self.view insertSubView .... not supposed to be self.view, but what? - iphone

I have a UIViewController which shows different UIViewController sub-classes. In the main UIViewController.m, I have a sub-class called 'Home' load on app start.
Now, which the Home view loaded, I have a button which I want to use to switch to another view called 'PreGameInfo'. I'm trying to use the code below:
- (IBAction)showPreGameInfo:(id)sender {
[self.view insertSubview:preGameInfo.view atIndex:0];
}
It doesn't work, and I know it's because the 'self.view' needs to refer to the main UIViewController rather than the self of the 'Home' view. Does anyone know how to insertSubView to the main UIViewController when using a UIButton whilst in a SubView???
Thank you!

You can use a delagate. It very easy
So implement this in your information view controller;
In the InformationViewController.h
#protocol InformationViewControllerDelegate;
#interface InformationViewController : UIViewController {
id <InformationViewControllerDelegate> delegate;
}
#property (nonatomic, assign) id <InformationViewControllerDelegate> delegate;
- (IBAction)returnBack:(id)sender;
#end
#protocol InformationViewControllerDelegate
- (void)InformationViewControllerDidFinish:(InformationViewController *)controller;
#end
in the InformationViewController.m
- (IBAction)returnBack:(id)sender {
[self.delegate InformationViewControllerDidFinish:self];
}
And use the delegate in any view controller you need it like this :
In the HomeViewController.h
#import "InformationViewController.h"
#interface HomeViewController : UIViewController <InformationViewControllerDelegate> {
}
Write the method to change the view from Home view to Information view
- (IBAction)goToInformationView:(id)sender;
In the HomeViewController.m
- (IBAction)goToInformationView:(id)sender {
InformationViewController *controller = [[InformationViewController alloc] initWithNibName:nil bundle:nil];
controller.delegate = self;
// You can chose the transition you want here (they are 4 see UIModalTransitionStyle)
controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:controller animated:YES];
[controller release];
}
And the last but not least the delegate method it inform the HomeViewController when the InformationViewController had finished
- (void)InformationViewControllerDidFinish:(InformationViewController *)controller {
[self dismissModalViewControllerAnimated:YES];
}
I hope it helps

- (IBAction)showPreGameInfo:(id)sender {
[superview insertSubview:preGameInfo.view atIndex:0];
}

Does this code work?
[self.parentViewController.view addSubview:myView];

Just do it in the modalView:
[self presentModalViewController:preGameInfo animated:YES]
or you can do something like this...
This line will add your new view to windows rootViewControllers view
[self.view.window.rootViewController.view addSubview:preGameInfo.view];

Related

How to navigate from one view to another view in single viewcontroller in iphone sdk?

May somebody let me know:
How to navigate from one view to another view in single viewcontroller in iphone sdk? I have an application in which i want to push to next view and pop to previous view in a single View controller. How this functionality can be achieved?
Thanks in advance
You can add and remove your secondview.Like this to navigate
-(IBAction)navigate:(id)sender
{
[self.view addSubView:secondView];
}
and this one to po to first view
-(IBAction)popToFirstView:(id)sender
{
[secondView removeFromSuperView];
}
Note:- You can use animations for adding and removing view, if you want to give animated effects.
If you need a single view controller you can try using a UIScrollView, that contain the 2 view, and a button to scroll from a view to another... but if i can give a tip, it's better using 2 view controller and a navigation view controller
You need to use UINavigation Controller to get push and pop.
do this way
In AppDelegate.h file
#import <UIKit/UIKit.h>
#interface AppDelegate : UIResponder <UIApplicationDelegate>
#property (strong, nonatomic) UIWindow *window;
//this will be your first screen
#property (strong, nonatomic) FavViewController *favViewController;
#end
In A*ppDelegate.m* file
#import "AppDelegate.h"
#import "FavViewController.h"
#implementation AppDelegate
#synthesize window = _window;
#synthesize favViewController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
//initialize view controller
favViewController = [[FavViewController alloc] initWithNibName:#"FavViewController" bundle:nil];
//add navigation controller
UINavigationController *favouriteView = [[UINavigationController alloc] initWithRootViewController:favViewController];
//add controller to witndow
self.window.rootViewController = favouriteView;
[self.window makeKeyAndVisible];
return YES;
}
#end
Now come to the UIViewController, where you want to load/push to new controller
to load/push to new controller use this code
//this will be next screen
DetailsViewController *detailsViewController = [[DetailsViewController alloc ]init];
[self.navigationController pushViewController:detailsViewController animated:YES];
to go back or pop controller use this
//now it will send back to parent screen
[self.navigationController popViewControllerAnimated:YES];
I have figured out the solution for this problem and here is the solution as below:-
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
{
IBOutlet UIButton *backbtn;
IBOutlet UIButton *nxtBtn;
IBOutlet UILabel *label;
}
-(IBAction)nxt:(id)sender;
-(IBAction)ba:(id)sender;
#end
#import "ViewController.h"
#interface ViewController ()
#end
int count=0;
#implementation ViewController
- (void)viewDidLoad
{
label.text=[[NSUserDefaults standardUserDefaults] objectForKey:#"NavigtionNumber"];
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
-(IBAction)nxt:(id)sender
{
count++;
label.text=[NSString stringWithFormat:#" navigation time %d",count];
[[NSUserDefaults standardUserDefaults] setObject:label.text forKey:#"NavigtionNumber"];
[[NSUserDefaults standardUserDefaults] synchronize];
ViewController *vc=[[ViewController alloc] init];
[self.navigationController pushViewController:vc animated:YES];
}
-(IBAction)ba:(id)sender
{
count--;
label.text=[NSString stringWithFormat:#" navigation time %d",count];
[[NSUserDefaults standardUserDefaults] setObject:label.text forKey:#"NavigtionNumber"];
[[NSUserDefaults standardUserDefaults] synchronize];
[self.navigationController popViewControllerAnimated:YES];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
#end
Hope this will help others in future.
Thanks.

