UIAlertView if not enough points (cocos2d iPhone) - iphone

I want a UIAlertView to popup if the user doesn't have enough points to purchase an upgrade. So far I have this code to spend points to get the upgrade. If the upgrade costs 300 points, and the user only has 150, I would like the UIAlertView to calculate the amount needed and say something like, "Sorry, you need 150 more points to buy this upgrade". Here's my code. ('mag' and 'score' are both ints.)
-(int)mag {
return [[NSUserDefaults standardUserDefaults] integerForKey:kMagDefaultsKey];
}
-(int)score {
return [[NSUserDefaults standardUserDefaults] integerForKey:kScoreDefaultsKey];
}
-(void)setMag:(int)value {
[[NSUserDefaults standardUserDefaults] setInteger:value forKey:kMagDefaultsKey];
}
-(void)setScore:(int)value {
[[NSUserDefaults standardUserDefaults] setInteger:value forKey:kScoreDefaultsKey];
}
-(void)plusFiveMag:(id)sender {
self.mag = self.mag + 5;
self.score = self.score - 300;
}

Try somethin like this...
-(void)alertview
{
if(self.Mag>self.cost)
{
int difference;
difference=self.Mag-self.cost;
UIAlertView *Alert = [[UIAlertView alloc] initWithTitle:#"your message" message:differene delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[Alert show];
[Alert release];
}
}

Related

Schedule sms programmatically with out any user interaction in iPhone

I am already aware of the fact that there is an option for us to send sms programmatically i.e. using MFMessageComposeViewController, but is it possible to schedule the message to the specified recipient. I am currently using the following code to send sms:
Class smsClass = (NSClassFromString(kMessageComposer));
if(smsClass != nil && [MFMessageComposeViewController canSendText])
{
MFMessageComposeViewController *smsSendController = [[[MFMessageComposeViewController alloc] init] autorelease];
smsSendController.messageComposeDelegate = self;
smsSendController.body = messageBodyView.text;
smsSendController.recipients = [[[NSArray alloc]initWithObjects:numberField.text,nil]autorelease];
if ([[[UIDevice currentDevice]systemVersion]floatValue] >= 6.0)
{
[self presentViewController:smsSendController animated:YES completion:nil];
}
else
{
[self presentModalViewController:smsSendController animated:YES];
}
}
- (void)messageComposeViewController:(MFMessageComposeViewController *)controller didFinishWithResult:(MessageComposeResult)result
{
switch (result)
{
case MessageComposeResultCancelled:
{
UIAlertView *smsCancelledAlert = [[UIAlertView alloc] initWithTitle:kApp message:kCancel
delegate:self cancelButtonTitle:kOk otherButtonTitles: nil];
[smsCancelledAlert show];
[smsCancelledAlert release];
}
break;
case MessageComposeResultFailed:
{
UIAlertView *smsFailedAlert = [[UIAlertView alloc] initWithTitle:kApp message:kError
delegate:self cancelButtonTitle:kOk otherButtonTitles: nil];
[smsFailedAlert show];
[smsFailedAlert release];
}
break;
case MessageComposeResultSent:
{
UIAlertView *smsSentAlert = [[UIAlertView alloc]initWithTitle:kApp message:kSent delegate:self cancelButtonTitle:kOk otherButtonTitles:nil, nil];
[smsSentAlert show];
[smsSentAlert release];
}
break;
default:
break;
}
if ([[[UIDevice currentDevice]systemVersion]floatValue] >= 6.0)
{
[self dismissViewControllerAnimated:YES completion:nil];
}
else
{
[self dismissModalViewControllerAnimated:YES];
}
}
I also would like to know whether this code works perfect in all versions above 4.3 till date 6.0. As of now I don't have the device available to test this. So would need some answers from some one who experienced this code as working/failed.
In addition to this, I would want to schedule the message i.e. user specified date&time and the process should be running in background without any user interaction.
How to achieve this?
With MFMessageComposerViewController it is not possible to send without user interaction.
you may consider creating a custom webservice to sms gateway to do achieve this

XCODE - How to: UIAlertView (with a text field) on a loop until correct value entered into field?

I'm currently working in Xcode on an iOS app...
I've set up a UIAlertView (with a question as the message ) to pop up with a text field to retrieve a response.
The desired functionality is that upon entering an incorrect value into the text field, the UIAlert would loop... Until the correct response is entered. At this point, the UIAlert would be dismissed.
Heres what I have so far...
- (void)application:(UIApplication *)application
didReceiveLocalNotification:(UILocalNotification *)notification {
NSString* correctAnswer = #"2";
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Alarm"
message:#"1 + 1 ="
delegate:self
cancelButtonTitle: nil
otherButtonTitles:#"Continue", nil ];
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
UITextField* answerField = [alert textFieldAtIndex:0];
answerField.keyboardType = UIKeyboardTypeNumberPad;
answerField.placeholder = #"answer";
[alert show];
// I feel like this would work, but I know it doesn't...
NSString *answerFieldString = answerField.text;
if ([answerFieldString isEqualToString: correctAnswer ])
{
[alert dismissWithClickedButtonIndex:-1 animated:YES];
}
}
I've done extensive google searching and can't come up with a solution... Any responses would be much appreciated!
try this...
- (BOOL)alertViewShouldEnableFirstOtherButton:(UIAlertView *)alertView
{
NSString *answerFieldString = answerField.text;
if ([answerFieldString isEqualToString: correctAnswer ])
{
[alertView dismissWithClickedButtonIndex:-1 animated:YES];
}
}

