How to remove view and redraw it - iphone

I have a view on which I can draw. When the user clicks on cancel button, the view is cleared and new Image is drawn in that view. I am posting my code. Can anyone help?
#import "SignatureViewController.h"
#implementation SignatureViewController
#synthesize salesToolBar;
-(void)buttonpressed
{
NSString *allElements = [myarray componentsJoinedByString:#""];
NSLog(#"%#", allElements);}
-(void)buttonclear{
[drawImage removeFromSuperview];
//UIGraphicsBeginImageContext(CGSizeMake(self.view.frame.size.height, self.view.frame.size.width));
drawImage = [[UIImageView alloc] initWithImage:nil];
[drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width )];
drawImage.frame = self.view.frame;
[self.view addSubview:drawImage];
self.view.backgroundColor = [UIColor greenColor];
mouseMoved = 0;
//[super viewDidLoad];
}
-(void)buttoncancel{
[[self navigationController] popViewControllerAnimated: YES];
[UIApplication sharedApplication].statusBarOrientation = UIInterfaceOrientationPortrait;
}
- (void)viewDidLoad {
[super viewDidLoad];
myarray = [[NSMutableArray alloc] init];
CGFloat x = self.view.bounds.size.width / 2.0;
CGFloat y = self.view.bounds.size.height / 2.0;
CGPoint center = CGPointMake(y, x);
// set the new center point
self.view.center = center;
CGAffineTransform transform = self.view.transform;
transform = CGAffineTransformRotate(transform, -(M_PI / 2.0));
self.view.transform = transform;
self.view.backgroundColor = [UIColor greenColor];
self.title = #"Signature";
[self createToolbar];
NSLog(#"View Did Load Run");
}
- (void)viewDidAppear:(BOOL)animated {
NSLog(#"Self.view.frame.height = %f and width = %f ", self.view.frame.size.height, self.view.frame.size.width);
NSLog(#"View Did Appear Run");
self.navigationController.navigationBarHidden=TRUE;
[UIApplication sharedApplication].statusBarOrientation = UIInterfaceOrientationLandscapeLeft;
[super viewDidLoad];
}

Sounds like you need to call setNeedsDisplay: on the view. :)

Related

How to Drag an Image with Gesture Recognition Xcode

I have made a little test to drag views in a UIScrollView to UIView where I can call any action.
I'm trying to be able to make the image I made in the UIScrollView Draggable. I have not been able to make this work.
I was able to create test views which are not images that are able to drag.
TestViewController.h
#import "JDDroppableView.h"
#interface TestViewController : UIViewController <JDDroppableViewDelegate>
{
UIScrollView* mScrollView;
UIView* mDropTarget;
UIImageView *images;
UIImageView *image;
CGPoint mLastPosition;
}
- (void) relayout;
- (void) addView: (id) sender;
- (void) scrollToBottomAnimated: (BOOL) animated;
#property (nonatomic, retain) IBOutlet UIImageView *images;
#property (nonatomic, retain) IBOutlet UIImageView *image;
#end
TestViewController.m
#import "TestViewController.h"
#import "JDDroppableView.h"
#import <QuartzCore/QuartzCore.h>
// setup view vars
static NSInteger sDROPVIEW_MARGIN = 3;
static CGFloat sCOUNT_OF_VIEWS_HORICONTALLY = 1.0;
static CGFloat sCOUNT_OF_VIEWS_VERTICALLY = 1.0;
#implementation TestViewController
#synthesize images;
#synthesize image;
- (void)loadView
{
[super loadView];
self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor];
// increase viewcount on ipad
if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad) {
sCOUNT_OF_VIEWS_HORICONTALLY = 0;
sCOUNT_OF_VIEWS_VERTICALLY = 0;
}
// add button
UIButton* button = [UIButton buttonWithType: UIButtonTypeCustom];
[button setImage:[UIImage imageNamed:#"002.jpg"] forState:UIControlStateNormal];
button.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleWidth;
[button setTitle: #"+" forState: UIControlStateNormal];
[button addTarget: self action: #selector(addView:) forControlEvents: UIControlEventTouchUpInside];
button.backgroundColor = [UIColor colorWithRed: 0.75 green: 0.2 blue: 0 alpha: 1.0];
button.layer.cornerRadius = 5.0;
button.showsTouchWhenHighlighted = YES;
button.adjustsImageWhenHighlighted = YES;
button.frame = CGRectMake(20,
self.view.frame.size.height - 52,
self.view.frame.size.width - 40, // width
32); // height
[self.view addSubview: button];
// drop target
mDropTarget = [[UIView alloc] init];
mDropTarget.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
mDropTarget.backgroundColor = [UIColor orangeColor];
mDropTarget.frame = CGRectMake(0, 0, 30, 30);
mDropTarget.center = CGPointMake(self.view.frame.size.width/2, button.frame.origin.y - 50);
mDropTarget.layer.cornerRadius = 15;
[self.view addSubview: mDropTarget];
[mDropTarget release];
// scrollview
mScrollView = [[UIScrollView alloc] init];
mScrollView.autoresizingMask = UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
mScrollView.backgroundColor = [UIColor colorWithRed: 0.75 green: 0.2 blue: 0 alpha: 1.0];
mScrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
mScrollView.scrollIndicatorInsets = UIEdgeInsetsMake(5, 5, 5, 5);
mScrollView.contentInset = UIEdgeInsetsMake(6, 6, 6, 6);
mScrollView.layer.cornerRadius = 5.0;
mScrollView.frame = CGRectMake(20,20, self.view.frame.size.width - 40, mDropTarget.center.y - 70);
mScrollView.userInteractionEnabled = NO;
mScrollView.canCancelContentTouches = NO;
