I'm trying to programmatically add a navigationBar to a tableViewController :
When I come from a PUSH Segue the builder adds a navigation bar with navigation items, like I want.
But the problem is that when i come form a MODAL Segue I try to add a bar with code like this:
UINavigationBar *naviBarObj = [[UINavigationBar alloc] initWithFrame:CGRectMake(0, -260, 320, 44)];
[self.view addSubview:naviBarObj];
UIBarButtonItem *cancelItem = [[UIBarButtonItem alloc] initWithTitle:#"Cancel" style:UIBarButtonItemStyleBordered target:self action:#selector(cancelButtonPressed)];
UIBarButtonItem *doneItem = [[UIBarButtonItem alloc] initWithTitle:#"Done" style:UIBarButtonItemStyleBordered target:self action:#selector(doneButtonPressed)];
UINavigationItem *navigItem = [[UINavigationItem alloc] initWithTitle:#"Navigation Title"];
navigItem.rightBarButtonItem = doneItem;
navigItem.leftBarButtonItem = cancelItem;
naviBarObj.items = [NSArray arrayWithObjects: navigItem,nil];
....
- (void) cancelButtonPressed { }
- (void) doneButtonPressed { }
But nothing appears... No top bar.
naviBarObj's frame ypoint is -260, maybe this is making nothing appear.
Dear all I have implemented two buttons in the navigation bar on the right side on top of a text view as;
UIToolbar* toolbar = [[UIToolbar alloc]
initWithFrame:CGRectMake(0, 0, 112, 44.5)];
// toolbar style is the default style
// create an array for the buttons
NSMutableArray* buttons = [[NSMutableArray alloc] initWithCapacity:3];
// create a button to run the job
UIBarButtonItem *runButton = [[UIBarButtonItem alloc]
initWithTitle:#"RUN"
style:UIBarButtonItemStyleBordered
target:self
action:#selector(runAs:)];
// Button style is the default style
[buttons addObject:runButton];
[runButton release];
// create a spacer between the buttons
UIBarButtonItem *spacer = [[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace
target:nil
action:nil];
[buttons addObject:spacer];
[spacer release];
// create a standard Edit/Done button with custom titles Edit/Save
self.editButtonItem.possibleTitles = [NSSet setWithObjects:#"Edit", #"Save", nil];
self.editButtonItem.title = #"Edit";
UIBarButtonItem *editButton = self.editButtonItem;
[buttons addObject:editButton];
[editButton release];
// put the buttons in the toolbar and release them
[toolbar setItems:buttons animated:YES];
[buttons release];
// place the toolbar into the navigation bar as Right Button item
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc]
initWithCustomView:toolbar];
[toolbar release];
Now in Edit mode I want to hide the RUN button and when the RUN button is in action I want the Edit button to be hidden. Can someone suggest me a way to do that without redefining the buttons in edit mode (like there is for the back/left button item setHidesBackButton:(BOOL) animated:(BOOL)) or any alternate method? Thanks a lot.
Try this:
UIToolbar *toolbar = (UIToolbar *) self.navigationItem.rightBarButtonItem.customView;
UIBarButtonItem *runButton = (UIBarButtonItem *) [toolbar.items objectAtIndex: 0];
runButton.customView.hidden = YES;
I needed to show/hide one of two buttons exclusively. I created a category on NSMutableArray, removed both buttons if they're in the array, then added each if necessary. You'll probably need to have the buttons as properties on your ViewController.
NSMutableArray+Extensions
#implementation NSMutableArray (Extensions)
-(bool)removeItemIfExists:(id)item {
bool wasRemoved=false;
for (int i=self.count-1;i>0;i--) {
if([self objectAtIndex:i] == item){
[self removeObjectAtIndex:i];
wasRemoved = true;
}
}
return wasRemoved;
}
#end
Call it using:
NSMutableArray *newLeftItems = [self.navigationItem.leftBarButtonItems mutableCopy];
[newLeftItems removeItemIfExists:btnOne];
[newLeftItems removeItemIfExists:btnTwo];
if(someCondition) {
[newLeftItems insertObject:btnOne atIndex:1];
} else {
[newLeftItems insertObject:btnTwo atIndex:1];
}
[self.navigationItem setLeftBarButtonItems:newLeftItems animated:true];
Try this..
