Does Facebook Client-Side Flow still give out access tokens? - facebook

I used to be able to create a WebBrowser control, navigate to the login URL (e.g. "http://www.facebook.com/dialog/oauth/?response_type=token&display=popup&scope=user_about_me&client_id=179873125388138&redirect_uri=http%3a%2f%2fwww.facebook.com%2fconnect%2flogin_success.html"), then use the code below (from Facebook-C#-SDK sample code) to catch the Navigated event and extract the access token. Lately, however, it seems that this just redirects to the RedirectURL, and doesn't append the access token. Has there been some sort of change in how Facebook handles the auth flow between February and June 2011? Maybe this is an IE9 problem?
The strange thing is, I can manually send a regular IE9 browser to the same URL and the access token is appended fine. It's only when I do this programmatically using the WebBrowser.Navigated event that I no longer see the token.
Thanks, Jon
private void webBrowser_Navigated(object sender, System.Windows.Navigation.NavigationEventArgs e)
{
FacebookOAuthResult oauthResult;
if (FacebookOAuthResult.TryParse(e.Uri, out oauthResult))
{
this.FacebookOAuthResult = oauthResult;
this.DialogResult = oauthResult.IsSuccess;
}
else
{
this.FacebookOAuthResult = null;
}
}

I'm pretty sure this is http://facebooksdk.codeplex.com/discussions/261528, an interaction between a change in Facebook behavior and an issue with the WPF WebBrowser control. I was able to work around my issue by switching to WinForms. The link discusses an alternate approach which stays with WPF but adds a call to FacebookOAuthClient.ExchangeCodeForAccessToken().

Related

FacebookAuthorizeFilter endless redirect

I'm trying to add facebook login to my application. To that extent I'm using a following snippet of code:
[FacebookAuthorize]
public ActionResult About()
{
ViewBag.Message = "Your app description page.";
return View();
}
And I register a filter FacebookAuthorizeFilter.
When I navigate to /Home/About what I get is an endless redirect to
/Home/About?code=AQAPoxl1J-.......
I can login using facebook if I just use OAuth provided in ASP.NET MVC4 project template.
What am I missing?
I delved into the FacebookAuthorize filter code more. The reason the Filter does not work with non-canvas applications is that inside the filter's OnAuthorization method the the method is relying on Facebook's signed_request being present in the POST requset when the user is redirected back to your application. If signed_request is never present the filter will continue to redirect:
...code omitted...
if (signedRequest == null || String.IsNullOrEmpty(userId) || String.IsNullOrEmpty(accessToken))
{
// Cannot obtain user information from signed_request, redirect to Facebook OAuth dialog.
string redirectUrl = GetRedirectUrl(request);
Uri loginUrl = client.GetLoginUrl(redirectUrl, _config.AppId, null);
filterContext.Result = CreateRedirectResult(loginUrl);
}
...code omitted..
An alternative approach may be to create a similar filter that checks for the existent of the code query string parameter. Once code is obtained you may use your application's appId and appSecret to exchange the code for an access token. Once the access token is obtained you may determine which permissions the user has granted and process appropriately.
After hours spent debugging, reflecting, source-code analyzing I came to the conclusion that FacebookAuthorizeAttribute and FacebookAuthorizeFilter can only meaningfully be used in a Facebook Canvas application.

AS3 FacebookDesktop Login fail with OAuthException - #2500 An active access token must be used to query information about the current user