[self.view addSubview: mScrollView];
[mScrollView release];
// animate some draggable views in
int numberOfViews = sCOUNT_OF_VIEWS_HORICONTALLY*floor(sCOUNT_OF_VIEWS_VERTICALLY) + 2;
CGFloat animationTimePerView = 0.15;
for (int i = 0; i < numberOfViews; i++) {
[self performSelector: #selector(addView:) withObject: nil afterDelay: i*animationTimePerView];
if (i%(int)sCOUNT_OF_VIEWS_HORICONTALLY==0) {
[self performSelector: #selector(scrollToBottomAnimated:) withObject: [NSNumber numberWithBool: YES] afterDelay: i*animationTimePerView];
}
}
CGRect myImageRect = CGRectMake(0, 0, 320, 100);
image = [[UIImageView alloc] initWithFrame:myImageRect];
[image setImage:[UIImage imageNamed:#"002.jpg"]];
[image setUserInteractionEnabled:YES];
[self.view addSubview:image];
[mScrollView addSubview:image];
// reenable userinteraction after animation ended
[mScrollView performSelector: #selector(setUserInteractionEnabled:) withObject: [NSNumber numberWithBool: YES] afterDelay: numberOfViews*animationTimePerView];
}
#pragma layout
- (void) relayout
{
// cancel all animations
[mScrollView.layer removeAllAnimations];
for (UIView* subview in mScrollView.subviews)
[subview.layer removeAllAnimations];
// setup new animation
[UIView beginAnimations: #"drag" context: nil];
// init calculation vars
float posx = 0;
float posy = 0;
CGRect frame = CGRectZero;
mLastPosition = CGPointMake(0, -100);
CGFloat contentWidth = mScrollView.contentSize.width - mScrollView.contentInset.left - mScrollView.contentInset.right;
// iterate through all subviews
for (UIView* subview in mScrollView.subviews)
{
// ignore scroll indicators
if (!subview.userInteractionEnabled) {
continue;
}
// create new position
frame = subview.frame;
frame.origin.x = posx;
frame.origin.y = posy;
// update frame (if it did change)
if (frame.origin.x != subview.frame.origin.x ||
frame.origin.y != subview.frame.origin.y) {
subview.frame = frame;
}
// save last position
mLastPosition = CGPointMake(posx, posy);
// add size and margin
posx += frame.size.width + sDROPVIEW_MARGIN;
// goto next row if needed
if (posx > mScrollView.frame.size.width - mScrollView.contentInset.left - mScrollView.contentInset.right)
{
posx = 0;
posy += frame.size.height + sDROPVIEW_MARGIN;
}
}
// fix last posy for correct contentSize
if (posx != 0) {
posy += frame.size.height;
} else {
posy -= sDROPVIEW_MARGIN;
}
// update content size
mScrollView.contentSize = CGSizeMake(contentWidth, posy);
[UIView commitAnimations];
}
- (void) addView: (id) sender
{
CGFloat contentWidth = mScrollView.frame.size.width - mScrollView.contentInset.left - mScrollView.contentInset.right;
CGFloat contentHeight = mScrollView.frame.size.height - mScrollView.contentInset.top;
CGSize size = CGSizeMake(((contentWidth-sDROPVIEW_MARGIN*(sCOUNT_OF_VIEWS_HORICONTALLY-1))/sCOUNT_OF_VIEWS_HORICONTALLY),
floor((contentHeight-sDROPVIEW_MARGIN*(sCOUNT_OF_VIEWS_VERTICALLY-1))/sCOUNT_OF_VIEWS_VERTICALLY));
JDDroppableView * dropview = [[JDDroppableView alloc] initWithDropTarget: mDropTarget];
dropview.backgroundColor = [UIColor blackColor];
dropview.layer.cornerRadius = 3.0;
dropview.frame = CGRectMake(mLastPosition.x, mLastPosition.y, size.width, size.height);
dropview.delegate = self;
[mScrollView addSubview: dropview];
[dropview release];
[self relayout];
// scroll to bottom, if added manually
if ([sender isKindOfClass: [UIButton class]]) {
[self scrollToBottomAnimated: YES];
}
}
- (void) scrollToBottomAnimated: (BOOL) animated
{
[mScrollView.layer removeAllAnimations];
CGFloat bottomScrollPosition = mScrollView.contentSize.height;
bottomScrollPosition -= mScrollView.frame.size.height;
bottomScrollPosition += mScrollView.contentInset.top;
bottomScrollPosition = MAX(-mScrollView.contentInset.top,bottomScrollPosition);
CGPoint newOffset = CGPointMake(-mScrollView.contentInset.left, bottomScrollPosition);
if (newOffset.y != mScrollView.contentOffset.y) {
[mScrollView setContentOffset: newOffset animated: animated];
}
}
#pragma -
#pragma droppabe view delegate
- (BOOL) shouldAnimateDroppableViewBack: (JDDroppableView *)view wasDroppedOnTarget: (UIView *)target
{
[self droppableView: view leftTarget: target];
CGRect frame = view.frame;
frame.size.width *= 0.3;
frame.size.height *= 0.3;
frame.origin.x += (view.frame.size.width-frame.size.width)/2;
frame.origin.y += (view.frame.size.height-frame.size.height)/2;
[UIView beginAnimations: #"drag" context: nil];
[UIView setAnimationDelegate: view];
[UIView setAnimationDidStopSelector: #selector(removeFromSuperview)];
view.frame = frame;
view.center = target.center;
[UIView commitAnimations];
[self relayout];
[mScrollView flashScrollIndicators];
return NO;
}
- (void) droppableViewBeganDragging:(JDDroppableView *)view
{
[UIView beginAnimations: #"drag" context: nil];
view.backgroundColor = [UIColor colorWithRed: 1 green: 0.5 blue: 0 alpha: 1];
view.alpha = 0.8;
[UIView commitAnimations];
}
- (void) droppableView:(JDDroppableView *)view enteredTarget:(UIView *)target
{
target.transform = CGAffineTransformMakeScale(1.5, 1.5);
target.backgroundColor = [UIColor greenColor];
// UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"image Collided"
// message:#"FuckYea"
// delegate:nil
// cancelButtonTitle:#"Reset!"
