How to load data into Core Data? - iphone

thanks for you help.
I'm attempting to add core data to my project and I'm stuck at where and how to add the actual data into the persistent store (I'm assuming this is the place for the raw data).
I will have 1000 < objects so I don't want to use a plist approach. From my searches, there seems to be xml and csv approaches. Is there a way I can use SQL for input?
The data will not be changed by the user and the data file will be typed in by hand, so I won't need to update these files during runtime, and at this point I am not limited in any type of file - the lightest on syntax is preferred.
Thanks again for any help.

You could load your data from an xml/csv/json file and create the DB on the first lunch of your application (if the DB is not there, then read the data and create it).
A better/faster approach might be to ship your sqllite DB within your application. You can parse the file in any format you want on the simulator, create a DB with all your entities, then take it from the ApplicationData and just add it to your app as a resource.

Although I'm sure there are lighter file types that could be used, I would include a JSON file into the app bundle from which you import the initial dataset.
Update: some folks are recommending XML. NSXMLParser is almost as fast as JSONKit (but much faster than most other parsers), but the XML syntax is heavier than JSON. So an XML bundled file that holds the initial dataset would weight more than if it was in JSON.

Considering Apple considers the format of its persistent stores implementation details, shipping a prefabricated SQLite database is not a very good idea. I.e. the names of fields and tables may change between iOS versions/phones/whatever hidden variable you can think of. You should, in general, not concern yourself with how this serialization of your data is formatted.
There's a brief article about importing data on Apple's developer site: Efficiently Importing Data
You should ship initial data in whatever format you're comfortable with (XML allows you to do incremental parsing efficiently, which reduces memory footprint) and write an import routine to run if you need to import data.
Edit: With EliBud's comment in mind, I still consider the approach a bit "iffy"... The format of the SQLite database used by Core Data is not something you'd want to generate by yourself (it's weird, simply put, and still not something you should really rely on).
So you'd want to use a mock app running on the Simulator and use Core Data to create the database (as per EliBud's answer). But you'd still have to import the data into that mock-app! And while it might make sense to do this once on a "real" computer instead of a lot of times on a mobile device (i.e. copying a file is easy, importing data is hard), you're essentially using the Simulator as an administration tool.
But hey, if it works...

Related

Load and perform search on large amount of data

I need a suggest how to operate with large amount of data on iPhone. Let say I have xml file with ~120k text records. I need to perform search on this data. The solution i have tried is to use Core Data to store information in sorted order in caches. And then use binary search which works fast. But the problem is to build this caches. On first launch application takes about 15-25 seconds to build this caches. Maybe I need to use different approach to search the data?
Thanks in advance.
If you're using an XML file with the requirement that you can't cache, then you're not going to succeed unless you somehow carefully format your XML file to have useful data traversal properties -- but then you may as well use a binary file that's more useful unless you have some very esoteric requirements.
Really what you want is one of the typical indexing algorithms (on disk hash, B-tree, etc) from the get-go.
However...
If you have to read in and parse your XML text file, then you can skirt using a typical big and slow generic XML parser and write a fast hackish version since most of the data records you'll need to recognize are probably formatted the same way over and over. Nothing special, just find where the relevant data fields start, grab the data until it ends, move on to the next data field.
Honestly, 120k of text isn't very much-- sounds like whatever XML parser you're using is just slow. (I use this trick all the time for autogenerated XML data that just represents things like tables or simple data records -- my own parser is faster than any generic XML parser.)
This is probably the solution you actually want since you sound fairly attached to the XML file format. It won't be as error-proof as a generic XML parser if you're not careful, however it will eat that 120KB file up like nobody's business. And it's entry level CS work -- read in a file with certain specific formatting and grab the data values from it. Regexps are your friend if you have access to them.
Try storing and doing your searches in the cloud. (using a database stored on a server somewhere)
Unless you specifically need ALL of the information on the device..