-(void) changeBarButtonVisibility:(UIBarButtonItem*) barButtonItem visibility:(BOOL) shouldShow {
UIColor *tintColor = shouldShow == NO ? [UIColor clearColor] : nil;
[barButtonItem setEnabled:shouldShow];
[barButtonItem setTintColor:tintColor];
}
and call the above method and pass the bar button you want to hide
[self changeBarButtonVisibility:self.navigationItem.rightBarButtonItems[0] visibility:NO];
[self changeBarButtonVisibility:self.navigationItem.rightBarButtonItems[1] visibility:YES];
What is the simplest way to add UIToolBar to UITableViewController? I'm depending on edit functionality, so I can't change UITableViewController to UIViewController easily.
No problem at all, UITableViewController is a subclass of UIViewController. And it so happens that in iPhone OS 3.0 any UIViewController (and subclasses) can work in conjunction with a UINavigationController to provide a context aware toolbar.
In order for this to work you must:
Make sure that you use a UINavigationController to contain all your view controllers that needs a toolbar.
Set the toolbarsItems property of the view controller that wants a toolbar.
This is almost as easy as as setting the view controller's title, and should be done the same way. Most probably by overriding the initWithNibName:bundle: initializer. As an example:
-(id)initWithNibName:(NSString*)name bundle:(NSBundle*)bundle;
{
self = [super initWithNibName:name bundle:bundle];
if (self) {
self.title = #"My Title";
NSArray* toolbarItems = [NSArray arrayWithObjects:
[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd
target:self
action:#selector(addStuff:)],
[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSearch
target:self
action:#selector(searchStuff:)],
nil];
[toolbarItems makeObjectsPerformSelector:#selector(release)];
self.toolbarItems = toolbarItems;
self.navigationController.toolbarHidden = NO;
}
return self;
}
You can also use setToolbarItems:animated: instead of assigning to the toolbarItems property, to add and remove toolbar items in an animated fashion on the fly.
In order to make PeyloW's recipe to work, I needed to add the following additional line of code:
self.navigationController.toolbarHidden = NO;
Hope that helps...
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
//Initialize the toolbar
toolbar = [[UIToolbar alloc] init];
toolbar.barStyle = UIBarStyleDefault;
//Set the toolbar to fit the width of the app.
[toolbar sizeToFit];
//Caclulate the height of the toolbar
CGFloat toolbarHeight = [toolbar frame].size.height;
//Get the bounds of the parent view
CGRect rootViewBounds = self.parentViewController.view.bounds;
//Get the height of the parent view.
CGFloat rootViewHeight = CGRectGetHeight(rootViewBounds);
//Get the width of the parent view,
CGFloat rootViewWidth = CGRectGetWidth(rootViewBounds);
//Create a rectangle for the toolbar
CGRect rectArea = CGRectMake(0, rootViewHeight - toolbarHeight, rootViewWidth, toolbarHeight);
//Reposition and resize the receiver
[toolbar setFrame:rectArea];
//Create a button
UIBarButtonItem *infoButton = [[UIBarButtonItem alloc]
initWithTitle:#"back" style:UIBarButtonItemStyleBordered target:self action:#selector(info_clicked:)];
[toolbar setItems:[NSArray arrayWithObjects:infoButton,nil]];
//Add the toolbar as a subview to the navigation controller.
