Compare string to NSArray - iphone

I have to classes the Checkin and the FriendList.
Checkin.h
#interface Checkin : NSObject {
NSString *name;
NSString *profID;
NSString *place;
NSString *photoURL;
NSMutableArray *taggedID;
NSMutableArray *taggedName;
and the Friendlist.h
#interface FriendList : NSObject {
NSString *name;
NSString *profID;
}
What I am trying to do is to compare each checkin.profid(approximately 5-6) with the friendlist.h(200-5000).
I tried to do it with for loop but when checks the second checkin.profid is crashing.
This is my method:
for(int i=0; i<[checkinArray count];i++){
Checkin *tempcheck = [[Checkin alloc] init];
tempcheck = [checkinArray objectAtIndex:i];
for(int j=0;j<[friendsArray count]; j++){
NSLog(#"count %d",j);
FriendList *tempfriend = [[FriendList alloc] init];
tempfriend = [friendsArray objectAtIndex:j];
if([tempcheck.profID isEqualToString:tempfriend.profID]){
NSLog(#"Find prof id same for : %#",tempcheck.name);
break;
}
else
NSLog(#"Not found id same for: %#",tempcheck.name);
[tempfriend release];
}
[tempcheck release];
}
}
Is there any better way to do this comparison? Because its also too slow.
Thank you in advance

this isn't going to be helping:
Checkin *tempcheck = [[Checkin alloc] init];
tempcheck = [checkinArray objectAtIndex:i];
And
FriendList *tempfriend = [[FriendList alloc] init];
tempfriend = [friendsArray objectAtIndex:j];
there's no reason to alloc them: just set it to be the object at the desired index:
Checkin *tempcheck = [checkinArray objectAtIndex:i];
would be better. As for doing the finds, why not loop through the checkins and for each checkin.profId instantiate a new NSPredicate to find the profId through the friendlist. Try [NSPredicate filterWithFormat:#"(profId = %#)"];
and then use filteredArrayUsingPredicate on your array.

Your memory management is all broken. When you do something like this:
Checkin *tempcheck = [[Checkin alloc] init];
tempcheck = [checkinArray objectAtIndex:i];
What you are doing is creating an object and then assigning the pointer to the object in the checkin array. This causes a memory leak right there.
Then, later on when you do:
[tempcheck release];
you're actaully calling release on the object in the array, not the one you alloc'd earlier. This presumably leads the the object in the array being garbage-collected and then when you try and access it the second time round you get a crash.
Remove the allocs & releases and just do something like this:
Checkin *tempcheck = [checkinArray objectAtIndex:i];

