Correct use of autorelease - iphone

I am trying to understand why my application crashes and I am going through my code. I am pretty sure that this is a valid use of autorelease:
(part of the code)
- (NSArray *)allQuestionsFromCategories:(NSArray *)categories {
...
NSMutableArray *ids = [[[NSMutableArray alloc] init] autorelease];
while (sqlite3_step(statement) == SQLITE_ROW) {
[ids addObject:[NSNumber numberWithInt:sqlite3_column_int(statement, 0)]];
}
return [NSArray arrayWithArray:ids];
}
Is this valid? The NSArray arrayWithArray returns an autorelease object doesn't it? I also have some difficulties in understanding the scope of autoreleased objects. Would the autoreleased object (if it is in this case) be retained by the pool through out the method that invoked the method that this code is a part of?
- (void)codeThatInvokesTheCodeAbove {
NSArray *array = [self.dao allQuestionsFromCategories];
...
}
Would the array returned be valid in the whole codeThatInvokesTheCodeAbove method without retaining it? And if it was, would it be valid even longer?
Got some issues understanding the scope of it, and when I should retain an autorelease object.

That is valid, but -- really -- you can just skip the [NSArray arrayWithArray:ids]; entirely as there is no need to create a new array.
An autoreleased object is valid until the autorelease pool is drained, which typically happens once per pass through a run loop (or "periodically, but never while your block is executing" when enqueuing stuff via GCD).
The documentation explains it all better than I.
There is no need to create an immutable array because the return will effectively "up cast" the NSMutableArray to NSArray. While this is meaningless at run time, it means that the caller cannot compile a call to a mutating method of the returned value without using a cast to avoid the warning. Casting to avoid warnings in this context is the epitome of evil and no competent developer would do that.
If it were an instance variable being returned then, yes, creating an immutable copy is critical to avoid subsequent mutations "escaping" unexpectedly.
Have you read the memory management documentation? Specifically, the part about autorelease pools? It makes it quite clear how autorelease works. I hate to paraphrase a definitive work.

[NSArray arrayWithArray:] returns an autoreleased object. If you want codeThatInvokesTheCodeAbove to take ownership of the array, you should call retain on it (and rename codeThatInvokesTheCodeAbove according to apple's guidelines). Otherwise, if you don't care that ownership of the object is ambiguous then your code is okay.
In other words, [NSArray arrayWithArray:] returns an array that you don't own, but you have access to it for at least this run cycle. Therefore, codeThatInvokesTheCodeAbove will have access to it for at least this run cycle. Ownership is not clear, since nobody called alloc, copy, new, or mutableCopy or retain. It is implied that NSArray called autorelease before returning the new array, thus relinquishing ownership.
My information comes from http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html%23//apple_ref/doc/uid/20000994-BAJHFBGH.
So, to answer your question, yes your posted code is valid. Whether it's correct depends on what it is you are trying to accomplish.

Autoreleased object are objects that are marked as to be release later.
There is a very particular object that is automatically created by UIApplicationMain: an UIRunLoop.
Imagine it like a while structure, it cycle until application is terminate, it receives every event and properly resend it to your interested classes, for example. Just before UIApplicationMain there is a command to create an NSAutoreleasePool that, once the NSRunLoop is ready, attach to it. When you send an -autorelease command to an object, the NSAutoreleasePool will remember to release it when is released itself. It's dangerous to use it many times in platforms that has less memory (iOS devices), because objects aren't released when you send an -autorelease command but when the NSAutoreleasePool is drained (when app releases it).

If you want to free the non-mutable list before you return, you can use something like this:
- (NSArray *)allQuestionsFromCategories:(NSArray *)categories {
...
NSArray* result;
NSMutableArray *ids = [[NSMutableArray alloc] init]; // AUTORELEASE REMOVED FROM HERE
while (sqlite3_step(statement) == SQLITE_ROW) {
[ids addObject:[NSNumber numberWithInt:sqlite3_column_int(statement, 0)]];
}
result = [NSArray arrayWithArray:ids]; // COPY LIST BEFORE IT IS FREED.
[ids release]; // MUTABLE LIST FREES _NOW_
return result; // NONMUTABLE COPY IS RETURNED
}
It is not worth doing this unless your mutable array is likely to sometimes use a lot of memory.

