How to insert platform-specific code in eclipse? - eclipse

I'm working on an eclipse-based application, composed by several plug-ins. One of these plugins performs a computationally-intensive task, hence I want to provide a "native" implementation for some platforms I support. What is the best way to do it?
I was thinking about a base plugin (which provides the default implementation) extended with some fragments (to provide platform-specific implementations). However, how can the base plugin be aware of the available fragments?

You could write a class in your main plugin similar to LocalFileNatives from org.eclipse.core.filesystem. It loads a library that implements its set of native methods. It then provides a facade to the system that uses the native implementation if it is available but has some default functionality for platforms where there are no native implementations.
Then each platform fragment simply provides the appropriate native DLL or .so
There are other options for having the fragment supply a service, that can be retrieved by the host plugin.

Eclipse plugin's are written in Java. So what you need to do is retrieve OS info.
If you scroll to the bottom of this page, you'll see a code that does this.

Related

Native proxies does not appear in application

I have created eclipse application using eclipse photon. I can see the native proxies in eclipse but i cannot see them in the application I have created.
Is there any extensions that needs to be added to make the native proxies appear in my application
Edit:
The below image contains the native proxy appearing in eclipse
The same does not appear in my application
A class called org.eclipse.core.net.ProxyProvider provides the native providers - this is loaded using Class.forName by org.eclipse.core.internal.net.ProxyManager.
It looks like this class is provided by a platform specific plug-in fragment, for example org.eclipse.core.net.linux.x86_64 on Linux. So make sure you are including the appropriate fragment in your build.

Is it possible to use mvp4g to create a library?

I'm creating a GWT application using mvp4g. As part of the application, I'm also creating a library in another gwt module; this library follows the mvp4g pattern, but here I'm creating everything by myself, Views, Presenters, Events, Handlers.
The library is used in different parts of the main application. Basically, the library gives a main widget which is configured depending on the section of the application, that's enabling features by adding other widgets (from the same library) to the main widget.
Also, the library is suposed to be used in other projects, therefore other widgets can be created and added to the main widget.
So, I'd like to know if there's a way to use mvp4g to create this library, or if mvp4g is only used for applications. Is there any other mvp library that allow to accomplish this?
Thanks in advance.
mvp4g allows you to follow a structured approach to developing with gwt code. It should be usable in a library project without entry point as easily as in project with entrypoint.
It is possible to create one or more client libraries and add them as dependencies to a webapp you are compiling using the GWT compiler.
See Dividing code into multiple modules, here:
https://developers.google.com/web-toolkit/doc/latest/DevGuideOrganizingProjects.
Maven or Gradle are good options for collecting, building and packaging your code into functional units.

GWT Special Features compared to other Frameworks

I am on searching special features of GWT which are present only in GWT and not in other web framework. I am a student and I am not well acquainted to the many web frameworks on the market, so if u can help me increasing my list of special GWT features, it would be a great help. Some which i know are:
1. GWT allows using java to program
web. (only, it also allows merging
javascript through JSNI of course)
2. The developer does not have to be a guru in browser incompatibilities
to develop web sites which works on
a variety of browsers because
incompatibilities are handled by GWT
through differed bindind
3. GWT allows easy integration of popular Java Tools such as ,
hibernate through gilead
4. GWT enables server implementation not only in java but also other
languages such as php
5. GWT enables code splitting which improves application interactivity
by allowing javaScript file to
download only when required
6. In essence GWT is toolkit, it does not force a way to program,
other layers can be placed on top of
it to program such as placing MVP or
MVC framework on top of GWT and then
develop app
7. GWT MVP is great because first it allows collaborative working, faster
testing with JUnit and the event bus
allows many updates in client side
application by placing event on the
event bus
8. GWT compiled java files to obfuscated mode which is first small
and make the application safer
because bots fails on the javascript
generated during the obfuscated mode
In case in the 8 points, i've mention something which not special to GWT, then let me know.
There's also 'perfect caching', which is the term used to describe the way that GWT optimises JavaScript for each browser.
Instead of building a large JavaScript file, with code that can handle all of the various browsers, GWT builds multiple JavaScript files at compile time, and downloads only the one that is relevant to the browser type that is being used.
EDIT: Every time you make a change to your Java code, GWT changes the name of the corresponding JavaScript file. Web servers can turn on caching for the JavaScript files (so that browsers won't re-download the same file), assured that the name will change when the Java code changes, and the browser will then download the latest version.
EDIT: I also really like the CssResource feature. By creating obfuscated CSS style names, GWT effectively gives each widget its own namespace for CSS styles; for example, I could define a 'pretty' style name on two different widgets, and have those styles using different CSS rules. Of course, it is possible to share CSS styles between widgets too.
Image resources are cool too. They optimise the way that images are downloaded and accessed.
Don't forget internationalization.
I think you pulled together a pretty decent list of differentiators there already. I think that one point worth adding is the RequestFactory feature in the most recent release, which, if you will, is simplistically speaking and RPC for data and makes it quite easy to develop Create, Read, Update and Delete - type (CRUD) of applications.
There are other, more important/wider accepted GUI-Frameworks that are based on Java.
There are for example Struts and JSF. That's why some of your points don't fit only for GWT, but for all GUI java frameworks in general, e.g. bullet point 1, 2 & 3.
But to add another one:
I think GWT is an easy way to code an AJAX-application, because it hides the AJAX stuff quite well. Wouldn't you agree?
Furthermore, GWT is a proprietary framework (which is somehow a unique property). JSF is standardized and Struts is lead by Apache.