[self.navigationController.view addSubview:toolbar];
[[self tableView] reloadData];
}
- (void) info_clicked:(id)sender {
[self.navigationController popViewControllerAnimated:YES];
[toolbar removeFromSuperview];
}
And in Swift 3:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
//Initialize the toolbar
let toolbar = UIToolbar()
toolbar.barStyle = UIBarStyle.default
//Set the toolbar to fit the width of the app.
toolbar.sizeToFit()
//Caclulate the height of the toolbar
let toolbarHeight = toolbar.frame.size.height
//Get the bounds of the parent view
let rootViewBounds = self.parent?.view.bounds
//Get the height of the parent view.
let rootViewHeight = rootViewBounds?.height
//Get the width of the parent view,
let rootViewWidth = rootViewBounds?.width
//Create a rectangle for the toolbar
let rectArea = CGRect(x: 0, y: rootViewHeight! - toolbarHeight, width: rootViewWidth!, height: toolbarHeight)
//Reposition and resize the receiver
toolbar.frame = rectArea
//Create a button
let infoButton = UIBarButtonItem(title: "Back", style: UIBarButtonItemStyle.plain, target: self, action: #selector(infoClicked))
toolbar.items = [infoButton]
//Add the toolbar as a subview to the navigation controller.
self.navigationController?.view.addSubview(toolbar)
}
func infoClicked() {
//Handle Click Here
}
I am trying to add a refresh button to the top bar of a navigation controller with no success.
Here is the header:
#interface PropertyViewController : UINavigationController {
}
Here is how I am trying to add it:
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:#"Show" style:UIBarButtonItemStylePlain
target:self action:#selector(refreshPropertyList:)];
self.navigationItem.rightBarButtonItem = anotherButton;
}
return self;
}
Try doing it in viewDidLoad. Generally you should defer anything you can until that point anyway, when a UIViewController is inited it still might be quite a while before it displays, no point in doing work early and tying up memory.
- (void)viewDidLoad {
[super viewDidLoad];
UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:#"Show" style:UIBarButtonItemStylePlain target:self action:#selector(refreshPropertyList:)];
self.navigationItem.rightBarButtonItem = anotherButton;
// exclude the following in ARC projects...
[anotherButton release];
}
As to why it isn't working currently, I can't say with 100% certainty without seeing more code, but a lot of stuff happens between init and the view loading, and you may be doing something that causes the navigationItem to reset in between.
Try adding the button to the navigationItem of the view controller that is going to be pushed onto this PropertyViewController class you have created.
That is:
MainViewController *vc = [[MainViewController alloc] initWithNibName:#"MainViewController" bundle:nil];
UIButton *infoButton = [UIButton buttonWithType:UIButtonTypeInfoLight];
[infoButton addTarget:self action:#selector(showInfo) forControlEvents:UIControlEventTouchUpInside];
vc.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithCustomView:infoButton] autorelease];
PropertyViewController *navController = [[PropertyViewController alloc] initWithRootViewController:vc];
Now, this infoButton that has been created programatically will show up in the navigation bar. The idea is that the navigation controller picks up its display information (title, buttons, etc) from the UIViewController that it is about to display. You don't actually add buttons and such directly to the UINavigationController.
It seems that some people (like me) may come here looking for how to add a navigation bar button in the Interface Builder. The answer below shows how to do it.
Add a Navigation Controller to your Storyboard
Select your View Controller and then in the Xcode menu choose Editor > Embed In > Navigation Controller.
Alternatively, you could add a UINavigationBar from the Object Library.
Add a Bar Button Item
Drag a UIBarButtonItem from the Object Library to the top navigation bar.
It should look like this:
Set the Attributes
You could double-click "Item" to change the text to something like "Refresh", but there is an actual icon for Refresh that you can use. Just select the Attributes Inspector for the UIBarButtonItem and for System Item choose Refresh.
That will give you the default Refresh icon.
Add an IB Action
Control drag from the UIBarButtonItem to the View Controller to add an #IBAction.
class ViewController: UIViewController {
#IBAction func refreshBarButtonItemTap(sender: UIBarButtonItem) {
print("How refreshing!")
