I am searching for face detection technique in iPhone. In my app I want to detect moving motion of face using camera. So, if you have any idea about that then please guide me. I am trying with accelerometer but I could not get any idea. So, if you have any idea about that then please guide me.
Try open CV library for reference here's a link try it out
I agree that you should use OpenCV for this project, but getting it to work in XCode is tricky.
EDIT: The original link I posted is down (presumably because the author has written a book), but the OpenCV project now seems to have an iOS package here:
http://opencv.org/downloads.html
It's a little late, but you could use this for continues face detection:
https://github.com/evermeer/EVFaceTracker
There is a ready-made library dubbed Phonect that does this.
It's a motion detection engine for the iPhone -
Checkout the website at:
www.phonect.me
and the showcase app at:
http://itunes.apple.com/us/app/phonect/id466260946?mt=8
Cheers!
Oded.
Related
I've recently developed an application that view a panorama 360 image, using Panoramagl library for iPhone, and i wanna enhance it and make more features like hotspot.
I've tried to look at a javascript code that implement this feature, but it's useless.
I don't know from where to start implementing this feature and i don't understand the concept of the hotspot. can anyone put me on the right way to start implementing this feature ?
thx in advance.
I've ended up using a library called KRPano using it in UIWebView, it has a good support and has a lot of features.
PanoramaGL for iOS was updated recently to 0.1 r3 version. This new version support Spherical images 2048x1024 pixeles. And hotspots feature was added.
http://code.google.com/p/panoramagl
Please read wiki section
http://code.google.com/p/panoramagl/wiki/UserGuide
I have an application that requires some work on image filters, so I was just wondering what are the options available to me.
I did stumble upon core image in the wwdc videos but I believe it wont work on iOS....?
Google also revealed this project http://code.google.com/p/simple-iphone-image-processing/
but it isnt enough for my needs.
If anyone can guide me on the right direction it would be great.
Thanks in advance.
For image filtering, you can use apple filters or third party tool GPUImage framework.It will help you.
Has anybody used the panoramaGL from http://code.google.com/p/panoramagl/ ?
How did you setup the project?
I have changed the base sdk to 4.0 but I am getting 75 errors.
If not is there any free library to do 360 photo on iPhone?
The last version of PanoramaGL runs fine on iOS 4 or better. Please check http://code.google.com/p/panoramagl/ and download HelloPanoramaGL example that uses hotspots.
There is a sample Xcode project source code called HelloPanorama in the Downloads section of the PanoramaGL. It is very self explanatory, but here is a walk thru tutorial.
The non-ARC errors for a project with ARC could be fixed using the following instructions. If you'll get any ** errors, just replace **variableName with *__autoreleasing *variableName.
That did it for me.
Note: also if your PLSpherical2Panorama class renders a messed up panorama, you need to have at least one hotspot on it to fix it. Took me some time to find out.
Not a real answer but look here and here. Although the guy behind PanoramaGL is still working on the lib, It seems that people consider It sort of deprecated. I managed to correct lot of the errors to have It compile well on my iPad, but the user experience looking around the panoramic photo, it's not so good like I'd like It to be. The documentation about the tesselation algorithm It's not easy, so I preferred starting over.
In order to avoid having the hotspot image in the middle of the image you can use this. It's an empty image and it's completely transparent :) http://it.wikipedia.org/wiki/File:ImmagineVuota.png
Does anybody have a WORKING copy of NyArToolikit augmented reality port to iPhone? I've read the article http://www.morethantechnical.com/2009/07/01/augmented-reality-on-the-iphone-using-nyartoolkit-w-code/comment-page-2/#comment-380.
Tough I've been unable to figure out the missing parts to make it work. For instance what should be "3DGraphicsView.h" and "3DGraphicsView.m". There's no such file on the code and it seems not to be mentioned on the article text.
Thank you!
Moving ahead to iOS4 SDK options. NyArToolkit for iPhone (this specific implementation) won't work on OS3+.
Did you check https://github.com/omeryavuz/VRToolKit for augmented reality iphone working demo?
Bug fixed https://github.com/benlodotcom/VRToolKit
I downloaded the lastest version of cocos2d but I am confused as to how to use it with my current project. Can anyone show me how to use it with xcode. I'm looking to design a 2D maze. Do i have to import something ? Any sort of help would be appreciated.
Yes, you need to drag the cocos2d files into your project, then they will be available.
This is a very helpful step-by-step resource on how to do that.
http://monoclestudios.com/cocos2d_whitepaper.html
As far as designing your game, get started, play around, and look at the sample code. There are also very helpful folks on the message board.
http://www.cocos2d-iphone.org/forum/
Good luck!
For the latest version of Cocos2D-iPhone (0.8.1) I've put together a tutorial at:
http://www.antonmills.com/?p=233
It includes everything you need for setting up the Xcode template, adding sprites and a small animation loop in a Hello World type of application, might be helpful :)
also deffinitely check the forum John posted, very helpful lot :)
Cheers,
anton.