How can I make iPhone Silent mode independent to iPhone App? - iphone

Is it really possible to make iPhone Silent mode independent to iPhone App ?
This App "Talking Carl" makes me so confused. My iphone was in Silent mode. And whenever I open this application. Application sound is in ON mode. But iPhone sound is in OFF mode.
I have checked with other background sound applications. But this case is not applied to others. If iPhone is Silent then Application all music is in silent.
How it could be possible ? How we can make iPhone Silent mode independent to App ? There must be some way as that Application is live on Appstore

The audio session category can be used to decide if your audio should respect the silent switch or not. See this link for more details. For example AVAudioSessionCategoryPlayback will allow the app to keep playing sound even when the switch is set to silent.

Related

Enable ring/silent switch with AVAudioSessionCategoryPlayAndRecord

How do I make physical ring/silent switch work again when I want to play and record audio at the same time using AVAudioSessionCategoryPlayAndRecord? I just cannot find an answer to that anywhere.
AVAudioSessionCategoryPlayAndRecord is designed for audio-centric apps, where the purpose of the app is to play music. When this category is set, audio will not be silenced by the mute switch or the screen lock. VOIP apps and music apps desire this behavior.
If you want audio to be silenced by the mute switch, you'll need to switch the category to AVAudioSessionCategoryAmbient or AVAudioSessionCategorySoloAmbient when not recording.
If you have access to the WWDC developer videos, I'd suggest watching "WWDC 2010 session 412 Audio Development for iPhone OS part 1".

iOS output stream music in background

to cut story short Im developing an app thats like Sonos. That is, Im trying to stream music from the iPod library to a hardware over wifi. Hence the sound will come out of a hardware that is connected to the iPhone by wifi.
Doing this is easy enough when the app is foreground but in the background the app will be terminated. It is different when outputting the audio in the background in the iPhone device itself.
Also I notice that Sonos supports this feature only for iOS 6 so I wonder if theres some new magical API that allows this.
I hope any of you gurus can guide me to the right path.

Vibrate to Sound iphone

I am working on the video application. and My phone is on vibration or silent and I play the video then sound of video does not play. But I want to play sound even phone is on silent or vibration. So please let me know is it possible? If yes then How? please provide me sample source code.
Thanks
IOS doesnt give your app that kind of control.
When the user turned ios to silent all apps are silent.

Not include functionality that requires that mode to run persistently (key App plays audio)

I have my v 1.1 of my app (iphone) which has been rejected from Apple.
Reasons for rejection:
2.16
We found that your app uses a background mode but does not include
functionality that requires that mode to run persistently. This
behavior is not in compliance with the App Store Review Guidelines.
We noticed your app declares support for audio in the
UIBackgroundModes key in your Info.plist, but no audible content is
played when the application is in the background. While your intention
may have been to provide this functionality, at the time of review, we
were not able to play background audio for your app.
As indicated in the iOS Application Programming Guide: "This key is
intended for use by applications that provide audible content to the
user while in the background, such as music-player or streaming-audio
applications." Therefore, it would be appropriate to provide audible
content to the user while the app is in the background or remove the
"audio" setting from the UIBackgroundModes key.
In the v 1.0 which has been accepted the required background mode "App audio plays" was already enable.
When I launch one sound of my app the sound is played and I when click on the lock screen the sound continues to be played in background.
In the new version (v1.1) I added the function which detects when I push the button Home of the iPhone. If the button home is pressed so the sound is paused.
When i try on my device it's run correctly and without bug.
So I don't understand exactly what is the problem with my app?
If you're pausing the sound when you hit the home button, then you aren't playing a sound in the background. Either change your app so that it plays sound in the background all the time, or email Apple and explain that your app needs the background functionality so that it can play while the phone is locked.
I'm not sure but you might be able to play the sound during the lock screen without audio background mode. Try removing it and see if your app behaves the same. If it does, then you should remove the key (no reason to have it).
If you use the audio background mode, your app has to play continuous audio (like the Music app, or Downcast for example). Is that what yours does? Or does it just play a sound briefly?
You should be able to play a short sound (< 10 mins) by using beginBackgroundTaskWithExpirationHandler: (I think!)
See below the answer to my Question from Apple :
Jul 31, 2012 10:21 AM. From Apple.
Hello,
Thank you for providing this information. However, in order to ensure that the audio background feature is properly implemented, it would be appropriate to press on the home button once the audio is launched.
For more information on how to implement this feature, please refer to iOS Application Programming Guide
Please make necessary change to resolve this issue.

On iPhone, how do you allow another app to keep running in the background while your app is running?

For example, if I start a song in Pandora and then open Safari to browse the web the Pandora song will keep playing. However, if I start a song in Pandora and then open my app it kills the Pandora song. How do I let Pandora keep playing while my app is running?
You need to tell the iOS system what behavior it should use to integrate the two audio sessions. By default it cancels the background audio when you use audio. But this behavior can be modified as described in the AVAudioSession docs here.
To quote:
Working with Music Players
To play audio from a user’s iPod library along with your own sounds
(as described in iPod Library Access Programming Guide), you must use
a so-called mixable category configuration for your audio session.
There are two, alternative ways to configure an audio session as
mixable:
Use the AVAudioSessionCategoryAmbient (or the equivalent
kAudioSessionCategory_AmbientSound) category—which is always mixable.
Use the mixable category override property
kAudioSessionProperty_OverrideCategoryMixWithOthers, as described in
“Fine-Tuning the Category,” to make an otherwise nonmixable playback
category mixable. Having used one of these options, your sounds will
not interrupt a music player—and neither will a music player’s sounds
interrupt yours.
There are two reasons why your app might "kill" the background app:
It starts to play music of its own
You use too much memory for it to keep playing and the OS closes the background app
There is no special option you need to select; you just need to be a "good citizen."