStatement;
int returnCode;
sqlite3_stmt *statement;
NSString *databaseName;
NSString *databasePath;
// Setup some globals
databaseName = #"TexDatabase.sql";
// Get the path to the documents directory and append the databaseName
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
databasePath = [documentsDir stringByAppendingPathComponent:databaseName];
// Setup the database object
sqlite3 *database;
// Open the database from the users filessytem
if(sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK) {
fprintf(stderr, "Error in opening the database. Error: %s",
sqlite3_errmsg(database));
sqlite3_close(database);
return;
}
sqlStatement = sqlite3_mprintf(
"SELECT * FROM Lessons WHERE LessonGroup = '%s';", [GroupID UTF8String]);
returnCode =
sqlite3_prepare_v2(database,
sqlStatement, strlen(sqlStatement),
&statement, NULL);
if(returnCode != SQLITE_OK) {
fprintf(stderr, "Error in preparation of query. Error: %s",
sqlite3_errmsg(database));
sqlite3_close(database);
return;
}
returnCode = sqlite3_step(statement);
while(returnCode == SQLITE_ROW) {
NSString *aLessonID = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 0)];
NSString *aLessonGroup = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 1)];
NSString *aLessonTopic = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 2)];
NSString *aLessonText = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 3)];
NSString *aLessonCode = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 4)];
NSString *aLessonPicture = [NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 5)];
/*NSLog(aLessonID);
NSLog(aLessonGroup);
NSLog(aLessonTopic);
NSLog(aLessonText);
NSLog(aLessonCode);
NSLog(aLessonPicture);*/
// Create a new busCit object with the data from the database
Lesson *lesson = [[Lesson alloc] initWithLessonID:aLessonID LessonGroup:aLessonGroup LessonTopic:aLessonTopic LessonText:aLessonText LessonCode:aLessonCode LessonPicture:aLessonPicture];
[groupOfLessons addObject:lesson];
returnCode = sqlite3_step(statement);
}
sqlite3_finalize(statement);
sqlite3_free(sqlStatement);
return [groupOfLessons autorelease];
}
What does your #property for tableofContents look like?
Also, you are going to run into issues with
[lessonsInGroup1 release];
[lessonsInGroup2 release];
because you are autoreleasing those in the grabRowsInGroup:
So, you don't need to call release them.
Looks like you are calling objectAtIndex on NSString. It should rather be some array
Related
-(void)myDatabaseFunction
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:#"HHAuditToolDatabase.sqlite"];
if (sqlite3_open([writableDBPath UTF8String], &database) == SQLITE_OK){
NSLog(#"opening db");
NSString *keyValue;
NSString *sqlStr = #"SELECT * FROM HHAuditTable";
//following if() not working dude!!!!
//its working with !=SQLITE_OK
if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
sqlite3_stmt *addStmt = nil;
if(sqlite3_prepare_v2(database,[sqlStr UTF8String], -1, &addStmt, NULL) != SQLITE_OK){
NSLog(#"%#",sqlStr);
while (sqlite3_step(addStmt) == SQLITE_ROW) {
const unsigned char *querry_returns = sqlite3_column_text(addStmt, 0);
keyValue = [[NSString alloc]initWithUTF8String:(char *) sqlite3_column_text(addStmt, 0)];
}
NSLog(#"value from DB = %#",keyValue);
That if() with comment doesn't work....Some have a cure!!! i have been on it for last 3 hrs....please come up with a soln
You are opening the database twice. You should have to close the database connection and then you have to open the database again. That is why it is not working.