Related

How to sort NSMutableArray of object in ascending or descending order

I have created an NSMutableArray of Object using this code
- (void)viewDidLoad
{
[super viewDidLoad];
NSArray * ary1 = [NSArray arrayWithObjects:#"01/07",#"02/07",#"03/07",#"04/07",#"05/07",#"06/07",#"07/07", nil];
NSArray * ary2 = [NSArray arrayWithObjects:#"First",#"Second",#"Third",#"Forth",#"Fifth",#"Sixth",#"Seventh", nil];
NSArray * ary3 = [NSArray arrayWithObjects:#"1000",#"2000",#"3000",#"4000",#"5000",#"6000",#"7000", nil];
tableAry = [[NSMutableArray alloc] init];
for (int i=0; i<ary1.count; i++) {
//cardSummry will hold the data and give back the model to store in array and we can find that value using model
DataModel *dataModel = [[DataModel alloc] init];
dataModel.date = [ary1 objectAtIndex:i];
dataModel.name = [ary2 objectAtIndex:i];
dataModel.ammount = [ary3 objectAtIndex:i];
[tableAry addObject:dataModel];
}
}
And this is my DataModel Class
.H file
#import <Foundation/Foundation.h>
#interface DataModel : NSObject
//this variable is used to get the data from array
#property (nonatomic,strong) NSString *date;
#property (nonatomic,strong) NSString *name;
#property (nonatomic,strong) NSString *ammount;
//this method will genarate a data model which will be added to array for future use
+ (id)cardSummary:(NSString*)date name:(NSString*)name ammount:(NSString*)ammount;
#end
.M file
#import "DataModel.h"
#implementation DataModel
#synthesize date,name,ammount;
//this method will genarate a data model which will be added to array for future use
+ (id)cardSummary:(NSString*)date name:(NSString*)name ammount:(NSString*)ammount
{
DataModel *dataModel = [[self alloc] init];
[dataModel setDate:date];
[dataModel setAmmount:ammount];
[dataModel setName:name];
return dataModel;
}
#end
Now i want to sort it according to the name in that array i have seen this Question in SO which look like mine and use its answer code to solve my problem but it didn't work for me which is this
[tableAry sortUsingDescriptors:
[NSArray arrayWithObject:[NSSortDescriptor sortDescriptorWithKey:#"name" ascending:YES selector:#selector(caseInsensitiveCompare:)]]];
NSLog(#"tableAry : %#",tableAry);
So how can i sort my array
Update
As #Martin R And #Rick said i have alloc my array but now i got this error.
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[DataModel caseInsensitiveCompare:]: unrecognized selector sent to instance 0x7550850'
You can also use the NSSortDescriptor.
NSSortDescriptor* sortDes = [[NSSortDescriptor alloc] initWithKey:#"your key" ascending:YES];
[_array sortUsingDescriptors:[NSArray arrayWithObject:sortDes]];
Try it.
[tableAry sortUsingComparator:^NSComparisonResult(DataModel *obj1, DataModel *obj2) {
return [obj1.name caseInsensitiveCompare:obj2.name];
}];
-(NSMutableArray*)sortArrayInAssendingOrder:(NSMutableArray*)array{ // array must have numerical value
NSMutableArray *newArray=[NSMutableArray arrayWithArray: array];
NSMutableArray *shortedArray=[[NSMutableArray alloc]init];
for (int i=0; i<=[newArray count]+1; i++) {
NSInteger value_1=[[newArray objectAtIndex:0]integerValue];
for(int j=0; j<[newArray count]; j++){
NSInteger value_2=[[newArray objectAtIndex:j]integerValue];
if(value_1>value_2){
value_1 =nil;
value_1 = value_2;
}
}
[shortedArray addObject:value_1];
[newArray removeObject: value_1];
}
[shortedArray addObject:[newArray objectAtIndex:0]];
return shortedArray;
}
-(NSMutableArray*)shortCardInAssendingOrder:(NSMutableArray*)cardSetArr{
NSMutableArray *shortedArray=[[NSMutableArray alloc]init];
for (int i=0; i<=[cardSetArr count]+1; i++) {
Card *firstCard=[cardSetArr objectAtIndex:0];
for(int j=0; j<[cardSetArr count]; j++){
Card *nextCard=[cardSetArr objectAtIndex:j];
if(firstCard.cardSymbol>nextCard.cardSymbol){
firstCard=nil;
firstCard=nextCard;
}
}
[shortedArray addObject:firstCard];
[cardSetArr removeObject:firstCard];
}
[shortedArray addObject:[cardSetArr objectAtIndex:0]];
return shortedArray;
}
Note: you can use ur tag or any thing else at tha place of cardSymbol

Adding values to two different NSMutableArray without increasing the retain count

