iphone uiwebview authentication challenge keeps firing when signed in - iphone

i have recently implemented authentication challenge log in through the iPhones UIWebView. i've got it working to the point where i get challenged then i present an alert with text fields, then send the data to the site that needs authentication.
i have not yet tried to use this on anything else besides my netgear router. But my problem is when i navigate through the settings for the router, the authentication challenge gets called, thus presenting the alert even though the user is logged in.
below is the code i'm using, any advice would be grately appreciated
- (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType {
NSLog(#"Did start loading: %# auth:%d", [[request URL] absoluteString], _authed);
myRequest=[request copy];
if (_authed) {
NSLog(#"_authed");
_authed = NO;
// pretty sure i'm leaking here, leave me alone... i just happen to leak sometimes
[[NSURLConnection alloc] initWithRequest:request delegate:self];
return YES;
}
[[NSURLConnection alloc] initWithRequest:request delegate:self];
return YES;}
- (BOOL)connection:(NSURLConnection *)connection canAuthenticateAgainstProtectionSpace:(NSURLProtectionSpace *)protectionSpace {
NSLog(#"protection space %#", protectionSpace.authenticationMethod);
//if(![protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodDefault]){
return NO;
//}
//else{
// return YES;
//}
//[protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodServerTrust] || [protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodHTTPBasic];}
- (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge;{NSLog(#"received response via nsurlconnection %#", connection);
NSLog(#"got auth challange %#", challenge);
UIApplication* app = [UIApplication sharedApplication];
app.networkActivityIndicatorVisible = NO;
/*NSString *aarrgghh=[NSString stringWithFormat:#"%#",connection];
NSString *searchForMe = #"login";
NSLog (#"arrgghhh %#",aarrgghh);
NSRange range = [aarrgghh rangeOfString:searchForMe];*/
if ([challenge previousFailureCount] <=1) {
//present alert with text fields for credentials
} else {
[[challenge sender] cancelAuthenticationChallenge:challenge];
}}
-(void)connection:(NSURLConnection *)connection didCancelAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge{
NSLog(#"Challenge cancelled");}
//`-(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data{
NSLog(#"received data");
}
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response;{
NSLog(#"received response via nsurlconnection %#", response);
// THIS IS WHERE YOU SET MAKE THE NEW REQUEST TO UIWebView, which will use the new saved auth info
if(_authed){
//NSURLRequest *urlRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:self.webView.request.URL.absoluteString]];
[webView loadRequest:myRequest];
}
}
`

Might be a simpler way to do this, but this is what worked for me.
First off, when shouldStartLoadWithRequest returns YES, that tells UIWebView to create NSURLConnections and run them for you . Since you can't assign a delegate to this connection, that's not going to work. If you want to handle authentication via a NSURLConnectionDelegate, then shouldStartLoadWithRequest should always return NO for that UIWebView.
So you need to handle the connection yourself. Fire off an NSURLConnection with the request and use the rest of the NSURLConnection delegate methods to handle the loading (e.g. keep track of the MIME type and build up an NSMutableData)
Finally, when you get to connectionDidFinishLoading, you can call UIWebView's loadData:(NSData *)data MIMEType:(NSString *)MIMEType textEncodingName:(NSString *)textEncodingName baseURL:(NSURL *)baseURL with the NSData your connection downloaded.

Related

NSURLConnectionDownloadDelegate method not getting called

i m working on a project that connect to server and download data from it. i like to support resume download if connection gets interrupt. my approach is to save the downloaded portion of data to a destination file; and if connection gets interrupted, i want to mark the downloaded portion using connection:didWriteData:totalBytesWritten:expectedTotalBytes and later resume from the stopped portion with server.
my code:
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{
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#pragma NSURLConnectionDataDelegate
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{
[self.receivedData setLength:0];
}
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{
// received data
[self.receivedData appendData:data];
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- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
{
// error connection
NSLog(#"connection failed");
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- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
NSLog(#"Data receiving succeed, received: %d bytes of data", [self.receivedData length]);
}
- (void)connection:(NSURLConnection *)connection didWriteData:(long long)bytesWritten totalBytesWritten:(long long)totalBytesWritten expectedTotalBytes:(long long)expectedTotalBytes
{
NSLog(#"not getting called");
}
my question is how come the "connection:didWriteData:totalBytesWritten:expectedTotalBytes" method never get called?
thanks so much!
chris
Have u added this in .h file:
#interface yourViewContoller : UIViewController <NSURLConnectionDataDelegate, NSURLConnectionDelegate>
According to Apple's documentation:
The NSURLConnectionDownloadDelegate protocol describes methods that should be implemented by the delegate of instances of NSURLConnection created using Newsstand Kit’s downloadWithDelegate: method.
Also, it says:
If you are using NSURLConnection directly, your delegate class should instead implement the methods defined in the NSURLConnectionDataDelegate protocol.