Hay you can use my code its working fine for me:-
(void)myDatabaseFunction {
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
dbPath = [self getDBPath];
BOOL success = [fileManager fileExistsAtPath:dbPath];
if(!success) {
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"flipsy.sqlite"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error];
if (!success)
NSAssert1(0, #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
NSString *sql = #"SELECT * FROM HHAuditTable";
NSInteger *intvalue;
result = [[NSMutableArray alloc] init];
// NSLog(#"sql--------->%#",sql);
const char *sqlStatement = [sql UTF8String];
//if (sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK) {
if(sqlite3_prepare_v2(database, sqlStatement, -1, &selectstmt , NULL)!= SQLITE_OK) {
}
else {
//NSLog(#"%#",dataTypeArray);
for(int i=0;i<[dataTypeArray count];i++) {
temp = [[NSMutableArray alloc] init];
[result addObject:temp];
// [temp release];
}
while(sqlite3_step(selectstmt) == SQLITE_ROW) {
for(int i=0;i<[dataTypeArray count];i++) {
switch( [[dataTypeArray objectAtIndex:i] integerValue] ) {
case 0:
intvalue = (NSInteger *)sqlite3_column_int(selectstmt,i);
strvalue = [NSString stringWithFormat:#"%d",intvalue];
[[result objectAtIndex:i] addObject:(NSNumber *)strvalue];
break;
case 1:
[[result objectAtIndex:i] addObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, i)]];
break;
case 2:
blob = [[NSData alloc] initWithBytes:sqlite3_column_blob(selectstmt, i) length:sqlite3_column_bytes(selectstmt, i)];
[[result objectAtIndex:i] addObject:blob];
[blob autorelease];
break;
default:
defaultValue=[NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, i)];
break;
}//switch
}//for(int i=0;i<[dataTypeArray count];i++)
}//while(sqlite3_step(selectstmt) == SQLITE_ROW)
//}//else
//sqlite3_close(database);
sqlite3_finalize(selectstmt);
[temp release];
}//if (sqlite3_open([dbPath UTF
}
- (NSString *) getDBPath {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
return [documentsDir stringByAppendingPathComponent:#"flipsy.sqlite"];
}
Please let me know if any clarification needed
I am facing Potential leak of an object allocated. So how can I release my custom class object in loop . I am enclosing my code below herewith.
- (ProfileClass *) getUserProfile
{
NSString *query = [NSString stringWithFormat:#"SELECT * FROM Profile"];
NSLog(#"query %#",query);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *path = [documentsDirectory stringByAppendingPathComponent:#"MOFAdb.sqlite"];
ProfileClass *profile = nil;
// Open the database. The database was prepared outside the application.
if(sqlite3_open([path UTF8String], &database) == SQLITE_OK)
{
sqlite3_stmt *Statement1;
//int i=0;
if (sqlite3_prepare_v2(database, [query UTF8String], -1, &Statement1, NULL) == SQLITE_OK) {
//int returnValue = sqlite3_prepare_v2(database, sql, -1, &Statement1, NULL);
if (sqlite3_step(Statement1) == SQLITE_ROW) {
// The second parameter indicates the column index into the result set.
NSString *userName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(Statement1, 0)];
NSString *userEmail = [NSString stringWithUTF8String:(char *)sqlite3_column_text(Statement1, 1)];
NSString *phoneNum = [NSString stringWithUTF8String:(char *)sqlite3_column_text(Statement1, 2)];
//int phone = sqlite3_column_int(Statement1, 2);
//NSLog(#"%d",phone);
//RecipeClass *rc = [[RecipeClass alloc] getRecipe:recipeName withRecipeIng:recipeIng withRecipeInst:recipeInstru withRecipeTips:recipeTips withRecipeDesc:recipeDesc];
if (profile)
[profile release];
profile = [[ProfileClass alloc] getProfileInfo:userName withEmail:userEmail withPhone:phoneNum];
//NSLog(#"%#",fact);
//NSLog(#"%d",i);
//i++;
}
}
//Release the select statement memory.
sqlite3_finalize(Statement1);
//}
}
else {
// Even though the open failed, call close to properly clean up resources.
sqlite3_close(database);
NSAssert1(0, #"Failed to open database with message '%s'.", sqlite3_errmsg(database));
// Additional error handling, as appropriate...
}
return profile;
}
If I autorelease my profile = [[[ProfileClass alloc] getProfileInfo:userName withEmail:userEmail withPhone:phoneNum] autorelease]; so my application crashes later. So I m release on if check but build and Analyze shows it as a warning.
You can also autorelease like that:
return [profile autorelease];
and retain the object of ProfileClass where you used it,
Ex- ProfileClass *objProfile=[[database getUserProfile] retain];
and release objProfile when you used it.
Your method: - (ProfileClass *) getUserProfile is not an instance method or a copy you should return an object that is autoreleased. But you should do it on the last line, since you have a if/else structure and if you only autorelease it on line profile = [[[ProfileClass alloc] getProfileInfo:userName withEmail:userEmail withPhone:phoneNum] autorelease]; it will not get autoreleased if it fails the if statement and goes to else. So just do this:
return [profile autorelease];
Why don't you do:
return [profile autorelease];
And there is no need for the
if (profile)
check. Just release unconditionally. If profile is nil, it won't have any negative effect.
