C++ code to find BSSID OF associated network - ubuntu-10.10

Hello I've written the following code which is a part of a project. It is used to find the ESSID of the current associated network.
But it has a flaw: it also the displays the ESSID of the network with which I am not associated i.e. if I try to associate myself with a wireless n/w and if it is unsuccessful i.e. NO DHCP OFFERS ARE RECEIVED, then also it will display the that ESSID with which I have made my attempt.
Could anyone give me an ioctl call to find the BSSID of current associated wireless n/w?. In my opinion it is the only way with which I a can mark b/w associated and non associated.
CODE:-
int main (void)
{
int errno;
struct iwreq wreq;
CStdString result = "None";
int sockfd;
char * id;
char ESSID[100];
memset(&wreq, 0, sizeof(struct iwreq));
if((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) == -1) {
fprintf(stderr, "Cannot open socket \n");
fprintf(stderr, "errno = %d \n", errno);
fprintf(stderr, "Error description is : %s\n",strerror(errno));
return result ;
}
CLog::Log(LOGINFO,"Socket opened successfully");
FILE* fp = fopen("/proc/net/dev", "r");
if (!fp)
{
// TBD: Error
return result;
}
char* line = NULL;
size_t linel = 0;
int n;
char* p;
int linenum = 0;
while (getdelim(&line, &linel, '\n', fp) > 0)
{
// skip first two lines
if (linenum++ < 2)
continue;
p = line;
while (isspace(*p))
++p;
n = strcspn(p, ": \t");
p[n] = 0;
strcpy(wreq.ifr_name, p);
id = new char[IW_ESSID_MAX_SIZE+100];
wreq.u.essid.pointer = id;
wreq.u.essid.length = 100;
if ( ioctl(sockfd,SIOCGIWESSID, &wreq) == -1 ) {
continue;
}
else
{
strcpy(ESSID,id);
return ESSID;
}
free(id);
}
free(line);
fclose(fp);
return result;
}

Related

Go back N protocol implememtation

I am implementing Go back N protocol in C.I keep a char buffer and append the header informationa and data and send it to the server from the client process.
When I keep window size less than 10, the sequence number takes the value 1-9and occupies only one byte in the buffer. When the window size is >= 10 , sequence number may 1 or 2 bytes in the character array. So I am appending length of sequence number also as a header information. That time I am getting some random data written in the output file at the server. Whereas for window size less than 10 I coded without adding sequence no. length info. Everything works fine that time.
The codes are quiet exhaustive. Yet,
Can anybody suggest any corrections to be made in the code?
client code for window size 10:-
#include<stdio.h>
#include<sys/types.h>
#include<netinet/in.h>
#include<netdb.h>
#include<string.h>
#include<stdlib.h>
#include<unistd.h>
#include<errno.h>
#include<arpa/inet.h>
#include<sys/socket.h>
#include<time.h>
#include<sys/time.h>
unsigned short int checksum_2(void *buffer,unsigned int len,unsigned short int seed)
{
unsigned char *buf1 = (unsigned char*)buffer;
int i;
for(i=0;i<len;i++)
{
seed+=(unsigned int)(*buf1++);
}
//fold 32-bit sum to 16 bit
while(seed>>16)
seed = (seed & 0xFFFF)+ (seed>>16);
return seed;
}
unsigned short int checksum(unsigned char * buff,unsigned int count)
{
register unsigned int sum = 0;
//main summing loop
while(count >1)
{
sum += *((unsigned short int*) buff);
(buff)++;
count = count -2;
}
//add left over byte if any
if(count>0)
{
sum += *((unsigned char *)buff);
}
//fold 32-bit sum to 16 bit
while(sum>>16)
sum = (sum & 0xFFFF)+ (sum>>16);
return (~sum);
}
char* rand_corrupt(unsigned char* buff)
{
int n = strlen(buff);
char* str_temp = (char*)calloc(1,n); //allocate memory for a string
int i;
int num;
num = rand() %100;
if(num>95)
{
for(i=0;i<strlen(buff);i++)
{
buff[i] = buff[i]+1;
}
}
strcpy(str_temp,buff);
return str_temp;
}
char *itoa(long i,char *s,int dummy_radix)
{
sprintf(s,"%ld",i);
return s;
}
void rand_wait()