}
}
That's it.
There is a default system button for "Refresh":
- (void)viewDidLoad {
[super viewDidLoad];
UIBarButtonItem *refreshButton = [[[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh
target:self action:#selector(refreshClicked:)] autorelease];
self.navigationItem.rightBarButtonItem = refreshButton;
}
- (IBAction)refreshClicked:(id)sender {
}
You Can use this:
Objective-C
UIBarButtonItem *rightSideOptionButton = [[UIBarButtonItem alloc] initWithTitle:#"Right" style:UIBarButtonItemStylePlain target:self action:#selector(rightSideOptionButtonClicked:)];
self.navigationItem.rightBarButtonItem = rightSideOptionButton;
Swift
let rightSideOptionButton = UIBarButtonItem()
rightSideOptionButton.title = "Right"
self.navigationItem.rightBarButtonItem = rightSideOptionButton
-(void) viewWillAppear:(BOOL)animated
{
UIButton *btnRight = [UIButton buttonWithType:UIButtonTypeCustom];
[btnRight setFrame:CGRectMake(0, 0, 30, 44)];
[btnRight setImage:[UIImage imageNamed:#"image.png"] forState:UIControlStateNormal];
[btnRight addTarget:self action:#selector(saveData) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *barBtnRight = [[UIBarButtonItem alloc] initWithCustomView:btnRight];
[barBtnRight setTintColor:[UIColor whiteColor]];
[[[self tabBarController] navigationItem] setRightBarButtonItem:barBtnRight];
}
For swift 2 :
self.title = "Your Title"
var homeButton : UIBarButtonItem = UIBarButtonItem(title: "LeftButtonTitle", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("yourMethod"))
var logButton : UIBarButtonItem = UIBarButtonItem(title: "RigthButtonTitle", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("yourMethod"))
self.navigationItem.leftBarButtonItem = homeButton
self.navigationItem.rightBarButtonItem = logButton
You can try
self.navigationBar.topItem.rightBarButtonItem = anotherButton;
Here is the solution in Swift (set options as needed):
var optionButton = UIBarButtonItem()
optionButton.title = "Settings"
//optionButton.action = something (put your action here)
self.navigationItem.rightBarButtonItem = optionButton
Why are you subclasses UINavigationController? There is no need to subclass it if all you need to do is add a button to it.
Set up a hierarchy with a UINavigationController at the top, and then in your root view controller's viewDidLoad: method: set up the button and attach it to the navigation item by calling
[[self navigationItem] setRightBarButtonItem:myBarButtonItem];
Swift 4 :
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.leftBarButtonItem = UIBarButtonItem(title: "tap me", style: .plain, target: self, action: #selector(onButtonTap))
}
#objc func onButtonTap() {
print("you tapped me !?")
}
UIView *view = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 110, 50)];
view.backgroundColor = [UIColor clearColor];
UIButton *settingsButton = [UIButton buttonWithType:UIButtonTypeCustom];
[settingsButton setImage:[UIImage imageNamed:#"settings_icon_png.png"] forState:UIControlStateNormal];
[settingsButton addTarget:self action:#selector(logOutClicked) forControlEvents:UIControlEventTouchUpInside];
[settingsButton setFrame:CGRectMake(40,5,32,32)];
[view addSubview:settingsButton];
UIButton *filterButton = [UIButton buttonWithType:UIButtonTypeCustom];
[filterButton setImage:[UIImage imageNamed:#"filter.png"] forState:UIControlStateNormal];
[filterButton addTarget:self action:#selector(openActionSheet) forControlEvents:UIControlEventTouchUpInside];
[filterButton setFrame:CGRectMake(80,5,32,32)];
[view addSubview:filterButton];
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:view];
Try this.It work for me.
Navigation bar and also added background image to right button.
