I have a query which is almost similar to my previous question but Since I didnt got the answer there Here's the another scenario
I have 2 annotation on the map with label 1 and 2 now I want to replace their values.
Is it possible without removing both the annotation and inserting them again?
Pls go through the project from this link Moving annotations. It changes the coordinates without removing them. I think you can try something similar to that.
But i think its also possible if you
have reference to that annotation.
Related
First time here, I hope I'm doing it right and I hope I'm allowed to ask this here.
I'm making buffer layers out of points in QGIS 3.8.1 Zanzibar, it's 5 point layers and I need to generate the 5 corresponding buffers. They come out alright, but after I load a previously saved style for the layers the geometries simply disappear.
I have:
Ticked layer off and on, still gone.
Deactivated any other layer and make sure it's not hidden behind something else.
Zoomed to layer, not the problem, it zooms where they should be, they're just not visible
Checked for SRC, it's all good, all of them are the same.
Open attribute table, all the data is there and it's correct.
Left click on layer/layer visibility and made sure it is unchecked as it should, I also tried checking it to no avail.
Made the layers all over again, same result.
Went to Properties/Source/Query Builder and wrote this (I saw this in a vid where it worked):
"FIELD" LIKE "FIELD"
Where "FIELD" is a field of my attribute table, tested it correctly and applied...didn't work either.
Just one seemed to come out alright before doing all this, but I followed the exact same procedure for all of them.
Any ideas? Do I have to re-do the style all over again manually for every layer?
Thanks in advance!
I just found out what was wrong, I hope this helps someone in the future:
The style I saved was classifying data based on a particular column, wich of course, must exist and have the exact same name in the other layers in order to work. I just forgot to generate said column on the rest of the layers.
Cheers and thanks to the editor.
SwifterSwift has a property name cornerRadius.
It's an extension to UIView.
While the DropDown framework has a property name cornerRadius.
DropDown (the class) is a subclass of UIView.
It seems like xCode doesn't know which property I'm referring to.
I only imported one framework to my file but SwifterSwift's extension still takes effect.
I modified the DropDown framework and everything worked fine but then I reverted because it's not allowed and I wouldn't know how to debug any future problems.
I also tried creating a function in an extension to somehow get around this problem.
It turns out that I can't directly access DropDown's table (which is the view that we round).
I cant remove the SwifterSwift framework because it has already been used in the project that I'm working on. Although that might be the best option.
Is there a solution to this problem ?
In Swift, namespaces are implicit and belong to target it is defined. So, for your case, the workaround would be to add the target name in the property call.
SwifterSwift.cornerRadius
DropDown.cornerRadius
Let take example of String. It belongs to Swift target and so I can do this
let str = Swift.String("abc".characters)
Please follow the steps in this issue
Or upvote for adding prefix to all SwifterSwift extensions here
I've been looking into the documentation of TinyMCE 4 docs and I can't figure out how to detect an image in WYSIWIG is removed.
When that occurs I want to remove it's parent, something simillar that is explained here: API 3. I am using version 4 by the way.
I found something that I can work with, I might going to use DOMNodeRemoved event tinymce get image details on deletion
Mutation events like DOMNodeRemoved are deprecated. It is better to use Mutation Observes instead to detect removed nodes.
You may check for removed nodes and additaionally check if an img has been removed.
I have an eclipse plugin and I would like to programmatically disable help content TOC's based on a variable I define. In a nut shell, I want to prevent some help docs from showing up in the help contents if a specific type of user is accessing the plugin.
Preferably I would like to do this in the ApplicationWorkbenchAdvisor somewhere.
One thought would be to modify the "primary" value to be false if the variable were set.
Not sure if it would work, but try using the org.eclipse.ui.activities extension point. The tutorial from Vogella tells it is possible to hide only UI elements like wizards, views and so on, but it is from 2009.. Not sure if hiding TOC is now possible. If you try it out, would be nice to give a feedback ;)
First of all drag and drop works correctly in my stages in version 4.3.0, so I just want to understand why I get the following problem with 4.3.3.
I have three stages. One sits in a container in a document in an iframe. The others sit in containers in the iframe's parent document, one displaying a complex layout of shapes and the other a single simple shape for testing. The document in the iframe which controls all the action has a viewfinder overlay that drags and drops correctly. However the shapes in the layout and test stages do not release on mouseup.
Any idea about what's going on would be appreciated ... I like to try and keep up to date.
Well, since I can't see any of your code I can only help so much, try doing the following.
For each shape that you have, add this attribute:
dragOnTop: false
example:
Kinetic.Rect({
fill: 'blue',
dragOnTop: false
});
Let me explain how I found an answer by first amending the structure. There is a holding file which contains shared files and two iframes - one for a machine-like index and one for a display each with its own scripts. The main shared file is nameset.json which lists all the objects and their key/value couplets. These are sent to 'fill out' the machine and display frameworks. I thought I could do the same with the Kinetic Global object, referring to the Global.stages array. It seems obvious now that each of the iframes needs its own Kinetic link (rather than pointer) and these need to be used to marry machine/display interactions like the map shown here. Anyway all the dragging and dropping works smoothly as promoted. Thanks for that!
Will mark as answered but if anyone has any comments would be pleased to read them.