{
int num;
int i;
num = rand() %100;
if(num<5)
{
for(i=0;i<10;i++)
{
sleep(1);
}
}
return;
}
int
main (int argc, char **argv)
{
int sock,length,n;
struct sockaddr_in server,from;
struct hostent *hp;
long int packets =0;
clock_t t; //to measure CPU time
struct timeval start,end; //to measure actual execution time
struct timeval timer; //for the timer implementation
double time_diff;//to measure the timer for the execution time of code
unsigned short int check;
void* buff;
printf("initializing 2 d array\n");
char buf[1024][1024]={0};
printf("initialisation failed\n");
int nread[1024] = {0,};
char new_buff[65535]={0, };
char ack_buf[65535]={0, };
char* temp;
char checksum_info[1024]={0, } ;
char bytes_info[1024] = {0, } ;
unsigned short int bytes_len;
char bytes_len_str[1024]={0, };
char seqnum[10] = {0,};
int seq_no;
char current;
char data_1[75535]={0, };
unsigned short int check_length;
char check_len_str[1024]={0, };
char ack_check_len[1024]={0, };
unsigned short int ack_checksum_len;
char ack_check[65535]={0, };
unsigned short int ack_checksum;
char temp_buf[65535]={0, };
char temp_buffer[655]={0,};
unsigned short int actual_checksum;
unsigned short int length1;
char content[65535]={0, };
int i,j;
char end_flag =0; //to mark the end of file or error occured while reading file
int total_len[1024]={0,};
char data[1024][6553]= {0,};
char *tmp = NULL;
int msec,trigger;
clock_t difference,initial;
char ack_seqlen_char[8]= {0,};
int ack_seqlen;
int ack_seq;
char ack_seq_char[10] ={0,};
int seqnum_len;
char seqlen_char[10] = {0,};
t = clock();
gettimeofday(&start,NULL);
buff = calloc(1,1024);//allocating memory for message buffer
if(buff == NULL)
{
printf("memory allocation failedi\n");
return 1;
}
temp = calloc(1,65535); //allocating memory for new message
if(temp == NULL)
{
printf("memory allocation failed\n");
return 1;
}
// checking if hostname and the port address is provided //
if(argc!=3)
{
printf("insufficient arguments\n");
exit(1);
}
//create a socket//
sock = socket(AF_INET,SOCK_DGRAM,0);
if(sock<0)
{
printf("error in opening socket\n");
return 1;
}
//to get the hostname of the system or the machine//
hp= gethostbyname(argv[1]);
if(hp==0)
{
printf("Unknown host\n");
return 1;
}
//build the server's IP address //
bzero((char *)&server,sizeof(server));
bcopy((char*)hp->h_addr,(char *)&server.sin_addr,hp->h_length);
server.sin_family = AF_INET;
server.sin_port = htons(atoi(argv[2]));
length = sizeof(server);
/*open the file that we wish to transfer*/
FILE *fp = fopen("alice.txt","rb");
if(fp==NULL)
{
printf("file open error");
return 1;
}
fseek(fp,0,SEEK_END); //if exists read the size of the file
size_t file_size = ftell(fp);
fseek(fp,0,SEEK_SET);
printf("size of the file is %d\n", file_size);
/*find the number of packets*/
if(file_size == 0)
{
packets = 0;
}
else
{
packets = (file_size/1024)+1 ;
}
/*send the number of packets to the server*/
itoa(packets,(char*)buff,10);
printf("packets =%s\n",(char*)buff);
n= sendto(sock,buff,1024,0,(struct sockaddr *)&server,sizeof(struct sockaddr));
if(n<0)
{
printf("error in sending message to the server");
return 1;
}
int loop =1;
/*Read data from file and send it*/
int packetNum = 0;
int N = 10;
int base = 1;
int nextseqnum =1;
int sequence;
int seqnum_next = 1;
while(1)
{
while(nextseqnum<base+N) //send N consecutive packets
{
memset(buf[nextseqnum], 0, 65535); //clear the contents of buf before fread
memset(seqnum,0,10);
memset(seqlen_char,0,10);
memset(checksum_info,0,1024);
memset(check_len_str,0,1024);
memset(bytes_info,0,1024);
memset(bytes_len_str,0,1024);
memset(data[nextseqnum],0,6553);
/*First read file in chunks of 1024 bytes */
nread[nextseqnum] = fread(buf[nextseqnum],1,1024,fp);
printf("Bytes read %d\n",nread[nextseqnum]);
/*if read was success ,send data*/
