xcode invalid archive in organizer - iphone

i get message during archive validation. i've tried most of solutions from other questions. but still failed. (It was ok when i submit it last time in xcode 4.02, then i get rejected. i edited some image and .m file(not project settings).
my project Build settings:
Architectures->standard (armv7) - $(ARCH_STANDARD_32_BIT)
Base sdk->Latest ios(ios 5.0)
valid Architectures armv6 armv7 arvm7f armv7k
Build active architecture only->no
ios deployment target: ios3.0
i've tried reinstalling xcode and make sure unix is checked, 5 times.
i've tried install back to xcode 4.02, but the same message as xcode 4.2
i've tried reinstall cocos2d
i've tried to set the llvm/gcc to gcc only
warning message 1:
Project Clean-Up Outdated settings should be updated.
when i click it. one is to set gcc to llve-gcc, another is to 'Enable compiler warning for missing Function Prototypes. ' I clicked cancel
warning message 2:
Check dependencies
[BWARN]warning: iPhone apps with a deployment target lower than 4.3 should include an armv6 architecture (current IPHONEOS_DEPLOYMENT_TARGET = "4.1", ARCHS = "armv7").
warning 3:
Validate /Users/lifesucks/Library/Developer/Xcode/DerivedData/FishvsBirdsLite-frctqlpldaogcjebgvxkvvmsehie/ArchiveIntermediates/FishvsBirdsLite/InstallationBuildProductsLocation/Applications/FishvsBirdsLite.app
cd "/Users/lifesucks/my app/Fish vs Birds/FishvsBirdsLite"
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
setenv PRODUCT_TYPE com.apple.product-type.application
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/Validation /Users/lifesucks/Library/Developer/Xcode/DerivedData/FishvsBirdsLite-frctqlpldaogcjebgvxkvvmsehie/ArchiveIntermediates/FishvsBirdsLite/InstallationBuildProductsLocation/Applications/FishvsBirdsLite.app
2011-06-14 01:30:10.948 Validation[8609:607] *** Warning: Defaulting to the standard codesign tool
warning: iPhone/iPod Touch: application executable is missing a required architecture. At least one of the following architecture(s) must be present: armv6 (-19033)
Unable to validate your application. - (null)
warning: There is no codesign_wrapper executable. Please reinstall the Xcode developer tools. (-19058)
Unable to validate your application. - (null)
the error message in organizer is:
the archive is invalid. /var/folders/H5/.../app.ipa does not exist.

I actually don't know why, but it works now. I reinstall back to xcode 4.0.2. then recreated a project, copied over all my classes. i assume that the problem is 'Architectures->standard (armv7)', in xcode 4.0.2 the Architectures is standard armv6/armv7, maybe it's because of cocos2d compatibility to the new version i don't know. anyway if you encounter the same problem, just install back to non-beta and create a new project (since the original setting of 'Architecture' will be modified to 'armv7 standard'. ) hope it helps.

This happened to me when I updated to Xcode 4.2. I went back to the latest non-Beta Xcode version to fix it. The key is, when uninstalling Xcode, you must do it via the following command in Terminal:
sudo /Developer/Library/uninstall-devtools –mode=all
This takes a few minutes. But when it's done, install the non-Beta Xcode (4.0.2 at this time), and then RESTART before using it. Worked for me.

Remove iphoneossimulator from supported platforms for the distribution/release build configuration. That is if you have it.
You cannot have that for distribution, it is only for your debug configurations.
Check the image below for distribution configuration (ignore release config).

Related

Cannot build any Swift project at all due to strange error about MacOSX10.11.sdk

I'm running macOS 10.12.3 with Xcode 8.3.
I cannot build any macOS Swift projects with it.
If I create a new Cocoa application Xcode project and set it to use Swift, when I try to compile it, I immediately get the following error in the "check dependencies" phase:
error: There is no SDK with the name or path '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk'
I have no idea what's going wrong!
The only clue I have is that earlier I created a symlink with the path /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk that pointed to MacOSX.sdk in order to fix an issue where an older build of Qt that required an SDK with that path. However, deleting the symlink has no effect.
I can build Swift projects that targeting other platforms like iOS. Just not macOS.
Help!
try running this command then reopening the project
(Xcode uses xtools in the command line to build its projects)
sudo xcode-select -switch /path/to/file/
(by default the path is)/Applications/Xcode.app/
look at this pic
saw it here yesterday

Cannot create the archive file in ios 6

i have created iphone application. and i took the file and published the it in app store. But i have upgraded my xcode and changed the os to 4.3 - 6.0 . Now when im trying to archive the project , gives me this error.
Command /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-gcc-4.2 failed with exit code 1
I checked by my architecture & compiler . they are,
Architecture - Standard(armv7,armv7s)
Compiler - LLVM GCC 4.2
What would be the problem ???
Remove armv7s from there and check
Check what value is in "Build Active Architectures Only" . If No, set that to Yes and try to build.