// otherButtonTitles:nil];
//[alert show];
CGRect myImageRect = CGRectMake(0, 0, 320, 100);
images = [[UIImageView alloc] initWithFrame:myImageRect];
[images setImage:[UIImage imageNamed:#"002.jpg"]];
[self.view addSubview:images];
}
- (void) droppableView:(JDDroppableView *)view leftTarget:(UIView *)target
{
target.transform = CGAffineTransformMakeScale(1.0, 1.0);
target.backgroundColor = [UIColor orangeColor];
}
- (void) droppableViewEndedDragging:(JDDroppableView *)view
{
[UIView beginAnimations: #"drag" context: nil];
view.backgroundColor = [UIColor blackColor];
view.alpha = 1.0;
[UIView commitAnimations];
}
#end
JDDroppableView.h
#class JDDroppableView;
#protocol JDDroppableViewDelegate <NSObject>
#optional
- (void) droppableViewBeganDragging: (JDDroppableView*) view;
- (void) droppableViewDidMove: (JDDroppableView*) view;
- (void) droppableView: (JDDroppableView*) view enteredTarget: (UIView*) target;
- (void) droppableView: (JDDroppableView*) view leftTarget: (UIView*) target;
- (BOOL) shouldAnimateDroppableViewBack: (JDDroppableView*) view wasDroppedOnTarget: (UIView*) target;
- (void) droppableViewEndedDragging: (JDDroppableView*) view;
#end
#interface JDDroppableView : UIView
{
UIView * mDropTarget;
UIView * mOuterView;
UIScrollView * mScrollView;
BOOL mIsDragging;
BOOL mIsOverTarget;
CGPoint mOriginalPosition;
}
#property (nonatomic, assign) id<JDDroppableViewDelegate> delegate;
- (id) initWithFrame:(CGRect)frame;
- (id) initWithDropTarget:(UIView*)target;
#end
JDDroppableView.m
#import "JDDroppableView.h"
#interface JDDroppableView (hidden)
- (void) beginDrag;
- (void) dragAtPosition: (UITouch *) touch;
- (void) endDrag;
- (void) changeSuperView;
- (BOOL) handleDroppedView;
#end
#implementation JDDroppableView
#synthesize delegate = _delegate;
- (id)init
{
return [self initWithFrame: [UIApplication sharedApplication].keyWindow.frame];
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
mIsDragging = NO;
mIsOverTarget = NO;
}
return self;
}
- (id) initWithDropTarget: (UIView *) target;
{
self = [self init];
if (self != nil) {
mDropTarget = target;
}
return self;
}
#pragma mark touch handling
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[self beginDrag];
[self dragAtPosition: [touches anyObject]];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[self dragAtPosition: [touches anyObject]];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self endDrag];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[self endDrag];
}
#pragma mark dragging logic
- (void) beginDrag
{
mIsDragging = YES;
if ([_delegate respondsToSelector: #selector(droppableViewBeganDragging:)]) {
[_delegate droppableViewBeganDragging: self];
};
mOriginalPosition = self.center;
[self changeSuperView];
}
- (void) dragAtPosition: (UITouch *) touch
{
[UIView beginAnimations: #"drag" context: nil];
self.center = [touch locationInView: self.superview];
[UIView commitAnimations];
if ([_delegate respondsToSelector: #selector(droppableViewDidMove:)]) {
[_delegate droppableViewDidMove:self];
}
if (mDropTarget) {
CGRect intersect = CGRectIntersection(self.frame, mDropTarget.frame);
if (intersect.size.width > 10 || intersect.size.height > 10)
{
if (!mIsOverTarget)
{
mIsOverTarget = YES;
if ([_delegate respondsToSelector: #selector(droppableView:enteredTarget:)]) {
[_delegate droppableView: self enteredTarget: mDropTarget];
}
}
}
else if (mIsOverTarget)
{
mIsOverTarget = NO;
if ([_delegate respondsToSelector: #selector(droppableView:leftTarget:)]) {
[_delegate droppableView: self leftTarget: mDropTarget];
}
}
}
}
- (void) endDrag
{
mIsOverTarget = NO;
if([_delegate respondsToSelector: #selector(droppableViewEndedDragging:)]) {
[_delegate droppableViewEndedDragging: self];
}
if (mDropTarget) {
CGRect intersect = CGRectIntersection(self.frame, mDropTarget.frame);
if (intersect.size.width > 10 || intersect.size.height > 10) {
if([self handleDroppedView]) {
mIsDragging = NO;
return;
}
}
}
[self changeSuperView];
mIsDragging = NO; // this needs to be after superview change
[UIView beginAnimations: #"drag" context: nil];
self.center = mOriginalPosition;
[UIView commitAnimations];
}
- (BOOL) handleDroppedView
{
if (mDropTarget && [_delegate respondsToSelector: #selector(shouldAnimateDroppableViewBack:wasDroppedOnTarget:)]) {
return ![_delegate shouldAnimateDroppableViewBack: self wasDroppedOnTarget: mDropTarget];
}
return NO;
}
#pragma mark superview handling
- (void)willMoveToSuperview:(id)newSuperview
{
if (!mIsDragging && [newSuperview isKindOfClass: [UIScrollView class]]) {
mScrollView = newSuperview;
mOuterView = mScrollView.superview;
}
}
- (void) changeSuperView
{
if (!mScrollView) {
[self.superview bringSubviewToFront: self];
return;
}
UIView * tmp = self.superview;
[self removeFromSuperview];
[mOuterView addSubview: self];
mOuterView = tmp;
// set new position
CGPoint ctr = self.center;
if (mOuterView == mScrollView) {
ctr.x += mScrollView.frame.origin.x - mScrollView.contentOffset.x;
ctr.y += mScrollView.frame.origin.y - mScrollView.contentOffset.y;
} else {
ctr.x -= mScrollView.frame.origin.x - mScrollView.contentOffset.x;
ctr.y -= mScrollView.frame.origin.y - mScrollView.contentOffset.y;
}
self.center = ctr;
}
#end
AppDelegate.h
#interface AppDelegate : UIResponder <UIApplicationDelegate>
{
UIWindow* mWindow;
TestViewController* mViewController;
}
#end
AppDelegate.m
#import "AppDelegate.h"
#implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
mWindow = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
mWindow.backgroundColor = [UIColor whiteColor];
TestViewController* viewController = [[TestViewController alloc] init];
[mWindow addSubview: viewController.view];
[mWindow makeKeyAndVisible];
return YES;
}
- (void)dealloc
{
[mWindow release];
[mViewController release];
[super dealloc];
}
#end
Any help is much appreciated.
