How does the ViewModel get notified on data item's property change? - mvvm

The ViewModel can notify the View about property change by raising property change event. If the underlying data (for example, a Plain class which do not implement IPropertyChange) changes, how can ViewModel get notified?

If the underlying data (for example, a Plain class which do not implement IPropertyChange) changes, how can ViewModel get notified?
It cannot, there has to be a mechanism in place to do the notification. The most likely cause is a POCO that is used in one region (or module) of the application is also being used in another, i.e. a loosely coupled master-detail situation. If you are "sharing" the same instance of a POCO like this, then it is unlikely that you haven't also implemented change notification in it. If you have implemented change notification, then a change in one module of the application will automatically be visible to the other module (they are both looking at the same object) and anything that watches for that change notification (like a binding subsystem) will do its thing and pick up the changes.
If you have two separate instances of the same data and one gets updated, the other will not know about it. This also happens when your VM requests data via the Model, and the Model retrieves the data from a disconnected data source like a database or a web service. You don't know when the underlying data has been changed, once again you need to implement a change notification system. You can also take another aproach with this - let the user change the data, then do a fresh grab of the data before saving the user's changes, and if the underlying data has changed while the user was working then you can notify the user and take the appropriate action (or let the user choose the appropriate thing to do).
Does this answer your question? Or do you care to elaborate more about what you are wanting to know?

Related

What are the best practices when working with data from multiple sources in Flutter/Bloc?

The Bloc manual describes the example of a simple Todos app. It works as an example, but I get stuck when trying to make it into a more realistic app. Clearly, a more realistic Todos app needs to keep working when the user temporarily loses network connection, and also needs to occasionally check the server for updates that the user might have added from another device.
So as a basic data model I have:
dataFromServer, which is refreshed every five minutes, and
localData, that describes what changes have been made locally but haven't been synchronized to the server yet.
My current idea is to have three kinds of events:
on<GetTodosFromServer>() which runs every few minutes to check the server for updates and only changes the dataFromServer,
on<TodoAdded>() (and its friends TodoDeleted, TodoChecked, and so on) which get triggered when the user changes the data, and only change the localData, and
on<SyncTodoToServer>() which runs whenever the user changes the todo list, or when network connectivity is restored, and tries to send the changes to the server, retrieves the new value from the server, and then sets the new dataFromServer and localData.
So obviously there's a lot of interaction between these three methods. When a new todo is added after the synchronization to the server starts, but before synchronization is finished, it needs to stay in the local changes object. When GetTodosFromServer and SyncTodoToServer both return server data, they need to find out who has the latest data and keep that. And so on.
Coming from a Redux background, I'm used to having two reducers (one for local data, one for server data) that would only respond to simple actions. E.g. an action { "type": "TodoSuccessfullySyncedToServer", uploadedData: [...], serverResponse: [...] } would be straightforward to parse for both the localData and the dataFromServer reducer. The reducer doesn't contain any of the business logic, it receives actions one by one and all you need to think about inside the reducer is the state before the action, the action itself, and the state after the action. Anything you rely on to handle the action will be in the action itself, not in the context. So different pieces of code that generate those actions can just fire these actions without thinking, knowing that the reducer will handle them correctly.
Bloc on the other hand seems to mix business logic and updating the state. API calls are made within the event handlers, which will emit a value possibly many seconds later. So every time you return from an asynchronous call in an event handler, you need to think about how the state might have changed while that call was happening and the consequences this has on what you're currently doing. Also, an object in the state can be updated by different events that need to coordinate among themselves how to avoid conflicts while doing so.
Is there a best practice on how to avoid the complexity that brings? Is it best practice to split large events into "StartSyncToServer" and "SuccessfullySyncedToServer" events where the second behaves a lot like a Redux reducer? I don't see any of that in the examples, so is there another way this complexity is typically avoided in Bloc? Or is Bloc entirely unopinionated on these things?
I'm not looking for personal opinions here, only if there's something I missed in the Bloc manual (or other authoritative source) about how this was intended to work.