FWIW: I don't quite understand what your getProfile:etc... method does. I assume it is an initializer and nothing more (like the many initXYZ: methods in Cocoa). If so, you should probably call it initWithUserName:email:phone: to go with the convention. Could you post the method?
using an array you can solve this issue before calling this method
NSMutableArray *ProfileArray=[[NSMutableArray alloc] initWithArray:[ClassObj getUserProfile]];
ProfileClass *profileObj=[[ProfileArray objectAtIndex:0] retain];
[ProfileArray release];
// now you can use profile object anywhere... I hope memory issue is also solved
- (NSMutableArray *) getUserProfile
{
NSMutableArray *array=[[NSMutableArray alloc] init];
NSString *query = [NSString stringWithFormat:#"SELECT * FROM Profile"];
NSLog(#"query %#",query);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *path = [documentsDirectory stringByAppendingPathComponent:#"MOFAdb.sqlite"];
ProfileClass *profile = nil;
// Open the database. The database was prepared outside the application.
if(sqlite3_open([path UTF8String], &database) == SQLITE_OK)
{
sqlite3_stmt *Statement1;
//int i=0;
if (sqlite3_prepare_v2(database, [query UTF8String], -1, &Statement1, NULL) == SQLITE_OK) {
//int returnValue = sqlite3_prepare_v2(database, sql, -1, &Statement1, NULL);
if (sqlite3_step(Statement1) == SQLITE_ROW) {
// The second parameter indicates the column index into the result set.
NSString *userName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(Statement1, 0)];
NSString *userEmail = [NSString stringWithUTF8String:(char *)sqlite3_column_text(Statement1, 1)];
NSString *phoneNum = [NSString stringWithUTF8String:(char *)sqlite3_column_text(Statement1, 2)];
//int phone = sqlite3_column_int(Statement1, 2);
//NSLog(#"%d",phone);
//RecipeClass *rc = [[RecipeClass alloc] getRecipe:recipeName withRecipeIng:recipeIng withRecipeInst:recipeInstru withRecipeTips:recipeTips withRecipeDesc:recipeDesc];
if (profile)
[profile release];
profile = [[ProfileClass alloc] getProfileInfo:userName withEmail:userEmail withPhone:phoneNum];
[array addObject:profile];
[profile release];
}
}
//Release the select statement memory.
sqlite3_finalize(Statement1);
//}
}
else {
// Even though the open failed, call close to properly clean up resources.
sqlite3_close(database);
NSAssert1(0, #"Failed to open database with message '%s'.", sqlite3_errmsg(database));
// Additional error handling, as appropriate...
}
return [array autorelease];
}
I hope it will be helpful to you
cheers
I have an SQLite database, and when I am trying to get the data from the database, I get the last inserted element repeatedly. How can I get all the elements with no repetition.
The code I've written:
- (NSMutableArray *) gettingData {
sqlDict = [[NSMutableDictionary alloc] init];
membersInfoArray =[[NSMutableArray alloc]init ];
[self checkAndCreateDatabase];
if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK)
{
const char *sql = "select * from ProductList";
sqlite3_stmt *selectstmt;
if(sqlite3_prepare_v2(database, sql, -1, &selectstmt, NULL) == SQLITE_OK)
{
while(sqlite3_step(selectstmt) == SQLITE_ROW)
{
NSString *prdbcode = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 0)];
[sqlDict setObject:prdbcode forKey:#"Barcode"];
[prdbcode release];
NSString *prdname = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 1)];
[sqlDict setObject:prdname forKey:#"ProductName"];
[prdname release];
NSString *prdDesc = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 2)];
[sqlDict setObject:prdDesc forKey:#"ProductDescription"];
[prdDesc release];
NSString *prdstatus = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 3)];
[sqlDict setObject:prdstatus forKey:#"ProductStatus"];
[prdstatus release];
[membersInfoArray addObject:sqlDict];
[sqlDict release];
}
}
sqlite3_finalize(selectstmt);
}
sqlite3_close(database);
return membersInfoArray;
}
I am retrieving the data as follows:
NSMutableArray *sqlArray = [sqlViewController gettingData];
Thank you.