Thank you.
According to Apple's documentation
New image view objects are configured to disregard user events by
default. If you want to handle events in a custom subclass of
UIImageView, you must explicitly change the value of the
userInteractionEnabled property to YES after initializing the object.
You need to set userInteractionEnabled to YES on your UIImageView like this:
[image setUserInteractionEnabled:YES];
Hope this help.
You posted the complete example code of https://github.com/jaydee3/JDDroppableView/.
Perhaps you just ask a single question and refer to the project. But to use it for UIImageViews, you need to alloc init a JDDroppableView and put your imageView on it.
UIImageView *imageView = [[UIImageView alloc] initWithImage:...];
imageView.autoresizingMask = UIAutoresizingFlexibleWidth | UIAutoresizingFlexibleHeight;
JDDroppableView *droppableView = [[JDDroppableView alloc] initWithFrame:imageView.bounds];
[droppableView addSubview:imageView];

Why does my survey app make memory leak? (Multiple UIViews and UITextViews in one UIScrollView)

I am trying to make a survey app but I can't make the memory management although I am using ARC. My app makes memory leak. I get memory warning. When I make my app in interface builder statically there is no problem but when i make my app programmatically I get memory problem. Why is that happening? Here is my code:
#import "ViewController.h"
#import <QuartzCore/QuartzCore.h>
int soruAdedi = 20;
#interface ViewController ()
#end
#implementation ViewController
#synthesize scrollView2;
-(void)textViewBicimle: (UITextField *)textAlani{
[textAlani.layer setBorderColor:[[[UIColor blackColor] colorWithAlphaComponent:1.0] CGColor]];
[textAlani.layer setBorderWidth:1.0];
}
- (void) tableCiz:(NSMutableArray *)hucreler sutun:(int)sutunSayisi satir:(int)satirSayisi{
int z = 0;
for (int i =0;i<satirSayisi;i++){
for(int j=0;j<sutunSayisi&&z<satirSayisi*sutunSayisi;j++,z++){
[self textViewBicimle:[hucreler objectAtIndex:z]];
[[hucreler objectAtIndex:z] setFrame:CGRectMake((20+j*100), (20+i*40), 100, 40)];
}
}
}
-(void)scrollViewDidScroll:(UIScrollView *)scrollView{
}
-(void)hucreArrayOlustur: (int)sutunSayisi suankiView:(UIView *)soruViewIki satir:(int)satirSayisi{
for (int i = 0; i <sutunSayisi*satirSayisi; i++){
textView = [[UITextField alloc]init];
textView.text = #"dsgfdh";
[hucreArray addObject:textView];
[soruViewIki addSubview:textView];
}
}
-(void)viewOlustur{
for (int i = 0; i <soruAdedi; i++){
hucreArray = [[NSMutableArray alloc]init];
if (i == 0){
soruView = [[UIView alloc]initWithFrame:CGRectMake(20, 20, 728, 0)];
soruView.clipsToBounds = YES;
soruView.backgroundColor = [UIColor lightGrayColor];
[self hucreArrayOlustur:5 suankiView:soruView satir:10];
[self tableCiz:hucreArray sutun:5 satir:10];
CGRect frame = soruView.frame;
CGRect frame2 = [[hucreArray objectAtIndex:49] frame];
frame.size.height = frame2.origin.y+frame2.size.height+34;
soruView.frame = frame;
[viewArray addObject:soruView];
[scrollView2 addSubview:soruView];
}
else{
CGRect frameGecici = [[viewArray objectAtIndex:i-1] frame];
float geciciY = frameGecici.origin.y+frameGecici.size.height+1;
soruView = [[UIView alloc]initWithFrame:CGRectMake(20, geciciY, 728, 0)];
soruView.clipsToBounds = YES;
soruView.backgroundColor = [UIColor lightGrayColor];
[self hucreArrayOlustur:5 suankiView:soruView satir:10];
[self tableCiz:hucreArray sutun:5 satir:10];
CGRect frame = soruView.frame;
CGRect frame2 = [[hucreArray objectAtIndex:49] frame];
frame.size.height = frame2.origin.y+frame2.size.height+34;
soruView.frame = frame;
[viewArray addObject:soruView];
[scrollView2 addSubview:soruView];
}
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
scrollView2.delegate = self;
scrollView2.contentSize = CGSizeMake(0, 8000);
viewArray = [[NSMutableArray alloc]init];
[self viewOlustur];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)viewDidUnload {
[self setScrollView2:nil];
[super viewDidUnload];
}
#end

Array of Images display in UIScrollview and Paging successfully but cannot properly zoom-in images in scrollview

I am working on UIScrollview with ImageArray. Scrolling and paging are working but I not able to zoom each image. My code of image Scrollview is below :-
#define IMAGE_WIDTH 320
#define IMAGE_HEIGHT 360
- (void)viewDidLoad
{
[super viewDidLoad];
// TODO – fill with your photos
NSArray *photos = [[NSArray arrayWithObjects:
[UIImage imageNamed:#"photo1m.jpg"],
[UIImage imageNamed:#"photo2m.jpg"],
[UIImage imageNamed:#"photo3m.jpg"],
[UIImage imageNamed:#"photo4m.jpg"],
nil] retain];
// note that the view contains a UIScrollView in aScrollView
int i=0;
for ( NSString *image in photos )
{
UIImage *images = [photos objectAtIndex:i];
imageView = [[UIImageView alloc] initWithImage:images];
imageView.contentMode = UIViewContentModeScaleAspectFit;
imageView.clipsToBounds = YES;
imageView.frame = CGRectMake( IMAGE_WIDTH * i++, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
[self.scrollViewimages addSubview:imageView];
[imageView release];
}
self.scrollViewimages.contentSize = CGSizeMake(IMAGE_WIDTH*i, IMAGE_HEIGHT);
self.scrollViewimages.delegate = self;
}
Need to help for implementing pinch zoom of every images. Please help !