Related

iOS correct way (memory management) for a method to return a value

If I have a class named Foo and I have this function + getIds that should return ids. Would the correct signature of + getIds look like this:
+ (NSArray *)getIds {
NSMutableArray *ids = [[[NSMutableArray alloc] init] autorelease];
return ids;
}
What I'm wondering is that if I should use autorelease on *ids? There is no other way I assume? I can't do [ids release] after the return statement right?
You can send autorelease message along with alloc, init messages. You can also do, return [ids autorelease]; Note: You should not do both at the same time ;-)
You can not return [id release], because release method itself returns nothing.
The typically-correct memory management for returned objects is to have the called method set it as an autoreleased object, except when the method name contains "copy", "new" or "alloc". In those cases (copy/new/alloc), the returned object is retained, and the caller owns it (i.e. the caller is responsible for making sure they are released).
The code you wrote in the question will do the correct thing - it will return an autoreleased object.
When the caller gets the NSArray back, they can use the object as much as they like, and if they don't need the object in future calls, then they don't need to do any extra memory management. At the end of the run loop, the NSArray will be released, which is the desired behavior. If the caller does need the object to live longer, then they have to call retain on it (or something equivalent to that, such as calling something else that calls retain on it), and then they take the responsibility to call release on it later.
Useful stuff:
Apple's iOS memory management guide
My personal memory management guidelines (shorter, more biased)
Understanding run loops
Also, this will all go away when ARC (automatic reference counting, in iOS 5) becomes the norm.
You are already autoreleasing the array, so calling autorelease a second time would be an error that might result in a crash. The fact that you can't do a release after the return (you've left the function by then) is one of the reasons autorelease exists.
About whether the method should return an autoreleased as opposed to a retained object: Only methods that start with alloc or new or contain copy (as in mutableCopy) shall return retained objects. All other method shall return autoreleased objects.

iPhone object checking to release

I want to check if an object has some count or not Here is my testing code
NSMutableArray *array=[[NSMutableArray alloc]init];
if(array)
{
NSLog(#"hiiiiiii");
}
CASE-2
NSMutableArray *array=[[NSMutableArray alloc]init];
[array release];
if(array)
{
NSLog(#"hiiiiiii");
}
Here in both cases i got same output as printed "hiiiiiii".
Can anyone tell me how will i check if my object need to release or already released.
I know that i should have track of my object's counters but i am at a stage where my code is too much complexed and i need help..
Please help..
ALso tell that how much memory leak is allowed by apple?
There is no way to check if you "should" release an object. Doing something like "if(object)" only checks the pointer to the object. It will return true even if the object it was pointing to was destroyed a long time ago. This is what happens in your second case. The object is destroyed when you call release, but the pointer is still pointing at something, so it returns true. It will only return false if the pointer is set to nil.
However, there is a simple set of rules for calling release. If you ever call "alloc", "new", "copy", "mutableCopy" or "retain" on object, you must always call "release" or "autorelease" on it. That will prevent any memory leaks.
Apple does not have a publicized amount of memory leaks allowed. It is always safest to eliminate any known memory leaks; plus, it will mean better performance for your customers.
In your second case you are releasing the NSMutableArray but still it store a non zero value although it's no longer for use (To call function OR fetch value).That the reason your if condition got true.
Just remember whenever you call release on any object, Do'nt forget to assign nil to that, So your second code should look like below.
CASE-2
NSMutableArray *array=[[NSMutableArray alloc]init];
[array release];
array = nil;
if(array)
{
NSLog(#"hiiiiiii");
}
There is a simple rule of memory management in Object-C if your alloced or retain any object you must call release on that,
Read memory management Guide from Apple.

