eclipse preference - grid layout confusion - eclipse

I try to build a part of an eclipse pref page which contains a table and add/remove-buttons. I have found some example code but I don't understand the following thing:
The method
protected void adjustForNumColumns(int numColumns) {
((GridData)top.getLayoutData()).horizontalSpan = numColumns;
}
sets the horizontal span for the parent (top) composite to the number of columns.
And the method
protected void doFillIntoGrid(Composite parent, int numColumns) {
top = parent;
// set layout
GridData gd = new GridData(GridData.FILL_HORIZONTAL);
gd.horizontalSpan = numColumns;
top.setLayoutData(gd); ... }
sets the layout with the horizontal span set to the number of columns.
Which method is used when and why is the number of columns somehow applied twice to a grid data object? It might be a pretty stupid question but I just started with the whole thing... Can anybody explain to me how it works? (Or even refer to a nice webpage where I can find an explanation)

You might find this article on SWT layouts useful - http://www.eclipse.org/articles/article.php?file=Article-Understanding-Layouts/index.html

Related

Adapting row height in JFace TableViewer as I scroll my table

I have a JFace TableViewer with an ILazyContentProvider and a StyledCellLabelProvider for each column, which I mostly grabbed from https://wiki.eclipse.org/JFaceSnippets#Snippet006TableMultiLineCells to enable multiline rows. When I open the table, all rows have the height of the row which takes up the most space, as intended. As I scroll down the table, the row heights will change as intended if a row takes up more space. However, this does not currently work in the other direction, i.e., if I scroll so that the current rows showing take up less space, all rows still have the height of the largest row in the whole table.
Is there a way to solve this? Somehow there seems to be a memory of the content that the lazy content provider should be forgetting?
This is my measure method in the StyledCellLabelProvider:
#Override
protected void measure(Event event, Object element) {
event.width = viewer.getTable().getColumn(event.index).getWidth();
if (event.width == 0) {
return;
}
TableEntryData rowData = (TableEntryData) element;
TableCellData cellData = getCellData(rowData, event.index);
int height = event.gc.textExtent(SOME_STRING).y; // Height of a written string on one line.
int lines = cellData.getPoints().size();
event.height = height * lines;
event.gc.dispose();
}
and this is most of my ILazyContentProvider:
#Override
public void updateElement(int index) {
viewer.replace(entries.get(index), index);
}
#SuppressWarnings("unchecked") // TODO:
#Override
public void inputChanged(Viewer viewer, Object oldInput, Object newInput) {
this.entries = (List<TableEntryData>) newInput;
}
The measure item code in the Table class (used by TableViewer) will never reduce the size of rows once it has grown bigger, so there is no way to change this.
The measure code is Table.sendMeasureItem but it can't be overridden. The code here is platform specific, but I checked both the Windows and macOS version (not sure about the Linux/GTK version).
I do have a hack to work around this, but it is platform dependent and I only have it for macOS.

Text element with graphical text effects

I want create Text elements (com.itextpdf.layout.element.Text) with different kind of additional graphical effects, for example a drop shadow or adding some kind of texture on the glyphs. (see DropShadow some 3D Effect)
What is the best way of achiving this?
The best idea i had so far, is using the clipping Text Rendering mode. (Defined in PDF 32000-1 9.3.6; com.itextpdf.kernel.pdf.canvas.PdfCanvasConstants.TextRenderingMode). Drawing the Text as clipping boundary and the apply some kind of Texture or drawing an additional shadow "layer". However the clipping path is restored to the state before text drawing with canvas.restoreState(), which is called at the end in com.itextpdf.layout.renderer.TextRender#draw. Extending this to a custom TextRenderer could work, but the draw function is a big one with some calls to private functions of TextRenderer.
Any adivces for other possible methods?
I think in general customization of that level will require quite come code anyway. Completely overriding draw may indeed not work because some private implementation details are not exposed to the public. One option is of course to duplicate those implementation details into your custom renderer.
Another idea is to plug into the PdfCanvas which does low-level drawing. You can create your own wrapper like the following one and delegate all operations to the PdfCanvas instance you wrap around except a couple of "interesting" operations where you will customize the logic and apply some styling:
private static class PdfCanvasWrapper extends PdfCanvas {
private PdfCanvas delegate;
public PdfCanvasWrapper(PdfCanvas wrapped) {
super(wrapped.getContentStream(), wrapped.getResources(), wrapped.getDocument());
this.delegate = wrapped;
}
// "Interesting" methods
#Override
public PdfCanvas endText() {
delegate.endText();
delegate.setFillColor(ColorConstants.BLACK);
delegate.rectangle(10, 10, 300, 300);
delegate.fill();
return this;
}
// "Boring" methods - just delegate the implementation to the wrapped instance
#Override
public PdfCanvas beginVariableText() {
delegate.beginVariableText();
return this;
}
#Override
public PdfCanvas endVariableText() {
delegate.endVariableText();
return this;
}
// Override all other members like above
}
In this case your custom text renderer will only plug in the right DrawContext but use the default draw operation:
private static class CustomTextRenderer extends TextRenderer {
public CustomTextRenderer(Text textElement) {
super(textElement);
}
#Override
public void draw(DrawContext drawContext) {
DrawContext newContext = new DrawContext(drawContext.getDocument(), new PdfCanvasWrapper(drawContext.getCanvas()));
super.draw(newContext);
}
#Override
public CustomTextRenderer getNextRenderer() {
return new CustomTextRenderer((Text) modelElement);
}
}
Main could could look like this:
Paragraph p = new Paragraph();
Text text = new Text("Hello");
text.setTextRenderingMode(TextRenderingMode.CLIP);
text.setNextRenderer(new CustomTextRenderer(text));
p.add(text);
In general this approach is also hacky and of course depends on the implementation details as much as the initial approach you suggested. The approach you suggested is a more stable one but requires more code and probably more tuning when you update to the new version of the library. The approach I described above is more hacky but it results in less business logic copy-pasting and maybe easier to maintain.