Just Declare your array globally instead of declare locally in your method. Your problem will resolved.
I am creating an application where I am using SQLite database to save data. But when I run my application I get the following errors:
#interface TDatabase : NSObject {
sqlite3 *database;
}
+(TDatabase *) shareDataBase;
-(BOOL) createDataBase:(NSString *)DataBaseName;
-(NSString*) GetDatabasePath:(NSString *)database;
-(NSMutableArray *) getAllDataForQuery:(NSString *)sql forDatabase:(NSString *)database;
-(void*) inseryQuery:(NSString *) insertSql forDatabase:(NSString *)database1;
#end
#import "TDatabase.h"
#import <sqlite3.h>
#implementation TDatabase
static TDatabase *SampleDataBase =nil;
+(TDatabase*) shareDataBase{
if(!SampleDataBase){
SampleDataBase = [[TDatabase alloc] init];
}
return SampleDataBase;
}
-(NSString *)GetDatabasePath:(NSString *)database1{
[self createDataBase:database1];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
return [documentsDirectory stringByAppendingPathComponent:database1];
}
-(BOOL) createDataBase:(NSString *)DataBaseName{
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:DataBaseName];
success = [fileManager fileExistsAtPath:writableDBPath];
if (success) return success;
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:DataBaseName];
success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
if (!success) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error!!!" message:#"Failed to create writable database" delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles:nil];
[alert show];
[alert release];
}
return success;
}
-(NSMutableArray *) getAllDataForQuery:(NSString *)sql forDatabase:(NSString *)database1{
sqlite3_stmt *statement = nil ;
NSString *path = [self GetDatabasePath:database1];
NSMutableArray *alldata;
alldata = [[NSMutableArray alloc] init];
if(sqlite3_open([path UTF8String],&database) == SQLITE_OK )
{
NSString *query = sql;
if((sqlite3_prepare_v2(database,[query UTF8String],-1, &statement, NULL)) == SQLITE_OK)
{
while(sqlite3_step(statement) == SQLITE_ROW)
{
NSMutableDictionary *currentRow = [[NSMutableDictionary alloc] init];
int count = sqlite3_column_count(statement);
for (int i=0; i < count; i++) {
char *name = (char*) sqlite3_column_name(statement, i);
char *data = (char*) sqlite3_column_text(statement, i);
NSString *columnData;
NSString *columnName = [NSString stringWithCString:name encoding:NSUTF8StringEncoding];
if(data != nil)
columnData = [NSString stringWithCString:data encoding:NSUTF8StringEncoding];
else {
columnData = #"";
}
[currentRow setObject:columnData forKey:columnName];
}
[alldata addObject:currentRow];
}
}
sqlite3_finalize(statement);
}
sqlite3_close(database);
return alldata;
}
-(void*) inseryQuery:(NSString *) insertSql forDatabase:(NSString *)database1{
sqlite3_stmt *statement = nil ;
NSString *path = [self GetDatabasePath:database1];
if(sqlite3_open([path UTF8String],&database) == SQLITE_OK )
{
if((sqlite3_prepare_v2(database,[insertSql UTF8String],-1, &statement, NULL)) == SQLITE_OK)
{
if(sqlite3_step(statement) == SQLITE_OK){
}
}
sqlite3_finalize(statement);
}
sqlite3_close(database);
return insertSql;
}
NSString *sql = #"select * from Location";
const location = [[TDatabase shareDataBase] getAllDataForQuery:sql forDatabase:#"journeydatabase.sqlite"];//1
NSString* insertSql = [NSString stringWithFormat:#"insert into Location values ('city','name','phone')"];//2
const insert =[[TDatabase shareDataBase] inseryQuery:insertSql forDatabase:#"journeydatabase.sqlite"];//3
in line no 1,2,3 I get the same error:
initializer element is not constant
What might be the problem?
#rani writing your own methods to deal with sqlite database is very painstaking. You should use fmdb wrapper class or use core data. I personally prefer fmdb. Initially I was doing the same way you were. I found about fmdb here. After using it I had to write very little code whenever I have to deal With sqlite db.
I find this link everywhere for SQLite sample code (http://developer.apple.com/library/ios/#samplecode/SQLiteBooks/index.html) but either it has been removed or changed to another location.. I couldn't find it in google searches.. Does anyone know any other link to the code or any other good sample code for SQLite?
