Ok, I recognize that I have a complete mess in my mind.
Really, the objective is very simple. I have a little subview inside one of my views (I've added it in Interface Builder). I'm trying to insert inside a little subview that automatically resizes herself to occupy the exact space of his parent view.
Controller *c = [[Controller alloc] initWithNibName:nil bundle:nil];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:c];
[self.containerView addSubview:self.navigationController.view];
[c release];
Controller class contains an UIImageView pretty big. But I've set the properties of the view and the image to 'scale to fill' and size itself properly. However, the image automatically exceeds the area of the view showing bigger and occupying all the window.
Ideas? Thanks a lot!
Additional:
After applying meggar's method I have an strange behaviour. The container view is in position 277,176 with a dimensions of 214w,204h. The inserted view is appearing with the same dimensions but translated 100px (aprox.) to the right.
What kind of effect can be causing it?
setting the view's frame equal to its superview's frame should do the trick, something like:
UIView* parentView = self.navigationController.view.superview;
CGRect myFrame = CGRectMake(0,0,parentView.frame.size.width,parentView.frame.size.height);
[self.navigationController.view setFrame:parentView.myFrame ];
[self.containerView addSubview:self.navigationController.view];
Related
I am trying to make a drawing application following this tutorial: http://www.effectiveui.com/blog/2011/12/02/how-to-build-a-simple-painting-app-for-ios/, and then I tried to make it such that I don't only draw on the entire screen, I only draw on a UIView that is inside of another UIView. (What I call a nested UIView)
My code is currently on github: https://github.com/sammy0025/SimplePaint
The only parts I tweaked with the original code from the tutorial is to change some class prefix names, enabled ARC so no deallocs, used storyboards (which works fine with the original code from the tutorial), and change this code in the main view controller implementation file (SPViewController.m):
-(void)viewDidLoad
{
[super viewDidLoad];
nestedView.backgroundColor=[UIColor colorWithWhite:0 alpha:0]; //This is to make the nested view transparent
SPView *paint = [[SPView alloc] initWithFrame:nestedView.bounds]; //original code is SPView *paint=[[SPView alloc] initWithFrame:self.view.bounds];
[nestedView addSubview:paint]; //original code is [self.view addSubview:paint];
}
My question is how do I make sure that I only draw inside the nested UIView?
Add clipping to your sub view. E.g. self.bounds would cover the whole area of a view.
UIBezierPath *p = [UIBezierPath bezierPathWithRect:self.bounds];
[p addClip];
I believe clipping for a view should be based on bounds initially and that you may shrink it by adding an new clipping. But there might be a difference between iOS and OS X here.
Rather than using an SPView inside a nested view, consider just changing the frame of the SPView to match what you want. This should solve your problem of only allowing drawing within a given rect.
I think you're seeing issues because of your storyboard configuration. I dont know much about storyboard, but I was able to get this to work programmatically by throwing out storyboard's view and building my own in viewDidAppear.
-(void)viewDidAppear:(BOOL)animated{
UIView *newView = [[UIView alloc] initWithFrame:self.view.bounds];
newView.backgroundColor = [UIColor greenColor];
SPView *newPaint = [[SPView alloc] initWithFrame:CGRectInset(self.view.bounds, 40,40)];
[newView addSubview:newPaint];
self.view = newView;
}
My UIScrollView is a ~4500px horizontal view that the user needs to scroll horizontally through to view the content.
I have set it up as follows:
- (void)viewDidLoad
{
[super viewDidLoad];
sview.frame = CGRectMake(0, 0, 568, 320);
sview.contentSize = CGSizeMake(4500, 320);
[sview setScrollEnabled:YES];
}
Yet the scroll view does nothing. Is there something obvious I missed? i've tried literally every tutorial on the web.
I got similar issue. I did following modifications and the scrollView started scrolling for me:
Select to check the 'Bounce Horizontally' property for UIScrollView
in xib.