Difference between [NSMutableArray array] vs [[NSMutableArray alloc] init]

can someone tell me the difference in declare an mutable array with:
NSMutableArray *array = [NSMutableArray array];
and
NSMutableArray *array = [[NSMutableArray alloc] init];
Because in the beginning I was declaring all my arrays with alloc, and if in the end of a certain function I returned the array created with alloc, I had to autorelease that array, because of memory leak problems.
Now using the first declaration I don't need to release anything.
Thanks
The array class method by itself produces an autoreleased array, meaning you don't have to (and should not) release it manually.
Because in the beginning i was declaring all my arrays with alloc and if in the end of a certain function i returned the array created with alloc i had to autorelease that array, because memory leak problems. Now using the first declaration i don't need to release anything
That is exactly correct when you "vend" an object. But in other cases, when you create an object on iOS, where you have a choice between obtaining a ready-made autoreleased object and calling alloc followed by release, Apple wants you to use alloc and release, because this keeps the lifetime of the object short and under your control.
The problem here is that autoreleased objects live in the autorelease pool and can pile up until the pool is drained, whenever that may be.
Another thing to watch out for is loops. You may generate autoreleased objects without being aware of it, and they just pile up in the pool. The solution is to create your own autorelease pool at the start of the loop and release it at the end of the loop, so that the objects are released each time thru the loop.
EDIT - 12/18/2011: But with iOS 5 and the coming of ARC, the autorelease mechanism is far more efficient, and there is no such thing as release, so the distinction between alloc-init and a convenience constructor vending an autoreleased object becomes moot. (Also it's now an #autoreleasepool block rather than an autorelease pool (pseudo-)object.)

What's the recommended approach for allocating an object in an instance methode, which will later on be returned?

For example look at the following example:
Code1
-(NSString*)getString{
return [[[NSString alloc] initWithFormat:#"test"] autorelease];
}
-(void)printTestString{
NSString *testStr = self.getString;
[testStr retain]
NSLog(#"%#",testStr);
[testStr release]
}
Code2
-(NSString*)getString{
return [[NSString alloc] initWithFormat:#"test"];
}
-(void)printTestString{
NSString *testStr = self.getString;
NSLog(#"%#",testStr);
[testStr release];
}
Code 1 and Code 2 should be valid Code Snippets and no leaks should appear.
Code 1 uses autorelease so the return variable has to be retained in printTestString and after using it released. So there is a small Overhead here because of autorelease.
Code 2 doesn't release the NSString in getString so you have to only release it after using it. Seems your have to write less and you dont have overhead because no autorelease is used.
Which one is the de facto "standard" approach that is used out there?
Another thing I was asking myself. Could the autorelease in getString and the retain with
[testStr retain]
be a problem, when the autorelease pool releases the variable right after
NSString *testStr = self.getString;
then the string would be gone. Is that possible or does the compiler prevent that sort of thing?
Thanks
-Sebo
Do this:
-(NSString*)getString{
return [[[NSString alloc] initWithFormat:#"test"] autorelease];
}
-(void)printTestString{
NSString *testStr = self.getString;
NSLog(#"%#",testStr);
}
Your getString method autoreleases the NSString, which means printTestString doesn't need to retain or release it. Autoreleasing in getString makes sense, because it alloced the object and is therefore the 'owner' of the object. I suggest studying Objective-C's memory management rules before proceeding, as they are very important.
http://developer.apple.com/library/mac/#documentation/cocoa/conceptual/MemoryMgmt/Articles/mmRules.html#//apple_ref/doc/uid/20000994-BAJHFBGH
Jake's answer is correct for almost all of the situations you'll need to return an object from a method, but there are cases where you might want to return something that isn't autoreleased. From the Memory Management Programming Guide (Mac version, but they're the same rules):
You take ownership of an object if you
create it using a method whose name
begins with “alloc” or “new” or
contains “copy” (for example, alloc,
newObject, or mutableCopy), or if you
send it a retain message.
Also, from the Coding Guidelines for Cocoa:
In your methods and functions that
return object values, make sure that
you return these values autoreleased
unless they are object-creation or
object-copy methods (new, alloc, copy
and their variants). “Autoreleased” in
this context does not necessarily mean
the object has to be explicitly
autoreleased—that is, sending
autorelease to the object just before
returning it. In a general sense, it
simply means the return value is not
freed by the caller.
For performance reasons, it’s
advisable to avoid autoreleasing
objects in method implementations
whenever you can, especially with code
that might be executed frequently
within a short period; an example of
such code would be a loop with unknown
and potentially high loop count.
Therefore, methods containing the prefix alloc or new, or those that contain the word copy by convention will have you returning objects that are not autoreleased. In fact, the Clang Static Analyzer understands this convention and will assume non-autoreleased objects being returned from methods that follow these naming rules.
I've used the new prefix in situations where I preferred not to return autoreleased objects (tight loops where I didn't want to manage an autorelease pool, etc.). Again, returning autoreleased objects is what's recommended in almost all cases, but there are some times where you might want to avoid that.