if(nread[nextseqnum]>0)
{
printf ("I am HERE\n");
check = checksum(buf[nextseqnum],nread[nextseqnum]); //calculate the checksum
printf("checksum is %d\n",check);
itoa(check,checksum_info,10); //convert checksum into string
check_length = strlen(checksum_info); //calculate the length of the checksum
itoa(check_length,check_len_str,10); //convert the checksum lenght to string form
itoa(nread[nextseqnum],bytes_info,10); //the data length in string format
bytes_len = strlen(bytes_info);
itoa(bytes_len,bytes_len_str,10);
itoa(seqnum_next,seqnum,10); //combine seq no,checksum and the data content into one packet
printf("sequence number is %s\n",seqnum);
seqnum_len = strlen(seqnum); //getting the length of the sequence
itoa(seqnum_len,seqlen_char,10); //converting it into string format
strncat(data[nextseqnum],seqlen_char,strlen(seqlen_char));
strncat(data[nextseqnum],seqnum,strlen(seqnum));
strncat(data[nextseqnum],check_len_str,(strlen(check_len_str)));
strncat(data[nextseqnum],checksum_info,(strlen(checksum_info))); //adding checksum
strncat(data[nextseqnum],bytes_len_str,strlen(bytes_len_str)); //adding data length
strncat(data[nextseqnum],bytes_info,strlen(bytes_info)); //adding the data length info
j= seqnum_len+3+bytes_len+check_length;
for(i=0;i<nread[nextseqnum];i++)
{
data[nextseqnum][j] = buf[nextseqnum][i];
j++;
}
total_len[nextseqnum] = nread[nextseqnum]+3+bytes_len+check_length;//finding the total length
data[nextseqnum][total_len[nextseqnum]] = '\0';
n= sendto(sock,data[nextseqnum],total_len[nextseqnum],0,(struct sockaddr *)&server,sizeof(struct sockaddr));///send the data packet after adding the header info
if(n<0)
{
printf("error in sending message to the server");
fclose(fp);
return 1;
}
if(nextseqnum == base)
{
msec = 0;
trigger = 50; /*50 ms*/
initial = clock(); /*start the timer*/
}
nextseqnum++;
seqnum_next = nextseqnum%N;
if(seqnum_next == 0)
{
seqnum_next = N;
}
sleep(1);
}
/*There is something tricky going on with the read..
* Either there was error ,or we reached end of file.
*/
else
{
if(feof(fp))
printf("End of file\n");
if(ferror(fp))
printf("Error reading\n");
end_flag = 1; //set the flag that it has reached EOF or encountered error
break;
}
}
while(1) //wait for the acknowledgement for the sent packets till timeout , here timer value is set to 50 ms
{
difference = clock()-initial;
msec = difference*1000/CLOCKS_PER_SEC;
if(msec<trigger) //if it is not timeout then receive the ack packets
{
memset(ack_buf, 0, 65535); //clear the contents of ack_buf
memset(ack_check_len,0,1024);
memset(ack_check,0,65535);
memset(content,0,65535);
memset(temp_buf,0,65535);
//printf ("Receiving packet\n");
n = recvfrom(sock,ack_buf,1024,MSG_DONTWAIT,&server, &length); //receive the ack from the server
if(n>0)
{
j=0;
for(i=0;i<1;i++)
{
temp_buffer[j] = ack_buf[i];
j++;
}
temp_buffer[j] = '\0';
strcpy(ack_seqlen_char,temp_buffer);//get the length of the ack sequence //number
ack_seqlen = atoi(ack_seqlen_char); //converting it to int
j=0;
for(i=1;i<1+ack_seqlen;i++)
{
ack_seq_char[j]= ack_buf[i];
j++; //next bytes till i=ack_seqlen will be sequence number
}
seq_no = atoi(ack_seq_char);
printf("Ack received for the sequence number %d\n",seq_no);
j =0;
for(i=1+ack_seqlen;i<2+ack_seqlen;i++) //next byte will have the length of checksum
{
temp_buf[j] = ack_buf[i]; //extracting the checksum length
j++;
}
temp_buf[j] = '\0'; //ending the string with a null character
strcpy(ack_check_len,temp_buf); //length of checksum will be in string format
ack_checksum_len = atoi(ack_check_len); //convert it into int
j = 0;
for(i=2+ack_seqlen;i<(2+ack_seqlen+ack_checksum_len);i++) //extract the checksum
{
ack_check[j] = ack_buf[i];
j++;
}
ack_check[j] ='\0';
ack_checksum = atoi(ack_check); //the checksum will be in string format,convert it into the integer format