I think this is because Facebook just made some changes to their login process.
A few days ago, my air app was working with the FacebookDesktop class from the facebook-actionscript-api. Today I opened the project, and noticed that the Facebook login screens are a little different than when I started building my app. After I type my userID and password in, I grant the app access to my public profile, friend list and photos. Then another screen comes up where I grant the app permission to post to my friends on my behalf.
Then the window closes, and I get 'OAuthException 2500 An active access token must be used to query information about the current user.'
When I sign into Facebook through a browser, I see that my app shows up under "Your Apps" but I can't log in and do anything through my app.
I'm using Adobe Flash with GraphAPI_Desktop_1_8_1.swc on OSX Lion.
Here is my code:
public function MyApp(){
FacebookDesktop.init(APP_ID, onInit);
}
protected function onInit(result:Object, fail:Object):void {
if (result) {
trace("onInit, Logged In\n");
} else {
trace("onInit, Not Logged In\n");
var permissions:Array = ["publish_stream", "user_photos"];
FacebookDesktop.login(onLogin, permissions);
}
}
protected function onLogin(result:Object, fail:Object):void {
if (result) {
trace("Logged In as:");
trace(FacebookDesktop.getSession().user.name);
} else {
trace("Login Failed");
trace('code: '+fail.error.code); //code: 2500
trace('message: '+fail.error.message); //message: An active access token must be used to query information about the current user.
trace('type: '+fail.error.type); //type: OAuthException
}
}
I get the same results when I use the FlashDesktopExample provided in the SDK (modified with my app ID of course).
Any help would be great! Thanks in advance!
I ran into this problem, too: the success URL did not have any parameters.
Cadderly82 is correct; it's a problem with secure navigation. Turning off my Facebook account's "Secure Browsing" option fixed the problem, but I didn't want to have to require users to do that.
I was able to solve this by setting ALL of the FacebookURLDefaults values to use "https://".
Now I get a valid user-access-token in the success URL; and I get valid values regardless of my facebook account's secure-browsing setting.
I have figured out the problem:
The LoginWindow class sets the token based on the uri.
This worked fine until the LOGIN_SUCCESS_URL (http://www.facebook.com/connect/login_success.html) and the LOGIN_SUCCESS_SECUREURL (https://www.facebook.com/connect/login_success.html) pages stopped including the access token in the uri.
Hence, the token is never set. Even though my app shows up under the 'Your Apps' section in Facebook after I login, my app still can't do anything without a token.
I have two solutions:
The easiest is to change the LOGIN_SUCCESS_URL and/or the LOGIN_SUCCESS_SECUREURL properties in com.facebook.graph.core.FacebookURLDefaults like the following.
beginning on line 82:
public static var LOGIN_SUCCESS_URL:String = 'http://www.facebook.com/connect/login_success.html';
public static var LOGIN_SUCCESS_SECUREURL:String = 'https://www.facebook.com/connect/login_success.html';
Change to:
public static var LOGIN_SUCCESS_URL:String = 'http://www.yourwebsite.com/';
public static var LOGIN_SUCCESS_SECUREURL:String = 'https://www.yoursecurewebsite.com/';
of course you would use your own website - not 'http://www.yourwebsite.com/'. I tried it using http://localhost/ and it worked great.
Another solution is:
Change com.facebook.graph.windows.LoginWindow with the following code. I have made some changes to my files, so please forgive me if the line numbers are different than what they are in a fresh copy of the SDK.
around line 143:
change:
vars.redirect_uri = FacebookURLDefaults.LOGIN_SUCCESS_URL;
to:
vars.redirect_uri = 'http://localhost/';
In production code, you probably want to use your own website address instead of localhost, but I used localhost for testing purposes.
Then, in the handleLocationChange function (should be around line 168) add this to the else if statements:
}else if (html.location.indexOf ('http://localhost/') == 0) {
loginCallback(getURLVariables(), null);
userClosedWindow = false;
html.stage.nativeWindow.close();
html.removeEventListener(Event.LOCATION_CHANGE, handleLocationChange);
}
As I said before, change localhost to your website address.
I hope this helps!
I was having the same problem for random users and I don't really know if it is a Facebook problem with secure navigation:
Check user properties in Facebook: Security Settings > Secure Browsing
(www.facebook.com/settings?tab=security)
For users with "disabled" state it works fine.
For users with "migration" state it gives the error.
For users with previously "enabled" state it works fine.
When I tried with users in "migration" state and changed to "disabled", it worked fine.
Then if I turned it "enabled", the "migration" state is gone and marked as "enabled", but the error it's still there.
So I guess this is the problem, but don't know how to fix it.
alot has change in a year this is what i think the answer is now
you need a token to login FacebookDesktop.getSession().accessToken
public function MyApp(){FacebookDesktop.init(APP_ID, onInit, FacebookDesktop.getSession().accessToken); }