Objective C release, autorelease, and data types

I'm new to memory managed code but I get the idea pretty well.
On taking my app through the leaks tool in XCode, I noticed I only had to clean up my custom objects, but not dynamically created arrays for example, so I figured those data types are autoreleased - makes sense since I only had to release the arrays I used as properties that had a (retain) on them.
Then I noticed something peculiar : I was getting a leak on a certain array initialized like this :
NSMutableArray *removals = [NSMutableArray new];
but not a similar one
NSMutableArray *removals = [NSMutableArray arrayWithCapacity:9];
Now, the reason one was set up with "new" is that it could have 0-99 items in it, whereas the other one I knew was going to always be 9. Since both arrays are passed to the same method later based on user interaction, I was either getting a leak if I did not release at the end of the method, or an exception if I did!
I changed the first array to
NSMutableArray *removals = [NSMutableArray arrayWithCapacity:99];
and I get no leaks and don't have to release anything. Can anyone explain?
As noted in the memory management rules, whenever you have an object that you have created with +alloc, +new, -copy, or -mutableCopy, you own it and are responsible for releasing it at some point. (In fact, +new is just shorthand for [[MyClass alloc] init].) As you noted, creating an array via [NSArray new] without releasing it is a memory leak. However, if you handle this object properly, it is usually possible to release it at some point. For example:
If the method that uses the array is called from within the method that creates the array, then you should be able to release the array after it has been used. If the inner method needs to keep a more permanent reference to the array around, then that method is responsible for sending -retain and, eventually, -release to the object. For example:
- (void)myMethod {
NSArray *removals = [NSArray new];
// ...
[someObject someOtherMethod:removals];
[removals release];
}
If you created the array in an -init method for an object, then the -dealloc method can release it when the object is destroyed.
If you need to create the array and then return it from the method, you've discovered the reason that autoreleasing was invented. The caller of your method isn't responsible for releasing the object, since it isn't an +alloc, +new, -copy, or -mutableCopy method, but you need to ensure it is released eventually. In this case, you manually call -autorelease on the object before you return it. For example:
- (NSArray *)myMethod {
NSArray *removals = [NSArray new];
// ...
return [removals autorelease];
}
When you create the array via +arrayWithCapacity:, you aren't calling one of the "special" methods, so you do not have to release the result. This is probably implemented with -autorelease, much like the last example above, but not necessarily. (Incidentally, you can also create an empty autoreleased NSMutableArray with [NSMutableArray array]; the method is found in NSArray, so it won't show up in the documentation under NSMutableArray, but it will create a mutable array when sent to the NSMutableArray class.) If you're going to be returning the array from your method, you can use this as shorthand for [[[NSMutableArray alloc] init] autorelease]—but it is just a shortcut. In many situations, though, you can create an object with -init or +new and manually release it at the appropriate time.
This is how things implemented behind the scene:
+(NSMutableArray*) new
{
return [[NSMutableArray alloc] init];
}
and
+(NSMutableArray*) arrayWithCapacity:(NSNumber)capacity
{
return [[NSMutableArray alloc] initWithCapacity:capacity] **autorelease**];
}
In first case the array is allocated only and you're responsible for de-allocating it. In contrary the arrayWithCapacity has autoreleased for you and won't cause leak even you forget to deallocate.
Cocoa uses certain naming conventions. Anything that starts with alloc, new, or copy returns something with a retainCount of 1 and you are required to release. Anything else that a function returns has a balanced retainCount (it might be held by something else, or it might be retained and out released).
So:
NSMutableArray *removals = [NSMutableArray new];
Has a retainCount of 1, and:
NSMutableArray *removals = [NSMutableArray arrayWithCapacity:99];
or
NSMutableArray *removals = [NSMutableArray array];
Don't since the methods are not prefixed with alloc, new or copy. This is all spelled out in the memory management documentation. In particular:
You take ownership of an object if you
create it using a method whose name
begins with “alloc” or “new” or
contains “copy” (for example, alloc,
newObject, or mutableCopy), or if you
send it a retain message. You are
responsible for relinquishing
ownership of objects you own using
release or autorelease. Any other time
you receive an object, you must not
release it.