j=0; //extract the content i.e the actual ack message
while(i<n)
{
content[j] = ack_buf[i];
i++;
j++;
}
content[j] ='\0';
length1 = strlen(content);
actual_checksum = checksum(content,length1);//calculate the actual checksum
printf("checksum of the ack received is %d\t and the checksum of the ack sent is %d\n",actual_checksum,ack_checksum);
if(actual_checksum == ack_checksum) //if the ack is not corrupt then update the base
{
printf("successfully recived packet %d\n",seq_no);
base =seq_no+1;
if(base == nextseqnum) //go to sending next series of packets
{
printf ("base is %d\n", base);
break;
}
else
{
initial = clock(); //start timer for next in-flight packet
}
}
else //if it is a corrupt ack
{
printf("Ack corrupted,wait till timeout\n");
}
} else {
if (end_flag == 1) {
printf ("Reached END\n");
break;
}
}
}
else //if the timer is out, resend the packet from the packet with seqno
// base till nextseqnum-1,start timer
{
initial = clock();
sequence = base;
while(sequence <= nextseqnum-1)
{
n= sendto(sock,data[sequence],total_len[sequence],0,(struct sockaddr *)&server,sizeof(struct sockaddr));///send the data packet after adding the header info
if(n<0)
{
printf("error in sending message to the server");
fclose(fp);
return 1;
}
sleep(0.5);
}
}
}
if(end_flag == 1) //if there had been an error in reading file of EOF had reached break out of
// the outermost while loop
{
printf ("I am at the END\n");
break;
}
}
printf ("Sending finish packet\n");
strcpy(buff,"Finish");
n= sendto(sock,buff,1024,0,(struct sockaddr *)&server,sizeof(struct sockaddr));
if(n<0)
{
printf("error in sending message to the server");
return 1;
}
fclose(fp); //close the file to complete the transmission
t = clock()-t;
gettimeofday(&end,NULL);
double time_taken = ((double)t)/CLOCKS_PER_SEC; //in secconds
printf(" The CPU time for transmission %f seconds \n",time_taken);
double delta = ((end.tv_sec - start.tv_sec)*1000000u+ end.tv_usec - start.tv_usec)/1.e6;
printf("The actual execution time took %f seconds\n", delta);
close(sock); //close api tries to complete the transmission if there is data waiting to be transmitted
return 0;
}

I'm not sure if my netfilter is working or not

I'm trying to make a LKM netfilter that drops incoming packets if the number of packets arrived exceeds a certain limit.
There are five ports that the packets comes through, and netfiltering is done for each of those ports.
Here's part of my LKM netfilter (it uses procfs to write from user program):
#define MAX_PORT 5
static unsigned short int port[MAX_PORT];
static unsigned long limit;
static char char_limit[256];
static unsigned long data_count[MAX_PORT];
bool check_port(unsigned short int);
static unsigned int my_hook_fn( void *priv,
struct sk_buff *skb,
const struct nf_hook_state *state)
{
struct iphdr *ip = ip_hdr(skb);
struct tcphdr *th = tcp_hdr(skb);
unsigned int source, dest;
if(!skb) return NF_ACCEPT;
if(ip->protocol==IPPROTO_TCP)
{
source = htons((unsigned short int) th->source);
dest = htons((unsigned short int) th->dest);
printk(KERN_ALERT "source: %u, destination: %u\n", source, dest);
if(!check_port(source))
{
printk(KERN_ALERT "packet dropped!\n");
return NF_DROP;
}
}
return NF_ACCEPT;
}
bool check_port(unsigned short int source)
{
int i = 0;
bool found = false;
while(!found && i < MAX_PORT)
{
if(port[i] == source)
found = true;
else if(port[i] == 0)
{
port[i] = source;
found = true;
}
i++;
}
i--;
data_count[i]++;
if(data_count[i] >= limit)
{
data_count[i] = limit;
printk(KERN_ALERT "port %hu has reached the limit!\n", port[i]);
return false;
}
return true;
}
static struct nf_hook_ops my_nf_ops = {
.hook = my_hook_fn,
.pf = PF_INET,
.hooknum = NF_INET_PRE_ROUTING,
.priority = NF_IP_PRI_FIRST,
};
In my hook function, the NF_DROP seems to be correctly returned.
