animationArray only playing last image - iphone

I currently have this method buttonHit that calls playAnimationToNumber which accepts an int, which is then in turn used to run through a loop playing an array of images for each iteration, however it only seems to be playing the last array.. can you see why? because I am slightly lost and would appreciate the help.
//attached to button and it calls animation method.
- (void)buttonHit:(id)sender{
[self playAnimationToNumber:5];
}
- (void)playAnimationToNumber:(int)number{
for (int counter=1; counter<=number; counter++) {
NSString *imageNameForFirstNumber = [NSString stringWithFormat:#"Flap%i.png", counter];
NSArray *imagesForAnimation = [NSArray arrayWithObjects:[UIImage imageNamed:#"FlapMoving1.png"], [UIImage imageNamed:#"FlapMoving2.png"], [UIImage imageNamed:imageNameForFirstNumber], nil];
animationArray.animationImages = [[NSArray alloc] initWithArray:imagesForAnimation];
animationArray.animationDuration = 0.5;
animationArray.animationRepeatCount = 1;
[animationArray startAnimating];
[self.view addSubview:animationArray];
}
[animationArray release];
}
WORKING CODE
'
- (void)playAnimationToNumber:(int)number{
NSMutableArray *imagesForAnimation = [[NSMutableArray alloc] initWithCapacity:0];
for (int counter=1; counter<=number; counter++) {
NSString *imageNameForFirstNumber = [NSString stringWithFormat:#"Flap%i.png", counter];
[imagesForAnimation addObject:[UIImage imageNamed:#"FlapMoving1.png"]];
[imagesForAnimation addObject:[UIImage imageNamed:#"FlapMoving2.png"]];
[imagesForAnimation addObject:[UIImage imageNamed:imageNameForFirstNumber]];
}
animationArray.animationImages = [NSArray arrayWithArray:imagesForAnimation];
animationArray.animationDuration = 5.9;
animationArray.animationRepeatCount = 1;
[animationArray startAnimating];
[self.view addSubview:animationArray];
[imagesForAnimation release];
}'

Here you go try this code.
- (void)playAnimationToNumber:(int)number{
NSMutableArray *imagesForAnimation = [[[NSMutable alloc] initWithCapacity:0] autoRelease];
[imagesForAnimation addObject:[UIImage imageNamed:#"FlapMoving1.png"]];
[imagesForAnimation addObject:[UIImage imageNamed:#"FlapMoving2.png"]];
for (int counter=1; counter<=number; counter++) {
NSString *imageNameForFirstNumber = [NSString stringWithFormat:#"Flap%i.png", counter];
[imagesForAnimation addObject:[UIImage imageNamed:imageNameForFirstNumber]];
}
animationArray.animationImages = [NSArray arrayWithArray:imagesForAnimation];
animationArray.animationDuration = 0.5;
animationArray.animationRepeatCount = 1;
[animationArray startAnimating];
[self.view addSubview:animationArray];
}
}

Related

How to Access Particular view of a pageControl viewController?