Performance issue - plist vs sqlite in iOS

I need to keep track of some variables and to save them very frequently. I don't need complex search and sort, just simple read/write.
What is the difference in read/write performance between plist and sqlite ?
Besides the above two methods, should I use core data ?
Please give me some hints.
Thanks.
In SQlite you can perform all functions related SQL like create,delete..and also store large amount of data.But in Plist its you jst store .
Plist and SQLite have different use as below..
PList is a file format used to store a small amount of structural data (less than a few hundred kilobytes), typically a dictionary. PList doesn't have sorting capabilities in and of itself, although code can easily be written to sort it.
A property list is probably the easiest to maintain, but it will be loaded into memory all at once. This could eat up a lot of the device's memory
SQLite is a full-fledged database. File sizes (on an iphone) are essentially unlimited. Sorting capabilities are built in. Querying and relational table designs are possible. Performance should be as good as any sorting algorithm you might come up with.
An sqlite database, on the other hand, will load only the data you request. I'm not sure how your data is structured, but you could quite easily create key-value pairs with a single database table. (A single table with a key column and a value column) Then, if it were me, I'd write an Objective-C class to wrap the database queries so I can write easy statements like:
NSString *welcomeText = [[MyData sharedData] dataWithKey:#"WelcomeText"];
Getting the data into the database in the first place doesn't have to be difficult. You can use the command line sqlite3 utility to bulk load your data. There's a command called .import that will import your data from a text file.
From the answer provided by #Robert Harvey in this previous SO question plist or sqlite
PList is a file format used to store a
small amount of structural data (less
than a few hundred kilobytes),
typically a dictionary. PList doesn't
have sorting capabilities in and of
itself, although code can easily be
written to sort it.A property list is
probably the easiest to maintain, but
it will be loaded into memory all at
once. This could eat up a lot of the
device's memory.
SQLite is a full-fledged database.
File sizes (on an iphone) are
essentially unlimited. Sorting
capabilities are built in. Querying
and relational table designs are
possible. Performance should be as
good as any sorting algorithm you
might come up with.An sqlite database,
on the other hand, will load only the
data you request. I'm not sure how
your data is structured, but you could
quite easily create key-value pairs
with a single database table.
If you are storing "huge data" then
you will benefit from sqlite.
Especially if you are going to be
performing complex queries,
extraction, searching and sorting
etc..
If you are going to do operations like search, sort you have to use sqlite. In sqlite we can able to store large amount of data but it is not possible in plist.I dont know about the performace between this.

Saving fetched data on disk

I'm creating an iPhone app, which fetches information from a server every time it is started. However, i'm planning on using the fetched data of the last month/few months/year to calculate some averages.
I had been thinking about saving them to NSUserDefaults using dictionaries (associating a date with a value), but i just remembered there also exists something like core data. Seeing that i do not have any experience with core data, i don't know if it's better. If it wouldn't, i could save the
time i'd use learning it otherwise.
The data comes in in XML format, and i get several sets of the same response each time (for different locations on a map). The amount of sets can change, as the user can add more locations. I currently only save the raw data to the disk to load if the load fails next time it starts. However, i also want to save some specific values from that XML in a way that i can easily access it. What would be the best way to do this?
Edit: I actually also need to know how fast/efficient core data is. I'm currently passing around NSArrays with NSDictionaries for the sets of data during that session. For saving the data that last longer than the session core data is ideal, i found out that much (just need to find a nice way to associate an entity with a date), i just need some advice on the efficiency.
If you're going to be working with larger amounts of data, it's probably anyway better to give Core Data a try, it's after all not that complicated and there's a plenty of good tutorials where you can learn it. There are different settings for the storage type, you can either use a sqlite database or an xml file.
According to the guys from Apple, it should be fast and memory effective to use Core Data in contrast to self-made solutions, so it's a preferred way to go.
Core data would be easier to manipulate the data and query the data using predicates. Core Data supports dates so you can even find items in date ranges.

