I've successfully implemented native HTML5 Drag and Drop for moving HTML elements inside a page (just, say, a div from one place to another, nothing related to interacting with the host OS' files whatsoever). This works fine in Chrome and Safari on a PC but I can't start a drag operation in my iPad's Safari.
I've found this so far:
Using Drag and Drop From JavaScript
Safari, Dashboard, and WebKit-based
applications include support for
customizing the behavior of drag and
drop operations within your HTML
pages.
Note: This technology is supported
only on desktop versions of Safari.
For iPhone OS, use DOM Touch,
described in Handling Events (part of
Safari Web Content Guide) and Safari
DOM Additions Reference.
Here. But it's outdated (2009-06-08).
Doe's anyone know if it is possible to use native HTML5 in Mobile Safari? (I don't want javascript-framework like solutions like jQuery UI).
Thanks!
I've just been trying to get native drag&drop working in ios safari (ipad pro with 14.0.1), and I'm updating this answer as it kept coming up as my first google result (and no other q&a seems to be up to date).
Following https://developer.apple.com/library/archive/documentation/AppleApplications/Conceptual/SafariJSProgTopics/DragAndDrop.html
I have found native html5 drag&drop now works in safari, with a few specific notes;
You MUST set some data in OnDragStart's event; (the effect settings seem to be optional) Event.dataTransfer.setData('text/plain', 'hello');
you MUST Event.preventDefault(); in OnDrop otherwise safari will load the data you added (unless that's your intention)
OnDragOver event handler needs Event.preventDefault(); otherwise drop fails (unless intended, as docuemnted)
On ios safari, if you set OnDragStart's Event.dataTransfer.dropEffect='copy' and in OnDragOver's Event.dataTransfer.dropEffect='link' the drop fails (no OnDrop()); Seems to be the only combination that fails
I thought you required
CSS -webkit-user-drag: Element; and `-webkit-user-drop: element;
or if you prefer
Element.style.setProperty('webkitUserDrag','element');
Element.style.setProperty('webkitUserDrop','element');
but it seems just the usual draggable attribute is enough
Element.setAttribute('draggable',true);
This seems to be the bare minimum to drag & drop an element
Element.setAttribute('draggable',true);
function OnDragOver(Event)
{
Element.setAttribute('DragOver',true);
Event.stopPropagation(); // let child accept and don't pass up to parent element
Event.preventDefault(); // ios to accept drop
Event.dataTransfer.dropEffect = 'copy';// move has no icon? adding copy shows +
}
function OnDragLeave(Event)
{
Element.removeAttribute('DragOver');
}
function OnDrop(Event)
{
Element.removeAttribute('DragOver');
Event.preventDefault(); // dont let page attempt to load our data
Event.stopPropagation();
}
function OnDragStart(Event)
{
Event.stopPropagation(); // let child take the drag
Event.dataTransfer.dropEffect = 'move';
Event.dataTransfer.setData('text/plain', 'hello');
}
Element.addEventListener('dragstart',OnDragStart);
Element.addEventListener('drop',OnDrop);
Element.addEventListener('dragover',OnDragOver);
Element.addEventListener('dragleave',OnDragLeave);
Touch events do work now on Safari too (including Mobile). This article has nice code snippets that you can start from:
http://www.html5rocks.com/en/mobile/touch/
Related
I have implemented Barcode Scanner for my Ionic project for both iOS and Android.
But when my Scanner starts, I want to add a button inside the view and add an event to it.
I am using phonegap-plugin-barcodescanner plugin
Please help me with how to append something inside the scanning view.
If you want to add stuff to the layout of your scanner, you need to write code in the plugin itself.
YOU CANNOT INTERACT DIRECTLY WITH THE SCANNER FROM THE JS.
In fact, the plugin you use uses cordova.exec in order to launch the scanner view by passing it arguments.
For Android, you just have to know Java and some XML.
For iOS, you have to know Objective-C / Swift.
For Android, you may have 4 files to modify :
plugin.xml : home of all you dependencies
Your_Activity.java : java file which permits to interact with the scanner view itself by calling buttons, textviews, layouts, etc...
Your_Main.java : java file which gets and returns parameters from the js file of your plugin
Your_Layout.xml : xml file in res/layout which is composed of xml attributes interpreted by java
Beside that, I found two good plug-ins for cordova/ionic apps from GitHub :
phonegap/phonegap-plugin-barcodescanner
tjwoon/csZBar
And there's the expensive one, Scandit, which resolves all of your problems for about 200$ per month, check the pricing for every solution they propose.
If you use their SDK, you may be able to interact with the scanner view from js files because of their work, but they're the only company I know to do that. (perhaps ManateeWorks...)
Under this part is what I've been doing since mid-July, in order to give you ideas.
I'm currently making an ANDROID scanner layout for my ionic app.
You can find my GitHub repository here, I forked it from tjwoon's csZBar and I added some stuff my ionic app needs.
I guarantee nothing, but I'm pretty sure I'll implement an iOS layout soon (at least I'll try), and unfortunately I don't really know android / iOS mobile programming.
Here's a screenshot of the layout
I made a "tab bar" composed of 3 image buttons, a "top bar" composed of text views & image buttons. The scanner is embedded between these two.
There are pop-ups for the app's features, which pause the scanner and respond to click events.
See the README and Java files (csZBar/android/) for more information.
Don't hesitate to ask questions and/or inspect my code.
Warning
1) It's currently on development so use it at your own risks (use branch master, not develop)
2) I only modified the android part, not the iOS!
3) It doesn't work for Windows phone...
