How many times a particular App has been downloaded -- where is this info? - iphone

Re: Apps in the Apple Store (iPhone &iPad) --
I've never seen a source that lists how many times a certain App has been downloaded / paid for. Is there one?
I'm deciding what to do for my next App and would like to check around and see how some individual Apps are selling that are in my area. To see if there's a market for whatever I'm going to do.
I believe Apple used to list how many times an individual App had been downloaded. But it's not there now.
Thank you.

Log onto your developer account and go to iTunes connect. Information about all of you apps is there with download reports, crash logs, etc.

Related

Identical apps on App Store

Is it possible to have the same identical app on App Store, but under two different developer accounts, and slightly different names?
I need to move an app from one dev account to another, but I would like it uploaded on the new account before removing it from the old one.
Anyone have experience with this?
The two apps will have to have unique and different iTunes Connect names and different Bundle IDs. The only sure way to determine whether or not this is possible is to submit the new app, and see if Apple approves it.
I've seen the same app "Smart Alarm Clock" by Arawella corp being sold both as a free version and as a paid version. They essentially have the same app twice in the app store, just with different icons. If a company that big can get away with that, you can probably too (paid and free version)

How can I distribute iOS apps that have been rejected from the App Store?

I have made multiple simple but fun apps for iPhone in the past few months and have had them rejected by Apple during the approval process.
I have put many weeks or months of effort in some cases. I just hate to have these apps go to waste without anyone downloading them.
Since those apps of mine are never going to see the light of the day on the App Store, is there a way I can let family and friends download those apps if I host those binaries on my website? Can anyone tell me the process or walk through instructions?
Are they simple enough that if I post them on Facebook most average users are going to get it? Is there already a website out there that lets users like me (with unapproved apps) to host those files for everyone in the world to download them?
Have a look to testflight.
You just need an email that can be accessed on the iPhone and add the specific user to test flight, once he is register you can get the iPhone id and add it to the provisioning profile.
When you create the build and upload it , the users are notified by email and the app is installed remotely by a few clicks.
You can authorize a limited number of users to test your app through ad hoc provisioning. The free service provided by http://www.testflightapp.com makes the over-the-air distribution and provisioning process fairly simple.
You might find these links useful
http://jeffreysambells.com/posts/2010/06/22/ios-wireless-app-distribution/
https://testflightapp.com/
Good luck
Harv
Why not just open-source them? You’re probably not going to make a lot of money distributing them with TestFlight or even Cydia. Instead, clean the code up to remove any proprietary things you don’t want to include (API keys, etc.) and put it on GitHub. Not only will this help the community, but you can use your GitHub account as a kind of résumé for future employers or clients. What’s more, you might even get free help with your code if someone forks your game and makes changes!
Old thread but could Enterprise developer's license help here, as long as you are not selling them apps?
Just a thought.

iphone/ipad app store allow semi-web native app?

I was just wondering and was hoping if anyone here has experience about it.
If one would make a native iphone app (for example with 5 bottom icons) and each icon would load a webpage, would this be accepted by apple?
No one can surely say about the apple will reject or accept this kind of app, because what the apple want is that your app have some utility which one can't get by opening a web page in safari. If your app has some purpose of opening the five different web pages in five different tabs then they will not reject it.
If your app doesn't interest users and have no utility, then probably it will be rejected.
If you think that only these five buttons app which open url is good enough or have some utility, than go ahead and give it a shot.
You will probably be rejected under the third item in the AppStore Submission Guidelines;
If your App looks like it was cobbled together in a few days, or you're trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don't want their quality Apps to be surrounded by amateur hour.
Or in 2. Functionality
2.12 Apps that are not very useful, are simply web sites bundled as apps, or do not provide any lasting entertainment value may be rejected