However, the result in my user space program shows that it's not.
Next is my user space program; this produces results in txt files.
void *thread_recv(void *arg);
#define MAX_CON 5
#define BUF_SIZE 200
int port[MAX_CON];
char ip[20];
int sock[MAX_CON];
void error_handling(char *msg);
void main(){
int i;
unsigned long limit;
char char_limit[256];
FILE *fp;
printf("packet limit : ");
scanf("%lu", &limit);
sprintf(char_limit, "%lu", limit);
fp = fopen("/proc/myproc/myproc", "w");
if(fp == NULL)
printf("unable to open myproc\n");
else
fprintf(fp, "%s", char_limit);
fclose(fp);
struct sockaddr_in serv_adr;
pthread_t thread_id[MAX_CON];
printf("ip :\n");
scanf("%s",ip);
printf("<port> <port> <port> <port> <port>\n");
scanf("%d %d %d %d %d", &(port[0]), &(port[1]), &(port[2]), &(port[3]), &(port[4]));
printf("%s %d\n", ip, port[0]);
for(i=0;i<5;i++){
sock[i]=socket(PF_INET, SOCK_STREAM, 0);
if(sock[i]==-1)
error_handling("socket() error");
memset(&serv_adr, 0, sizeof(serv_adr));
serv_adr.sin_family=AF_INET;
serv_adr.sin_addr.s_addr=inet_addr(ip);
serv_adr.sin_port=htons(port[i]);
if(connect(sock[i], (struct sockaddr*)&serv_adr, sizeof(serv_adr))==-1)
error_handling("connect() error");
else
printf("port %d connected\n", port[i]);
pthread_create(&(thread_id[i]),NULL, thread_recv,(void*)&(sock[i]));
}
while(1); // do infinitely, so user should end by their own. Ctrl + C
}
void *thread_recv(void *arg){
int clnt_sock= *(int*)arg; // get socketnumber from main
int str_len=0, i; // recv byte length
int tport=0; // portnumber matching socketnumber
char msg[BUF_SIZE];
time_t timer;
struct tm *t;
struct timespec spec;
unsigned long ms;
FILE *fp;
char filename[20]={NULL};
for(i=0;i<5;i++)
if(sock[i]==clnt_sock)
tport=port[i];
sprintf(filename,"%d.txt",tport);
fp=fopen(filename,"w+");
printf("%d port thread run\n", tport);
while((str_len=read(clnt_sock, msg, sizeof(msg)))){
msg[str_len]=NULL;
timer= time(NULL);
t= localtime(&timer);
clock_gettime(CLOCK_REALTIME, &spec);
ms = round(spec.tv_nsec / 1.0e6);
fprintf(fp,"%d:%d:%d.%lu %d %s\n",t->tm_hour,t->tm_min,t->tm_sec,ms,str_len,msg);
}
fclose(fp);
}
void error_handling(char *msg){
fputs(msg, stderr);
fputc('\n', stderr);
exit(1);
}
Within the thread_recv function, a txt file is created with its name as the matching port number.
What I was expecting from this was that once packet is dropped, the resulting txt file will stop being updated.
For example, if the limit is 10, then only 10 socket information will be written to the file.
But even when the ports have reached the limit, they keep updating the resulting txt files.
Does that mean that the packets have not been dropped properly?

select socket call send and recv synchronization

I am using the select call and accepting the connection from "X" no of clients.
I made duplex connection i.e. server to client and client to server.
When connection is established between 2 entities ,I am going to send
data in chunks from one entity to other.
