How to set bg image of a window in a GTK3 application - gtk

I found this way:
GdkPixmap *backPixMap = gdk_pixmap_create_from_xpm ( window , NULL , NULL , fileName );
gdk_window_set_back_pixmap( GTK_WIDGET( window )->window , backPixMap , FALSE );
but it seems that GdkPixmap is obsolete now...
So, with GTK3, how can I set the background image of a GtkWindow?

You just need to use an Overlay. Following is an example.
class Window(Gtk.Window):
def __init__(self):
Gtk.Window.__init__(self)
self.overlay = Gtk.Overlay()
self.add(self.overlay)
self.bg = Gtk.Image()
# Load file. Optionally scale it for window
self.bg.set_from_file(BACKGROUND_IMAGE)
# Wrapping in the Scrollable make it resizable.
scrollable_wrapper = Gtk.ScrolledWindow()
scrollable_wrapper.add(self.bg)
scrollable_wrapper.set_size_request(700, 500)
self.overlay.add(scrollable_wrapper)
text = Gtk.Label("Test")
self.overlay.add_overlay(text)
self.connect('destroy', lambda w: Gtk.main_quit())
self.show_all()
Window()
Gtk.main()

Related

How to prevent Gtk.Switch from expanding inside a Gtk.Grid?

In the following sample code, I have a 2 columns Gtk.Grid that contains a Gtk.Switch. How can I prevent this switch from filling the entire cell?
#!/bin/python3
import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk
class MyWindow(Gtk.Window):
def __init__(self):
Gtk.Window.__init__(self, title="Foo")
self.set_border_width(12)
my_grid = Gtk.Grid()
my_grid.set_column_spacing(12)
my_grid.set_row_spacing(6)
self.add(my_grid)
first_label = Gtk.Label(label="a first label")
first_label.set_xalign(1)
my_grid.add(first_label)
my_button = Gtk.Button(label="a button quite large")
my_grid.add(my_button)
second_label = Gtk.Label(label="a second label")
second_label.set_xalign(1)
my_grid.attach(second_label, 0, 1, 1, 1)
my_switch = Gtk.Switch()
my_grid.attach(my_switch, 1, 1, 1, 1)
win = MyWindow()
win.connect("destroy", Gtk.main_quit)
win.show_all()
Gtk.main()
Thanks!
What is happening there is that using attach():
my_grid.attach(my_switch, 1, 1, 1, 1)
will set the alignment flag to Gtk.Align.FILL
adding the following
my_switch.props.halign = Gtk.Align.START
Will make sure that the switch does not fill the whole space, you can use Gtk.Align.CENTER or Gtk.Align.END if you prefer.
After reading again the Gtk-3.0 documentation I found that widgets have a property called halign which in this case seems to have value FILL by default.
The solution is simply to add the following line to indicate that halign should be START for the switch:
my_switch.set_halign(Gtk.Align(1))

