JOliver EventStore - How to access all stored events? - cqrs

How can I access all stored events in the EventStore to rebuild my read models?
A method called GetFrom is mentioned at question J Oliver EventStore V2.0 questions, but I cannot find this method on the interface "IStoreEvents" which is returned from Wireup.

That method is a part of the IPersistStreams interface and not the IStoreEvents interface. The API needs to be refined slightly to accommodate that. I have just added a method to IStoreEvents called GetFrom(DateTime started) that returns IEnumerable<Commit>:
https://github.com/joliver/EventStore/commit/1a039073df20fba11562c3c1a872180c225122c9

Related

Why keep stores untouchable from the action creator on Facebook Flux?

I'm reading about the Facebook Flux and I liked the pattern, but I don't understand why we need keep the store untouchable from the action creator. Facebook only says that it's part of "concern separation" and only the store should know how modify itself. Facebook disagrees with store setters like "setAsRead", but doesn't triggering an event on the action creator through the dispatcher that are captured on the store almost the same thing? And calling something like "setAsRead" doesn't exposes how the store are modifying itself.
Some guys say it causes coupling between the store and action creator, but triggering events on the dispatcher causes coupling between the pub/sub, store and action creator.
Keeping the stores untouchable from the action creator creates the need of the "waitFor". Wait For chains doesn't create more implicit coupling between stores? If some action need stores interacting on some given order why doesn't already make this on the action creator?
Do you guys know the cons to adopt a dispatchless approach with Facebook Flux?
If you implement setters in your store, you would completely break the uni-directional data flow principle that is arguably the central principle of the Flux pattern. Nothing would stop your components, or any other code, from directly manipulating the store's state. Now data mutations no longer come from only stores reacting to actions, so you have many "sources of truth".
The uni-directional data flow principle is as follows, very simplified for the purpose of this discussion:
Actions ----> Stores ----> Components
^ |
|___________________________|
waitFor actually does create a coupling between stores, and it leaks into the Dispatcher which has to provide the waitFor function. It's arguably one of the more contended points of the "vanilla" Flux pattern, and for example Reflux implements it differently, without a central dispatcher.

When we use delegate and Call back in iOS?

I'm very new on iOS application development so please explain me about delegate and call back. When we use use call back and delegate?
Call backs are used to allow an API or service to provide information to your code when certain events occur (e.g. when a task has completed). This is useful in asynchronous programming, e.g. when you want your current thread to get on with something else, or to allow the user to continue using the UI. (i.e. a call back is a function or lambda you have written, which is passed as a parameter to another method)
A delegate is the 'signature' (the 'type definition' of a method, including parameters) that a method (such as a call back) must provide in order for it to be useable as callback or event handler.
Edit Just to be complete, Delegation is also a design pattern, whereby the responsibility of control or action is delegated from one object to another.
Big piece about delegates here on the dev centre:
http://developer.apple.com/library/ios/#DOCUMENTATION/Cocoa/Conceptual/CocoaFundamentals/CommunicatingWithObjects/CommunicateWithObjects.html
There is a tutorial app using callback/delegate
http://brandontreb.com/objective-c-programming-tutorial-creating-a-twitter-client-part-1/

J Olivers Event Store - Saga Help

I am trying to wrap my head around Saga's using Jonathan Olivers EventStore and CommonDomain. I understand how Aggregates are working with the CommonDomain/EventStore but I am stuck on grasping Saga usage. I have read both of Jonathan's Saga's with Event Sourcing Part I & II but sill lost in actual implementation
1) More of observation, when persisting the saga the EventStore is utilizing the Headers to persist the Saga and Commands that need to be sent out and it looks like the Payload is storing the Event that triggered the Saga to "wake up". Wondering reasons for this. Would we never want to store individual commands vs having them all in the header?
1) It seems like the Event that triggered the Saga gets replayed multiple times since the "Transition" method in SagaBase always re-adds the event to uncommitted collection. (Unlike ARs that have an internal Apply method vs public Domain method). Maybe I am not using the Transition method properly
2) Typically the bus that you use with the EventStore will publish Events (I implemented IPublishMessages). If I need my Saga to publish a command there does not seem to be a Send option. Do I need to parse the Headers to grab the commands myself?
I am thinking I am using the CommonDomain / EventStore incorrectly as working with Aggregates was easy but Saga's seem "incomplete" to me. I am assuming its because I am not doing it correctly. Still very new to CQRS. Does anyone have a working example of Saga's using J Olivers Common Domain / Event Store? I think that would clear things up considerably.
[EDIT]
I think I figured it out but would like some input. Saga's really should not be publishing events. They send out commands. Thus on the publish side of things for the EventStore (IPublishMessages) I should first be checking the type of message (AggregateType vs SagaType) For AggregateTypes I can publish Events but for SagaTypes only publish the commands (found in Header). This eliminates the same event (say OrderSubmittedEvent) that triggers the creation of the Saga to not publish it again when persisting the saga.
The commands are put in the headers to be sent on the bus. The EventStore is concerned with the storage of events so the events that caused saga transitions are persisted. Later, when the saga is loaded from the event stream, the events will be passed to the saga's transition method to bring it to the current state.
The transition method serves a dual purpose in the saga implementation. Transition is called to handle incoming messages and to load the saga from peristence. In SagaEventStoreRepository.BuildSaga ClearUncomittedEvents and ClearUndispatchedMessages are called on the saga after the current state is built up thus avoiding duplicate event and command processing.
I haven't personally done this but I would use a separate EventStore instance for my sagas. This would allow for the usage of a separate IPublishMessages implementation to take the commands from the event headers and send them.