UIBarButtonItem *Savebtn=[[UIBarButtonItem alloc]initWithImage:[[UIImage
imageNamed:#"bt_save.png"]imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal]
style:UIBarButtonItemStylePlain target:self action:#selector(SaveButtonClicked)];
self.navigationItem.rightBarButtonItem=Savebtn;
UIBarButtonItem *rightBarButtonItem = [[UIBarButtonItem alloc]initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:#selector(add:)];
self.navigationItem.rightBarButtonItem = rightBarButtonItem;
- (void)viewWillAppear:(BOOL)animated
{
[self setDetailViewNavigationBar];
}
-(void)setDetailViewNavigationBar
{
self.navigationController.navigationBar.tintColor = [UIColor purpleColor];
[self setNavigationBarRightButton];
[self setNavigationBarBackButton];
}
-(void)setNavigationBarBackButton// using custom button
{
UIBarButtonItem *leftButton = [[UIBarButtonItem alloc] initWithTitle:#" Back " style:UIBarButtonItemStylePlain target:self action:#selector(onClickLeftButton:)];
self.navigationItem.leftBarButtonItem = leftButton;
}
- (void)onClickLeftButton:(id)sender
{
NSLog(#"onClickLeftButton");
}
-(void)setNavigationBarRightButton
{
UIBarButtonItem *anotherButton = [[UIBarButtonItem alloc] initWithTitle:#"Show" style:UIBarButtonItemStylePlain target:self action:#selector(onClickrighttButton:)];
self.navigationItem.rightBarButtonItem = anotherButton;
}
- (void)onClickrighttButton:(id)sender
{
NSLog(#"onClickrighttButton");
}
self.navigationItem.rightBarButtonItem =[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:#selector(refreshData)];
}
-(void)refreshData{
progressHud= [MBProgressHUD showHUDAddedTo:self.navigationController.view animated:YES];
[progressHud setLabelText:#"拼命加载中..."];
[self loadNetwork];
}
You should add your barButtonItem in - (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated method.
Just copy and paste this Objective-C code.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
[self addRightBarButtonItem];
}
- (void) addRightBarButtonItem {
UIButton *btnAddContact = [UIButton buttonWithType:UIButtonTypeContactAdd];
[btnAddContact addTarget:self action:#selector(addCustomerPressed:) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *barButton = [[UIBarButtonItem alloc] initWithCustomView:btnAddContact];
self.navigationItem.rightBarButtonItem = barButton;
}
#pragma mark - UIButton
- (IBAction)addCustomerPressed:(id)sender {
// Your right button pressed event
}
This issue can occur if we delete the view controller or try to add new view controller inside the interface builder(main.storyboard). To fix this issue, it requires to add "Navigation Item" inside new view controller. Sometimes it happens that we create new view controller screen and it does not connect to "Navigation Item" automatically.
Go to the main.storyboard.
Select that new view Controller.
Go to the document outline.
Check view Controller contents.
If new view controller does not have a Navigation item then, copy Navigation item from previous View Controller and paste it into the new view controller.
save and clean the project.
Also you are able to add multiple buttons using rightBarButtonItems
-(void)viewDidLoad{
UIBarButtonItem *button1 = [[UIBarButtonItem alloc] initWithTitle:#"button 1" style:UIBarButtonItemStylePlain target:self action:#selector(YOUR_METHOD1:)];
UIBarButtonItem *button2 = [[UIBarButtonItem alloc] initWithTitle:#"button 2" style:UIBarButtonItemStylePlain target:self action:#selector(YOUR_METHOD2:)];
self.navigationItem.rightBarButtonItems = #[button1, button2];
}
#Artilheiro : If its a navigationbased project, u can create BaseViewController. All other view will inherit this BaseView. In BaseView u can define generic methods to add right button or to change left button text.