Hi I m creating a project where multiple Images Loading from Server With some like Count and Comment Count and a Button to like the image. I m showing the individual Images With using a Slider Controller like PageControl.
this is My code for Showing the View
-(UIView*)reloadView:(DPSliderView *)sliderView viewAtIndex:(NSUInteger)idx
{
_loading_view.hidden=TRUE;
if (idx < [photos count]) {
NSDictionary *item = [photos objectAtIndex:idx];
PhotoView *v = [[PhotoView alloc] init];
v.photoIndex = idx;
v.imageView.imageURL = [DPAPI urlForPhoto:item[#"photo_220x220"]];
NSString *placename1 = [item valueForKeyPath:#"spotting.item.name"];
NSString *firstCapChar1 = [[placename1 substringToIndex:1] capitalizedString];
NSString *cappedString1 = [placename1 stringByReplacingCharactersInRange:NSMakeRange(0,1) withString:firstCapChar1];
v.spotNameLabel.text = cappedString1;
NSString *placename = [item valueForKeyPath:#"spotting.place.name"];
NSString *firstCapChar = [[placename substringToIndex:1] capitalizedString];
NSString *cappedString = [placename stringByReplacingCharactersInRange:NSMakeRange(0,1) withString:firstCapChar];
NSString *place1=[NSString stringWithFormat:#"%#",cappedString];
NSString *address=[NSString stringWithFormat:#"%#",[item valueForKeyPath:#"spotting.place.address"]];
NSString *location_str3 = [NSString stringWithFormat:#"# %#, %#",place1,address];
int cap_len=[place1 length];
int address_lenth=[address length];
ZMutableAttributedString *str = [[ZMutableAttributedString alloc] initWithString:location_str3
attributes:[NSDictionary dictionaryWithObjectsAndKeys:
[[FontManager sharedManager] zFontWithName:#"Lucida Grande" pointSize:12],
ZFontAttributeName,
nil]];
[str addAttribute:ZFontAttributeName value:[[FontManager sharedManager] zFontWithName:#"Lucida Grande" pointSize:12] range:NSMakeRange(0, cap_len+3)];
[str addAttribute:ZForegroundColorAttributeName value:[UIColor colorWithRed:241/255.0f green:73.0/255.0f blue:2.0/255.0f alpha:1.0]range:NSMakeRange(0, cap_len+3)];
[str addAttribute:ZForegroundColorAttributeName value:[UIColor colorWithRed:128.0/255.0f green:121.0/255.0f blue:98.0/255.0f alpha:1.0]range:NSMakeRange(cap_len+4, address_lenth)];
v.placefontlabel.zAttributedText=str;
v.likesCountLabel.text = [NSString stringWithFormat:#"%i", [item[#"likes_count"] intValue]];
if ([_device_lang_str isEqualToString:#"es"])
{
v.shightingsLabel.text = [NSString stringWithFormat:NSLocalizedString(#"%i Vistas", nil), [item[#"sightings_count"] intValue]];
}
else
{
v.shightingsLabel.text = [NSString stringWithFormat:NSLocalizedString(#"%i Sightings", nil), [item[#"sightings_count"] intValue]];
}
if ([nolocationstr isEqualToString:#"YES"])
{
v.distanceLabel.text =[NSString stringWithFormat:#"%.2f km", [item[#"distance"] floatValue]];
}
else
{
CLLocation *location1 = [[CLLocation alloc] initWithLatitude:[[item valueForKeyPath:#"spotting.place.lat"]floatValue] longitude:[[item valueForKeyPath:#"spotting.place.lng"] floatValue]];
CLLocation *location2 = [[CLLocation alloc] initWithLatitude:[_explore_lat_str floatValue] longitude:[_explore_lng_str floatValue]];
NSString *lat_laong=[NSString stringWithFormat:#"%f",[location1 distanceFromLocation:location2]];
int km=[lat_laong floatValue]*0.001;
NSString *distancestr=[NSString stringWithFormat:#"%d km",km];
float dist=[distancestr floatValue];
v.distanceLabel.text = [NSString stringWithFormat:#"%.2f km", dist];
}
if (![item[#"likes"] boolValue]) {
v.likeButton.enabled = YES;
v.likeButton.tag = idx;
[v.likeButton setImage:[UIImage imageNamed:#"like_new.png"] forState:UIControlStateNormal];
[v.likeButton addTarget:self action:#selector(likeAction:) forControlEvents:UIControlEventTouchUpInside];
}
else
{
v.likeButton.tag = idx;
[v.likeButton setImage:[UIImage imageNamed:#"like_new1.png"] forState:UIControlStateNormal];
}
NSArray *guides = item[#"guides"];
if ([guides count] > 0) {
NSString *guideType = [[guides objectAtIndex:0] valueForKey:#"type"];
UIImage *guidesIcon = [UIImage imageNamed:[NSString stringWithFormat:#"%#.png", guideType]];
v.guideButton.hidden = NO;
v.guideButton.tag = idx;
[v.guideButton setImage:guidesIcon forState:UIControlStateNormal];
[v.guideButton addTarget:self action:#selector(guideAction:) forControlEvents:UIControlEventTouchUpInside];
}
v.shareButton.tag = idx;
[v.shareButton addTarget:self action:#selector(shareAction:) forControlEvents:UIControlEventTouchUpInside];
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(photoTapGesture:)];
[v addGestureRecognizer:tapGesture];
[tapGesture release];
return [v autorelease];
} else {
UIImageView *iv = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"sc_img.png"]];
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
indicator.center = CGPointMake(CGRectGetMidX(iv.bounds), 110);
[indicator startAnimating];
[iv addSubview:indicator];
[indicator release];
return [iv autorelease];
}
}
Now My question is :
If i will Click on Like Button , Then i have to change the button image as well as like count. I can able to Change the Button Image By This Method
[sender setImage:[UIImage ImageNamed:#"image.png"]];
But How can I change the Like count of the Label ? How can i access the Particular label of the View ? I have assigned the tag But , I dont know how to assign it.I dont want to Reload Whole Slider as the Photo are loading from Network (Remote Server) . Thanks for your Time.
Just keep a reference to the label and update that.
// #interface
#property (nonatomic, strong) UILabel *myLabel;
// #implementation
_myLabel.text = #"Whatever.";
If you have multiple labels, set the tags when you create your views
newView.tag = sequenceNumber +100;
And then update
-(void)updateLabelWithTag:(NSInteger)tag {
UILabel *label = (UILabel*) [self.scrollView viewWithTag:tag];
label.text = #"Whatever.";
}