for ( NSString *image in photos )
{
UIImage *images = [photos objectAtIndex:i];
imageView = [[UIImageView alloc] initWithImage:images];
imageView.contentMode = UIViewContentModeScaleAspectFit;
imageView.clipsToBounds = YES;
imageView.tag = 1;
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake( IMAGE_WIDTH * i++, 0, IMAGE_WIDTH, IMAGE_HEIGHT)];
scrollView.delegate = self;
scrollView.maximumZoomScale = 3.0f
imageView.frame = scrollView.bounds;
[scrollView addSubview:imageView];
[imageView release];
[self.scrollViewimages addSubview:scrollView];
}
And Implement the delegate method in UIScrollViewDelegate
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return [scrollView viewWithTag:1];
}
#define IMAGE_FOR_ZOOM_TAG (1)
Call following custom method
-(void) setupProductImageViewContainerUI
{
UIWindow *window = [[[UIApplication sharedApplication] delegate] window];
if(self.dimView)
{
for(UIView *subView in self.dimView.subviews)
[subView removeFromSuperview];
[self.dimView removeFromSuperview]; self.dimView = nil;
}
self.dimView = [[UIView alloc] initWithFrame:window.bounds];
self.dimView.backgroundColor = [[UIColor blackColor] colorWithAlphaComponent:.5];
self.dimView.userInteractionEnabled = YES;
[window addSubview:self.dimView];
self.imgContainerView = [[UIView alloc] init];
self.imgContainerView.frame = CGRectMake(0, 0, window.frame.size.width, window.frame.size.height);
self.imgContainerView.backgroundColor = [UIColor whiteColor];
[self.dimView addSubview:self.imgContainerView];
UIScrollView *mainScrollView = [[UIScrollView alloc] initWithFrame:window.bounds];
mainScrollView.pagingEnabled = YES;
mainScrollView.delegate = self;
mainScrollView.showsHorizontalScrollIndicator = NO;
mainScrollView.showsVerticalScrollIndicator = NO;
[self.imgContainerView addSubview:mainScrollView];
CGRect innerScrollFrame = mainScrollView.bounds;
IndexOfSlidingPhoto = 0;
for(int i = 0 ; i < listOfImages.count; i++)
{
UIImage *imgProduct = [GeneralClass getImageForSreenFromScreenTable:#"" orCustomTable:#"" OrDefaultImga:[listOfImages objectAtIndex:i]];
UIImageView *imageForZooming = [[UIImageView alloc] initWithImage:imgProduct];
imageForZooming.frame = CGRectMake(0, 0, window.frame.size.width, window.frame.size.height);
imageForZooming.tag = IMAGE_FOR_ZOOM_TAG;
imageForZooming.contentMode = UIViewContentModeScaleAspectFit;
UIScrollView *pageScrollView = [[UIScrollView alloc] initWithFrame:innerScrollFrame];
pageScrollView.minimumZoomScale = 1.0f;
pageScrollView.maximumZoomScale = 20;
pageScrollView.zoomScale = 1.0f;
pageScrollView.contentSize = imageForZooming.bounds.size;
pageScrollView.delegate = self;
pageScrollView.showsHorizontalScrollIndicator = NO;
pageScrollView.showsVerticalScrollIndicator = NO;
[pageScrollView addSubview:imageForZooming];
[mainScrollView addSubview:pageScrollView];
if (i < listOfImages.count -1)
innerScrollFrame.origin.x += innerScrollFrame.size.width;
mainScrollView.contentSize = CGSizeMake(innerScrollFrame.origin.x + innerScrollFrame.size.width, mainScrollView.bounds.size.height);
[window bringSubviewToFront:self.dimView];
}
#pragma Mark -
#pragma Mark - UIScrollView Delegate Methods
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return [scrollView viewWithTag:IMAGE_FOR_ZOOM_TAG];
}

What is this new UI component and how do i code it

I need to create the UI component shown in the image below, and also i need to know;
What is it called? (The grey colored box)
How do i add an image or any other UI component to it?
Is there any sample code or tutorial available creating this?
The image
In answer to your questions:
1) What is it called?
I'd go with UIView - with the cornerRadius of it's CALayer set, and a semi-transparent background colour.
2) How do i add an image or any other UI component to it?
[myview addSubview: someSubview];
3) Is there any sample code or tutorial available creating this?
It really sounds like you need to read the Apple docs.
