iPhone Xcode Camera Integration Tutorials [closed] - iphone

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 5 years ago.
Improve this question
I need some help. I need to integrate the camera into my app, and I want to learn about the following:
I need the camera button on my view so that clicking it opens the camera view.
I take a picture
I need to code so that I have access to the Phone Gallery and then
display a pic in another view.
Could anyone please point me in the right direction?

Well, UIImagePickerController is the tool you need. It will do most of the stuff in that checklist.
For the button you can create a custom button with graphics or if you are planning to use a tool bar or a navigation bar to hold your buttons, you can create the bar button using the UIBarButtonSystemItemCamera system item. This will give you the framework image.
On tapping it, you will create a UIImagePickerController instance and present it modally.
UIImagePickerController * imagePicker = [[UIImagePickerController alloc] init];
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
imagePicker.delegate = self;
[self presentModalViewController:imagePicker animated:YES];
[picker release];
As you must've noticed that it has a delegate property which is defined as id < UIImagePickerControllerDelegate, UINavigationControllerDelegate> delegate; so you will have to adopt both the protocols but in most cases you implement only two methods – imagePickerControllerDidCancel: and imagePickerController:didFinishPickingMediaWithInfo:. There is another method in UIImagePickerControllerDelegate protocol but that's deprecated. Don't use it even if you see it mentioned a lot around here. You would expect the cancel handler to be written like this,
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[self dismissModalViewControllerAnimated:YES];
}
The other methods is where you do most of the stuff.
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage * image = [info objectForKey:UIImagePickerControllerEditedImage];
// You have the image. You can use this to present the image in the next view like you require in `#3`.
[self dismissModalViewControllerAnimated:YES];
}
Taking the picture is done automatically by the UIImagePickerController instance. However if you want to override their controls, you can do so by setting showsCameraControls to NO and then implementing your own cameraOverlayView. If you've done so and have assigned a button to take the picture, you can actually trigger the picture action using the takePicture method. So this should address #2.
You can use other properties to adjust your image picker too. For example, you can limit the user to only taking images using the mediaTypes property.

Paraphrasing the docs, dismissModalViewControllerAnimated: is deprecated from iOS6 onwards. Use dismissViewControllerAnimated:completion: instead.

Related

Take picture and set it to UIImageView in iOS [duplicate]

This question already has answers here:
Taking a picture from the camera and show it in a UIImageView
(2 answers)
Closed 9 years ago.
Is there a way to take a picture on the iPad without going through the Apple controls ? I have seen a bunch of apps that do this,
For example, when you add a new contact in iPhone, on the top left side it shows add photo when we click on that, camera opens up and it takes pic and saves to add photo..
I want to implement same functionality.. is it possible on iPad ?
What you need to do is , Add a button first, with the title "Add Photo" or with custom image.
Then on the click of the button add the following code :
if (([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeCamera] == NO)
return NO;
UIImagePickerController *cameraUI = [[UIImagePickerController alloc] init];
cameraUI.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController: cameraUI animated: YES completion:nil];
It will open up the camera, then you click the image and then tap "use" and You have to implement the UIImagePickerControllerDelegate method imagePickerController:didFinishPickingMediaWithInfo: and then store the UIImage to wherever you want, with whatever file name you want, using NSFileManager methods.
Using image picker controller you can use the same functionality as you described in your question.
For that you need to convert the picture into image data & display it in uiimageview
You can refer this : UIImageView Class Reference
This will provide you examples too.
This answer of Taking a picture from the camera and show it in a UIImageView will provide you proper answer..
Enjoy Programming!!