Advice on where and when to use ObservableCollection in MvvmCross

In an MvvmCross solution I have a singleton Service class which gets items from a web service and updates a public ObservableCollection. It does this every five seconds and items may be added or removed or their properties changed.
I also have a ViewModel which has a public property which is set to the Service's ObservableCollection. The View is bound to the ObservableCollection so that when items are added, removed or changed the view should update to show this.
However, as expected, I am getting a threading exception because the ObservableCollection is being updated by a thread other than the Main/UI one and the binding therefore cannot update the UI.
Within the Service I do not have the InvokeOnMainThread call readily available so there is no obvious cross platform way to get back on to the main thread when updating the ObservableCollection. Also, doing this just seems wrong - a Service shouldn't be concerning itself with UI matters (whereas a ViewModel can).
Also I am a bit nervous about exposing events from a Service in case this causes ViewModels to not be Garbage Collected. I note that in #slodge's N+1 series http://mvvmcross.wordpress.com/ he is using a messenging service presumably to avoid just this.
So a possible solution may be to publish a message with the latest list of items, and for the ViewModel to subscribe to the message and update its own ObservableCollection on the UI thread by comparing the message contents to it. But this seems a little clunky.
Any suggestions on the best way to implement this would be appreciated - thanks.
The original requirement that INotifyCollectionChanged must be called on the UI thread really comes from the synchronous way that the Windows controls update based upon the Added/Removed/Moved/Replaced/Reset notifications.
This synchronous update is, of course, entirely sensible - it would be very hard to update the UI display while another thread is actively changing it.
There are 'new' changes in .Net 4.5 which may mean the future is nicer... but overall these look quite complicated to me - see https://stackoverflow.com/a/14602121/373321
The ways I know of to handle this are essentially the same as those outlined in your post:
A. keep the ObservableCollection in the Service/Model layer and marshal all events there onto the UI thread - this is possible using any class which inherits from MvxMainThreadDispatchingObject - or can be done by calling MvxMainThreadDispatcher.Instance.RequestMainThreadAction(action)
Whilst it's unfortunate that this means your Service/Model does have some threading knowledge, this approach can work well for the overall App experience.
B. make a duplicate copy of the collection in the ViewModel - updating it by some weak reference type mechanism
e.g. by sending it Messages which tell it what has been Added, Removed, Replaced or Moved (or completely Reset) - note that for this to work, then it's important that the Messages arrive in the correct order!
or e.g. allowing snapshots to be sent across from the Service/Model layer
Which of these to choose depends on:
the frequency, type and size of the collection changes - e.g. whether you are only getting occasional single line updates, whether you are getting frequent large bursts of changes, or whether you are mainly seeing complex groups of changes (which essentially are Resets as far as the UI is concerned)
the animation level required in the UI - e.g. should added/deleted items animate in/out? If no animation is required then it can sometimes be easier just to replace the entire list with a new snapshot rather than to work out the incremental changes.
the size of the collection itself - obviously duplicating a large collection can cause out-of-memory issues
the persistence required on the collection - if persistence is required, then ObservableCollection itself may not be appropriate and you may need to use a custom INotifyCollectionChanged implementation (like the MyCustomList samples)
I personally generally choose the (A) approach in apps - but it does depend on the situation and on the characteristics of the collection and its changes.
Note that while this is most definitely an mvvm issue, the underlying problem is one independent of databinding - how do you update an on-screen display of a list while the list itself is changing on a background thread?