Publishing similar apps in AppStore

I have some questions that I think some one here can help me ...
I have published 5 apps in AppStore that brings news to the users, for different countries. One app per country, because no one want's to read the news of other countrys. Now, I have submitted 3 more apps to publish and Apple reject it, because they say that I need to use "In App Purchase" because the apps are similar ...
I have seen many similar apps published by the same user .. so, my question is, how can I publish many similar apps without "In App Purchase"?
I have used the same "bundle Id" for all of my apps .. Is it wrong? I need the create one bundle Id per app to get this work and the ok by Apple?
Thanks you very much and sorry for my limited english!!
Since Apple released the App Store Review Guidelines, one of them is that developers should not "spam" the app store with multiple versions of the same app with minor changes.
What Apple wants from you right now is to merge all your apps into one. Put all the news sources in one app, and let the user decide which to read. You can write code to disable and/or hide other news sources that the user doesn't want to see.
Or, as Apple said, if you want to charge for each individual news source, then use In-App purchase to control access to each news source.
If you are charging, I won't get into the legality of charging people to read news that you don't own - I'm sure you've considered that.
Source: App Store Review Guidelines
2.20 Developers "spamming" the App Store with many versions of similar apps will be removed from the iOS Developer Program
At least you need to create unique bundle ID's for each application you distribute through the App Store.
It is possible that Apple still determines that the apps are identical even if they use different bundle ID's. In that case you might be able to get them approved by limiting the distribution countries in the store setup.
Maybe you should follow Apple's advice.
I know plenty of people who like to keep informed about news of other countries.
Such as people who have migrated and people who are on holiday?
Something to consider maybe.