Received memory warning, while using animations in UIImageview like [smyImageView startAnimating];

//NsMutableArray
//Received memory warning, while using animations in UIImageview like;
self.imageArray = [[NSMutableArray alloc] initWithCapacity:IMAGE_COUNT];
// Build array of images, cycling through image names
if (![self.imageArray count]>0) {
for (int i = 0; i < IMAGE_COUNT; i++){
if (i<10) {
[self.imageArray addObject:[UIImage imageNamed:[NSString stringWithFormat:#"image000%d.jpg", i]]];
}else {
[self.imageArray addObject:[UIImage imageNamed:[NSString stringWithFormat:#"image00%d.jpg", i]]];
}
}
}
/////Received memory warning, while using animations in UIImageview
self.animatedImages.animationImages = [NSArray arrayWithArray:self.imageArray];
[self.imageArray release];
self.imageArray=nil;
// One cycle through all the images takes 1.5 seconds
self.animatedImages.animationDuration = 0.8;
// Repeat forever
self.animatedImages.animationRepeatCount = -1;
[self.animatedImages startAnimating];
Replace
[UIImage imageNamed:[NSString stringWithFormat:#"image000%d.jpg", i]]
with
[UIImage imageWithData:[NSData dataWithContentsOfFile:[[NSBundle mainBundle]pathForResource:[NSString stringWithFormat:#"image000%d.jpg", i] ofType:nil]]];
because the API imageNamed: cache data in memory.

Can I re-coding loop UIImageView to get shorter code?

Can I make this code shorter than this ?
- (void) setupFeature
{ NSArray *numbers = [NSArray arrayWithObjects: #"01", #"02", #"03",#"04",#"05",#"06", nil];
position = CGRectMake(7, position.origin.y+20, 72, 72);
int j=0;
NSString *pic;
UIImageView *a_pic;
NSMutableArray *C_Pic = [[[NSMutableArray alloc] init] autorelease];
for (int i=0; i<[numbers count]; i++)
{
UIImageView *picture = [[UIImageView alloc] init];
[C_Pic addObject:picture];
[picture release];
a_pic = [C_Pic objectAtIndex:i];
pic = [NSString stringWithFormat:#"iconD%#",[numbers objectAtIndex:i]];
a_pic.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:pic ofType:#"png"]];
if(j<4)
{
a_pic.frame = position;
[scrollView addSubview:a_pic];
position = CGRectMake(position.origin.x+77, position.origin.y, 72, 72);
j++;
}
else
{
j=0;
position = CGRectMake(7, position.origin.y+77, 72, 72);
NSLog(#"Pic%i position %#",i, NSStringFromCGRect(self.position));
a_pic.frame = position;
[scrollView addSubview:a_pic];
position = CGRectMake(position.origin.x+77, position.origin.y, 72, 72);
}
}
}
If it can be shorter ?? please , help me how to do that ?
Yes it can be shorter see this
- (void) setupFeature
{
NSArray *numbers = [NSArray arrayWithObjects: #"01", #"02", #"03",#"04",#"05",#"06", nil];
position = CGRectMake(7, position.origin.y+20, 72, 72);
int j=0;
NSString *pic;
UIImageView *a_pic;
NSMutableArray *C_Pic = [[[NSMutableArray alloc] init] autorelease];
for (int i=0; i<[numbers count]; i++)
{
UIImageView *picture = [[UIImageView alloc] init];
[C_Pic addObject:picture];
[picture release];
a_pic = [C_Pic objectAtIndex:i];
pic = [NSString stringWithFormat:#"iconD%#",[numbers objectAtIndex:i]];
a_pic.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:pic ofType:#"png"]];
if(j<4)
{
j++;
}
else
{
j=0;
position = CGRectMake(7, position.origin.y+77, 72, 72);
NSLog(#"Pic%i position %#",i, NSStringFromCGRect(self.position));
}
//No need to repeat this code
a_pic.frame = position;
[scrollView addSubview:a_pic];
position = CGRectMake(position.origin.x+77, position.origin.y, 72, 72);
}
}