Dynamiclly creating View in iOS

I have a project with one View. I'm drawing everything on it programically. So when i want to add another View (screen) to my project i create a class inherits from the UIViewController class and implements method
- (void)viewDidLoad
And then i want to load this View from my original View, and i do this:
In ViewController.h
#import <UIKit/UIKit.h>
#import "TestViewControllerClass.h"
#interface ViewController : UIViewController <UITableViewDataSource> {
}
#property (strong,nonatomic) TestViewControllerClass *testView;
#end
In ViewController.m
#implementation ViewController
#synthesize testView;
- (void)viewDidLoad
{
[super viewDidLoad];
testView = [[TestViewControllerClass alloc] init];
[self.view addSubview:testView]; //crash here
}
And then in my TestViewControllerClass.h
#import <UIKit/UIKit.h>
#interface TestViewControllerClass : UIViewController
#end
And TestViewControllerClass.m
- (void)viewDidLoad
{
[super viewDidLoad];
}
To check if method wiewDidLoad will be executed i put there a breakpoint, but nothing happend. In fact, my app crash (I put comment at code where).
When crashes i receive: -[TestViewControllerClass superview]: unrecognized selector sent to instance 0x683aca0
Replace
[self.view addSubview:testView]; //crash here
with
[self.view addSubview:testView.view];
Use this code...
[self.view addSubview:testView.view];
Hope,this will help you...
What you're doing is settings your ViewController as the view, not the real view
testView = [[TestViewControllerClass alloc] init];
[self.view addSubview:testView]; //crash here
this will obviously crash. Assuming you have a view variable declared in your header file called view, use
testView = [[TestViewControllerClass alloc] init];
[self.view addSubview:testView.view];
You can load two types for uiviewcontroller loading below:
[self.view addSubview:testView.view];
(or)
use presentmodalviewcontroller below code:
testView *popupView = [[testView alloc] initWithNibName:#"testView" bundle:nil];
popupView.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
[self presentModalViewController:popupView animated:YES];
dimiss modal view cntroller below code:
[self dismissModalViewControllerAnimated:YES];
thanks..!

Set parameter to super view after dismissModalViewControllerAnimated

I have 2 view (view A and view B).
In viewA when I touch a button I execute this code to flip a viewB:
viewB.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:viewB animated:YES];
And now when I came back to viewA I use this code:
[self dismissModalViewControllerAnimated: YES]; //here is my problem
I need to set same parameters to viewA when I execute dismiss.
How can I do it?
EDIT
I have not found any solution and I used a pushNavigation in this way:
FirstViewController *viewA = [self.storyboard instantiateViewControllerWithIdentifier:#"myView"];
// Effettuo il push alla view successiva
[self.navigationController pushViewController:viewA animated:YES];
search for a delegate example or simply use NSNotificationCenter to send a message from one view to another
ClassA:
#protocol myDelegate
#interface ClassA : UIViewController {
}
#end
#protocol myDelegate
- (void)thingsDone:(id)someValues;
#end
ClassB:
#import "ClassA.h"
#interface ClassB : UIViewController <myDelegate> {
}
#end
You have two options:
1- You can use the delegate pattern and register viewA as the delegate object:
viewB.delegate = self;
[self presentModalViewController:viewB animated:YES];
And in viewB you can send messages to the delegate:
[delegate someMethod];
2- You can keep a pointer to viewA in viewB:
viewB.viewA = self;
[self presentModalViewController:viewB animated:YES];
And then you can send messages to the viewA directly:
[viewA someMethod];