What is NSNotification?

Can anybody explain the importance of NSNotificationCenter?
Where to use them?
What is the difference between NSNotificationCenter vs. AppDelegate?
Apple has provided an Observer Pattern in the Cocoa library called the NSNotificationCenter.
The basic idea is that a listener registers with a broadcaster using some predefined protocol. At some later point, the broadcaster is told to notify all of its listeners, where it calls some function on each of its listeners and passes certain arguments along. This allows for asynchronous message passing between two different objects that don't have to know about one-another, they just have to know about the broadcaster.
You can find more details about it here: http://numbergrinder.com/node/32
The Application Delegate is an object which receives notifications when the UIApplication object reaches certain states. In many respects, it is a specialized one-to-one Observer pattern.
You can read more about it here: What is the AppDelegate for and how do I know when to use it?
If you come from an Actionscript background then NSNotification is like adding listeners to objects I guess.
NSNotification is like notifying the other class about the changes that will happen if some action takes place in another class.

Delegation in a NSThreaded Design? (iPhone)

Im using a large amount of very small web services in my app and I have been down a couple of roads that does not scale or work as desired.
The Design approach Im thinking about:
The task for the viewController is to ask for a set of data from a general webServicesClass, this task is started in a new NSThread -> this will instantiate an object which solely retrieves the xml and returns it to the webServicesClass -> the webServicesClass now instantiates an object which solely can Parse some XML coming from this particular web service. The Parser then returns a nice Entity object to the webServiceClass. The WebserviceClass now needs to inform the viewController about this data.
The viewController implements a webServiceClassDelegate and some delegate methods to see if the web service request went as planned. e.g. -(void)aWebserviceFailed and -(void)aWebserviceSuccess.
0.5 Since the WebserviceClass is running is a different NSThread, will it be a problem calling delegate methods on the main NSThread in the parent object?
1.0 I think this design is sound as it completely incapsulates the retrieval, parsing and returning of the Entity in different classes. But, I will have to write delegation methods and implement delegation protocols on each step of the way, for each different webservice. i.e. starting from the bottom, the WebserviceClass must implement delegation methods for both the object that retrieves the XML (start, fail, success), then for the object that parses the XML(start, fail, success) and the WebserviceClass must be able to delegate each of these responses to the viewController that again must implement delegation methods from the WebserviceClass(start, fail, success).
Is there a much simpler way to do this?
I have some design pattern experience, but not from languages that uses delegation so consistently as Objective C. In AS3 or Java I would have events that could bubble up through the objects and inform whoever was listening about changes. In all the Objective example code I have read I have only seen NSNotifications (which would be the equivalent of the AS3 or Java 'Event') used 0.1% of the times.
The Design I described will give me something that scales perfectly for many web services and gives me complete control over where a potential error/exception happens, but it seems to be a lot of code to obtain this loose coupling.
1.1 Or should I fully embrace the delegation approach and get to work:)
Thanks for any pointers or help given. Im not asking for source code or the likes, more a "this is considered best practice in Objective C in the every day situation you just described" :)
I'd recommend taking a look at ASIHttpRequest(obtainable here) and NSOperation + NSOperationQueue (docs here). I don't think you should run a long-lived thread to talk to your web service all the time, unless you absolutely need a constant connection.
Basically ASIHttpRequest and NSOperation both encapsulate all of the networking and threading stuff. Operations make multi-threading on the iPhone really nice. Essentially you create an operation (through a factory or whatnot for ease of use), pop it in a queue and do something with the result.
As for what you do with the result (this applies to your original scenario too and 0.5 and 1.1) what typically happens is your operation/thread will then call a didSucceedAtGettingWhatever or didFailWithError:(NSError*) method. Delegation is pretty much the defacto way of making requests on the phone. If there are multiple delegates, then you can just use subject-observer, like you would in Java.
As for 1.0, ultimately no. What we typically do is we have an OperationDelegate and OperationTypes. Based upon which OperationType succeeded or completed, we have different logic. It's not the greatest and there are a ton of different ways of doing this, but you will have to have separate logic for separate events regardless of what you do. Whether or not that's in one method or many methods is up to you.