What is the basic idea behind Plugins? [closed]

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Wether you call it Addons, Plugins or extra peices of code that is connected with the original software later, it really doesn't matter. I would love to understand how they work, there has to be a simple explanation of how to design a Plugin System. Unfortunately, I never understood it, and there remains a lot of open question in my mind. For example, how does the program find a plugin? how does it interface with it? when is it preferable for a software to have Plugin System?
Thanks for all helpful answers. It seems I asked too open question, fortunately I got keywords to look for. I liked David answer though I am not a Java guy, but his talk made sense to me :)
Plug-ins work by conforming to well-known interfaces that the main application expects to work with.
There are several ways in which a plug-in architecture actually works, but in general, these are the steps:
Plug-ins are designed to match an interface that the application expects. For example, a simple application might require that plug-ins implement a IPlugin interface.
Plug-ins are loaded by the application, usually when the app is starting up
Plug-ins are often provided access to much of the data that the application manages. For example, Firefox plug-ins can access the current web page, and Eclipse plug-ins can access the open files.
Here are two ways (out of several) in which an application can find plug-ins:
The plug-ins are known to exist in a particular folder, and the application knows to load plug-ins from that folder
Each plug-in runs as a service, and the services are designed to work together (this is how an OSGi-based application works)
When plug-ins are found, they are loaded by the application (sometimes the job of a Class Loader).
A software architect might design a plug-in architecture when they expect that either the software provider or the user community will implement new features that were not originally part of the system. Two great examples are Eclipse and Firefox; other applications include Adobe Photoshop (for artistic techniques and graphical tools) and Winamp (for visualizations).
Create an interface that all plugins of a particular type will implement
Write the code that will 'consume' the plugin against the interface only.
Have a dynamic way to load a DLL containing the plugin type that implements your interface (for instance, have a configurable folder location to test whether any DLLs in that folder contain any types that implement your interface, and dynamically load any that do. In .NET this might use Assembly.LoadFile())
If you want to have a look at some source code, Paint.NET is free and open source, and has a plugin architecture.
A program typically has to be designed to look for a plug-in, and the plug-in has to have a standard access point to accept control from the main program. Every application or website does it a little differently.
The simplest type of plug-in is accessed something like this:
if (a plug-in exists/is configured)
call predefined plug-in code
In this case, the main program is coded to only handle a specific set of plug-ins (many php-based wordpress templates are like this). A slightly more advanced plug-in
perform application specific logic
if any plug-in exists that exposes the run_after_app_specific_logic function
call plug-in code
This second case can handle ridiculously complex plug-ins ... the plug-in would just need to implement more functions called by the master program.
Eclipse in an example of a application-framework which is entirely plugin-based, meaning that all functionality is implemented as plugins. There is a thin layer at the bottom for startup/shutdown and plugin-management, but everything else is implemented as plugins on top of that. This results in a framework which can be used for just about everything. More info about Eclipse plugin architecture can be found here: http://www.eclipse.org/articles/Article-Plug-in-architecture/plugin_architecture.html.
It's very language dependent.
In an interpreted language it simply involves calling a file that follows a pattern.
In C it's pretty hard to do without help. In C+windows a "DLL" can be a plug-in and are often used that way.
In an OO language with reflection, you might create an object that implements an interface and load it reflectively. After it's loaded, you can ignore the fact that it was a plug-in because it's treated as any other object in your code.
.net has a plugin architecture (is it COM?) Well anyway COM can be used as (is?) a plugin system.
Your question is probably too open-ended because of all the possibilities. There is no single answer.
I've never written a plugin system. But this is how I imagine it in my head:
Your program has a subdirectory for plugins (e.g. "C:\Program Files\My Program Name\plugins").
You create plugins as DLL files and place them in the plugins folder.
These DLLs would export functions with predefined names.
When you run your program, it looks through all the DLLs in your plugins folder. In each one it would look for an exported function with a certain name (e.g. "Load") and call that function. The plugin could then do any setup that it needed to do.
The program would then call an exported function on the plugin with a name like "GetPluginName". The plugin would return it's name and the program could then use that name when it displays a list of plugins to the user.
When it comes time to invoke the plugin, the program would call another exported function (maybe "Activate") and probably pass the plugin a pointer to the data that the plugin is going to work on. The program would then do its work on the data.
The plugin might also export another function that the program would call to show a setup dialog where you could change the plugin options.
A plugin system can be implemented in many ways, but the common way for a lot of C/C++ applications is a DLL-based plugin SDK.
The DLL will expose various automated function calls which may allow the plugin to "set itself up" in the running application such as adding menu items, new functionality or extra options for systems (like 3D rendering implementations).
More ofthen there's no need for any special discovery - the plugin mechanizm is generally dumb: Here's a code signature I understand, and here's a call(s) I can make. I have no clue how the thing I'm calling will do the job, but I expect result to be in certain format. And that is pretty much a contract. Now - the plugin will implement the contract and make itself available. In Java, for example "make available" simply means that implementing classes are loaded into memory. JDBC driver for a particular database would be a good example.

How can I make my application support plugins?

I'm work in an aplication that need be capable of support plugins, but i dont know how this work.
See Design Pattern for implementing plugins in your application?
The answers tend to get very platform specific. It also depends on how much control of your core app data and logic the plugin must have.
The C++ QT4 book has a good description of adding a file-type plugin to it's architecture, there area also a bunch of modeling apps (openscenegraph, blender, povray ) that have good documentation for their plugin architectures.
You need to design your application's API in such a way that plugins can be created, and you need to add the necessary plugin management interfaces and supporting code to invoke the plugins. There is no catch-all way of managing plugins.
Take a look at the open source application called Rawr (c#). Each addin is a seperate .dll and the main app uses reflection to access the code. Very nicely done.
www.codeplex.com/Rawr