UIAlertView Question

I have a small doubt. I have a NSObject class where I am trying to display an alert view. So after the alert view is displayed when I tap on OK button I want to push a navigation controller onto the stack. Can I push a navigation controller from general NSObject class? Please let me know guys..thanks for your time..
This is the code..
- (void) alertView:(UIAlertView *)alert clickedButtonAtIndex:(NSInteger)buttonIndex{
SettingsViewController *homeView = [[SettingsViewController alloc] initWithNibName:#"SettingsViewController" bundle:nil];
[self.navigationController pushViewController:homeView animated:NO];
[homeView release];
}
I am creating a property called navigationController of type UINavigationController and when I catch the error I am displaying an alert view and I am using above method to push the view controller but it doesn't work..
Yes and no... depending on how you have your application set up. To push views onto the navigation stack you need to have a navigation controller.
Does your NSObject have access to this navigation controller - you might have to set up a delegate method that gets called from your delegate view when the alert view delegate gets called in your NSObject.
I'm just wondering why you're displaying a UIAlertView in an NSObject, why aren't you displaying it in a UIView or a UIViewController?
CustomObject.h
#protocol CustomObjectDelegate<NSObject>
#optional
- (void)customObjectAlertViewDidClickOk;
#end
#interface CustomObject : NSObject <UIAlertViewDelegate>{
id<CustomObjectDelegate> delegate;
}
#property (nonatomic, assign) id<CustomObjectDelegate> delegate;
#end;
CustomObject.m
#synthesize delegate;
// then put this:
- (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
[delegate customObjectAlertViewDidClickOk];
}
Then your ViewController .h file needs to include the custom object and assign the delegate methods:
#include "CustomObject.h"
#interface MyViewController : UIViewController <CustomObjectDelegate> {
}
#end
and the .m viewDidLoad (or similar):
- (void)viewDidLoad{
CustomObject *obj = [[CustomObject alloc] init];
[obj setDelegate:self];
}
- (void)customObjectAlertViewDidClickOk{
AnotherViewController *page = [[AnotherViewController alloc] initWithNibName:nil bundles:nil];
[self.navigationController pushViewController:page];
}
Thats how I would do it - given I'm not too sure i understand quite what you're asking. :) thats all off the top of my head as well - so don't take it letter for letter, but you have the basis there to start off with. You can build on it. Look up #protocols and delegate methods, its all in there. :)

pushViewController problem

I create a UIViewController with a button on it. The button's only job is to create a window for drawing some rectangles. (I've taken some code from "QuartzDemo" from Apple's example applications.) Objective C is really giving me fits...
When I try this, nothing happens.
Here's the code for the button:
- (IBAction)startButtonAct:(id)sender
{
QuartzViewController *controller;
NSLog(#"1");
controller = [[QuartzViewController alloc] initWithTitle:#"Dotsie"];
controller.quartzViewDelegate = [[[RectDrawing alloc] init] autorelease];
[[self navigationController] pushViewController:controller animated:YES];
// [controller release];
}
I'm honestly not sure what else anyone needs to see, but here's some of the other stuff:
#interface QuartzViewController : UIViewController
{
QuartzView *quartzView;
UIBarStyle barStyle;
UIStatusBarStyle statusStyle;
}
#protocol QuartzViewDelegate;
#interface QuartzView : UIView {
id<QuartzViewDelegate> delegate;
}
#property(assign) id<QuartzViewDelegate> delegate;
#end
#protocol QuartzViewDelegate<NSObject>
#required
// Draw contents into the given view, using the given context and bounds.
-(void)drawView:(QuartzView*)view inContext:(CGContextRef)context bounds:(CGRect)bounds;
#end
Please help -- this is driving me crazy -- I've been fighting with the same basic problem now for a week...
First, the [controller release] line should be there, uncommented. I'm sure you just disabled it for debugging.
If you insert the line:
NSLog(#"%#", [self navigationController]);
In your button action, does it log a valid controller or does it say nil? If it's nil, my guess is that this view controller wasn't properly pushed onto a navigation controller itself.