During send I read one file in chunks and send the data in chunks.
while(file_size !=0)
{
read_bytes = read(fd, buff, sizeof(buff));
cnt_ = send(_sock_fd,buff,actually_read,0);
file_size = file_size - cnt_;
printf("total sent remaining %d : %d\n",size,actually_read);
}
while at receiver side
//First I send the header which contain size it got accepted fine but during the following send call I used "get_readable_bytes" (Using ioctl) which returns me the no of bytes arrived at socket
`while(size != 0)
{
int test_ = 0;
while(((cnt_= get_readable_bytes(_sock_fd))== 0) )//&& test_ == 0
{
cnt_= get_n_readable_bytes(_sock_fd);
printf("Total bytes recved %d\n",cnt_);
//test_ = test_ + 1;
}
while(cnt_ != 0)
{
actually_read = recv(_sock_fd, buff, sizeof(buff),0);
int _cnt = get_n_readable_bytes(_sock_fd);
printf("Total bytes recved %d\n",cnt_-_cnt);
write(_fd,buff,actually_read);
cnt_ = cnt_ - actually_read;
test_ = 0;
}
`Now the problem is
1.During this execution of receive function control automatically go to the select function and it tries to execute whole receive function again so is there any way to synchronize the sender and receivers such that when the sender complete then start receiver or as soon as sender start receiver ?
2.And how do I maintain the count of bytes sent and received.
and this is my select call
`is_read_availble = select(maxfd + 1,&read_set,NULL,NULL,&timeout)`
with timeout 10sec.
Sketch of the kind of buffer code you need. (To allow partial reads/writes, the buffers need to be persistent between calls) BTW: you really need to handle the -1 return from read() and write() because they would seriously disturb your buffer-bookkeeping. EINTR + EAGAIN/EWOULDBLOCK is very common.
struct buff {
unsigned size;
unsigned bot;
unsigned top;
char *buff;
};
struct buff bf = {0,0,0,NULL};
initialisation:
bf.buff = malloc(SOME_SIZE);
/* ... error checking omitted */
bp.size = SOME_SIZE;
bp.bot = bp.top =0;
reading:
unsigned todo;
int rc;
/* (maybe) shift the buffer down to make place */
todo = bf.top - bf.bot;
if (todo) {
memmove (bf.buff, bf.buff + bf.bot, todo);
bf.top = todo; bf.bot = 0;
}
todo = bf.size - bf.top;
if (!todo) { /* maybe throttle? ... */ return; }
rc = read (fd, bf.buff+bp.top, todo);
/* ... error checking omitted */
if (rc == -1) switch (errno) {...}
else if (rc == 0) {...}
else {
total_read += rc;
bp.top += rc;
}
writing:
unsigned todo;
int rc;
todo = bf.top - bf.bot;
if (!todo) { /* maybe juggle fd_set ... */ return; }
rc = write (fd, bf.buff+bp.bot, todo);
/* ... error checking omitted */
if (rc == -1) switch (errno) {...}
else if (rc ==0) { ...}
else {
bp.bot += rc;
total_written += rc;
if (bp.bot == bp.top) bp.bot = bp.top =0;
}
/* ... this is the place to juggle the fd_set for writing */

Recv fails when using python sendall in iOS project

I have a python server that is trying to send a binary file to a client on iOS but 90% of the time the file is incomplete. The receive call on the client fails after receiving about 80% of the file.
This is basically how it's setup.
Server
class ForkingTCPRequestHandler(SocketServer.BaseRequestHandler):
def handle(self):
f = open(TEST_FILE_NAME, 'rb')
file_data = f.read()
self.request.sendall(file_data)
f.close()
class ForkingTCPServer(SocketServer.ForkingMixIn, SocketServer.TCPServer):
pass
if __name__ == '__main__':
try:
server = ForkingTCPServer(('0.0.0.0', 9000), ForkingTCPRequestHandler)
except socket.error as e:
sys.exit(1)
try:
server.serve_forever()
except KeyboardInterrupt:
server.shutdown()
sys.exit(0)
This code works outside of our iOS project (entire file is received)
int receiveFile() {
/* ... */
/* Receive file */
tempBuf = (char*) malloc(sizeof(char)*fileLen);
totalRecv = 0;
recvBytes = 0;
while (totalRecv < fileLen) {
recvBytes = recv(s, tempBuf+totalRecv, 1<<14, 0);
if (recvBytes < 0) {
free(tempBuf);
close(s);
return -1;
}
totalRecv += recvBytes;
}
close(s);
return 0;
}
int connectToServerWithHostname(char *hostname, char *port) {
/* ... */
memset(&targetAddr, 0, sizeof(targetAddr));
targetAddr.sin_family = AF_INET;
targetAddr.sin_port = htons(atoi(port));
bcopy(hostdetails->h_addr, (char *)&targetAddr.sin_addr, hostdetails->h_length);
sock = socket(AF_INET, SOCK_STREAM, 0);
if (socket < 0) {
return -1;
}
rc = connect(sock, (struct sockaddr *)&targetAddr, sizeof(targetAddr));
if (rc < 0) {
close(sock);
return -1;
}
return sock;
}
int main(int argc, char **argv) {
assert(!receiveFile());
return 0;
}
But this equivalent code inside our iOS project fails (partial receive). Even though I'm connecting and receiving the same way as the code above.