I think that's MBProgressHUD.
https://github.com/jdg/MBProgressHUD
MBProgressHud have no progress bar. I've created one by using PDColoredProgressView and Three20
It looks like this:
and goes that way:
.h file
#import <UIKit/UIKit.h>
#import "PDColoredProgressView.h"
#interface SVProgressHudView : UIView<PDColoredProgressViewDelegate>{
UIView* bgView;
UILabel* _titleLabel;
PDColoredProgressView* _progress;
UILabel* _percentLabel;
UILabel* _subtitleLabel;
NSUInteger _numOfSteps;
NSUInteger _currentStep;
CGFloat _currentStepProgress;
CGFloat _oneStepPart;
CGFloat _extraStepPart;
BOOL _removeFromSuperViewOnHide;
BOOL _extraStep;
UIButton* _closeButton;
}
#property (nonatomic, assign)BOOL removeFromSuperViewOnHide;
+(SVProgressHudView *)hudAddedTo:(UIView *)view withTitle:(NSString*)title numberOfSteps:(NSUInteger)numberOfSteps extraStep:(BOOL)exrta;
+(BOOL)isThereHudAddedToView:(UIView*)view;
-(id)initWithFrame:(CGRect)frame title:(NSString*)title numberOfSteps:(NSUInteger)numberOfSteps extraStep:(BOOL)exrta;
-(void)show:(BOOL)animated;
-(void)hide:(BOOL)animated;
-(void)setCurrentStepProgress:(CGFloat)currentProgress animated:(BOOL)animated;
-(void)setCurrentStep:(NSUInteger)currentStep animated:(BOOL)animated;
-(void)setExtraStepProgress:(CGFloat)progress animated:(BOOL)animated;
-(void)setSuccessSubtitle:(NSString*)subtitle;
-(void)setCloseButtonTarget:(id)target action:(SEL)action forControlEvents:(UIControlEvents)controlEvents;
#end
.m file:
#import "SVProgressHudView.h"
#import <QuartzCore/QuartzCore.h>
#import <Three20/Three20.h>
#import "Three20UI/UIViewAdditions.h"
#import "Globals.h"
#import "SVGradientButton.h"
#define kMinimumWidth 100
#define kMinimumHeight 100
#define kHorizontalMargin 20
#define kVerticalMargin 20
#define kLittleVerticalMargin 7
#define kCornerRadius 10
#define kOpacity 0.85
static UIFont* regularSubtextFont;
static UIFont* successSubtextFont;
#interface SVProgressHudView(Private)
-(void)done;
#end
#implementation SVProgressHudView
#synthesize
removeFromSuperViewOnHide = _removeFromSuperViewOnHide;
+(void)initialize{
regularSubtextFont = [[UIFont systemFontOfSize:[UIFont systemFontSize]+3]retain];
successSubtextFont = [[UIFont systemFontOfSize:[UIFont systemFontSize]+3]retain];
}
- (id)initWithFrame:(CGRect)frame{
CGFloat minimumWidth = kMinimumWidth+kHorizontalMargin*2;
CGFloat minimumHeight = kMinimumHeight + kVerticalMargin*2;
//to ensure we can place it inside that frame
if(frame.size.width>=minimumWidth && frame.size.height >=minimumHeight){
self = [super initWithFrame:frame];
if (self) {
CGFloat bgWidth = frame.size.width - kHorizontalMargin*2;
bgView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, bgWidth, kMinimumHeight)];
bgView.backgroundColor = [[UIColor blackColor]colorWithAlphaComponent:kOpacity];
bgView.clipsToBounds = YES;
bgView.center = CGPointMake(self.width/2.0, self.height/2.0);
bgView.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleBottomMargin;
bgView.layer.cornerRadius = 10.0;
bgView.layer.masksToBounds = YES;
[self addSubview:bgView];
UIImage* closeImage = [UIImage imageNamed:#"xButton.png"];
_closeButton = [UIButton buttonWithType:UIButtonTypeCustom];
_closeButton.frame = CGRectMake(0, 0, closeImage.size.width*1.5, closeImage.size.height*1.5);
[_closeButton setBackgroundImage:closeImage forState:UIControlStateNormal];
[_closeButton addTarget:self action:#selector(closeFired) forControlEvents:UIControlEventTouchUpInside];
_closeButton.right = bgView.right +_closeButton.width/3;
[self addSubview:_closeButton];
_titleLabel = [[UILabel alloc]initWithFrame:CGRectMake(kHorizontalMargin, kVerticalMargin, bgWidth-kHorizontalMargin*2, 20)];
_titleLabel.textColor = [UIColor whiteColor];
_titleLabel.textAlignment = UITextAlignmentCenter;
_titleLabel.backgroundColor = [UIColor clearColor];
[bgView addSubview:_titleLabel];
_progress = [[PDColoredProgressView alloc]initWithProgressViewStyle:UIProgressViewStyleDefault];
_progress.delegate = self;
[_progress setBackgroundColor:[UIColor clearColor]];
[_progress setTintColor:[UIColor colorWithWhite:0.5 alpha:1.0]];//[Globals defaultTintColorForNavBar]];
[bgView addSubview:_progress];
[_progress sizeToFit];
_progress.top = _titleLabel.bottom+kVerticalMargin;
_progress.width = bgWidth-kHorizontalMargin*2-kCornerRadius*2;
_progress.left = kHorizontalMargin+kCornerRadius;
_progress.progress = 0.0;
_percentLabel = [[UILabel alloc]initWithFrame:CGRectMake(_progress.left, _progress.bottom+kLittleVerticalMargin, _progress.width/2, 20)];
_percentLabel.textColor = [UIColor whiteColor];