facebook ios sdk build fails on device, works on simulator

I am trying to build an app (with ARC) that uses the facebook_ios_sdk (the latest version on github).
As recommended by Facebook, I used the build script to create a static library and then added it to the project.
Now when I build the project for an iPhone 5.1 Simulator, it works fine. However, on running it for an actual device (which is running 5.1), it gives the following build error -
ld: in ../facebook-ios-sdk/libfacebook_ios_sdk.a, file is universal but does not contain a(n) armv7 slice for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Any suggestions on how to resolve this?
You could modify the build script for static library (which was too complicated for me), or just skip the library approach:
add the Facebook sources from SDK to your project
if using ARC, go to "target->build phases->compile sources" and mark all the Facbook source files with the--fno-objc-arc flag
That's it, works for me.
One work around that worked was to change the Valid Architectures from"armv6 armv7" to just armv6

Can't deploy to iPhone(1st Generation) after updating from Xcode 4.1 to 4.2.1

After updating from 4.1 to 4.2.1, I was not able to deploy to my 1st generation iPhone. I received a message that a debugger for version 3.0 - 3.2 needs to be downloaded. I downloaded it.
After downloading the debugger, now Xcode displays the messages:
"Build succeeded" and "Finished running....".
But the application doesn't even launch!
There haven't been any code changes.
The only other change is that Xcode suggested I update the build settings to use the llvm 3.0 compiler (all I did was click OK).
Now It won't deploy to my first gen iPhone.! :C
It seems to deploy to my 4th generation iPod touch (iOS 5.01 (9A405)) without problem though.
Is there some kind of code change or setting change I need to make?
The last version of Xcode where I could deploy was 4.1 . After that I updated to 4.2.1
EDIT: I followed rckoenes advice below, and I added armv6 & armv7 to the architectures (and removed the variable that was already there). Now the application launches on my device, but almost immediately into the launch, the following error appears :
dyld: Symbol not found: __NSConcreteStackBlock
Referenced from: /var/mobile/Applications/921C1E7F-449D-4EA1-AEAA-70A1AF60C351/ProjectX.app/ProjectX
Expected in: /usr/lib/libSystem.B.dylib
I have tried the following:
under "Build Phases" for the targets, I have added libSystem.B.dylib under "Link Binary With Libraries".
But the error message still appears.
EDIT: Marking the library as optional in "Link Binary With Libraries" makes the error go away".
You probably need to add the armv6 to you Architectures list: http://triplesoftware.nl/2011/12/running-ios-5-build-apps-on-the-orignal-iphone-ipod-touch-and-iphone-3g/

Build fail error

I am baffled about this error since I installed xcode 4.2 from xcode 3.2 and switched back to xcode 3.2 Since then I am not able to build for device for any of my projects for any configurations.
The error shown is:
CodeSign build/Debug-iphoneos/MyProject.app cd
"/Users/macadmin/Documents/iPhoneProjectDocs/Madhup/Test/Test
Development/MyProject" setenv PATH
"/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
setenv _CODESIGN_ALLOCATE_
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate
/usr/bin/codesign -f -s "iPhone Developer: Madhup (MW9495NA8W)"
"--resource-rules=/Users/macadmin/Documents/iPhoneProjectDocs/Madhup/Test/Test
Development/MyProject/build/Debug-iphoneos/MyProject.app/ResourceRules.plist"
--entitlements "/Users/macadmin/Documents/iPhoneProjectDocs/Madhup/Test/Test
Development/MyProject/build/MyProject.build/Debug-iphoneos/MyProject.build/MyProject.xcent"
"/Users/macadmin/Documents/iPhoneProjectDocs/Madhup/Test/Test
Development/MyProject/build/Debug-iphoneos/MyProject.app"
/Users/macadmin/Documents/iPhoneProjectDocs/Madhup/Test/Test
Development/MyProject/build/Debug-iphoneos/MyProject.app: object
file format invalid or unsuitable Command /usr/bin/codesign failed
with exit code 1
The things I have tried to get over this are:
Completely removed all provisioning profiles and certificates and re-install them.
Change configurations (Debug to some other)
Completely uninstall and re-install xcode
Moreover if I try to build my project from some other systems with same provisioning profile, developer certificate and same build configuration I don't face any problem.
Please help me out as I am so frustrated and thinking of OS re-install :(
So to clarify, you've removed xcode with...
sudo /Developer/Library/uninstall-devtools –mode=all
Have you also cleaned the build (Product menu -> Clean)? I know this sounds a bit of an obvious one - but lots of people forget to do it!