while (totalRecv < ntohl(symProcPacket.totalDataLen)) {
recvBytes = recv(s, tempBuf+totalRecv, DEFAULT_SENDRECVSIZE, DEFAULT_SENDRECV_FLAGS);
if (recvBytes < 0) {
debug("Error, could not receive file\n");
free(tempBuf);
errorType = kSymClientErrorReceiving;
goto errorImporting;
}
totalRecv += recvBytes;
printf("Received: %d/%d\n", totalRecv, ntohl(symProcPacket.totalDataLen));
}
Any ideas on why this is failing?
Are sockets different in an iOS project or something?

libssh + iPhone Implementation with multiple commands execution in sequence

It seems my questions are strange and i'm not getting enough help but I'm back.
I've another strange question which needs to be solved in emergency.
I'm developing an iPhone app. which uses libssh 2 for commands execution through iPhone over remote host. It's okay and working all methods and commands if i execute them in single.
My problem is,
consider a sequence of commands,
pwd
=> o/p will be /Users/mac01
cd xyz
=> nothing as o/p
pwd
=> o/p will be /Users/mac01/xyz
So, my question is to save the last state of the command which has been executed... but what I'm getting as o/p is
/Users/mac01
after second pwd command execution, which is wrong.
So, could anyone help me out with such type of problems..? Thanks in advance.
I'm using libssh 2.0 library.
The method executing command:
char* cmd_exec(const char *commandline, const char *host, const char *username, const char *password, int port){
int sock, rc, bytecount = 0;
char *cmd_contents;
if(!he)
{
struct sockaddr_in sin;
ifdef WIN32
WSADATA wsadata;
WSAStartup(MAKEWORD(2,0), &wsadata);
endif
/* Init and Make Socket Connection */
/* Start Socket Connection */
sock = socket(AF_INET, SOCK_STREAM, 0);
ifndef WIN32
fcntl(sock, F_SETFL, 0);
endif
sin.sin_family = AF_INET;
sin.sin_port = htons(port);
/*sin.sin_addr.s_addr = inet_addr(host);
if (connect(sock, (struct sockaddr*)(&sin),
sizeof(struct sockaddr_in)) != 0) { // in case connection failure
fprintf(stderr, "Internet connection is required!\n");
return "NETWORKFAILURE";
}*/
//const char *c = getIPFromHost("pepsi");
//sin.sin_addr.s_addr = inet_addr(c);
/* IP Address Calculation */
he = gethostbyname(host);
if(!he)
return "Invalid hostname";
struct in_addr **addr_list;
addr_list = (struct in_addr **)he->h_addr_list;
//for(int i = 0; addr_list[i] != NULL; i++) {
if(addr_list != NULL){
sin.sin_addr.s_addr = inet_addr(inet_ntoa(*addr_list[0]));
//printf("%s", inet_ntoa(*addr_list[0]));
if (connect(sock, (struct sockaddr*)(&sin),
sizeof(struct sockaddr_in)) != 0) { // in case connection failure
fprintf(stderr, "Internet connection is required!\n");
return "NETWORKFAILURE";
}
}
}
/* End Socket Connection */
// Initialize and create Session Instance
if(!session)
{
session = libssh2_session_init();
if ( !session )
{
fprintf( stderr, "Error initializing SSH session\n" );
return "SESSIONFAILURE";
}
/* Since we have set non-blocking, tell libssh2 we are non-blocking */
//libssh2_session_set_blocking(session, 0);
// Session starting
if (libssh2_session_startup(session, sock)) {
fprintf(stderr, "Failure establishing SSH session\n");
return "SESSIONFAILURE";
}
/* Authenticate via password */
if(strlen(password) != 0){
if ( libssh2_userauth_password( session, username, password ) )
{
fprintf( stderr, "Unable to authenticate user [%s]"
"(wrong password specified?)\n", username );
return "AUTHENTICATIONFAILURE";