After adding plugin, installngCordova with bower install ngCordova
Add link to ng-cordova.js JS file above reference to cordova.js:
index.html
<script src="lib/ngCordova/dist/ng-cordova.js"></script>
<script src="cordova.js"></script>
Also, don't forget to add ngCordova module:
app.js
angular.module('myApp', ['ngCordova'])
Now you're ready to use the plugin like this:
Controller:
var module = angular.module('starter.controllers', []);
module.controller('BarcodeCtrl', function($scope, $cordovaBarcodeScanner, $ionicPlatform) {
$ionicPlatform.ready(function(){
$scope.scan = function() {
$cordovaBarcodeScanner
.scan()
.then(function(barcodeData) {
alert(JSON.stringify(barcodeData));
}, function(error) {
alert(error);
});
};
});
});
View:
<button ng-click="scan()">Scan</button>
While running a Flash app, if I open a new or existing Facebook chat window, my Flash content disappears. I can continue to hear music playing from the app and when I close/minimize the Facebook chat window, my Flash content reappears. Is this a known issue?
This is happening in Google Chrome 15 and Internet Explorer 9 on Windows 7 with Flash Player 11.
I checked this on my own Flash app as well as on another Flash app made by someone else and the same behaviour is occurring. It does not however hide non-Flash content.
It seems to be a bug with Facebook chat and Flash content.
from http://developers.facebook.com/docs/appsonfacebook/tutorial/:
If you are hosting an Adobe Flash application within Canvas, it is recommended that you set the wmode of the Flash object to "opaque":
...
Other modes (including the default mode, wmode="window", wmode="direct", and wmode="gpu") require us to hide your flash object when dialogs, popups, chat tabs, and ticker flyouts occur. This can be unpleasant or confusing for users.
From the documentation:
If you must use wmode values of window or direct, Canvas will automatically hide and display the Flash object when Dialogs, Ticket flyouts, Chat Tabs and Notifications display.
Developers who wish to provide a custom hide and display experience may pass a JavaScript function in the hideFlashCallback option for FB.init. This function will be executed whenever the Flash object is hidden or displayed due to user behavior (clicking on a Notification, etc.) and can be used by a developer to take the appropriate actions: hiding or displaying their Flash object.
FB.init({
...,
hideFlashCallback: function(params) {
if (params.state == 'opened') {
$('#some-image').show();
FB.Canvas.hideFlashElement(params.elem);
} else {
$('#some-image').hide();
FB.Canvas.showFlashElement(params.elem);
}
});
Mobile keyboard (Android IPhone) has no tab button. That is why native application go to next field when enter is pressed. However browser forms are submitted when enter is pressed.
How can I solve this problem?
Use tabindex properly and it should work just like with native applications.
By the way, on Android at least, native apps don't have to do anything special to get this behavior (at most they have to specify nextFocusForward, if the layout is too complicated and Android can't figure that out by itself).
I assume you're talking about the on-screen keyboard. iPhone will show Previous | Next as a keyboard accessory in web forms. Android will too.
If they don't then something might be wrong with your markup. Is it possible for you to post your form HTML code?
I would also say that nLL's suggestion is correct. It will make it feel more polished.
since you are targeting high-end phones you can handle enter key with simple JavaScript
var code = (e.keyCode ? e.keyCode : e.which);
if(code == 13) { //Enter keycode
//Do something
}
I have a mobile website running jQuery Mobile 1.0a2 and I'm currently testing in Mobile Safari for Firmware 4.1 via the iPhone Simulator.
I cannot seem to bind to the load event for an image.
I have a simple gallery of thumbnails and a large image. When you click on a thumbnail it changes the src attribute of the main img
The js for that uses the live('click' method to bind and it works just fine.
$('.gallery-navigation img').live('click',function() {
// change source of main image to new
$.mobile.pageLoading(); // show jquerymobile loading message
});
My problem is that I need feedback on this click, so I wanted to show a loading message (provided by jquerymobile) and then hide it once the image loads.
Where #gallery_image_large is the actual <img> where the src is changing, I tried the following:
$("#gallery_image_large").bind("load", function () {
$.mobile.pageLoading(true); // hide jquerymobile loading message
});
This works in Safari on my desktop but does not in the iPhone Simulator mentioned above.
For reference:
jQuery Mobile Loading Message Methods
UPDATE: I am experimenting with JQuery Image load fails on MobiOne iPhone simulator, which explains how to implement the .load manually by "checking .complete".
I changed the structure of my jquery and it's seemed to have fixed it!
$('#gallery_image_large').one('load',function() {
try { // a grade
$.mobile.pageLoading(true);
} catch(err) { // low grade
}
}).attr('src',full_src);
(as you can see, I opt'd for a try { .. } catch { .. } to verify jquerymobile is available.
Although I didn't use the solution (directly) from JQuery Image load fails on MobiOne iPhone simulator, the manual firing of load via .complete is probably a good solution for anyone else out there!
Hey, I was wondering how to set the focus to a text box in Mobile Safari.
I've tried document.myForm.myTextArea.focus() which works in regular Safari, but it does not seem to work in Mobile Safari.
To clarify, I want to set focus to a text box as soon as the user loads a page, and have the iPhone keyboard pop up.
Just found this previous post stating this is a bug in webkit. Sorry for not doing a more thorough search.
http://discussion.forum.nokia.com/forum/showthread.php?t=127724
I found a bug report with the iUI project relating to this.
It seems that a focus() call will not work if called from the onload event or if called via a timer.
http://code.google.com/p/iui/issues/detail?id=129
Update: Although I have no source for this, I am told (by people who have tried it) that in iPhone OS 4 the problem with focus() and onload should be fixed.
Nothing to do with the timer, focus() doesnt work at all... im doing mine through an AJAX function. i guess my web application will have to suffer in mobile safari.
Bye the way, this also affects HP webOS devices and any other device using mobile safari