Open UIManagedDocument take too much time

Recently, I'm working with a timetable app in iOS, and i get trouble with Core Data.
My app has a main user interface kind of like the original calendar app created by Apple, and i save all my events data in the Core Data database.
I create a UIManagedDocument in order to fetch data from database by using its NSManagedObjectContext, and everything works just fine.
However, i need to use the NSManagedObjectContext to fetch data several times in several different view controllers during the runtime. And every time i do this, i need to reopen the UIManagedDocument, but open the document take too much time(it may take 2 seconds or even more, i have to display a spinner in view).
So here are my questions:
What's the right way to open a managedDocument?(I mean like open it during the lunch image time?)
Is there a way to only open the managedDocument once and keep it open during runtime?(So i can use its context all the time)
Does data store in the managedDocument i create?(I found that if i delete the document, data was gone)
Thanks.
You will get lots of different opinions on how to do this but basically you should only have to open the document once. This is done by some object that does the work and stores it so it can return it again when asked by a different view controller.
Many people create singleton's for this or put it in the App Delegate. I have implemented a protocol that lets me put it where ever it is convenient for a particular application without my other code having to know anything about the object that returns the information. As long as it responds to the protocol it can be the App Delegate, a singleton class, or any other object type.
See importing AppDelegate
The protocol that I put in the above example just returns information about where the database is. In my actual implementation I have an openDatabase method with a call back to let me know when it is done plus automatic initialization and updating methods.
You can also improve your performance by having the open operation happen off the main thread. This keeps your UI responsive but does not show the data any faster and you have to be carefull about managed object contexts and the threads they are in.
Good luck...

What triggers UI refresh in CQRS client app?

I am attempting to learn and apply the CQRS design approach (pattern and architecture) to a new project but seem to be missing a key piece.
My client application executes a query and retrieves a list of light-weight, read-only DTOs from the read model. The user selects an item and clicks a button to initiate some action. The action is performed by creating and sending the corresponding command object to the write model (where the command handler carries out the action, updates the data store, etc.) At some point, however, I need to update the UI to reflect changes to the state of the application resulting from the action.
How does the UI know when it is time to refresh the original list?
Additional Info
I have noticed that most articles/blogs discussing CQRS use MVC client apps in their examples. I am working on a Silverlight client right now and am beginning to wonder if the pattern simply doesn't work in that case.
Follow-Up Question
After thinking more about Bartlomiej's response and subsequent discussion, I am wondering about error handling in CQRS. Given that commands are basically fire-and-forget asynchronous operations, how do we report an error condition to the UI?
I see 'refreshing the UI' to take one of two forms:
The operation succeeds, data has changed and the UI should be updated to reflect these changes
The operation fails, data has not changed but the user should be notified of the failure and potential corrective actions.
Even with a Post-Redirect-Get pattern in an MVC, you can't really Redirect until you know the outcome of the operation. None of the examples I've seen thus far address these real-world concerns.
I've been struggling with similar issues for a WPF client. The re-query trigger for any data is dependent on the data your updating, commands tend to fall into categories:
The command is a true fire and forget method, it informs the back-end of a state change but this change does not need to be reflected in the UI, or the change simply isn't important to the UI.
The command will alter the result of a single query
The command will alter the result of multiple queries, usually (in my domain at least) in a cascading fashion, that is, changing the state of a single "high level" piece of data will likely affect many "low level" caches.
My first trigger is the page load, very few items are exempt from this as most pages must assume data has been updated since it was last visited. Though some systems may be able to escape with only updating financial and other critical data in this way.
For short commands I also update data when 'success' is returned from a command. Though this is mostly laziness as IMHO all CQRS commands should be fired asynchronously. It's still an option I couldn't live without but one you may have to if your implementation expects high latency between command and query.
One pattern I'm starting to make use of is the mediator (most MVVM frameworks come with one). When I fire a command, I also fire a message to the mediator specifying which command was launched. Each Cache (A view model property Retriever<T>) listens for commands which affect it and then updates appropriately. I try to minimise the number of messages while still minimising the number of caches that update unnecessary from a single message so I'll (hopefully) eventually end up with a shortlist of update reasons, with each 'reason' updating a list of caches.
Another approach is simple honesty, I find that by exposing graphically how the system updates itself makes users more willing to be patient with it. On firing a command show some UI indicating you're waiting for the successful response, on error you could offer to retry / show the error, on success you start the update of the relevant fields. Baring in mind that this command could have been fired from another terminal (of which you have no knowledge) so data will need to timeout eventually to avoid missing state changes invoked by other machines also.
Noting the irony that the only efficient method of updating cache's and values on a client is to un-separate the commands and queries again, be it through hardcoding or something like a hashmap.
My two cents.
I think MVVM actually fits into CQRS quite well. The ViewModel simply becomes an observable ReadModel.
1 - You initialize your ViewModel state via a query on the ReadModel.
2 - Changes on your ViewModel are automatically reflected on any Views that are bound to it.
3 - Certain changes on your ViewModel trigger a command to propegate to a message queue, an object responsible for sending those commands to the server takes those messages off the queue and sends them to the WriteModel.
4 - Clients should be well formed, meaning the ViewModel should have performed appropriate validation before it ever triggered the command. Once the command has been triggered, any event notifications can be published onto an event bus for the client to communicate changes to other ViewModels or components in the system interested in those changes. These events should carry the relevant information necessary. Typically, this means that other view models usually don't have to re-query the read model as a result of the change unless they are dependent on other data that needs to be retrieved.
5 - There is an object that connects to the message bus on the server for real-time push notifications when other clients make changes that this client is interested in knowing about, falling back to long-polling if necessary. It propagates those to the internal message bus that ties the components on the client together.
6 - The last part to handle is the fact that clients can be occasionally connected, which should be the only reason a command fails (they don't have internet access at the moment), which is when the client should be notified of problems.
In my ASP.NET MVC 3 I use 2 techniques depending on use case:
already well-known Post-Redirect-Get pattern which fits nicely with CQRS. Your MVC action that triggers the command returns a redirection to action that performs a query.
in some cases, like real-time updates of other clients, I rely on domain events/messages. I create an event handler that uses singlarR to push changes to all connected and interested clients.
There are two major ways you can take as far as I know :
1) design your UI , so that the user does not see its changes right away. Like for instance a message to tell him his action is a success, and offering him different choices to continue his work. this should buy you enough time to have updated your readmodel.
2) more complex, but you might keep the information you have send to the server and shows them in the interface.
The most important I guess, educate your user if you can so that they know why the data is not here... yet!
I am thinking about it only now, but these are for sync command handling, not async, in async things go really harder on the brain...the client interface becomes an event eater too..