Gtk - draw event fired for wrong widget, and widget not redrawn

I'm trying to create a custom scrollable text area. I created a DrawingArea and a ScrollBar inside a Grid. I have attached the draw event of DrawingArea to this.on_draw method which simply looks at ScrollBar's value and moves the Cairo.Context appropriately before drawing the Pango.Layout.
The first problem is that this.on_draw is getting invoked whenever the ScrollBar is touched even though I have not registered any events with ScrollBar. How do I prevent this, or check this?
The second problem is that even though this.on_draw is invoked, the changes made to the Context is not displayed unless the ScrollBar value is near 0 or 100 (100 is the upper value of Adjustment). Why is this happening?
I did find out that if I connect the value_changed event of ScrollBar to a method that calls queue_redraw of DrawingArea, it would invoke this.on_draw and display it properly after it. But due to the second problem, I think this.on_draw is getting invoked too many times unnecessarily. So, what is the "proper" way of accomplishing this?
using Cairo;
using Gdk;
using Gtk;
using Pango;
public class Texter : Gtk.Window {
private Gtk.DrawingArea darea;
private Gtk.Scrollbar scroll;
private string text = "Hello\nWorld!";
public Texter () {
GLib.Object (type: Gtk.WindowType.TOPLEVEL);
Gtk.Grid grid = new Gtk.Grid();
this.add (grid);
var drawing_area = new Gtk.DrawingArea ();
drawing_area.set_size_request (200, 200);
drawing_area.expand = true;
drawing_area.draw.connect (this.on_draw);
grid.attach (drawing_area, 0, 0);
var scrollbar = new Gtk.Scrollbar (Gtk.Orientation.VERTICAL,
new Gtk.Adjustment(0, 0, 100, 0, 0, 1));
grid.attach (scrollbar, 1, 0);
this.darea = drawing_area;
this.scroll = scrollbar;
this.destroy.connect (Gtk.main_quit);
}
private bool on_draw (Gtk.Widget sender, Cairo.Context ctx) {
ctx.set_source_rgb (0.9, 0.9, 0.9);
ctx.paint ();
var y_offset = this.scroll.get_value();
stdout.printf("%f\n", y_offset);
ctx.set_source_rgb (0.25, 0.25, 0.25);
ctx.move_to(0, 100 - y_offset);
var layout = Pango.cairo_create_layout(ctx);
layout.set_font_description(Pango.FontDescription.from_string("Sans 12"));
layout.set_auto_dir(false);
layout.set_text(this.text, this.text.length);
Pango.cairo_show_layout(ctx, layout);
return false;
}
static int main (string[] args) {
Gtk.init (ref args);
var window = new Texter ();
window.show_all ();
Gtk.main ();
return 0;
}
}
Also, please point out any (possibly unrelated) mistake if you find one in the above code.
The part that you are missing is that a draw signal does not mean "redraw everything". Instead, GTK+ sets the clip region of the cairo context to the part that needs to be redrawn, so everything else you do doesn't have any effect. The cairo function cairo_clip_extents() will tell you what that region is. The queue_draw_area() method on GtkWidget will allow you to explicitly mark a certain area for drawing, instead of the entire widget.
But your approach to scrollbars is wrong anyway: you're trying to build the entire infrastructure from scratch! Consider using a GtkScrolledWindow instead. This automatically takes care of all the details of scrolling for you, and will give you the overlay scrollbars I mentioned. All you need to do is set the size of the GtkDrawingArea to the size you want it to be, and GtkScrolledWindow will do the rest. The best way to do this is to subclass GtkDrawingArea and override the get_preferred_height() and/or get_preferred_width() virtual functions (being sure to set both minimum and natural sizes to the sizes you want for that particular dimension). If you ever need to change this size later, call the queue_resize() method of GtkWidget. (You probably could get away with just using set_size_request(), but what I described is the preferred way of doing this.) Doing this also gives you the advantage of not having to worry about transforming your cairo coordinates; GtkScrolledWindow does this for you.