Log out from facebook

Well i developing a Flex desktop app and i cant logout form facebook. I mean after loggin in and updating the photo i want to update, i run the method to log out, which looks like this
FacebookDesktop.logout(handleLogout);
Where handleLogout is a function where i can do other things.
The method runs but never log out. I think that maybe loading an other request i could log out, and i find that using:
"https://www.facebook.com/logout.php?" + info.get_accessToken() +
"&next=http://www.Google.com"
would log out, but i dont know where i ca get the accesToken.
Thanks in advance!
The following code is implemented in for asp.net page using C# code.
EXPLANATION
First you need to send a request to authenticate the user(the IF part). You will get a "CODE" on successfull authentication. Then send a request with this code to authorize the application. On successful authorization you will get the access token as response.
protected void Page_Load(object sender, EventArgs e)
{
if (Request.QueryString["code"] != null)
{
Response.Redirect("https://graph.facebook.com/oauth/access_token?client_id=CLIENT_ID&redirect_uri=CURRENT_URL&client_secret=APP_SECRET&code="+Request.QueryString["code"]);
}
else
{
Response.Redirect("https://www.facebook.com/dialog/oauth?client_id=CLIENT_ID&redirect_uri=CURRENT_URL&scope=read_stream");
}
}
HERE IS THE PROCEDURE
Create an asp.net website
In the default.aspx page implement the above code.
Replace CLIENT_ID,APP_SECRET with the AppId and AppSecret respectively
CURRENT_URL should be the url of the page in which you are implementing the code.
The part "&scope=read_stream" is not mandatory. If you need any additional permissions please enter it here as comma separated values.
You will get a string in the format
access_token=ACCESS_TOKEN_VALUE&expires=EXPIRY_TIME
as response.
Try this to send a POST request using flex
var urlLoader:URLLoader = new URLLoader();
var request:URLRequest = new URLRequest("https://www.facebook.com/logout.php?next=YOUR_URL&access_token=ACCESS_TOKEN");
request.data = binaryData;
request.method = URLRequestMethod.POST
urlLoader.load(request);

Best practice for dual-use iFrame + External authentication for Facebook enabled app