May be this is useful to you.
http://www.switchonthecode.com/tutorials/using-sqlite-on-the-iphone
http://dblog.com.au/iphone-development-tutorials/iphone-sdk-tutorial-reading-data-from-a-sqlite-database/
http://www.icodeblog.com/2008/08/19/iphone-programming-tutorial-creating-a-todo-list-using-sqlite-part-1/
You can use this class and send query in this class and get all functionality of sqlite using this class
.h
#import <Foundation/Foundation.h>
#import "sqlite3.h"
#interface DBLib : NSObject {
sqlite3 *database;
NSString *path;
}
- (NSString *)getDatabasePath:(NSString*)DBName;
- (void)createEditableCopyOfDatabaseIfNeeded:(NSString*)DBName;
- (void)initializeDatabase:(NSString*)DBName;
-(NSMutableArray*)GetListBySQL:(NSString*)SQL;
-(BOOL)UpdateData:(NSMutableDictionary*)objDic :(NSString*)PrimaryKey :(NSString*)TABLE_NAME;
-(BOOL)deleteQuery:(NSString *)query;
#end
.m
#import "DBLib.h"
#implementation DBLib
#pragma mark Database methods
- (NSString *)getDatabasePath:(NSString*)DBName
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) ;
NSString *documentsDirectory = [paths objectAtIndex:0] ;
return [documentsDirectory stringByAppendingPathComponent:DBName];
}
// Creates a writable copy of the bundled default database in the application Documents directory.
- (void)createEditableCopyOfDatabaseIfNeeded:(NSString*)DBName {
// First, test for existence.
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:DBName];
success = [fileManager fileExistsAtPath:writableDBPath];
if (success) return;
// The writable database does not exist, so copy the default to the appropriate location.
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:DBName];
success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
if (!success) {
NSString *errString = [NSString stringWithFormat:#"%#", [#"Fail" stringByReplacingOccurrencesOfString:#"#" withString:[error localizedDescription] ]];
NSAssert1(0, #"%#", errString);
}
}
// Open the database connection and retrieve minimal information for all objects.
- (void)initializeDatabase:(NSString*)DBName {
// The database is stored in the application bundle.
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
path = [documentsDirectory stringByAppendingPathComponent:DBName];
NSStringEncoding enc = [NSString defaultCStringEncoding];
// Open the database. The database was prepared outside the application.
if (sqlite3_open([path UTF8String], &database) == SQLITE_OK)
{
//TRUE
NSLog(#"Successfully opened-sqlite3");
}
else
{
// Even though the open failed, call close to properly clean up resources.
sqlite3_close(database);
NSLog(#"closed");
NSString *errString = [NSString stringWithFormat:#"%#", [#"Fail" stringByReplacingOccurrencesOfString:#"#" withString:[NSString stringWithCString:sqlite3_errmsg(database) encoding:enc] ]];
NSAssert1(0, #"%#", errString);
// Additional error handling, as appropriate...
}
}
-(NSMutableArray*)GetListBySQL:(NSString*)SQL
{
[self initializeDatabase:#"DBNAME"];
NSMutableArray* Array;
Array=[[NSMutableArray alloc]init];
NSStringEncoding enc = [NSString defaultCStringEncoding];
sqlite3_stmt *select_statement=nil;
if (sqlite3_prepare_v2(database, [SQL UTF8String], -1, &select_statement, NULL) != SQLITE_OK) {
NSString *errString = [NSString stringWithFormat:#"%#", [#"Fail" stringByReplacingOccurrencesOfString:#"#" withString:[NSString stringWithCString:sqlite3_errmsg(database) encoding:enc] ]];
NSAssert1(0, #"%#", errString);
}
int columncount=sqlite3_column_count(select_statement);
NSMutableDictionary* dic;
while (sqlite3_step(select_statement) == SQLITE_ROW)
{
dic=[[NSMutableDictionary alloc]init];
for(int j=0;j<columncount;j++)
{
if(sqlite3_column_text(select_statement, j)!=nil)
[dic setObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(select_statement, j)] forKey:[NSString stringWithUTF8String:(char *)sqlite3_column_name(select_statement,j)]];
else
[dic setObject:#"" forKey:[NSString stringWithUTF8String:(char *)sqlite3_column_name(select_statement,j)]];
}
[Array addObject:dic];
[dic release];
}
sqlite3_finalize(select_statement);
NSMutableArray *arr = [[NSMutableArray alloc] initWithArray: Array];
[Array release];
return arr;
}
//Method for Datbase
-(BOOL)UpdateData:(NSMutableDictionary*)objDic :(NSString*)PrimaryKey :(NSString*)TABLE_NAME
{
NSAutoreleasePool* pool=[[NSAutoreleasePool alloc]init];
[self initializeDatabase:DBNAME];
NSString* SQLColumns=#"";
NSString* SQLValues=#"";
NSString* SQL=#"";
//Chekc Wheather Insert or update?