_percentLabel.textAlignment = UITextAlignmentLeft;
_percentLabel.backgroundColor = [UIColor clearColor];
_percentLabel.font = regularSubtextFont;
[bgView addSubview:_percentLabel];
_subtitleLabel = [[UILabel alloc]initWithFrame:CGRectMake(_percentLabel.right, _percentLabel.top, _percentLabel.width, 20)];
_subtitleLabel.textColor = [UIColor whiteColor];
_subtitleLabel.textAlignment = UITextAlignmentRight;
_subtitleLabel.backgroundColor = [UIColor clearColor];
_subtitleLabel.font = regularSubtextFont;
[bgView addSubview:_subtitleLabel];
bgView.height = _subtitleLabel.bottom+kVerticalMargin;
bgView.center = self.center;
_closeButton.top = bgView.top - _closeButton.height/3;
_extraStep = NO;
}
}
return self;
}
-(id)initWithFrame:(CGRect)frame title:(NSString*)title numberOfSteps:(NSUInteger)numberOfSteps extraStep:(BOOL)exrta{
self = [self initWithFrame:frame];
if(self){
_titleLabel.text = title;
_numOfSteps = numberOfSteps;
_extraStep = exrta;
if(_extraStep){
CGFloat stepPart = 1.0/numberOfSteps;
_extraStepPart = stepPart/10;
_oneStepPart = (1.0-_extraStepPart)/numberOfSteps;
}else{
_oneStepPart = 1.0/numberOfSteps;
}
[self setCurrentStep:0 animated:NO];
}
return self;
}
-(void)dealloc{
TT_RELEASE_SAFELY(_titleLabel);
TT_RELEASE_SAFELY(_subtitleLabel);
TT_RELEASE_SAFELY(_percentLabel);
TT_RELEASE_SAFELY(_progress);
TT_RELEASE_SAFELY(bgView);
[super dealloc];
}
#pragma mark - Showing and Hiding
- (void)show:(BOOL)animated {
self.alpha = 0.0;
// Fade in
if (animated) {
[UIView animateWithDuration:0.3
animations:^{
self.alpha = 1.0;
}];
}else {
self.alpha = 1.0;
}
}
- (void)hide:(BOOL)animated {
if (animated) {
[UIView animateWithDuration:0.3
animations:^{
self.alpha = 0.2;
}
completion:^(BOOL finished) {
[self done];
}];
}
else {
[self done];
}
}
#pragma mark - Private Methods
- (void)done {
self.alpha = 0.0;
if (_removeFromSuperViewOnHide) {
[self removeFromSuperview];
}
}
#pragma mark - Public Methods
+ (BOOL)isThereHudAddedToView:(UIView*)view{
for (UIView *v in [view subviews]) {
if ([v isKindOfClass:[SVProgressHudView class]]) {
return YES;
}
}
return NO;
}
+ (SVProgressHudView *)hudAddedTo:(UIView *)view withTitle:(NSString*)title numberOfSteps:(NSUInteger)numberOfSteps extraStep:(BOOL)exrta{
SVProgressHudView *hud = [[SVProgressHudView alloc] initWithFrame:view.bounds title:title numberOfSteps:numberOfSteps extraStep:exrta];
hud.alpha = 0.0;
[view addSubview:hud];
return [hud autorelease];
}
-(void)setCurrentStepProgress:(CGFloat)currentStepProgress animated:(BOOL)animated{
if(currentStepProgress < 0.0){
currentStepProgress = 0.0;
}
if(currentStepProgress > 1.0){
currentStepProgress = 1.0;
}
CGFloat currentProgress = _oneStepPart*_currentStep;
currentProgress += _oneStepPart*currentStepProgress;
[_progress setProgress:currentProgress animated:animated];
}
-(void)setCurrentStep:(NSUInteger)currentStep animated:(BOOL)animated{
if(currentStep > _numOfSteps){
currentStep = _numOfSteps;
}
_currentStep = currentStep;
_subtitleLabel.text = [NSString stringWithFormat:#"%d/%d",currentStep+1,_numOfSteps];
_subtitleLabel.font = regularSubtextFont;
[self setCurrentStepProgress:0.0 animated:animated];
}
-(void)setExtraStepProgress:(CGFloat)progress animated:(BOOL)animated{
if(progress < 0.0){
progress = 0.0;
}
if(progress > 1.0){
progress = 1.0;
}
if(progress == 1.0){
//hide the close button
_closeButton.hidden = YES;
}
CGFloat currentProgress = _oneStepPart*_numOfSteps;
currentProgress += _extraStepPart*progress;
[_progress setProgress:currentProgress animated:animated];
}
-(void)progressUpdated:(PDColoredProgressView *)progressView toValue:(CGFloat)value{
_percentLabel.text = [NSString stringWithFormat:#"%d%%",(int)(value*100)];
}
-(void)setSuccessSubtitle:(NSString *)subtitle{
[_progress setProgress:1.0 animated:YES];
_subtitleLabel.text = subtitle;
_subtitleLabel.font = successSubtextFont;
}
-(void)closeFired{
[_progress cancelAnimations];
}
-(void)setCloseButtonTarget:(id)target action:(SEL)action forControlEvents:(UIControlEvents)controlEvents{
[_closeButton addTarget:target action:action forControlEvents:controlEvents];
}
#end
It's far from being perfect as it was created for specific purpose, but it's doing the job.Hope it helps.Happy coding.

UIPageControl -- View's not changing on click of dots

I'm using pageControl in my application. View's are not changing on click on dots but on the either end's of pageControl, when i click view's are changing. I want them to change on clicks on dot. What to do? Is there any method i need to implement?