iOS image resolution issue

In My project I am using image view which downloads image from server. It is working fine on iOS 4 but it is not showing on iOS 5.
Is there any minimum resolution needs to be take care while using iOS 5. One of image which comes from server is of 72 dpi resolution which works on iOS 4 but not on iOS 5.
I have written category to image view which will download code from image URL
Here is code snippet:
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if (imageURL!=nil)
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ImageDownloader *imageDownloader = [[[ImageDownloader alloc] init] autorelease];
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In downloader file :
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I am not sure if this is a problem, but usually when I am writing a NSURLRequest I first initialize things as follows and the insert the request into a NSURLConnection. Sort of like this. Also note that once you initWithRequst in a NSURLConnection, you do not have to tell that connection to start, it will automatically.
NSURLRequest *tempReq = [[NSURLRequest alloc] initWithURL:someURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10.0];
NSURLConnection *tempCon = [[NSURLConnection alloc] initWithRequest:tempReq delegate:self];
I mean it should not matter, but give that a shot because looking at your, code it looks fine.
I would recommend adding the didFailWithError method:
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To your files as well because maybe your connection is failing for some reason as well.
Is your connection synchronous or async ?
If async, you shouldn't autorelease your ImageDownloader, because there are some chance that it would be released for the connectionDidFinishLoading message.
Try to alloc your ImageDownloader normally, then release it when it finishes the download (both in connectionDidFinishLoading and didFailWithError)

Passing GPS coordinates from my iPhone to a web service and displaying the GPS coordinates on a Map

I am trying to create an App which takes the GPS co-ordinates of my iPhone and displays my current position on the Map.
I have got the GPS co-ordinates from my iPhone using LocateMe Sample code, so now that is not a problem for me.
But I don't know how to send my GPS co-ordinates from my iPhone to a web service and display the GPS co-ordinates on a Map. It would be nice if you guys could help me out with this issue.
You'll probably want to use the nsurlconnection class as follows (you'll just need to set the requestWithUrl parameter in the NSURLRequest which the web-service specific url):
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NSLog(#"in getLocationsFromWebService");
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:TRUE];
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[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:FALSE];
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[_responseData release];
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NSHTTPURLResponse *HTTPResponse = (NSHTTPURLResponse *)response;
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//[self.controller setTitle:#"Error Getting Parking Spot ....."];
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:FALSE];
[connection cancel];
NSLog(#"Server Error - %#", [NSHTTPURLResponse localizedStringForStatusCode:statusCode]);
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if ([self.requestType isEqualToString:#"GET"])
[_responseData appendData:data];
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if ([self.requestType isEqualToString:#"GET"]) {
[self parseLocations:_responseData];
[_responseData release];
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[connection release];
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You need not to create web services for just to display your current location on Map. You just need to implement corelocation and Mapkit framework in order to achieve your functionality. As you said you got your GPS co-ordinates so you just need to implement mapkit and set your current location as user location. Map kit does it automatically so you need not to do anything for that. Just search for mapkit example and you are ready to go.
Yo need to:
Use NRURLRequest in order to pass the latitude/longitude (using a POST method for example) to a PHP page.
Create that PHP scipt in order to read that parameters and then build location like this:
location => NAME, lat=>LATITUDE ,lon =>LONGITUDE
and use a jsonphp method to build that in json format.
in iphone, now you just receive this information using NSURLRequest and parse the json. send the result of parse to the mapkit.