I have two simple NSMutableArray that consists of few objects. Some of these objects can be common but need to be stored in both of the arrays as uses of both arrays are defined for totally different purpose.
However, the problem is that after adding same objects to both array, on changing the value of one of the common object, does not reflect in 2nd array.
For example,
Let's say we have two mutable NSArray:
NSMutableArray *mutableArrayOne;
NSMutableArray *mutableArrayTwo;
Now let's create the object definition that these array needs to contain.
#interface: DummyObject : NSObject
{
int objectValue;
}
#property (nonatomic) int objectValue;
-(void) printObjectValue;
#end
Now let's create the base class to store the arrays.
Base Class Definition
#interface: BaseClass : NSObject
{
NSMutableArray *mutableArrayOne;
NSMutableArray *mutableArrayTwo;
}
-(void) init;
-(void) printBothArrays;
#end
Base Class Implementation
#implementation BaseClass
-(void) init
{
// initialize the mutable array.
mutableArrayOne = [[NSMutableArray alloc] initWithCapicity:5];
mutableArrayTwo = [[NSMutableArray alloc] initWithCapicity:5];
DummyObject *dummyObject = [DummyObject alloc];
[dummyObject setObjectValue:5];
DummyObject *dummyObjectTwo = [DummyObject alloc];
[dummyObjectTwo setObjectValue:2];
[mutableArrayOne addObject:dummyObject];
[mutableArrayOne addObject:dummyObjectTwo];
[mutableArrayTwo addObject:dummyObjectTwo];
}
#end
Now let me the modify the DummyObject in array One:
for (DummyObject* dummyObject in mutableArrayOne)
{
[dummyObject setValue:100];
}
Problem
Now here starts the problem when I am printing the values for both array objects:-
Printing First Array
for (DummyObject* dummyObject in mutableArrayOne)
{
[dummyObject printObjectValue];
}
*Output Log (from first array) *
100
100
Printing second Array
for (DummyObject* dummyObject in mutableArrayTwo)
{
[dummyObject printObjectValue];
}
*Output Log (from second array) *
2
So here we can see that MutableArray is keeping the copy of the object, however, I want to store only the reference. That means, on changing the value of the object in 1st array should reflect in 2nd array.
How can we do that?
Do we any other alternative?
Thanks,
Paras Mendiratta
This will ideally work, seems like some issue with setting object.
For e.g. you can check like this -
NSMutableString *firstString = [[NSMutableString alloc] initWithString:#"first"];
NSMutableString *secondString = [[NSMutableString alloc] initWithString:#"second"];
NSMutableArray *originalArray = [[NSMutableArray alloc] initWithObjects: firstString, secondString, nil];
NSMutableArray *copyArray = [[NSMutableArray alloc] initWithObjects: firstString, secondString, nil];
[[copyArray objectAtIndex:0] appendString:#"add some text"];
for (int index = 0; index < [originalArray count]; index++) {
NSLog(#"Original:%# --- copy:%#", [originalArray objectAtIndex:index], [copyArray objectAtIndex:index]);
}
And output is -
2012-05-09 10:28:40.382 Demo[5237:f803] Original:firstadd some text --- copy:firstadd some text
2012-05-09 10:28:40.384 Demo[5237:f803] Original:second --- copy:second
EDIT - (Not adding object at the time of initialization)
NSMutableString *firstString = [[NSMutableString alloc] initWithString:#"first"];
NSMutableString *secondString = [[NSMutableString alloc] initWithString:#"second"];
NSMutableArray *originalArray = [[NSMutableArray alloc] init];
NSMutableArray *copyArray = [[NSMutableArray alloc] init];
[originalArray addObject:firstString];
[copyArray addObject:firstString];
[originalArray addObject:secondString];
[copyArray addObject:secondString];
[[copyArray objectAtIndex:0] appendString:#"add some text"];
for (int index = 0; index < [originalArray count]; index++) {
NSLog(#"Original:%# --- copy:%#", [originalArray objectAtIndex:index], [copyArray objectAtIndex:index]);
}
Output -
2012-05-09 11:11:18.275 Demo[5433:f803] Original:firstadd some text --- copy:firstadd some text
2012-05-09 11:11:18.277 Demo[5433:f803] Original:second --- copy:second