ex:
#interface BaseController : UIViewController {
}
- (void) setBackButtonCaption:(NSString *)caption;
(void) setRightButtonCaption:(NSString *)caption selectot:(SEL )selector;
#end
// In BaseView.M
(void) setBackButtonCaption:(NSString *)caption
{
UIBarButtonItem *backButton =[[UIBarButtonItem alloc] init];
backButton.title= caption;
self.navigationItem.backBarButtonItem = backButton;
[backButton release];
}
- (void) setRightButtonCaption:(NSString *)caption selectot:(SEL )selector
{
UIBarButtonItem *rightButton = [[UIBarButtonItem alloc] init];
rightButton.title = caption;
rightButton.target= self;
[rightButton setAction:selector];
self.navigationItem.rightBarButtonItem= rightButton;
[rightButton release];
}
And now in any custom view, implement this base view call the methods:
#interface LoginView : BaseController {
In some method call base method as:
SEL sel= #selector(switchToForgotPIN);
[super setRightButtonCaption:#"Forgot PIN" selectot:sel];
My main controller is a subclass of UITableViewController with a UIToolBar at the bottom and when a row is selected, I'd like to display another view without the toolbar. How can I hide the UIToolBar in the child view? Right now, it's present throughout all child views unless they're created as modal.
Toolbar is created in RootController:
self.toolbar = [[UIToolbar alloc] init];
// add tool bar items here
[self.navigationController.view addSubview:toolbar];
RootController displays its child views as such:
UIViewController *controller = [[UIViewController alloc] init...]
[self.navigationController pushViewController:controller animated:YES];
RootController is instantiated as such in the app delegate's applicationDidFinishLaunching:
RootController *rootcontroller = [[RootController alloc] initWithStyle:UITableViewStyleGrouped];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:rootcontroller];
[rootcontroller release];
[window addSubview:[self.navigationController view]];
If I add the toolbar to [self.view] within RootController instead of navigationController's view, the toolbar disappears alltogether..
You can try hiding the toolbar before you display our child view with 'toolbar.hidden = YES' and then in your viewWillAppear method, show it again with 'toolbar.hidden = NO'.
Another alternative would be using "removeFromSuperview"
[toolbar removeFromSuperview];
Then use viewDidAppear method in the view where u wanna re-show the toolbar.
It works better than viewWillAppear since the toolbar is added after the view is showed.
(For viewWillAppear, toolbar is added during the transition so it is kinda awkward.)
I got it working with this
[toolbar removeFromSuperview];
Check this
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
//Initialize the toolbar
toolbar = [[UIToolbar alloc] init];
toolbar.barStyle = UIBarStyleDefault;
//Set the toolbar to fit the width of the app.
[toolbar sizeToFit];
//Caclulate the height of the toolbar
CGFloat toolbarHeight = [toolbar frame].size.height;
//Get the bounds of the parent view
CGRect rootViewBounds = self.parentViewController.view.bounds;
//Get the height of the parent view.
CGFloat rootViewHeight = CGRectGetHeight(rootViewBounds);
//Get the width of the parent view,
CGFloat rootViewWidth = CGRectGetWidth(rootViewBounds);
//Create a rectangle for the toolbar
CGRect rectArea = CGRectMake(0, rootViewHeight - toolbarHeight, rootViewWidth, toolbarHeight);
//Reposition and resize the receiver
[toolbar setFrame:rectArea];
//Create a button
UIBarButtonItem *infoButton = [[UIBarButtonItem alloc]
initWithTitle:#"back" style:UIBarButtonItemStyleBordered target:self action:#selector(info_clicked:)];
[toolbar setItems:[NSArray arrayWithObjects:infoButton,nil]];
//Add the toolbar as a subview to the navigation controller.
[self.navigationController.view addSubview:toolbar];
[[self tableView] reloadData];
}
- (void) info_clicked:(id)sender {
[self.navigationController popViewControllerAnimated:YES];
[toolbar removeFromSuperview];
}