Programatically Detect window maximization/Minimization??? Eclipse RCP

As the title shows, I want to add a listener to my rcp user interface in order to detect maximization and minimization. Actually, it not that my real purpose, but I think it is a way to solve my problem. I have a view with some shapes in the center, and I wonna keep the drawing exactly in the center even if the window is resized. To do so, I used the following listener :
public void createPartControl(final Composite parent) {
display = parent.getDisplay();
white= display.getSystemColor(SWT.COLOR_WHITE);
parent.setLayout(new FillLayout(SWT.VERTICAL));
final ScrolledComposite sc = new ScrolledComposite(parent, SWT.H_SCROLL | SWT.V_SCROLL | SWT.BORDER);
sc.setExpandHorizontal(true);
sc.setExpandVertical(true);
sc.setMinHeight(100);
sc.setMinWidth(100);
sc.setSize(565, 305);
final Composite child = new Composite(sc,SWT.NONE);
child.setLayout(new FillLayout());
// Set child as the scrolled content of the ScrolledComposite
sc.setContent(child);
child.setBackground(white);
gc = new GC(child);
parent.addListener (SWT.Resize, new Listener () {
public void handleEvent (Event e) {
x = child.getBounds().width/2;
y = child.getBounds().height/2;
child.addPaintListener(new PaintListener() {
public void paintControl(PaintEvent event) {
dessin(gc); // draw my shapes
}
});
}
everything goes well except when I maximize the window and then minimize it, in this case I loose the drawing (it is in the corner).
Any idea please? I'm I thinking in the right way?
The two events to detect minimization and un-minimization (not necessarily maximization) are Iconify and Deiconify which only occur on the Shell. See the javadocs for Shell.
Consider moving the resize event is seen for the parent, as the child need not necessarily be resized yet.
In order to keep something in the center of something else all you need is the SWT.Resize event, so this question is a classic case of the XY Problem. (Except that the OP in this case seems to already suspect that this may be an XY Problem.)
However, many people arrive at this question with a legitimate need to programmatically detect window minimized / maximized / restored events, for the following reason:
If you want to be able to save the bounds of your application window on exit, you cannot just save whatever is returned by Shell.getBounds(), because your application may be terminated while minimized or maximized or fullscreen, in which case its bounds should not be persisted. What should be persisted is the minimized/normal/maximized/fullscreen state of the shell, (I call it "posture",) and the bounds of the shell last time its posture was "normal". So, essentially, you need to keep track of when the posture is "normal", and for that you need to have a "posture changed" event.
The problem is that when SWT issues the "deiconified" event, it has not calculated the bounds of the shell yet, so the value that you get in that case is bogus.
So, here is the solution to that:
You are going to need a method which recalculates the posture as follows:
private void recalculatePosture()
{
Posture posture = swtShell.getFullScreen()? Posture.FULLSCREEN
: swtShell.getMinimized()? Posture.MINIMIZED
: swtShell.getMaximized()? Posture.MAXIMIZED
: Posture.NORMAL;
if( posture != previousPosture )
{
issue event...
previousPosture = posture;
}
}
In order to generate the "maximized", "restored (from maximized)" and "fullscreen" events you can use Shell.addListener() to listen for the SWT.Move and SWT.Resize event, and invoke recalculatePosture() when they occur.
In order to generate the "minimized" event you can use the shellIconified() method of the ShellListener as #the.duckman said, and again, invoke recalculatePosture().
In order to generate the "restored (from minimized)" event, you need to do the following in your ShellListener:
#Override
protected void onShellDeiconified( ShellEvent e )
{
display.asyncExec( () -> recalculatePosture() );
}
This will cause the recalculation of posture a short time after the 'deiconified' event, at which point SWT will have gotten around to properly calculating the bounds of the shell.

I need to know when a VerticalPanel changes size

I'm using gwt-dnd to implement drag-and-drop functionality in my GWT program. To get scrolling to work right, I need
<ScrollPanel>
<AbsolutePanel>
<VerticalPanel>
<!-- lots of draggable widgets -->
</VerticalPanel>
</AbsolutePanel>
</ScrollPanel>
I have to manually set the size of the AbsolutePanel to be large enough to contain the VerticalPanel. When I add widgets to the VerticalPanel, though, the size reported by VerticalPanel.getOffsetHeight() isn't immediately updated - I guess it has to be rendered by the browser first. So I can't immediately update the AbsolutePanel's size, and it ends up being too small. Argh!
My stop-gap solution is to set up a timer to resize the panel 500ms later. By then, getOffsetHeight will usually be returning the updated values. Is there any way to immediately preview the size change, or anything? Or, alternatively, can I force a render loop immediately so that I can get the new size without setting up a timer that's bound to be error-prone?
This is a common problem with DOM manipulations. The offsetHeight doesn't update until a short time after components are added. I like to handle this using a recursive timer until a pre-condition is violated. E.g. In your case let there be a function which adds components and will be defined as below:
public void addComponent(Widget w)
{
final int verticalPanelHeight = verticalPanel.getOffsetHeight();
verticalPanel.add(w);
final Timer t = new Timer(){
public void run()
{
if(verticalPanelHeight != verticalPanel.getOffsetHeight())
absolutePanel.setHeight(verticalPanel.getOffsetHeight() + 10 + "px");
else
this.schedule(100);
}
};
t.schedule(100);
}