coredata vs file access

I have 100s of file which needs to be accessed for displaying the content on iphone. They are all plists.
Which one is faster core data or file access ? which one is secured ?
You have to consider the file size first, a nice rule of thumb found in these boards is, if the file is under 100kB you can store it as an attribute in an entity as a BLOB, if it is greater that that you maybe want to create a ad-hoc entity for it, and in the end if it exceeds 1 MB in size you can access it through the filesystem.
Secondly, you shall evaluate the cost of the operation too, 100 files may appear many but if you access them few times, maybe file access is the way to go, on the other hand if you need that stored information multiple times frequently but you can even create ad hoc entities for Core Data and load the files at start up. And so on.
This is a nice book on Core Data. You can find many guide lines by reading it, but keep in mind also the general guide lines of designing databases.
If they are static files I would recommend pre-loading them into a Core Data SQLite file. That would yield far better performance, especially if you structure your model properly.

What's the best way to store static data in an iOS app?

I have in my app a considerable amount of data that it needs to access, but will never be changed by the app. Currently I'm using this data in other applications in JSON files and SQL databases, but neither seems very straightforward to use in iOS.
I don't want to use CoreData, which provides tons of unnecessary functionality and complexity.
Would it be a good idea store the data in PropertyList file and build an accessor class? Are there any simple ways to incorporate SQLite without going the CoreData route?
You can only use plist if the amount of data is relatively small. Plist are entirely loaded into memory so you can only really use them if you can sustain all the objects created by the plist in memory at once for as long as you need them.
Core Data has a learning curve but in use it is usually less complex than SQL. In most cases the "simpler" SQL leads to more coding because you end up having to duplicate much of the functionality of Core Data to shoehorn the procedural SQL into the object-oriented API. You have to manually manage the memory use of all the data by tracking retention. You've write a lot of SQL code every time you want data. I've updated several apps from SQL to Core Data and in all cases the Core Data implementation was smaller and cleaner than the SQL.
Neither is the memory or processor "overhead" any larger. Core Data is highly optimized. In most cases, off the shelf Core Data is more efficient than hand tuned SQL. One minor sub optimization in SQL usually destroys any theoretical advantage it might have.
Of course, if you're already highly skilled at managing SQL in C then you personally might get the app to market more quickly by using SQL. However, if you're wondering what you should plan to use in general on on Apple Platforms, Core Data is almost always the answer and you should take the time to learn it.
You can just use SQLite directly without the overhead of Core Data using the SQLite C API.
Here is a tutorial I found on your use-case - simply loading some data from an SQLite database. Hope this helps.
Depending on the type of your data, the size and how often it changes, you may desire to just keep things simple and use a property list. Otherwise, using SQLite (documented in Jergason's answer) would be where I'd go. Though let me say that if you have a relatively small (less than a couple hundred) set of basic types (arrays, dictionaries, numbers, strings) that don't change frequently, then a property list will be a better choice in my opinion.
As an example to that, in one of my games, I create the levels from a single property list per difficulty. Since there are only a handful of levels per difficulty (99) and a small set of parameters for each (number of elements in play, their initial positions, mass, etc) then it makes sense, and I avoid having to deal with SQLite directly or worse yet, setting up and maintaining CoreData.
What do you mean by "best"? What kind of data?
If it's a bunch of objects, then JSON or (binary) plist aren't terrible formats, since you'll want the whole thing loaded in memory to walk the object graph. Compare space efficiency and loading performance to pick which one to use.
If it's a bunch of binary blobs, then store the blobs in a big file, memory-map the file (NSDataReadingMapped a.k.a. NSMappedRead), and use indexes into the blobs. iOS frameworks use a mixture of these (e.g. there are a lot of .pngs, but also "other.artwork" which just contains raw image data).
You can also use NSKeyedArchiver and friends if your classes implement the NSCoding protocol, but there's some object graph management overhead and the plist format it produces isn't exactly nice to work with.