Populating NSDictionary and NSArrays for Model data

I'm trying to create an NSDictionary full of arrays in the implementation file of my model but my code hasn't worked yet. I want to create arrays that are lists of types of dogs and cats and then add those arrays to a dictionary with keys called DOG and CAT. Here is my code:
#implementation wordDictionary
#synthesize catList = _catList;
#synthesize dogList = _dogList;
#synthesize standardDictionary =_standardDictionary;
- (void)setCatList:(NSMutableArray *)catList
{
self.catList = [NSMutableArray arrayWithObjects:#"lion", #"puma", #"snow leopard", nil];
}
- (void)setDogList:(NSMutableArray *)dogList
{
self.dogList = [NSMutableArray arrayWithObjects:#"pit bull", #"pug", #"chihuahua", nil];
}
-(void)setStandardDictionary:(NSMutableDictionary *)standardDictionary
{
[self.standardDictionary setObject: _catList forKey:#"CAT"];
[self.standardDictionary setObject: _dogList forKey:#"DOG"];
}
- (NSString*)selectKey
{
NSInteger keyCount = [[self.standardDictionary allKeys] count];
NSInteger randomKeyIndex = arc4random() % keyCount;
NSString *randomKey = [[self.standardDictionary allKeys] objectAtIndex:randomKeyIndex];
return randomKey;
}
#end
This code is the model. The model is hooked up to my view controller such that when a user taps a button, the NSString returned from randomKey is displayed in a label on the screen. So the text will read either CAT or DOG. Here's the code for that:
- (IBAction)changeGreeting:(UIButton*)sender {
NSString *chosenKey = [self.dictionary selectKey];
NSString *labelText = [[NSString alloc] initWithFormat:#"%#", chosenKey];
self.label.text = labelText;
}
Unfortunately when I tap the button on the simulator I get an error message saying: Thread 1:EXC_ARITHMETIC (code=EXC_1386_DIV, subcode=0x0) at NSInteger randomKeyIndex = arc4random() % keyCount; and it appears that I'm getting it because neither my NSArray nor my NSDictionary have any objects inside of them.
Does anyone have any idea why my NSArray and NSDictionary haven't been populated?
Thanks very much.
The simple answer is that there isn't any code here that calls the methods to set the arrays or dictionary.
But the real underlying issue is that there are a couple of bad 'patterns' going on here that you should fix:
In your setter methods (setCatList:, setDogList:, setStandardDictionary:) you're not setting the properties in question to the values that are passed in. For example, you should be setting catList to the passed in "catList" variable.
- (void)setCatList:(NSMutableArray *)catList
{
if (_catList != catList) {
[_catList release];
_catList = [catList retain];
}
}
Then you should have some kind of "setup" happening, usually in a method in the view controller like viewDidLoad:
[wordDictionary setCatList:[NSMutableArray arrayWithObjects:#"lion", #"puma", #"snow leopard", nil]];
// and more for the other two setters
Alternately, you can set these default values in the init for the wordDictionary class:
- (id)init {
self = [super init];
if (self) {
[self setCatList:[NSMutableArray arrayWithObjects:#"lion", #"puma", #"snow leopard", nil]];
}
return self;
}
The former is better in most cases, but you may have a good reason to pre-populate your model for all instances of the class.
Assuming you called setCatList:, setDogList: and setStandardDictionary: before. Probably that causing is this :
NSString *chosenKey = [self.dictionary selectKey];
change into this :
NSString *chosenKey = [self selectKey];
UPDATE
I'm trying to make your life easier. no need to create your object if you don't need the most.
- (NSMutableArray*)getCatList
{
return [NSMutableArray arrayWithObjects:#"lion", #"puma", #"snow leopard", nil];
}
- (NSMutableArray*)getDogList
{
return [NSMutableArray arrayWithObjects:#"pit bull", #"pug", #"chihuahua", nil];
}
-(NSMutableDictionary*)getStandardDictionary
{
NSMutableDictionary *standardDictionary = [NSMutableDictionary new];
[standardDictionary setObject:[self getCatList] forKey:#"CAT"];
[standardDictionary setObject:[self getDogList] forKey:#"DOG"];
return [standardDictionary autorelease];
}
- (NSString*)selectKey
{
NSMutableDictionary *standardDictionary = [self getStandardDictionary];
NSInteger keyCount = [[standardDictionary allKeys] count];
NSInteger randomKeyIndex = arc4random() % keyCount;
NSString *randomKey = [[standardDictionary allKeys] objectAtIndex:randomKeyIndex];
return randomKey;
}
- (IBAction)changeGreeting:(UIButton*)sender {
// NSString *chosenKey = [self selectKey];
//NSString *labelText = [[NSString alloc] initWithFormat:#"%#", chosenKey];
self.label.text = [self selectKey]; //no need to convert it to NSString again
}
Two things to consider:
I don't see you calling these:
setCatList:(NSMutableArray*)catList;
setDogList:(NSMutableArray*)dogList;
You use self.catList and self.dogList, but neither of those are synthesized, instead you have beatList and meList synthesized
Change the synthesizes to the catList and dogList, and make sure you call the set list methods, and then you should make some progress.