Multiple NSURLConnection & NSRunLoop

I am trying to speed up my application download speed. I used Asynchronous NSURLConnection to download contents from the server, it was working fine with one connection.
I use the code from this post to implement multiple delegate objects. Multiple NSURLConnection delegates in Objective-C
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-(IBAction) startDownloadClicked :(id) sender
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int nCurrentCon = 0;
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[self downloadAFile:[filenameArray objectAtIndex:nCurrentCon]];
nCurrentCon++;
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[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]];
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NSString* urlstr = #"ftp://myftpusername:password#hostname";
NSURLRequest* myreq = [NSURLRequest requestWithURL:[NSURL URLWithString:urlstr]];
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MyURLConnection* myConnection = [[MyURLConnection alloc] initWithRequest:myreq delegate:dd
startImmediately:YES];
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Then in my Delegate Object, I implemented these routines
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[receiveBuffer setLength:0];
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NSLog(#"Download Failed with Error - %# %#",
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Your code looks okay. I have a similar setup that works successfully (although there seems to be a limit of four concurrent conections).
The main difference between your and my code is that you use FTP while I use HTTP. Why don't you try it with HTTP connections just to see whether you have run into a restriction of FTP connections on the iPhone?

UIWebView - stringByEvaluatingJavaScriptFromString - not changing text box value

Why doesn't this code work? It shows the Google screen but it doesn't change the text box value. I confirmed that the JS does work by running it in Safari, and this code seems to work otherwise since running alert('hi') does work.
NSURL *web_url = [NSURL URLWithString:#"http://www.google.com"];
NSURLRequest *web_request = [NSURLRequest requestWithURL:web_url];
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NSString *js_result = [web_screen stringByEvaluatingJavaScriptFromString:#"document.getElementsByTagName('input')[1].value='test';"];
Just expanding on the previous answer. You need to conform to the UIWebViewDelegate protocol by setting the delegate property of the UIWebView like this:
web_screen.delegate = self;
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NSString *js_result = [webView stringByEvaluatingJavaScriptFromString:#"document.getElementsByTagName('input')[1].value='test';"];
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For more information on the UIWebViewDelegate protocol visit the Apple site http://developer.apple.com/library/ios/#documentation/uikit/reference/UIWebViewDelegate_Protocol/Reference/Reference.html
The Load URL action takes place asynchronously. It does not even start until your method has ended. So your javascript is being pushed into an empty UIWebView, then your method ends, then the load happens.
You need to let your method end before the js is pushed in. The standard approach for this is to use a Delegate object, which will have a method called on it when the load completes. Only then does it make sense to push in the javascript.
Does it work if you wait for the page to finish loading first?
Consider looking at NSURLConnection and its delegate methods. You can use these to check on the status of a download.
#interface
...
NSURLConnection *connectionInProgress;
NSData *googleRequestResponseData;
NSURL *googleURL;
...
#implementation
...
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googleURL = [[NSURL URLWithString:#"http://www.google.com/"] retain];
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NSURLRequest *request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReturnCacheDataElseLoad timeoutInterval:30.0];
connectionInProgress = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:YES];
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[googleRequestResponseData appendData:data];
}
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[web_screen loadData:googleRequestResponseData MIMEType:#"application/octet-stream" textEncodingName:#"utf-8" baseURL:googleURL];
NSString *js_result = [web_screen stringByEvaluatingJavaScriptFromString:#"document.getElementsByTagName('input')[1].value='test';"];
NSLog (js_result);
[googleURL release];
[googleRequestResponseData release];
[connectionInProgress release];
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}
- (void) connection:(NSURLConnection *)connection didFailWithError:(NSError *)error {
NSLog (#"Connection failed to load data from Google!");
[googleURL release];
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Alternatively, check out Ben Copsey's ASIHTTPRequest wrapper, which includes a simplified approach to asynchronous downloads (see ASINetworkQueue, specifically).
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add '.innerHTML' after what you are searching for
In your case do the following
- (void)webViewDidFinishLoad:(UIWebView *)webView {
NSString *js_result = [webView stringByEvaluatingJavaScriptFromString:#"document.getElementsByTagName('input')[1].value='test'.innerHTML"];
}
This worked for me .
check this for more info here