Related to iAd in iphone - iphone

I have integrated iAd in iphone app based on this tutorial. Now I am getting text advertisements in my application.
Is it enough to get iAds in application, because according to Apple:
Before you start adding advertising support to your application, you must first agree to the iAd Network agreement. Further, you must explicitly enable iAd for each application in iTunes Connect. As a part of the iAd Network, you control the kinds of ads that are delivered to your application
Will any one clarify my doubt.

I got an answer for this i.e., we need to join into the iAd network while publishing our app.
Check it , it might be helpful http://developer.apple.com/iad/.

Related

Lock Screen Advertisement App on iPhone iOS Apple iAds Guidelines

I have recently completed a project on android wherein we show deals and ads based on user gps location. DealOut (http://dealout.gr/). I want to make the same app on iPhone too but I was wondering how can I have lock screen ads on iOS. Also since I won't be using Apple iAds platform i am afraid that my app might get rejected. I have to show Ads that are published by advertiser in the backend and there will be deals that users will earn by watching these ads. Please see android app to get more idea.
I found similar apps on iOS : coupon dunia and olx. They both show ads but are not using Apple iAds.
So my question is related to Apple iAds Guidelines whether they'll accept it or not.
Also, One possible way of implementing Lock screen Ads on iOS i could think of is to use the music player functionality to show the Ads as album art and probably play audio Ads. Is it possible to have such an app pass the Apple Guidelines.
I was wondering how can I have lock screen ads on iOS
Not ads; that would be super annoying. Your app may show push notification previews on the lock screen, but ultimately that's up to the user's preferences (the user may allow or disallow it on a per-app basis).
Also since I won't be using Apple iAds platform i am afraid that my
app might get rejected
No. You can use other advertisement platforms such as AdMob; Last time I checked, Apple does not prohibit that.

No iAd banner in app downloaded from ituens

Apple has recently approved my app which contains iAd BannerView. While in both iOS Simulator and testing device iAd BannerView shows OK, in app downloaded right form Appstore is no iAd BannerView. I already enabled iAd Advertising Network so I can't figure out where is the problem. Could you guys help me?
Thanks.
Probably there is no iAd available in your region. For testing cases when developing the app with development profiles, iAds show up every time to help the developer. For production apps, iAds should be available in that territory in order to show up.

Presenting both iAds and AdMobAds on the iPad

I'm currently using the AdWhirl SDK for the iPhone so I can switch Ad Networks depending on Ad-Availability.
Now there is no AdWhirl SDK for the iPad, so I just show AdMob ads.
But in iOS 4.2 we can now show iAds on the iPad too, and it would be nice to combine the two.
Is there a tutorial on how to exactly combine them?
I mean I did some manual switching between the too, in the usual delegate methods that get called when one of the two fails to load etc.
But it's really hard to test if this is working properly and stable, since on the actual Devices the fillrates for iAd will be ~10% and AdMob ~60%.
Now testing this the iAd-Test Advertisement shows up all the time, so I can't really test whether AdMob would show up, would iAd refuse to present an Ad.
I know this question is old, but I wrote an iAd/AdMob wrapper that's available on github. As little as one line of code will get both ads running and it's currently what I use with my app that's on the app store. It supports both iPhone and iPad in all orientations if you properly implement the callbacks.
If you don't want to roll your own, Mobclix offers something similar to AdWhirl for iPads

iAd not showing up on my app I just released

Ok so I went out on a limb with the iAd craze and released my a new app for free with iad support. It took me forever to figure out how to setup everything up so that the banner "only shows when there is an ad to show".
Now my app is live and I am not seeing any banner! Does apple just occasionally decide to throw you a bone every now and then and give you an ad to show? How does it work? Does the fact that nothing is showing up in my app currently mean that the iads aren't working, or just hiding properly? Please help!
Ps- I am running ios 4 on my 2g 8gb iPod touch...can iads not run on the iPod?
iAd is not shown up if your app is just released. It takes a few more days for iAd appropriateness review. Once iAd approved your app you'll see requests in iAd reporting page. I waited for 3 days for my first iAd supported app to see its first requests.
Let's assume you implemented and tested iAd well in your app and there is no network connection issue here.
As I known, you can see iAd banner if you are running the iPhone/iPod app in US.
Just found out that this might due to limited inventory of ads: Can not see iAd in program?
I just released the first version of my app (MIDI Designer Lite) with iAds yesterday. The iAds took over 24 hours to begin showing.
Of course you have to make sure that iAds are showing in your test app, and also that you've got "iAd Advertising Network Enabled" in iTunes Connect for the app in question.
Note: you can find out all metrics of iAds serving in your app and make adjustments here.
(P.S. iPod touch can serve ads as well as any other device)
I've just released an App and am seeing the same thing - I went to the iAD workbench and saw this message:
iADWorkbench: When you submit your app for approval, it will also be
reviewed by iAd for use on the App Network to determine its
appropriateness for receiving ads from iAd advertisers. Once your app
is approved, you will be ready to start earning revenue for ads that
run in your app.
But I have also done as #markussvensson suggests and just ask them if there's anything wrong.
Update: Received a helpful response from Apple:
After your app is approved and ready for sale, it is reviewed by iAd
to determine its appropriateness for receiving ads from iAd
advertisers. This process takes a few days.
After your app is approved by iAd, you may begin to see ad
impressions. You can monitor ad performance and revenue generated at
any time from the iAd reporting module in iTunes Connect.
The iAds review process seems to be disconnected from the AppStore. I had one app that was approved and ready to serve live ads.
But no requests were coming, even after waiting the suggested 4-5 days. After communicating with Apple, it turned out the app has been classified as “designed for children” and therefore not allowed to serve iAds (according to the iAds policy https://developer.apple.com/support/appstore/iad-app-network/).
Note that the classification is not connected to the classification “Made for kids” in AppStore.
Summary: It could be that your app was not approved by iAds. No one will tell you until you contact Apple.

Submission and pricing of iPhone application to Apple Store

I have worked on iPhone application but not aware of the formalities to submit it to Apple Store. Please somebody help me out to solve the following queries:
Are their any submission charge to be paid?
And Procedure to submit application to Apple Store.
Thanks & Regards,
Khushi
Once you've paid to join the developer program, there is no additional charge for actually submitting your application.
When you've logged in with your developer account, instructions for submitting applications should be available following the link Rhys gave.
My advice is read them very carefully before submitting, because some things cannot be changed once you've submitted your iPhone application - for example: the name of your app, and whether it will also run on the iPod Touch etc.
The iPhone Developer Program has all the info you need. Currently priced at $99.
The iPhone Developer Standard Program provides you access to the App Store where you can distribute your free or commercial application to millions of iPhone and iPod touch customers.
You can try this one too ---- http://adeem.me/blog/2009/04/04/list-guideline-for-submitting-iphone-application-to-apple-store/
If you're a registered developer, Apple provides a very nice and rather thorough video on the App Store submission process. I recommend you watch it. In fact, I recommend everyone doing iPhone development watch ALL the videos on the iPhone Dev Center. They're invaluable.
Isn't the iPhone Developer Standard Program restricted to 100 iPhone devices?
Although you distribute your application on the App store, you can't distribute it to more then 100 decives?
Please correct me if I'm wrong...