Move the code following code to viewDidAppear instead of
viewDidLoad:
-(void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
sview.frame = CGRectMake(0, 0, 568, 320);
sview.contentSize = CGSizeMake(4500, 320);
[sview setScrollEnabled:YES];
}
I think this should help you.
I've explained it here, but there are so many answers to this problem that suggests turning off Auto Layout. That fixes the problem but that's not really the correct solution. Here's my answer:
Turning Auto Layout works, but that's not the solution. If you really need Auto Layout, then use it, if you don't need it, turn it off. But that is not the correct fix for this solution.
UIScrollView works differently with other views in Auto Layout. Here is Apple's release note on Auto Layout, I've copied the interesting bit:
Here are some notes regarding Auto Layout support for UIScrollView:
In general, Auto Layout considers the top, left, bottom, and right edges of a view to be the visible edges. That is, if you pin a view to
the left edge of its superview, you’re really pinning it to the
minimum x-value of the superview’s bounds. Changing the bounds origin
of the superview does not change the position of the view.
The UIScrollView class scrolls its content by changing the origin of its bounds. To make this work with Auto Layout, the top, left, bottom,
and right edges within a scroll view now mean the edges of its content
view.
The constraints on the subviews of the scroll view must result in a size to fill, which is then interpreted as the content size of the
scroll view. (This should not be confused with the
intrinsicContentSize method used for Auto Layout.) To size the scroll
view’s frame with Auto Layout, constraints must either be explicit
regarding the width and height of the scroll view, or the edges of the
scroll view must be tied to views outside of its subtree.
Note that you can make a subview of the scroll view appear to float (not scroll) over the other scrolling content by creating constraints
between the view and a view outside the scroll view’s subtree, such as
the scroll view’s superview.
Apple then goes on to show example of how to correctly use UIScrollView with Auto Layout.
As a general rule, one of the easiest fix is to create a constraint between the element to the bottom of the UIScrollView. So in the element that you want to be at the bottom of the UIScrollView, create this bottom space constraint:
Once again, if you do not want to use Auto Layout, then turn it off. You can then set the contentSize the usual way. But what you should understand is that this is an intended behaviour of Auto Layout.
First of all you have to add some content to UIScrollSiew as subview for scrolling,without content on UIScrollView how can you scroll?. Here is what i did,just add UIImageView to UIScrollView as subview of size same as size of UIScrollView...
In viewDidLoad method try the following code..
-(void)viewDidLoad
{
UIScrollView *scroll=[[UIScrollView alloc] init];
scroll.frame=CGRectMake(0, 0, 320, 460);
UIImageView *imageView=[[UIImageView alloc] init];
imageView.frame=CGRectMake(0, 0, 320,460);
imageView.image=[UIImage imageNamed:#"chiranjeevi.jpeg"];
scroll.contentSize = CGSizeMake(4500, 460);
[scroll setScrollEnabled:YES];
[scroll addSubview:imageView];
[self.view addSubview:scroll];
}
I tested this code it works well.I hope this code will be helpful to you..
I assume you are adding UISrollingView in your Xib file. This will work for you.
sview.delegate = self;
sview.backgroundColor=[UIColor clearColor];
[sview setCanCancelContentTouches:NO];
sview.indicatorStyle = UIScrollViewIndicatorStyleWhite;
sview.clipsToBounds = YES;
sview.scrollEnabled = YES;
sview.contentSize = CGSizeMake(320,570);
CGPoint topOffset = CGPointMake(0,0);
[sview setContentOffset:topOffset animated:YES];
Also, make sure to give IBOutlet connection in your Xib file.
I also faced the same issue.I added the scroll view in xib.I also added some subviews to this scroll view. The scroll view would stop scrolling after I added the subviews. The solution for this problem was in the xib for the view in file inspector Use Autolayout was checked. I unchecked it and the scroll view scrolled after adding the subviews.
The solution was uncheking the Use Autolayout in file inspector in xib.
I am adding a TTTableViewController into an existing UIViewController, one strange thing I found is that the frame properties of the initialized TTTableViewController are wired, e.g. in a iOS layout.