NSArray runtime array

I have got I have got two methods both in different classes. One is class method and other is instance method. i am calling class method from instance method. When instance method finishes it gives runtime error "EXC_BAD_ACCESS".
#import "xmlObject.h"
#import "textmeAppDelegate.h"
#implementation Class1
- (void)method1 {
textmeAppDelegate *del = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate];
NSArray *bgColor = [[NSArray alloc] initWithArray:[xmlObject fetchImmediateChildrenValues:[del.navigationbarStyle objectForKey:#"backgroundcolor"]]];
UIColor *color = [UIColor colorWithRed:[[bgColor objectAtIndex:3] floatValue] green:[[bgColor objectAtIndex:2] floatValue] blue:[[bgColor objectAtIndex:1] floatValue] alpha:[[bgColor objectAtIndex:0] floatValue]];
CGContextSetFillColor(context, CGColorGetComponents([color CGColor]));
CGContextFillRect(context, rect);
[bgColor release];
}
#end
#implementation xmlObject
+ (NSArray *) fetchImmediateChildrenValues:(NSMutableDictionary *) node {
NSMutableDictionary *tmp = [[node objectForKey:#"children"] retain];
NSArray *keys = [[NSArray alloc] initWithArray:[tmp allKeys]];
keys = [keys sortedArrayUsingSelector:#selector(caseInsensitiveCompare:)];
NSMutableArray *pushArr = [[[NSMutableArray alloc] init] autorelease];
NSString *val = [[NSString alloc] init];
for(NSString *str in keys) {
val = (NSString *)[[tmp objectForKey:str] objectForKey:#"innertext"];
[pushArr addObject:val];
}
[val release];
[keys release];
return [NSArray arrayWithArray:pushArr];
}
#end
What is wrong with the code? Also app is crashing for this line of code
application is crashing if i include this line
NSArray *bgColor = [[NSArray alloc] initWithArray:[xmlObject fetchImmediateChildrenValues:[del.navigationbarStyle objectForKey:#"backgroundcolor"]]];
If I remove it application runs smoothly.
I have several comments on your code. One of them is the immediate cause of your crash, but you need to fix at least one other issue too. The short answer is that you over release val and keys.
NSArray *bgColor = [[NSArray alloc] initWithArray:[xmlObject fetchImmediateChildrenValues:[del.navigationbarStyle objectForKey:#"backgroundcolor"]]];
You don't need to create a new array here, you can simply write the following:
NSArray *bgColor = [xmlObject fetchImmediateChildrenValues:[del.navigationbarStyle objectForKey:#"backgroundcolor"]];
if you do, you don't need the [bgColor release] further down.
NSArray *keys = [[NSArray alloc] initWithArray:[tmp allKeys]];
keys = [keys sortedArrayUsingSelector:#selector(caseInsensitiveCompare:)];
These two lines leak the first NSArray, you alloc it but you overwrite it straight away with the sorted version. In fact, you can simply write:
keys = [[tmp allKeys] sortedArrayUsingSelector:#selector(caseInsensitiveCompare:)];
Note that you do not own keys so you can get rid of the [keys release] line further down.
NSString *val = [[NSString alloc] init];
for(NSString *str in keys) {
val = (NSString *)[[tmp objectForKey:str] objectForKey:#"innertext"];
[pushArr addObject:val];
}
[val release];
This is the source of your immediate problem. You first alloc a new string. Then you immediately overwrite it on each iteration of your loop. So the allocated NSString leaks. You do not own the val returned by [[tmp objectForKey:str] objectForKey:#"innertext"]; on each iteration, so the release ov val after the loop should not be there.
On a side note, objectForKey: returns an id - the cast to NSString* is redundant. Most people leave it out.
[keys release];
Going back to the bit above where I told you that you were leaking your alloc'd keys? Well the new version of keys you overwrote it with you don't own. Therefore you must not release keys here.
return [NSArray arrayWithArray:pushArr];
This is fine. My preference would be for:
return [[pushArray copy] autorelease];
but it is just a matter of style. You could also just return pushArray, but pushArray is mutable and the caller may rely on the return value being immutable.
Test your code with NSZombieEnabled set... It should give you enough informations to fix your problem.