PySide: Changing resize/growth direction of a window

I have popup being created along the edge of a window and I'd like it to expand the popup as the user types into its text field. This currently works, but the window is expanding to the right. Instead, I'd like the popup to expand to the left (and keep the right edge anchored in place).
My closest example that's kind of working is below. In it, I'm getting the size of the popup with every text input and then moving the popup based on its new size. I feel like this should work, but its not.
On the first text input the popup jumps to the left edge of my screen (x transformation only). On the second text input the popup jumps back to its original position. On a third text input the popup jumps back to the left edge of the screen. On the fourth input... You get the idea. I'd also like to mention that the overall growth of the window looks like it's growing from the center of the popup and not from the right edge.
I've noticed that after the button is clicked it remains highlighted until my mouse passes over it. Could this contributing to the problem?
Any thoughts or a better way to achieve this effect would be great, thanks!
from PySide import QtCore, QtGui
import maya.OpenMayaUI as mui
from shiboken import wrapInstance
def get_parent():
ptr = mui.MQtUtil.mainWindow()
return wrapInstance( long( ptr ), QtGui.QWidget )
############################################
class Tool_Window(QtGui.QDialog):
def __init__(self, parent = get_parent() ):
super(Tool_Window, self).__init__(parent)
# Commands
self.move_UI()
self.create_gui()
self.create_layout()
self.create_connections()
#-------------------------------------------
def create_gui(self):
self.button1 = QtGui.QPushButton()
self.button1.setMaximumWidth(50)
self.button2 = QtGui.QPushButton()
self.button2.setMaximumWidth(50)
self.button3 = QtGui.QPushButton()
self.button3.setMaximumWidth(50)
#-------------------------------------------
def create_layout(self):
layout = QtGui.QVBoxLayout()
layout.addWidget(self.button1)
layout.addWidget(self.button2)
layout.addWidget(self.button3)
blank_layout = QtGui.QVBoxLayout()
main_layout = QtGui.QHBoxLayout( self )
main_layout.addLayout(blank_layout)
main_layout.addLayout(layout)
layout.addStretch()
self.setLayout(layout)
#-------------------------------------------
def move_UI( self ):
''' Moves the UI to the cursor's position '''
pos = QtGui.QCursor.pos()
self.move(pos.x()+20, pos.y()+15)
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
def create_connections(self):
# Left click
self.button1.clicked.connect( self.on_left_click1 )
self.button2.clicked.connect( self.on_left_click2 )
self.button3.clicked.connect( self.on_left_click3 )
# Right click delete
delete = QtGui.QAction(self)
delete.setText("remove")
delete.triggered.connect(self.remove_button)
self.addAction(delete)
#-----#-----#-----#-----#-----#-----#-----#-----#-----#
def remove_button(self):
self.deleteLater()
def on_left_click1(self):
self.popup = Popup_Window( self, self.button1 ) # Passing button in so I can get it's position
self.popup.show()
def on_left_click2(self):
self.popup = Popup_Window( self, self.button2 )
self.popup.show()
def on_left_click3(self):
self.popup = Popup_Window( self, self.button3 )
self.popup.show()
############################################
class Popup_Window( QtGui.QDialog ):
def __init__( self, toolWindow, button ):
super( Popup_Window, self ).__init__()
self.__popup_filter = ClosePopupFilter()
self.installEventFilter(self.__popup_filter)
self.setWindowFlags(QtCore.Qt.Popup)
'''
self.setWindowFlags(QtCore.Qt.FramelessWindowHint |
QtCore.Qt.WindowStaysOnTopHint |
QtCore.Qt.CustomizeWindowHint |
QtCore.Qt.Tool)
'''
self.button_pos = button
self.toolWindow = toolWindow
self.setAttribute( QtCore.Qt.WA_DeleteOnClose )
self.resize(100, 100)
# Commands
self.create_gui()
self.create_layout()
self.create_connections()
self.move_UI()
#-------------------------------------------
def move_UI( self ): # Method that I use to place the popup window initially
self.line_edit.setFocus()
# Get button position
self.btn_global_point = self.button_pos.mapToGlobal(self.button_pos.rect().topLeft())
print self.btn_global_point
# Get window position
self.win_global_point = self.toolWindow.mapToGlobal(self.rect().topLeft())
print self.win_global_point
# Get popup Size
self.popup_size = self.mapToGlobal(self.rect().topRight())
print self.popup_size
# Move the window
self.move((self.win_global_point.x()-self.popup_size.x()), self.btn_global_point.y())
#-------------------------------------------
def create_gui( self ):
''' Visible GUI stuff '''
self.my_label = QtGui.QLabel("default text")
self.line_edit = QtGui.QLineEdit()
self.line_edit.setMaxLength( 30 )
self.push_btn = QtGui.QPushButton( "Hey" )
self.push_btn.setMaximumWidth( 30 )
#-------------------------------------------
def create_layout( self ):
self.button_layout = QtGui.QVBoxLayout()
self.button_layout.addWidget( self.my_label )
self.button_layout.addWidget( self.line_edit )
self.button_layout.addWidget( self.push_btn )
#self.button_layout.setContentsMargins(0, 0, 0, 0)
self.setLayout(self.button_layout)
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
def create_connections( self ):
self.line_edit.textChanged.connect( self.on_text_changed )
#-----#-----#-----#-----#-----#-----#-----#-----#-----#
def on_text_changed( self ):