I have:
UIStatusBar
UINavigationController
UIViewController
UITabBar
In order to set the TTTableViewController fill in all the remaining space I need to set the height to 460 instead of 367. (367 = 480-20-44-49)
e.g.
self.tableViewController.view.frame = CGRectMake(0, 0, 320, 460.0f);
instead of
self.tableViewController.view.frame = CGRectMake(0, 0, 320, 367.0f);
Why is it so?
*Edit for clarification: I mean TTTableViewController on the top of TTViewController (using [self.view addSubview:self.tableViewController.view];), and I need to set the self.tableViewController.view.frame = CGRectMake(0, 0, 320, 460.0f); instead of 367
It depends on when you are setting the frame, I think. I'm pretty sure when you set the frame in viewDidLoad, for example, you'll be setting it before the status bar and other things are taken into account. There might be other cases like this. If you set it to 320:460, it'll be resized to take into account the status bar and other stuff afterwards, making it fill in the rest of the screen. If you set it to 320:367 because you've already taken into account that stuff, it'll get resized again and squished (basically scaled down twice), making it only fill part of the screen. If you're using viewDidLoad you could try sticking it in another method (maybe viewWillAppear?) or just keep using 320:460.
It'd be nice to know when you set the frame, exactly. Also keep in mind that I could be way off. My mind's feeling a little fuzzy right now.
As per my understanding, only the size of your status bar is deducted i.e. 480-20 = 460. actually status bar is 22 pts but its approx.
Its just like when you add a viewcontroller to your navigation controller or your tab bar controller the size is auto rendered. So same is the case here, the three20 automatically adjusts the size of the view and if you try to set it to something smaller then that it behaves differently.
Its a nice question though. Happy Coding. Cheers!!
I wouldn't add a view of a different view controller into the main view of your current view.
You should present the TTTableViewController using the controller's present / dismiss functions. if you don't want to include the slide up effect, so the users won't see that it's a "different screen", use the boolean flag when you present the controller.
[self presentModalViewController:vc animated:NO];
Alternatively, use a TTTableView without the controller:
tableView = [[TTTableView alloc] initWithFrame:CGRectMake(0, kScrollViewHeight + kSignupLabelHeight, 320, kTableViewHeight) style:UITableViewStyleGrouped];
[tableView setBackgroundColor:[UIColor clearColor]];
tableView.delegate = self;
tableView.dataSource = [TTSectionedDataSource dataSourceWithObjects:
#"",
[TTTableTextItem itemWithText:#"Sign Up" URL:#"tt://signupController"],
nil];
[self.view addSubview:tableView];
Like a this code .
if use iOS6 , get current device.
if();
-(void)viewdidLoad{
TTTableViewController *tt = [TTTableViewController new];
CGRect frame = [UIScreen mainScreen].bounds;
tt.frame = frame;
tt.delegate = self;
[self.view addsubview:tt];
}
I have added a subview over my UITableView using:
TransparentViewController *tvc =
[[TransparentViewController alloc]
initWithNibName:#"TransparentViewController" bundle:nil];
[self.view addSubview:tvc.view];
My Nib has a UIImageView in it that has some text and a transparent background.
When I load the detailView for the table for the first time I show the subview that gives a brief explanation of the information that you can see below the text. Works really well.
What i would like to do is alter the alpha of the underlying table so that it is dimmer but not affect the alpha of the overlay subview. If i use:
[self.view setAlpha:(CGFloat)];
It dims the overlay as well. I seem to be having a mental block.
Changing the alpha affects the subviews as well. Your tvc.view is a subview of self.view, so it is naturally going to be affected.
Why don't you try this: put another view in tvc.view and send this view to this view to the back.
(UIView*) back = [[UIView alloc] initWithFrame:CGFrameMake(...)];
back.backgroundColor = [UIColor grayColor]; // choose a color that you like;
back.alpha = 0.5; // whatever works for you
[tvc.view addSubview:back];
[tvc.view sendSubviewToBack:back];
Set the size and alpha of this new view to something you like. The table view will show through it to a limited extent, which may accomplish what you are trying to do.