NSArray to NSMutableArray as random stack

Just a conceptual description first:
I am reading input from a text file (a list of words) and putting these words into an NSArray using componentsSeparatedByString method. This works.
But I wanted to select the words randomly and then delete them from the array so as to ensure a different word each time. Of course, you cannot change the NSArray contents. So...
I copied the contents of the NSArray into an NSMutableArray and use IT for the selection source. This also works - 269 objects in each array.
To return a word from the NSMutableArray I use the following code:
note- the arrays are declared globally
as
arrMutTextWords = [[NSMutableArray alloc] init]; //stack for words
arrTextWords = [[NSArray alloc] init]; //permanent store for words
-(NSString*) getaTextWord
{
// if the mutable text word array is empty refill
if ([arrMutTextWords count] == 0){
for (int i = 0 ; i < [arrTextWords count]; i++)
[arrMutTextWords addObject:[arrTextWords objectAtIndex:i]];
}
int i = random() % [arrMutTextWords count];
NSString* ptrWord = [arrMutTextWords objectAtIndex:i];
[arrMutTextWords removeObjectAtIndex:i];
return ptrWord;
}
The program crashes during a call to the method above - here is the calling code:
arrTmp is declared globally arrTmp = [[NSArray alloc] init]; //tmp store for words
for (int i = 0 ; i < 4; i++) {
tmpWord = [self getaTextWord];
[arrTmp addObject:tmpWord];
[arrTmp addObject:tmpWord];
}
I'm thinking that somehow deleting strings from arrMutTextWords is invalidating the NSArray - but I can't think how this would occur.
One possible source for problems is your fetching AND removing the NSString object from your list. Removing it releases that NSString instance therefore devalidating your reference.
To be shure to retain a reference you should use this code sequence instead:
NSString * ptrWord = [[[arrMutTextWords objectAtIndex:i] retain] autorelease];
[arrMutTextWords removeObjectAtIndex:i];
return ptrWord;
By the way: You should use
NSMutableArray *mutableArray = [NSMutableArray arrayWithArray: array];
instead of copying all values by hand. While i do not know the implementation of NSMutableArray, i know from times long ago (NeXTstep), that there are several possible optimizations that may speed up basic NSArray operations.
And finally copying this way is much more concise.
Just ran this through XCode and got random words returned, however I skipped the whole for loop and used addObjectsFromArrayfrom NSMutableArray.
NSArray *randomArray = [[NSArray alloc] initWithObjects:#"Paul", #"George", #"John", nil];
NSMutableArray *muteArray = [[NSMutableArray alloc] init];
[muteArray addObjectsFromArray:randomArray];
int i = random() % [muteArray count];
NSString* ptrWord = [muteArray objectAtIndex:i];
[muteArray removeObjectAtIndex:i];
NSLog(#"ptrWord %#", ptrWord); //gave me a different name each time I ran the function.
Hope this clears some things up.