iPhone JSON - Iterate NSArray and get values

I've been trying to solve this myself (I was awake all last night banging my head against a wall) but hopefully someone here can help me.
I have used this tutorial to connect to my JSON datasource (http://www.mobileorchard.com/tutorial-json-over-http-on-the-iphone/) and it works fine but I would now like to get the values (by object key I think).
My json data is as follows:
[{"Id":"1","Name":"Richard","NameOfFile":"1.jpg"},{"Id":"395","Name":"Alex","NameOfFile":"390.jpg"}]
And the code i'm using to connect to it is as follows.
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
[connection release];
NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding];
[responseData release];
SBJSON *json = [[SBJSON new] autorelease];
NSArray *myArray = [json objectWithString:responseString error:nil];
[responseString release];
for (int i = 0; i < [myArray count]; i++)
{
for(int colIndex = 0; colIndex < 5; colIndex++)
{
UIImage * myimage = [UIImage imageWithData: [NSData dataWithContentsOfURL: [NSURL URLWithString: #"http://www.goweruk.com/Images/Uploaded/220/873.jpg"]]];
UIImageView *myimageview = [[UIImageView alloc] initWithFrame:CGRectMake(0.0f, 0.0f,50.0f, 50.0f)];
[myimageview setImage:myimage];
CGRect frameRect = myimageview.frame;
frameRect.origin.x = (frameRect.size.width + 14) * colIndex;
frameRect.origin.y = (frameRect.size.height + 14) * i;
myimageview.frame = frameRect;
[self.view addSubview:myimageview];
[myimageview release];
}
}
}
So what i'd like to do is inside that loop, get an item value. Does anyone know how I would do that?
That NSArray is an array of NSDictionary objects, so you will first need to get the dictionary at the desired index using objectAtIndex:, then iterate through the dictionary using for..in:
for (int i = 0; i < [myArray count]; i++)
{
NSDictionary *dict = [myArray objectAtIndex:i];
for(NSString *key in dict) {
//do something with key or [dict objectForKey:key];
}
}

NSScrollView gives error when scrolling "-[CALayer isEqual:]: message sent to deallocated instance"