}
}else{
while ((rc = libssh2_userauth_publickey_fromfile(session, username,
"/home/user/"
".ssh/id_rsa.pub",
"/home/user/"
".ssh/id_rsa",
password)) ==
LIBSSH2_ERROR_EAGAIN);
if (rc) {
fprintf(stderr, "\tAuthentication by public key failed\n");
return "AUTHENTICATIONFAILURE";
}
}
//libssh2_session_set_blocking(session, 1);
}
// Open a session channel for command execution
if(!channel)
{
channel = libssh2_channel_open_session(session);
if (!channel) {
fprintf(stderr, "Unable to open a session\n");
return "SESSIONFAILURE";
}
// Execute a command through channel
while( (rc = libssh2_channel_shell(channel)) ==
//while( (rc = libssh2_channel_exec(channel, commandline)) ==
LIBSSH2_ERROR_EAGAIN )
{
waitsocket(sock, session);
}
if( rc != 0 ) // if command execution failed
{
fprintf(stderr,"Error\n");
return "CMDFAILURE";
}
}
//libssh2_channel_write(channel,commandline,strlen(commandline));
do {
/* write the same data over and over, until error or completion */
rc = libssh2_channel_write(channel, commandline, sizeof(commandline));
if (rc < 0) {
fprintf(stderr, "ERROR %d\n", rc);
}
} while (rc == 0);
while (libssh2_channel_send_eof(channel) == LIBSSH2_ERROR_EAGAIN);
/* read channel output */
/* Start channel read */
for( ;; )
{
/* loop until we block */
int rc;
do
{
char buffer[0x4000];
// char *tcontents = (char*)malloc(sizeof(buffer) + sizeof(cmd_contents));
rc = libssh2_channel_read( channel, buffer, sizeof(buffer) );
if( rc > 0 )
{
int i;
bytecount += rc;
for( i=0; i < rc; ++i )
fputc( buffer[i], stderr);
if(cmd_contents){
free(cmd_contents);
}
cmd_contents = (char*)malloc(sizeof(buffer) + sizeof(cmd_contents));
strcpy(cmd_contents, buffer);
fprintf(stderr, "\n");
}
else {
//fprintf(stderr, "libssh2_channel_read returned %d\n", rc);
}
}
while( rc > 0 );
/* this is due to blocking that would occur otherwise so we loop on
this condition */
if( rc == LIBSSH2_ERROR_EAGAIN )
{
waitsocket(sock, session);
}
else
break;
}
/* End channel read */
while( (rc = libssh2_channel_close(channel)) == LIBSSH2_ERROR_EAGAIN );
/* closing channel */
int exitcode = 127;
// while( (rc = libssh2_channel_close(channel)) == LIBSSH2_ERROR_EAGAIN );
if( rc == 0 )
{
exitcode = libssh2_channel_get_exit_status( channel );
}
//
libssh2_channel_free(channel); // freeup memory
channel = NULL;
/*
libssh2_session_disconnect( session, "" ); // closing session
libssh2_session_free( session ); // free up memory
close( sock ); // closing socket
*/
return cmd_contents;
}
Try this maybe it works... i havent tried it but you can get enough idea and may be the proper solution
libssh2_session_set_blocking(session, 0);
char buffer[0x4000]; rc = libssh2_channel_read( channel, buffer, sizeof(buffer) );
for( i=0; i < rc; ++i )
fputc( buffer[i], stderr);
  if(cmd_contents)
{
free(cmd_contents);
 }
  buffer[i] = '\0';
  cmd_contents = (char*)malloc(sizeof(buffer) + sizeof(cmd_contents));
  strcpy(cmd_contents, buffer);
if( rc == LIBSSH2_ERROR_EAGAIN )
{
waitsocket(sock, session);
}
hAPPY cODING...
libssh2_session_set_blocking(session, 0);
char buffer[0x4000];
rc = libssh2_channel_read( channel, buffer, sizeof(buffer) );
for( i=0; i < rc; ++i )
fputc( buffer[i], stderr);
if(cmd_contents){
free(cmd_contents);
}
buffer[i] = '\0';
cmd_contents = (char*)malloc(sizeof(buffer) + sizeof(cmd_contents));
strcpy(cmd_contents, buffer);
if( rc == LIBSSH2_ERROR_EAGAIN )
{
waitsocket(sock, session);
}