Delegates and Notifications in Objective-C

In my AppDelegate, I download some data from a JSON feed. I am downloading a now/next/later schedule for a few channels. I have three different view controllers for each now, next and later. In each view controller, a user can add/remove the channels so when that happens, the newly added channel data has to be downloaded again.
Since the data is downloaded in the AppDelegate and stored there, how would I pass it to the three view controllers? Should I implement three separate delegates? Keep in mind that when adding a new channel, its data has to be downloaded again (which I am doing outside the AppDelegate now).
Any help please?
Thanks
This is basically a matter of style and your approach isn't invalid as such.
I'd do it another way, though - the AppDelegate is not meant to be used as a workhorse and having several AppDelegates at the same time is simply impossible.
Here are some thoughts about how this could be done (though it's of course not the only proper way):
First, I'd employ Core Data or some other sort of storage which is available from anywhere within your app.
Then maybe I'd introduce some sort of "data controller" class (maybe a singleton). This class should handle both download of data and the distribution of that data to your viewcontrollers as requested.
By having one central controller for that purpose, you'd ensure that data gets downloaded only once because the controller knows exactly which data is already in stock.
Your viewcontrollers would neither be responsible for managing downloads anymore nor would they access the data on disk by themselves. They'd just make a request to your data controller and get a callback when the requested data is available - no matter if it was on disk already or has been downloaded for the occasion.
This keeps your VCs slim and focused and reduces the pain of making changes to your interface.
Toastor's answer is correct and as he says, there are several ways to do this. One is to call a data access class and change the values OR listen for changes on the values. For the later, the Key-Value Observing Programming Guide says the following:
KVO is particularly useful for communication between model and
controller layers in an application.
A controller object typically observes properties of model
objects, and a view object observes properties of model objects
through a controller.
In addition, however, a model object may observe other model
objects (usually to determine when a dependent value changes) or even
itself (again to determine when a dependent value changes).
Another is to make the dependency explicit, maybe passing a data access class saved in your app delegate. See Object-oriented design question, iPhone.