Since this is part of our tvc view, it will appear when you show that view and go away when you hide that view.
I am presenting a modal view controller. If it matters, it is scrolling up from the bottom. How can I control what portion of the screen it occupies?
EDIT: I have the following in the modal view controller. It's not helping.
- (void)viewDidLoad {
TestResultView *trv = [[TestResultView alloc]initWithTest: [Model m].currentTest];
self.view = trv;
trv.frame = CGRectMake(0, 320, 320, 160);
[trv release];
[super viewDidLoad];
}
You can modify the frame of the view controller, but if you're using UIViewController's -presentModalViewController:animated: method, the view behind will be unloaded once your modal view is finished animating onto the screen (This assumes you're on an iPhone) and you'll see a white screen where your background view should be. iOS assumes that your modal view controller will be a full-screen view controller, and dumps the other view to save memory.
If you really want to show a view over part of the screen, you should instead add the UIView (no UIViewController) to your current UIViewController's view as a subview, and then animate it onscreen yourself. I think something like this would work in your UIViewController class that will present the view:
// Add the view as a subview and position it offscreen just below the current view
UIView *myHalfView = [[UIView alloc] initWithFrame:someAppropriateFrame];
[self.view addSubview:myHalfView];
CGRect offScreenFrame = myHalfView.bounds;
offScreenFrame.origin = CGPointMake(0.0, CGRectGetMaxY(self.view.frame));
// Now animate the view upwards
[UIView beginAnimations:nil context:nil];
// Move the view upwards the height of your sliding view so it's entirely onscreen
myHalfView.center = CGPointMake(myHalfView.center.x, myHalfView.center.y - myHalfView.bounds.size.height);
[UIView commitAnimations];
[myHalfView release];
For bonus points, you could fade the view in by setting
myHalfView.alpha = 0.0;
before the UIView animation block, and setting
myHalfView.alpha = 1.0;
inside the block after animating the center property.
When you're done, you can do something similar but in reverse to slide the view offscreen. You can add an animationDidStop selector to the UIView animation block to be notified when the view has slid off screen so that you can remove it from the view hierarchy.
From an aesthetic point of view, you should also be careful how you do this since having a view slide up is a standard behavior, and if your view looks like a normal view but stops halfway, users may feel (even briefly) that the app has frozen. They'll figure it out, but it will leave a bad feeling about your app if not handled carefully. Mainly, I would avoid using standard full-screen cues like including a UINavigationController at the top of your view to help users understand what's going on. Half-sheets tend to be UIActionSheets on the iPhone, so think in that direction.
That is nice, the above accepted answer explains a nice hack to present subViews which feel like ModalViews, but what if it is an iPad, and i can indeed give it a modalViewController which doesnt cover the entire screen.
In case of iPads, I dont think the underneath view will be unloaded. ( because there are options where we can present the modalView on iPads, which dont cover the entire screen )
ModalViewController in the end is a controller itself, and like any other controller has a root view, whose properties can be editted, if we can get hold of it.
Here is what will give you a custom frame of the ModalView :
MyViewController *viewController = [[MyViewController alloc] init];
viewConroller.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentModalViewController:viewController animated:YES];
//superView of viewController's view is modalViewController's view, which we were after
viewController.view.superview.frame = CGRectMake(x,y,w,h);
//x y w h - can have desired values.
I would add to #dsaw's answer that the superview of the modal view does not seem to rotate its coordinate system in landscape mode. Here is the code that I used in my own app:
MyViewController* modalVC = [[MyViewController alloc] init];
modalVC.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentModalViewController:modalVC animated:NO];
CGRect r = CGRectMake(self.view.bounds.size.width/2 - 236,
self.view.bounds.size.height/2 - 130,
472, 260);
r = [self.view convertRect:r toView:modalVC.view.superview.superview];
modalVC.view.superview.frame = r;
While the superview may not rotate itself with the iPad, it does seem to do the right thing and keep the modal view centered if I rotate the iPad after showing the modal view.