typed_name = self.line_edit.text()
self.my_label.setText(typed_name)
self.move_UI() # I reuse the move method to move the ui on text edit
############################################
class ClosePopupFilter(QtCore.QObject):
''' Close popup window '''
def eventFilter(self, target, event):
if event.type() == QtCore.QEvent.WindowDeactivate:
target.close()
return False
if __name__ == '__main__':
# Things to fix PySide Maya bug
try:
test_ui.close()
test_ui.deleteLater()
except:
pass
test_ui = Tool_Window()
test_ui.show()
try:
test_ui.show()
except:
test_ui.close()
test_ui.deleteLater()
I've trimmed a little bit the code you provided in the OP and tried to put together an example that address your particular issue.
Some of the modifications I've done to the code:
trigger the move_UI within the resizeEvent of the Popup_Window ;
corrected the method move_UI in Popup_Window so that the popup does not blink on and off to one location to the other ;
moved the eventFilter directly within the Popup_Window ;
merged the functions handling the events for the button.clicked.connect in Tool_Window.
The solution is not perfect, there is still a little 'flicker' of the popup window when it is expanding and moving in Ubuntu. This is not very apparent in Windows7 however. If I think of another solution, I'll do an update.
from PySide import QtCore, QtGui
import sys
class Tool_Window(QtGui.QDialog): #=============================================
def __init__(self, parent=None):
super(Tool_Window, self).__init__(parent)
self.create_gui()
self.create_layout()
self.create_connections()
def create_gui(self): #=====================================================
self.button1 = QtGui.QPushButton('Button 1')
self.button2 = QtGui.QPushButton('Button 2')
self.button3 = QtGui.QPushButton('Button 3')
def create_layout(self): #==================================================
layout = QtGui.QVBoxLayout()
layout.addWidget(self.button1)
layout.addWidget(self.button2)
layout.addWidget(self.button3)
self.setLayout(layout)
def create_connections(self): #=============================================
self.button1.clicked.connect(self.on_lef_click )
self.button2.clicked.connect(self.on_lef_click )
self.button3.clicked.connect(self.on_lef_click )
def on_lef_click(self): #===================================================
button = self.sender()
self.popup = Popup_Window(self, button)
self.popup.show()
class Popup_Window( QtGui.QWidget ): #==========================================
def __init__( self, parent, button):
super(Popup_Window, self ).__init__(parent)
self.setWindowFlags(QtCore.Qt.Popup)
self.button = button
self.parent = parent
self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
#---- set layout key dimension ----
self.min_width = 100
self.frame_thick = 10
self.setFixedWidth(self.min_width)
#---- init GUI ----
self.installEventFilter(self)
self.create_gui()
self.create_layout()
self.create_connections()
self.move_UI()
self.line_edit.setFocus()
def create_gui( self ): #===================================================
self.my_label = QtGui.QLabel("default text")
self.my_label.setAlignment(QtCore.Qt.AlignRight)
self.line_edit = QtGui.QLineEdit()
self.line_edit.setAlignment(QtCore.Qt.AlignRight)
self.line_edit.setMaxLength( 50 )
def create_layout( self ): #================================================
button_layout = QtGui.QGridLayout()
button_layout.addWidget(self.my_label, 0, 0)
button_layout.addWidget(self.line_edit, 1, 0)
button_layout.setContentsMargins(self.frame_thick, self.frame_thick,
self.frame_thick, self.frame_thick)
self.setLayout(button_layout)
def create_connections(self): #=============================================
self.line_edit.textChanged.connect(self.line_edit_text_changed)
def line_edit_text_changed(self, text): #==================================
#---- set the text in label ----
self.my_label.setText(text)
#---- determine new width of popup ----
fm = self.line_edit.fontMetrics()
txtWidth = fm.boundingRect(text).width() + 10 # Padding to the left.
# Value is arbitrary.
newWidth = max(txtWidth + self.frame_thick * 2, self.min_width)
self.setFixedWidth(newWidth)
def eventFilter(self, source, event): #=====================================
if event.type() == QtCore.QEvent.WindowDeactivate:
self.close()
return QtGui.QWidget.eventFilter(self, source, event)
def resizeEvent(self, event): #=============================================
self.move_UI()
QtGui.QWidget.resizeEvent(self, event)
def move_UI(self): # =======================================================
y_btn = self.button.mapToGlobal(QtCore.QPoint(0, 0)).y()
x_win = self.parent.mapToGlobal(QtCore.QPoint(0, 0)).x()
w_pop = self.frameGeometry().width()
x = x_win - w_pop - 12 # 12 is an arbitrary value.
y = y_btn
self.move(QtCore.QPoint(x, y))
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
instance_1 = Tool_Window()
instance_1.show()
sys.exit(app.exec_())
This results in:
Update (2015-07-30): Popup shrink to the width of the content
I've extended the example so that now the popup starts with a minimum with of 100 that extends when the width of the text goes over this value. Also, the width of the popup will shrink, down to the minimum value of 100, if text is removed.
This is done by calculating the width of the text in QLineEdit when its content change and using the value to assign a fixed width to the popup window in the method line_edit_text_changed.