I'm trying to fix my code but I have no idea why I'm getting these errors:
modifying layer that is being finalized - 0x11818240
2010-09-10 02:35:53.022 iPhone Monkey Curling[1606:207] modifying layer that is being finalized - 0x11818240
2010-09-10 02:35:53.023 iPhone Monkey Curling[1606:207] modifying layer that is being finalized - 0x11818240
2010-09-10 02:35:54.671 iPhone Monkey Curling[1606:207] *** -[CALayer isEqual:]: message sent to deallocated instance 0x11818240
This happens when my all_score_table scroll view has had an attempt to scroll it (Crashes immediately on scroll attempt). Here is my code which sets the scroll views:
NSMutableArray * scores_data = [[first_data componentsSeparatedByString: #"\n"] mutableCopy];
if ([scores_data count] != 3) {
UIAlertView *connection_alert = [[UIAlertView alloc] initWithTitle:#"Error" message:#"Malformed server response." delegate:nil cancelButtonTitle:#"Close" otherButtonTitles: nil];
[connection_alert show];
[connection_alert release];
return;
}
if([[scores_data objectAtIndex:0] isEqual:#""]){
[scores_data replaceObjectAtIndex:0 withObject:#"No scores for today,"];
}
if([[scores_data objectAtIndex:1] isEqual:#""]){
[scores_data replaceObjectAtIndex:1 withObject:#"No scores this week,"];
}
if([[scores_data objectAtIndex:2] isEqual:#""]){
[scores_data replaceObjectAtIndex:2 withObject:#"No scores,"];
}
[scores_data replaceObjectAtIndex:0 withObject: [[scores_data objectAtIndex:0] componentsSeparatedByString: #";"]];
[scores_data replaceObjectAtIndex:1 withObject: [[scores_data objectAtIndex:1] componentsSeparatedByString: #";"]];
[scores_data replaceObjectAtIndex:2 withObject: [[scores_data objectAtIndex:2] componentsSeparatedByString: #";"]];
NSLog(#"scores_data");
if (todays_scores_table){
//One of the tables exist so all of them must. Release them for renewal.
[todays_scores_table release];
[week_scores_table release];
[all_scores_table release];
[online_scores_pages release]; //release pages also
}
NSLog(#"1");
todays_scores_table = [[UIScrollView alloc] initWithFrame:CGRectMake(10, 110, 295, 300)];
week_scores_table = [[UIScrollView alloc] initWithFrame:CGRectMake(330, 110, 295, 300)];
all_scores_table = [[UIScrollView alloc] initWithFrame:CGRectMake(650, 110, 295, 300)];
todays_scores_table.contentSize = CGSizeMake(205, 60 + 40*[[scores_data objectAtIndex:0] count]);
week_scores_table.contentSize = CGSizeMake(205, 60 + 40*[[scores_data objectAtIndex:1] count]);
all_scores_table.contentSize = CGSizeMake(205, 60 + 40*[[scores_data objectAtIndex:2] count]);
NSLog(#"2");
NSArray * score_data;
NSString * path = [[NSBundle mainBundle] pathForResource: #"single_score_image" ofType:#"png"];
NSData * data = [[NSData alloc] initWithContentsOfFile:path];
UIImage * background_image = [[UIImage alloc] initWithData:data];
UIImageView * background_view;
UIImage * header_image;
if(submission){
path = [[NSBundle mainBundle] pathForResource: #"scores_header" ofType:#"png"];
[data release];
NSLog(#"3");
data = [[NSData alloc] initWithContentsOfFile:path];
header_image = [[UIImage alloc] initWithData:data];
}
UIImageView * header_view;
int offset;
UILabel * label;
NSLog(#"4");
UIScrollView * tables[3] = {todays_scores_table,week_scores_table,all_scores_table};
online_scores_pages = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 420)];
online_scores_pages.contentSize = CGSizeMake(960, 420);
online_scores_pages.pagingEnabled = YES; //Act like iphone home page
UIImage * title_image;
UIImageView * title_view;
NSLog(#"5");
//border for scores table
[data release];
path = [[NSBundle mainBundle] pathForResource: #"score_table_border" ofType:#"png"];
data = [[NSData alloc] initWithContentsOfFile:path];
UIImage * border_image = [[[UIImage alloc] initWithData:data] autorelease];
UIImageView * score_table_border;
for (int a = 0; a < 3; a++) {
if(submission){ //Only do header when submitting score
header_view = [[UIImageView alloc] initWithImage: header_image];
header_view.frame = CGRectMake(10, 10, 275, 30);
NSLog(#"5A");
[tables[a] addSubview: header_view];
[header_view release];
label = [[UILabel alloc] initWithFrame:CGRectMake(25, 10, 245, 30)];
label.backgroundColor = [UIColor clearColor];
NSLog(#"5B");
NSString * end;
NSLog(#"5C");