Here's the Code
#import "ScrollingViewController.h"
#implementation ScrollingViewController
#synthesize scrollView;
#synthesize pageControl;
- (void)viewDidLoad
{
[super viewDidLoad];
[self setupPage];
pageControl =[[UIPageControl alloc] initWithFrame:CGRectMake(0,390,320,100)];
pageControl.userInteractionEnabled =YES;
pageControl.numberOfPages = 5;
pageControl.currentPage = 0;
[self.pageControl setBackgroundColor:[UIColor blackColor]];
pageControl.enabled = TRUE;
[pageControl setHighlighted:YES];
[pageControl addTarget:self action:#selector(changePage:) forControlEvents:UIControlEventValueChanged];
[self.view addSubview:pageControl];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload
{
[scrollView release];
[pageControl release];
}
- (void)dealloc
{
[super dealloc];
}
- (void)setupPage
{
scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,320,400)];
[scrollView setContentSize:CGSizeMake(1000, 800)];
//scrollView.contentSize = CGSizeMake(1000,800);
scrollView.scrollsToTop = NO;
[self.scrollView setBackgroundColor:[UIColor blackColor]];
[scrollView setCanCancelContentTouches:NO];
scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
scrollView.clipsToBounds = YES;
scrollView.scrollEnabled = YES;
scrollView.pagingEnabled = YES;
NSUInteger nimages = 0;
CGFloat cx = 0;
for (; ; nimages++)
{
NSString *imageName = [NSString stringWithFormat:#"image%d.jpg", (nimages + 1)];
UIImage *image = [UIImage imageNamed:imageName];
if (image == nil)
{
break;
}
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
CGRect rect = imageView.frame;
rect.size.height = image.size.height;
rect.size.width = image.size.width;
rect.origin.x = ((scrollView.frame.size.width - image.size.width) / 2) + cx;
rect.origin.y = ((scrollView.frame.size.height - image.size.height) / 2);
imageView.frame = rect;
[scrollView addSubview:imageView];
[imageView release];
cx += scrollView.frame.size.width;
}
self.pageControl.numberOfPages = nimages;
[scrollView setContentSize:CGSizeMake(cx, [scrollView bounds].size.height)];
scrollView.delegate = self;
[self.view addSubview:scrollView];
}
- (void)scrollViewDidScroll:(UIScrollView *)_scrollView
{
if (pageControlIsChangingPage)
{
return;
}
CGFloat pageWidth = _scrollView.frame.size.width;
int page = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
pageControl.currentPage = page;
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView
{
pageControlIsChangingPage = NO;
}
- (IBAction)changePage:(id)sender
{
/*
* Change the scroll view
*/
CGRect frame = scrollView.frame;
frame.origin.x = frame.size.width * pageControl.currentPage;
frame.origin.y = 0;
[scrollView scrollRectToVisible:frame animated:YES];
pageControlIsChangingPage = YES;
}
#end
Increase the width of the page control as much as possible. Even if you keep the width of page control short enough to as many dots that it cannot hold, it can show them. But fails to receive the action.
Use in ScrollView.m
#pragma mark -
#pragma mark loadGalleryView
-(void) loadGalleryView{
galleryArr = [memberDic objectForKey:#"arrKey"];
if ([galleryArr count]%5 != 0)
{
noOfPages = ([galleryArr count]/5)+1;
}
else
{
noOfPages = [galleryArr count]/5;
}
viewControllers = [[NSMutableArray alloc] init];
for (int i=0; i<noOfPages; i++)
{
[viewControllers addObject:[NSNull null]];
}
[galleryScrollView setPagingEnabled:TRUE];
[galleryScrollView setContentSize:CGSizeMake(self.view.frame.size.width* noOfPages,69.0f)];
[galleryScrollView setShowsHorizontalScrollIndicator:FALSE];
[galleryScrollView setShowsVerticalScrollIndicator:FALSE];
[galleryScrollView setScrollsToTop:FALSE];
[galleryScrollView setDelegate:self];
[pageControl setNumberOfPages:noOfPages];
[pageControl setCurrentPage:0];
[self loadScrollViewWithPage:0];
[self loadScrollViewWithPage:1];
}
//-----------------Load scroll View----------------------------------
-(void) loadScrollViewWithPage:(int) page{
if (page < 0)
{
return;
}
if (page >= noOfPages)
{
return;
}
GalleryViewController *givc = [viewControllers objectAtIndex:page];
if ((NSNull *)givc == [NSNull null])
{
givc = [[GalleryViewController alloc] initWithPageNumber:page];
givc.imageArr = [galleryArr retain];
[viewControllers replaceObjectAtIndex:page withObject:givc];
[givc release];
}
if (nil == givc.view.superview)
{
CGRect frame = self.view.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0.0f;
givc.view.frame = frame;
[galleryScrollView addSubview:givc.view];
}
}
- (void)scrollViewDidScroll:(UIScrollView *)sender {
// We don't want a "feedback loop" between the UIPageControl and the scroll delegate in
// which a scroll event generated from the user hitting the page control triggers updates from
// the delegate method. We use a boolean to disable the delegate logic when the page control is used.
// Switch the indicator when more than 50% of the previous/next page is visible
CGFloat pageWidth = galleryScrollView.frame.size.width;
int page = floor((galleryScrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
pageControl.currentPage = page;
// load the visible page and the page on either side of it (to avoid flashes when the user starts scrolling)
[self loadScrollViewWithPage:page - 1];
[self loadScrollViewWithPage:page];
[self loadScrollViewWithPage:page + 1];
// A possible optimization would be to unload the views+controllers which are no longer visible
}
// At the end of scroll animation, reset the boolean used when scrolls originate from the UIPageControl
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
isPageControlUsed = NO;
}
Use in GalleryView .m
- (void)viewDidLoad {
[super viewDidLoad];
float x = 7.0f;
for (int i = (pageNumber*5); i<(pageNumber+1)*5; i++)
{
if (i<[imageArr count])
{
NSString *url = [imageArr objectAtIndex:i];
MyImageView *imgView = [[MyImageView alloc] initWithFrame:CGRectMake(x, 7.5f, 55.0f, 55.0f)];
[imgView addImageFrom:url];
[self.view addSubview:imgView];
[imgView release];
x = x+62.5f;
}
}
}
-(id)initWithPageNumber:(int) page{
if (self = [super initWithNibName:#"GalleryViewController" bundle:nil])
{
pageNumber = page;
}
return self;
}