How to add an image to a label in SWT

Click here, in this example the text appears on the right side I want it to be under the image.
How to do this using SWT itself?
To show an image with text underneath you'd need two labels and a layout to position them under each other
Composite parent = new ...
RowLayout layout = new RowLayout( SWT.VERTICAL );
layout.center = true;
parent.setLayout( layout );
Label imageLabel = new Label( parent, SWT.NONE );
imageLabel.setImage( ... );
Label textLabel = new Label( parent, SWT.NONE );
textLabel.setText( "text" );
In order to left-align the labels, omit the layout.center = true.
By default, the RowLayout has a spacing of 3 pixels that can be changed through the spacing field.

Postprossing error - copyTexImage2D: framebuffer is incompatible format

Postprossing error - copyTexImage2D: framebuffer is incompatible format
I'm trying to use the post effects as presented in the samples, but I keep getting the following error in my console and nothing is rendering. Any ideas on what might be causing this? I don't think anything that matters is different than in the postprocessing example.
WebGL: INVALID_OPERATION: copyTexImage2D: framebuffer is incompatible format
renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setClearColorHex(0x000000, 1)
renderer.sortObjects = false;
...
composer = new THREE.EffectComposer( renderer )
composer.addPass( new THREE.RenderPass( scene, camera ) )
effect = new THREE.ShaderPass( THREE.DotScreenShader )
effect.uniforms[ 'scale' ].value = 4
composer.addPass( effect )
effect = new THREE.ShaderPass( THREE.FXAAShader )
composer.addPass( effect )
render = ->
requestAnimationFrame(render)
composer.render()
render()
You could try to add alpha to the WebGLRenderer default framebuffer using:
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
I found out the error, there's a bug where EffectComposer is incompatable with LensFlare, submitting a change.
Basing on #Axiverse suggest, if your problem come with usage of lens flare (or maybe anything else...), simply add your own render target.
//...
var pixelRatio = renderer.getPixelRatio();
var width = Math.floor( renderer.context.canvas.width / pixelRatio ) || 1;
var height = Math.floor( renderer.context.canvas.height / pixelRatio ) || 1;
var renderTarget = new THREE.WebGLRenderTarget(width, height, {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBAFormat, // <-- The line that fix all for me
stencilBuffer: false
});
var effectComposer = new THREE.EffectComposer(webGLRenderer, renderTarget);

How to set a Gtk2::Button's text colour?

I am trying to set a colour to highlight a button. However, the modify_fg method only seems to set the focus ring's colour. modify_bg works as expected.
This is my code:
use Gtk2 qw/-init/;
my $window = Gtk2::Window->new;
$window->set_title("Window!");
my $button = Gtk2::Button->new("Coloured _button");
# does not affect text
$button->modify_fg(normal => Gtk2::Gdk::Color->new(0xffff, 0, 0));
$window->add($button);
$window->show_all;
Gtk2->main;
I'm also interested whether there is a standard colour for this sort of highlight, to blend in with the user's theme.
you can get the button's child label and modify its foreground, below is an example (python, let me know if there are troubles converting it to perl)
import gtk
class TestWindow:
def __init__(self):
window = gtk.Window(gtk.WINDOW_TOPLEVEL)
box = gtk.VBox()
button0 = gtk.Button("Test Button")
label0 = button0.get_children()[0]
label0.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse('red'))
button1 = gtk.Button(stock=gtk.STOCK_ABOUT)
alignment = button1.get_children()[0]
hbox = alignment.get_children()[0]
image, label1 = hbox.get_children()
label1.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse('blue'))
box.add(button0)
box.add(button1)
window.add(box)
window.set_size_request(200, 200)
window.show_all()
def close_application(self, widget, event, data=None):
gtk.main_quit()
return False
if __name__ == "__main__":
TestWindow()
gtk.main()
hope this helps, regards
All previous helped a lot...
All the following works ok!
my $beige = Gtk2::Gdk::Color->new (0xFFFF,0xFFFF,0xCCCC);
my $azul = Gtk2::Gdk::Color->new (0,0,0xCCCC);
my $rojo = Gtk2::Gdk::Color->new (0xCCCC,0,0);
$mw->modify_bg ("normal", $beige);
my $butOk = Gtk2::Button->new_with_label(" 🗹 ¡Ya Terminé!");
($butOk->get_children)[0]->modify_fg("normal", $azul);
($butOk->get_children)[0]->modify_font(Pango::FontDescription->from_string ("Serif Bold 27"));
my $imgBTN = Gtk2::Button->new();
my $img = Gtk2::Image->new_from_file("$imagen");
$imgBTN->set_property("image"=>$img);