if ([[scores_data objectAtIndex:a+3] characterAtIndex:0] == '1'){
end = #"st";
}else if ([[scores_data objectAtIndex:a+3] characterAtIndex:0] == '2'){
end = #"nd";
}else if ([[scores_data objectAtIndex:a+3] characterAtIndex:0] == '3'){
end = #"rd";
}else{
end = #"th";
}
NSArray * pos_data = [[scores_data objectAtIndex:a+3] componentsSeparatedByString: #"/"];
label.text = [NSString stringWithFormat: #"You came %#%# from %# scores.",[pos_data objectAtIndex:0],end,[pos_data objectAtIndex:1]];
[tables[a] addSubview:label];
NSLog(#"5E");
[label release];
NSLog(#"6");
}
for (int x = 0; x < [[scores_data objectAtIndex:a] count]; x++){
score_data = [[[scores_data objectAtIndex:a] objectAtIndex:x] componentsSeparatedByString: #","];
//Image for each score
offset = 50 + 40*x;
background_view = [[UIImageView alloc] initWithImage: background_image];
background_view.frame = CGRectMake(10, offset, 275, 30); //Reposition
[tables[a] addSubview: background_view];
[background_view release];
//Add score position
label = [[UILabel alloc] initWithFrame:CGRectMake(10, offset, 30, 30)];
label.backgroundColor = [UIColor clearColor];
label.text = [NSString stringWithFormat: #"%i",x+1];
label.textAlignment = UITextAlignmentCenter;
[tables[a] addSubview:label];
[label release];
NSLog(#"7 %# \n\n %#",score_data,scores_data);
//Add name
label = [[UILabel alloc] initWithFrame:CGRectMake(55, offset, 190, 30)];
label.backgroundColor = [UIColor clearColor];
label.text = [score_data objectAtIndex:0];
[tables[a] addSubview:label];
[label release];
//Add score
label = [[UILabel alloc] initWithFrame:CGRectMake(55, offset, 225, 30)];
label.backgroundColor = [UIColor clearColor];
label.text = [NSString stringWithFormat: #"%#",[score_data objectAtIndex:1]];
label.textAlignment = UITextAlignmentRight;
[tables[a] addSubview:label];
[label release];
NSLog(#"8");
}
//Add title
switch (a) {
case 0:
path = [[NSBundle mainBundle] pathForResource: #"todays_scores_title" ofType:#"png"];
break;
case 1:
path = [[NSBundle mainBundle] pathForResource: #"week_scores_title" ofType:#"png"];
break;
case 2:
path = [[NSBundle mainBundle] pathForResource: #"all_scores_title" ofType:#"png"];
break;
}
[data release];
data = [[NSData alloc] initWithContentsOfFile:path];
title_image = [[[UIImage alloc] initWithData:data] autorelease];
title_view = [[[UIImageView alloc] initWithImage: title_image] autorelease];
title_view.frame = CGRectMake(25 + 320*a, 15, 270, 75); //Reposition and resize
[online_scores_pages addSubview:title_view];
NSLog(#"9");
//Add table
score_table_border = [[UIImageView alloc] initWithImage: border_image];
score_table_border.frame = CGRectMake(320*a, 100, 320, 320); //Reposition
[online_scores_pages addSubview: tables[a]];
[online_scores_pages addSubview: score_table_border];
[score_table_border release];
}
[data release];
if(submission){
[header_image release];
[header_view release];
}
[background_image release];
[background_view release];
[self addSubview: online_scores_pages];
[online_scores_pages becomeFirstResponder];
Thank you for any help. It is much appreciated.
The only iEqual: that I see is in the series of tests:
if([[scores_data objectAtIndex:0] isEqual:#""]){
if([[scores_data objectAtIndex:1] isEqual:#""]){
if([[scores_data objectAtIndex:2] isEqual:#""]){
So looking back at scores_data I see:
MutableArray * scores_data = [[first_data componentsSeparatedByString: #"\n"] mutableCopy];
Is first_data a NSString? If so I'm suspecting that componentsSeparatedByString will return a array of strings. This means that when you do [scores_data objectAtIndex:?] you will get a string.
The isEqual: at this point then looks wrong. Instead of isEqual: you should probably use isEqualToString:.
However, you're seeing a problem with accessing a deallocated object. That implies an excessive number of releases and I can't see that here.
I don't like that call to "mutableCopy" that you are using. I'd prefer to be more explicit in the initialisation:
MutableArray * scores_data = [[NSMutableArray alloc] initWithArray:[first_data componentsSeparatedByString: #"\n"]];
Finally! I found the problem.
I had this call - [background_view release]; once to many. I remove it at the end as it was being released when necessary in the for loop.
Now it works!!!!