iPhone app without AppStore

We have an industrial app that currently runs on a very expensive ruggedized PDA.
Since most of the engineers we sell to have iPhones we are considering moving to the much nicer newer platform.
A couple of questions:
Is it possible to sell iPhone apps with out the app store? Apple taking a 40% cut of a 99c iFart app is one thing but this is a $3000 engineering calculation app. We have also heard of the hassles some people have had getting apps approved.
Can we sell an iPod touch (I understand selling an iPhone without a contract is trickier) with pre-packaged software.
ps. Sorry for the anonymous posting, the company is a little nervous about our relationship with the PDA maker.
There are basically three different official iPhone application distribution methods that I am aware of:
- App store
With this method anyone with an iPhone can have access to the application. You can distribute an unlimited number of applications like this. Apple gets a 30% cut. Of course Apple must approve your applicaion.
- Ad hoc
You can distribute applications using ad hoc without going through the app store, but you are limited to a maximum of 100 devices. With this method you can distribute you application from a web site, email, etc.
- Enterprise
The method is for internal distribution in companies with more than 500 employees. Apple does not provide any more public detail that I could find on this method.
It doesn't sound like any of these methods meet your criteria unless you have fewer than 100 customers and don't plan to exceed that number. It sounds like from the question your customers are not internal to your company.
I would advise contacting Apple. They might be able to work out some kind of custom distribution deal.
Enterprise developer program allows in house distribution, avoiding the appstore. It's $299 vs $99 and doesn't include AppStore distribution.
For companies with 500 or more employees who are creating proprietary in-house applications for iPhone and iPod touch.
Apple also has a B2B Program, which sound like you are aiming for. It allows you to sell your apps directly to other businesses. You can find out more here: https://developer.apple.com/programs/volume/b2b/
Spotify has a free app you can download, but to use it you have to have a Premium account. So you don't have to sell your app for $3000 to go thru the app store.
You can give the app for free in Appstore, but it will require an online activation. The online activation will cost 3000$. If apple would not accept the app, you can try to create a very limited version (without activation) and get it accepted in appstore. Then release un update for it, which will enable online activation system.
It's a pity - the iPhone/iPod touch could make a really nice platform for automation/interface stuff.
I was working on an embedded industrial platform recently - a 16bit micro, 64K memory, a serial port and a 120x128 2 grey level screen for $1000/unit and $10,000 for the appalling OS/devkit.
I can't see how apple could possibly care if you purchase iPod touches, jailbroke them, installed your app and sold them to customers.
For a $3k app, the $220 for an iPod Touch is less than 10% of the sales price.
Testflight. Google it. Basically you get an account with testflight. Put your app on testflight. You send your customer an email and they click it on their iphone. It sends testflight an email with your customers device ID. Testflight sends you an email saying "a New customer requested your app" and their device ID. You add their device ID to your provisioning chain and rebuild your App. Upload it to testflight, they get a notification that it's ready, and they can install it. Somewhere in there be sure to get your money :)
Native app, no. However, you can create it as a Web App that's specialized for the iPhone, in which case you circumvent the app store altogether.
You could consider a HTML5 app on Safari which offers many of the features of an app like offline access, local storage, canvas for rich graphics etc. No distribution issues and no commission. Depends what you need - access to camera, compass I think is not possible. (Also: works on Android)
Edit:
Here's a great intro -
http://sixrevisions.com/web-development/html5-iphone-app/
How to Make an HTML5 iPhone App
Build a version of Tetris that is "for the most part, it’s going to be a pitch-perfect imitation"
Full Screen
Offline Cache
Persistent storage
If your app is pretty expensive, you probably have few customers and they receive personal support, so what you could do is the following:
Have each customer get their own Apple developer license ($99/year). Your support can talk them through the process, or you can probably do it for them. Give them a discount/credit for the $99 they pay to Apple.
Compile your apps logic into a library, and make a thin shell that loads code from the library.
Give the customer the XCode project for this shell, and the binaries for your code :-). Write a little OS X app that triggers the download of XCode, the compilation, and installation, so they can "compile" and deploy "the app they are developing" (a.k.a. your app) to their devices. Or, do it as a service for them.
Don't forget to get your lawyers involved. I'm sure there are ways to look at it in which this is legal, and interpretations in which this violates some license. There is probably a way to make this waterproof, e.g. by calling your customers "developers" and yourself "consultants" in the contract or something. Helping a customer compile their app is not prohibited :-)
If you do this, deployment is not going to be so smooth as if you go the official way, but you'll save a lot of money. For a $3000 app, instead of 30% you'll give Apple 3.33%. I haven't done this, and I don't know anybody who has, and can't even recommend it, but I also can't see why it wouldn't work. So it might be worth a try.
I wish. Short answer, no.
There is some kind of a hack, whereby you isntall your app in a ad hoc manner, but you can only have 100 devices. Painful road if you ask me.
The way to do this would be to give the app for free in iOs store.
But charge $3000 for an activation code or subscription fee purchased from your website.
You will need to give the free app some basic functionality of some kind, however. Apple won't approve the app if it doesn't do anything without the activation code.
If it was me I would do one of the follow:
1) Submit it to Apple and sell it for free. They then enter a license code bought from you to access the full feature set. Include a welcome page, about us, contact page for unlicensed functionality. As Apple won't approve it if it does nothing.
2) Get the companies you're selling to to open an Enterprise account with Apple. Then you build the IPA and sign it using their credentials and send them the IPA.
Good luck.
This article summarizes all the answers to this question and discusses Apple's B2B, iOS developer enterprise program, adhoc distribution and testflight.
http://mobiledan.net/2012/03/02/5-options-for-distributing-ios-apps-to-a-limited-audience-legally/
All of the solutions (except the test-oriented solutions, which are limited), however, force you to get Apple's approval before publishing and updating. This process can take time and can leave your users stranded when you have a critical bug that needs a quick update.
If this is a deal breaker for you, you might want to try developing the app for Android, which also has advantages and drawbacks, but in your specific case, gives you more flexibility.
In Android, you can email an APK file, a user clicks it, and the app gets installed on the device.
In iOS, every devices that is not a member of the "enterprise program", "b2b" program or is provisioned for testing, cannot install the app.
You have to jailbreak the iPhone to put an app on it not from the app store.