automatically start FrontCamera and capture image

I want to make a camera application in which i want to start front camera automatically and capture image without user interaction. thanks in advance.
In addition to Robin's answer, add the following statements (before presentModalViewController:) to ensure that if the device has a front camera, that should be opened by default
if([UIImagePickerController isCameraDeviceAvailable:UIImagePickerControllerCameraDeviceFront]){
self.imagePicker.sourceType=UIImagePickerControllerSourceTypeCamera; //skipping this was crashing my app with some ** Assertion failure.
picker.cameraDevice = UIImagePickerControllerCameraDeviceFront;
}
Please note, if your app is compatible with devices running OS older than 4.0, you will have to put in conditional checks since cameraDevice property is available only in iOS 4.0 and later
The UIImagePickerController is a higher level abstraction to the camera. Have a look at AVFoundation examples to see how to get to the camera more directly.
The documentation for AVFoundation is here.
To do it while still using the picker, have a look at.1317978. Look around for some examples using UIGetScreenImage(). It used to be a private API but I think it is now allowed.
You might also want to look around at some examples concerning custom overlay, like this one.
I dont know how much you know about objective-c or iphone development. so I will tell how to take photos in your iphone app.
First you should get your self aquatinted with UIImagePickerController class
http://developer.apple.com/library/ios/#documentation/UIKit/Reference/UIImagePickerController_Class/UIImagePickerController/UIImagePickerController.html
here is some examples for the same from apple
http://developer.apple.com/library/ios/samplecode/PhotoLocations/
http://developer.apple.com/library/ios/samplecode/PrintPhoto/
http://developer.apple.com/library/ios/samplecode/PhotoPicker/
http://developer.apple.com/library/ios/samplecode/iPhoneCoreDataRecipes/
and next here is the code that will help you take the pics if you just place it in your .m file
- (void)selectPhotos
{
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.delegate = self;
[self presentModalViewController:picker animated:YES];
[picker release];
}
- (void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingImage:(UIImage *)image
editingInfo:(NSDictionary *)editingInfo
{
imageView.image = image;
[[picker parentViewController] dismissModalViewControllerAnimated:YES];
}
now get started.

What/How to triggers the close-iris animation of UIImagePickerController?

I'm using a custom overlay view and showsCameraControls = NO. When I'm done I dismissModalViewControllerAnimated:YES. What appears to happen is that the iris appears fully closed (ie. no closing animation - just poof and it's closed) and then immediately slides down off the screen.
As a test I manually called viewWillDisappear on the UIImagePickerController and that makes the closed iris appear, but again no smooth animation.
I also tried wrapping the dismiss in a long animation transaction and that just made the re-appearence of the underlying navigation toolbar slow down. The iris behaved just as above.
I don't want to have to make my own iris animation - that would be uncool!
PS: Using sdk 4.0
To partially answer my own question, the best I have been able to come up with so far is:
- (void)imagePickerController:(UIImagePickerController*)picker
didFinishPickingMediaWithInfo:(NSDictionary*)info
{
[picker viewWillDisappear:YES];
[self performSelector:#selector(processPickerImage:)
withObject:[[info objectForKey:UIImagePickerControllerOriginalImage] retain]
afterDelay:0.1];
}
-(void) processPickerImage:(UIImage *)uiImage
{
// do stuff
[self dismissModalViewControllerAnimated:YES];
// dismiss your custom overlay etc.
[uiImage release];
}
It doesn't actually animate the iris, but at least it is onscreen immediately so the user recognises that the photo taking is done. I'm also not super happy that viewWillDisappear gets called twice on the UIImagePickerController - I'm not sure it's guaranteed to be safe.
Also the status bar appears over the iris which is annoying.
I'm hoping someone else has a better solution?