Okay, if cookies are a no-no, then I need a little guidance as to the best way to implement the application(s) that I'm creating.
The scenario is that I'm trying to create a single Asp.Net MVC application that can authenticate a user regardless of whether the user visits a site directly or via an iFrame in Facebook. There are separate actions (in separate controllers, actually) for getting INTO the app depending on whether the user enters via Facebook or not, but there are also places in the Facebook app where I'm opening up a new window to "extended" functionality in other areas of the application that can't really work well within the iFrame. It is supposed to transition seamlessly. It's currently working quite well using cookies, but I've from multiple sources that this is not a good thing for iFrame apps. However, I'm not sure exactly what this means.
Without cookies, can you still somehow get server-side access to the authentication token? If not, then what is the "right" way to handle this. Do I need to resort to manually parsing the token using the JS API and sending an AJAX notification to the server of the fact that the user is authenticated and create a forms auth token? Will the CanvasAuthorize attribute work without cookies? Right now I have added code to the FormsAuthentication_OnAuthenticate event in Global.asax to create the forms auth token if the user is logged in via Facebook (and properly associated with a valid user in the external app) as follows:
protected void FormsAuthentication_OnAuthenticate(Object sender, FormsAuthenticationEventArgs args)
{
if (FormsAuthentication.CookiesSupported)
{
if (Request.Cookies[FormsAuthentication.FormsCookieName] == null)
{
// Attempt to authenticate using Facebook
try
{
FacebookApp fbApp = new FacebookApp();
if (fbApp.Session != null)
{
dynamic me = fbApp.Get("me");
String fbID = "" + me.id;
MembershipUser mUser = AppMembershipProvider.GetUserByFacebookID(fbID);
if (mUser != null)
{
FormsAuthentication.SetAuthCookie(mUser.UserName, false);
AppMembershipProvider.UpdateLastLogin(mUser.UserName);
Session["FacebookLogin"] = true;
}
}
}
catch (Exception e)
{
Elmah.ErrorSignal.FromCurrentContext().Raise(e);
}
}
}
else
{
throw new HttpException("Cookieless Forms Authentication is not " +
"supported for this application.");
}
}
Will I need to change this?
Sorry if this is basic knowledge, but I'm confused as to how best to implement this. Thanks!
First, let me address the issue with the cookies. So, when I say to not use cookies in iFrames I am saying that for a couple reasons. First in IE, there are some security issues. You need to add the following header to your app to make cookies work correctly inside iframes:
P3P: CP="CAO PSA OUR"
The second big issue with cookies in iframe apps is Safari. Due to security settings in Safari, cookies cannot be created by iframes. As such, you will not be able to rely on cookies for authentication inside of iframes.
Give that you are using the app inside and outside of the iframe, you should have cookie support turned on. However, your app must be designed in a way that will work around the iframe issues. That is going to be the hard part.
The most reliable authentication inside iframe apps is the signed request method. What happens is facebook will append a query parameter to your url when the url is rendered inside the iframe. This query parameter contains the user's session. The Facebook C# SDK handles reading this for you, so you dont need to parse it etc. But you need to be aware that it is there. If you view the incoming request url of your iframe app in facebook you will see something like http://www.mysite.com/page/?signed_request={blahblahblah}.
So the key is that you need to make sure that if you are in the iframe you keep that ?signed_request value on the url.
You can do this several ways. First, you can use the CanvasRedirect methods. These are extension methods on System.Web.Mvc.Controller in the Facebook.Web.Mvc namespace. The canvas redirect uses javascript to redirect your page in the top url. This way Facebook is actually handling the redirects and will always add the signed_request to your iframe url. The problem for you is that this method of redirecting will only work in the iframe, not outside.
The second way would be to manually add the ?signed_request to the url when you redirect. You would do something like:
public ActionResult Something() {
return RedirectToAction("something", new { signed_request = Request.Querystring["signed_requets"]);
}
There are other ways also, like storing data in the session or something, but I wouldn't recommend going down that path.
What you are doing is definitely an advanced senario, but hopefully the above will help you get going in the right direction. Feel free to contact me directly if you have any questions. nathan#ntotten.com or #ntotten on twitter.
I am in a similar situation to you. What I do to handle the various situations that can arise is:
Enable cookies in both the C# and
JavaScript SDK.
Create a custom actionfilter that
inherits from
FacebookAuthorizeAttribute and
overrides the
HandleUnauthorizedRequest method to
redirect to either a connect
authorization page or an action
decorated with the
CanvasAuthorizeAttribute.
Pass either the signed_request
(canvas app) or auth_token (connect
app) as a querystring parameter to
everything.
Check for null sessions and oauth
tokens that don't match what has been
passed in the querystring.
The main point is to ensure that both the session and oauth tokens are valid. When inside Facebook the signed_request will ensure this is true. By passing the token from your connect auth page you can ensure you have a valid token to inject into the FacebookApp constructor.
public class FbAuthenticateAttribute : FacebookAuthorizeAttribute
{
private FacebookApp _fbApp;
public override void OnActionExecuting(ActionExecutingContext filterContext)
{
base.OnActionExecuting(filterContext);
var accessToken = filterContext.HttpContext.Request.Params["access_token"];
if (FacebookApp.AccessToken != accessToken && !string.IsNullOrEmpty(accessToken))
{
_fbApp = new FacebookApp(accessToken);
}
else
{
_fbApp = FacebookApp;
}
filterContext.Controller.ViewBag.Context = GetContext().ToString();
filterContext.RequestContext.HttpContext.Response.AppendHeader("p3p", "CP=\"CAO PSA OUR\"");
try
{
dynamic user = _fbApp.Get("me");
var signedRequest = filterContext.HttpContext.Request.Params["signed_request"];
filterContext.Controller.ViewBag.QueryString = string.IsNullOrEmpty(signedRequest)
? "?access_token=" + _fbApp.AccessToken
: "?signed_request=" + signedRequest;
}
catch (Exception ex)
{
string url = GetRedirectUrl(filterContext);
filterContext.Result = new RedirectResult(url);
}
}
protected override void HandleUnauthorizedRequest(AuthorizationContext filterContext)
{
string url = GetRedirectUrl(filterContext);
filterContext.Result = new RedirectResult(url);
}
private string GetRedirectUrl(ControllerContext filterContext)
{
return new UrlHelper(filterContext.RequestContext).Action(GetRedirectAction(GetContext()), "Authentication");
}
private Enums.AppContext GetContext()
{
//Note: can't rely on this alone - find something more robust
return FacebookApp.SignedRequest == null ? Enums.AppContext.FBWeb : Enums.AppContext.FBApp;
}
private string GetRedirectAction(Enums.AppContext context)
{
return context == Enums.AppContext.FBWeb ? "ConnectAuthenticate" : "Authenticate";
}
}
It could definitely do with a refactor and still has problems but is the best solution I have found so far.