BOOL IsNew=NO;;
if([[objDic valueForKey:PrimaryKey] intValue]==0)
{
IsNew=YES;
}
NSArray* Keys=[objDic allKeys];
NSLog(#"%#",Keys);
if(IsNew)
{
for(int i=0;i<Keys.count;i++)
{
if(![[Keys objectAtIndex:i] isEqual:PrimaryKey])
{
SQLColumns=[NSString stringWithFormat:#"%#%#,",SQLColumns,[Keys objectAtIndex:i]];
SQLValues=[NSString stringWithFormat:#"%#?,",SQLValues];
}
}
if([SQLColumns length]>0)
{
SQLColumns=[SQLColumns substringToIndex:[SQLColumns length]-1];
SQLValues=[SQLValues substringToIndex:[SQLValues length]-1];
}
SQL=[NSString stringWithFormat:#"INSERT INTO %# (%#) Values(%#)",TABLE_NAME,SQLColumns,SQLValues];
}
else
{
for(int i=0;i<Keys.count;i++)
{
if(![[Keys objectAtIndex:i] isEqual:PrimaryKey])
{
SQLColumns=[NSString stringWithFormat:#"%#%#=?,",SQLColumns,[Keys objectAtIndex:i]];
}
}
if([SQLColumns length]>0)
{
SQLColumns=[SQLColumns substringToIndex:[SQLColumns length]-1];
}
SQL=[NSString stringWithFormat:#"UPDATE %# SET %# WHERE %#=?",TABLE_NAME,SQLColumns,PrimaryKey];
//NSLog(sql);
}
sqlite3_stmt *insert_statement=nil;
if (sqlite3_prepare_v2(database, [SQL UTF8String], -1, &insert_statement, NULL) != SQLITE_OK) {
//NSAssert1(0, #"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database));
NSLog(#"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database));
}
int intBindIndex=1;
for(int i=0;i<Keys.count;i++)
{
if(![[Keys objectAtIndex:i] isEqual:PrimaryKey])
{
sqlite3_bind_text(insert_statement,intBindIndex,[[objDic valueForKey:[Keys objectAtIndex:i]] UTF8String],-1, SQLITE_STATIC);
intBindIndex++;
}
}
if(!IsNew)
{
sqlite3_bind_text(insert_statement,Keys.count,[[objDic valueForKey:PrimaryKey] UTF8String],-1, SQLITE_STATIC);
}
int result;
result=sqlite3_step(insert_statement);
if(IsNew)
{
[objDic setObject:[NSString stringWithFormat:#"%d",sqlite3_last_insert_rowid(database)] forKey:PrimaryKey];
}
sqlite3_finalize(insert_statement);
[pool release];
NSLog(#"result:%d",result);
if(result==SQLITE_DONE)
return YES;
else
return NO;
}
-(BOOL)deleteQuery:(NSString *)query
{
NSAutoreleasePool* pool=[[NSAutoreleasePool alloc]init];
[self initializeDatabase:DBNAME];
NSString* SQL=#"";
SQL=[NSString stringWithString:query];
sqlite3_stmt *insert_statement=nil;
if (sqlite3_prepare_v2(database, [SQL UTF8String], -1, &insert_statement, NULL) != SQLITE_OK) {
//NSAssert1(0, #"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database));
NSLog(#"Error: failed to prepare statement with message '%s'.", sqlite3_errmsg(database));
}
int result;
result=sqlite3_step(insert_statement);
sqlite3_finalize(insert_statement);
[pool release];
NSLog(#"result:%d",result);
if(result==SQLITE_DONE)
return YES;
else
return NO;
}
#end