iPhone camera can't open from landscape application

I am creating a landscape only application using sdk 3.0 that uses mapkit. I need to use iphone camera in my application. But I am getting following warning when I try to open camera.
"Can't perform full-screen transition. The fromViewController's view must be within a view that occupies the full screen."
The view from which I am calling camera method is mapview with size of 480*320. I have written following code to call camera:
UIImagePickerController *picker = [[UIImagePickerController alloc]init];
picker.delegate = self;
picker.sourceType=UIImagePickerControllerSourceTypeCamera;
[self presentModalViewController: picker animated:YES];
[picker release];
After that I have written the usual method :
-(void)imagePickerController : (UIImagePickerController *)picker didFinishPickingImage : (UIImage *)image editingInfo : (NSDictionary *)editingInfo
But this is never called , since camera is never opened. So my question is what am I missing here...? I am testing this app on actual iphone device , not on simulator. I have used this code in another app and it works fine. But here, it simply doesnt work! Plz help if you have any idea about this..
it sounds like the warning is telling you the problem: the parent view you're passing in to presentModalViewController needs to be a full-screen view. So instead of using "self" in this code you need to use something else, like the parent view controller.
now, you're going to have another problem, because the camera controller doesn't like landscape mode, so you may have to switch back to portrait mode before showing it....
just replace "self" with the parent ViewController which is probably declared in you appDelegate.

iPhone: taking a picture programmatically

I'm trying to use the UIImagePickerController interface from OS 3.1, with the cameraOverlayView and takePicture, but I've clearly failed to understand how this works, and so I'm not getting the behaviour I want.
What I want to do is open the camera and take a picture automatically without having to having the user interact with the picker or edit the image. So I subclass UIImagePickerController (similar to the example in http://github.com/pmark/Helpful-iPhone-Utilities/tree/master/BTL%20Utilities/) and turn off all of the controls:
- (void)displayModalWithController:(UIViewController*)controller animated:(BOOL)animated {
self.sourceType = UIImagePickerControllerSourceTypeCamera;
self.showsCameraControls = NO;
self.navigationBarHidden = YES;
self.toolbarHidden = YES;
// Setting the overlay view up programmatically.
ipView = [[ImagePickerView alloc] init];
self.cameraOverlayView = ipView;
[controller presentModalViewController:self animated:NO];
}
In the overlayView, I've managed to force the takePicture method of UIImagePickerController to fire (I know this, because I can NSLog it, and I hear the sound of the camera taking a picture). The overlayView shows up just fine. However, the delegate method didFinishPickingMediaWithInfo: never gets called, and imagePickerControllerDidCancel doesn't get called either.
So, how do I either get the delegate methods to get called, or save the picture by overriding the takePicture method? (I have no idea how to capture the picture data here, and Google seems to have failed me). I can't help feeling that I've failed to understand how the guts of UIImagePickerController works, but the docs aren't overly helpful:
e.g.:
"You can provide a custom overlay view to display a custom picture-taking interface and you can initiate the taking of pictures from your code. Your custom overlay view can be displayed in addition to, or instead of, the default controls provided by the image picker interface."
or from showCameraControls:
"If you set this property to NO and provide your own custom controls, you can take multiple pictures before dismissing the image picker interface." - How do I dismiss the picker interface?
Note: the delegate is set properly in IB, so that's not the problem.
Thanks for any help you can provide!
I've found that you just have to wait "long enough" before calling takePicture, or it just silently fails. I don't have a good answer for how to determine the minimum value of "long enough" that will always work, but if you set a timer and wait five or ten seconds you should be okay. It would be nice if it returned some kind of an "I'm not ready to take a picture yet, sorry" error either directly from takePicture or through the delegate, but as far as I know it doesn't.
As an update to my own question: It turns out that I was trying to use takePicture too early. When I moved the action to a button on the overlay and sent takePicture from that button (once the picker was presented modally), the delegate methods fired as they should. I don't know if what I wanted is achievable - taking the image without having to press that button, automatically - but if it is, it will probably have to be done by sending takePicture sometime after I was trying to use it.
-(void)imageMethod:(id)sender{
imagePickerController = [[UIImagePickerController alloc]init];
imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
imagePopover=[[UIPopoverController alloc]initWithContentViewController:imagePickerController];
[imagePopover presentPopoverFromRect:importButton.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionLeft animated:YES];
}