Facebook API: FB.Connect.requireSession issues

I have a Facebook app that is built as an iFrame. I am using the JavaScript client API loaded via:
http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php
In my initialization code, I use the requireLogin method to ensure that the user has authorized the app. I have found this to be necessary to be able to gather the user's name, avatar, etc. for the scoreboard. Here's a representative code snippet:
FB_RequireFeatures(["Connect","Api"], function() {
FB.Facebook.init("...API_KEY_HERE...", "xd_receiver.htm");
var api = FB.Facebook.apiClient;
api.requireLogin(function() {
api.users_getInfo(
FB.Connect.get_loggedInUser(),
["name", "pic_square", "profile_url"],
function(users, ex) {
/* use the data here */
});
});
});
This causes the iframe to redirect causing the Facebook authorization screen to load within my app's iFrame. This looks junky and is somewhat confusing to the user, e.g. there are two Facebook bars, etc.
Question 1: is there anything I can do to clean this up while still implementing as an iFrame, and still using the JavaScript APIs?
According to the FB API documentation:
FB.ApiClient.requireLogin
This method is deprecated - use
FB.Connect.requireSession instead.
My experience though when I replace api.requireLogin with FB.Connect.requireSession it never gets invoked. I'd prefer the recommended way of doing it but I struggled and was not able to find a way to get it to work. I tried adding various arguments for the other two parameters as well with seemingly no effect. My expectation is that this method will load in a dialog box inside my app iFrame with a similar authorization message.
Question 2: what am I missing with getting FB.Connect.requireSession to properly prompt the user for authorization?
Finally, at the end of the game, the app prompts the user for the ability to publish their score to their stream via FB.Connect.streamPublish. Which leads me to...
Question 3: am I loading the correct features? Do I need both "Api" and "Connect"? Am I missing any others?
Here is a summary of the changes I needed to make to clean up the authorization process. It appears that iFrames must fully redirect to properly authorize. I tried using the FBConnect authorization but it was a strange experience of popup windows and FBConnect buttons.
Ultimately this game me the expected experience that I've seen with other FB apps:
FB_RequireFeatures(["Connect","Api"], function() {
var apiKey = "...",
canvasUrl = "http://apps.facebook.com/...";
function authRedirect() {
// need to break out of iFrame
window.top.location.href = "http://www.facebook.com/login.php?v=1.0&api_key="+encodeURIComponent(apiKey)+"&next="+encodeURIComponent(canvasUrl)+"&canvas=";
}
FB.Facebook.init(apiKey, "xd_receiver.htm");
FB.ensureInit(function() {
FB.Connect.ifUserConnected(
function() {
var uid = FB.Connect.get_loggedInUser();
if (!uid) {
authRedirect();
return;
}
FB.Facebook.apiClient.users_getInfo(
uid,
["name", "pic_square", "profile_url"],
function(users, ex) {
/* user the data here */
});
},
authRedirect);
});
For iFrames, the solution was ultimately to redirect to the login URL which becomes the authorization URL if they are not already logged in.
I think that FB.requireSession only works from a FB connect site outside of
Facebook. If you're using an app hosted on apps.facebook.com use the php api
call instead,
$facebook = new Facebook($appapikey, $appsecret);
$facebook->require_login();
or link to the login page.
Of these methods to login
* Using the PHP client library
* Directing users to login.php
* Including the requirelogin attribute in a link or form
* Using FBML
only the first 2 are available to iframe apps hosted on apps.facebook.com
I think requirelogin and fbml only work with fbml canvas apps.
see
http://wiki.developers.facebook.com/index.php/Authorization_and_Authentication_for_Canvas_Page_Applications_on_Facebook
Question 1: is there anything I can do
to clean this up while still
implementing as an iFrame, and still
using the JavaScript APIs?
Question 2: what am I missing with
getting FB.Connect.requireSession to
properly prompt the user for
authorization?
Please have a look at this. This article discusses correct use of require session and provides links on how to implement that. And yes, you are right, the requireLogin has been deprecated and won't help any more.
Question 3: am I loading the correct
features? Do I need both "Api" and
"Connect"? Am I missing any others?
As far as I know, you can use both API and Connect together, basically you access Facebook's API with the help of JavaScript.
For iframe apps however, there is no great help and minimum support of API with some handful functionality available. See this for more info.
This causes the iframe to redirect
causing the Facebook authorization
screen to load within my app's iFrame.
This looks junky and is somewhat
confusing to the user, e.g. there are
two Facebook bars, etc.
Finally and personally I have not seen any iframe app requiring user to add the app first. This will create the problem of two bars you mentioned as quoted above.
The link I posted at the beginning of my answer has some useful links to get you started and decide the next-steps or possibly making changes to your apps.