Making selectedSegmentIndex select nothing after selection

I have a UISegmentControl that select nothing through IB, after the user selects the segment it becomes selected. How do i do it so that it doesnot gets selected?
//Show question method
-(void)question:(NSInteger)i
{
// Path to the plist
NSString *path = [[NSBundle mainBundle] pathForResource:#"Question" ofType:#"plist"];
// Set the plist to an array
NSArray *array = [NSArray arrayWithContentsOfFile:path];
//Check the number of entries in the array
NSInteger numCount = [array count];
if(i <numCount)
{ NSDictionary *dict = [array objectAtIndex:i];//load array index 0 dictionary data
self.title = [NSString stringWithFormat:#"Question %d", i+1];//set the nav bar title
quest.text = [dict valueForKey:#"Question"];//Set the Question to storage
ans.text = [dict valueForKey:#"Answer"];//Set the Answer to storage
NSInteger option = [[dict valueForKey:#"NumberOfOption"] integerValue ];//Check options to determine the question type
//check if the option is is a QRCode or Multiple Choices Question
if (option ==0)
{
QRbutton.alpha = 1; //show the QR Code Button If there is no options
OptionsAnswer.alpha = 0;//Hide Option if there is no options
}
else
{
QRbutton.alpha = 0.0;//Hide QR Code Button if there is options
OptionsAnswer.alpha = 1;//Show Option if there is options
[OptionsAnswer setTitle:[dict valueForKey:#"Option1"] forSegmentAtIndex:0];//Set Option Answer Value
[OptionsAnswer setTitle:[dict valueForKey:#"Option2"] forSegmentAtIndex:1];//Set Option Answer Value
[OptionsAnswer setTitle:[dict valueForKey:#"Option3"] forSegmentAtIndex:2];//Set Option Answer Value
[OptionsAnswer setTitle:[dict valueForKey:#"Option4"] forSegmentAtIndex:3];//Set Option Answer Value
[OptionsAnswer addTarget:self action:#selector(OptionAnswerCheck) forControlEvents:UIControlEventValueChanged];//Call action when options is being selected
}
}
else {
//if question is all answered, it will prompt an alert for end game video.
UIAlertView *alert = [[[UIAlertView alloc] initWithTitle:#"Well Done"
message:#"You Have Answered All The Questions, Oh Wait A Minute I Heard A Cracking Sound...." delegate:self
cancelButtonTitle:#"OK" otherButtonTitles:nil] autorelease]; [alert show];;
[alert performSelectorOnMainThread:#selector(show) withObject:nil waitUntilDone:NO];
}
}
//Check if the selected Option is correct
-(IBAction)OptionAnswerCheck
{
//define a persistant location to save which question has been answered
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];//question storages
//pass the value from the selected option to a string
//NSString * selectedTitle = ([OptionsAnswer selectedSegmentIndex] >= 0) ? [OptionsAnswer titleForSegmentAtIndex:[OptionsAnswer selectedSegmentIndex]] :
NSString * selectedTitle = [OptionsAnswer titleForSegmentAtIndex:[OptionsAnswer selectedSegmentIndex]];
NSLog(#"Selected Title = %#",selectedTitle);//test
//check if the selected value is equal to the answers
if ([selectedTitle compare:self.ans.text] ==NSOrderedSame)
{
//Popup to say answer Correct
UIAlertView *alert = [[[UIAlertView alloc] initWithTitle:#"Correct!"
message:#"Nice Work, Lets Move On To The Next Question" delegate:nil
cancelButtonTitle:#"OK" otherButtonTitles:nil] autorelease]; [alert show];;
[alert performSelectorOnMainThread:#selector(show) withObject:nil waitUntilDone:NO];
//increase the question number
[self question:++currentQuestion];
//save increased question
[userDefaults setInteger:currentQuestion forKey:#"currentQuestion"];
}
else
{
//Popup to say answer Wrong
UIAlertView *alert = [[[UIAlertView alloc] initWithTitle:#"Incorrect"
message:#"Close! But That's Not Right, Try Another Answer" delegate:nil
cancelButtonTitle:#"Try Again." otherButtonTitles:nil] autorelease]; [alert show];;
[alert performSelectorOnMainThread:#selector(show) withObject:nil waitUntilDone:NO];
}
//OptionsAnswer.selectedSegmentIndex = UISegmentedControlNoSegment;
}
Just search for setMomentary: in your developer documentation inside Xcode.
I'm not entirely sure what you're asking here, but I think that you want to set the momentary property toYES.
The property is in the inspector of IB as well. (Can't post a screenshot, I'm on my iPhone).

Writing a function for UIAlertView?

I'm sick of writing basic UIAlertView's, ie:
UIAlertView *alert = [[UIAlertView alloc] initWith...]] //etc
Instead of doing this, is it possible to put all this in a "helper" function, where I can return the buttonIndex, or whatever an alert usually returns?
For a simple helper function I guess you could feed parameters for the title, message, I'm not sure whether you can pass delegates in a parameter though, or bundle info.
In pseudo-code, it could be like this:
someValueOrObject = Print_Alert(Title="", Message="", Delegate="", Bundle="") // etc
Any help on this would be great.
Thanks
In 4.0+ you can simplify the alert code using blocks, a bit like this:
CCAlertView *alert = [[CCAlertView alloc]
initWithTitle:#"Test Alert"
message:#"See if the thing works."];
[alert addButtonWithTitle:#"Foo" block:^{ NSLog(#"Foo"); }];
[alert addButtonWithTitle:#"Bar" block:^{ NSLog(#"Bar"); }];
[alert addButtonWithTitle:#"Cancel" block:NULL];
[alert show];
See Lambda Alert on GitHub.
This is what I wrote, when I got sick of doing the same:
-(void)alert:(NSString *)title withBody:(NSString *)message firstButtonNamed:(NSString *)firstButtonName {
[self alert: title withBody: message firstButtonNamed: firstButtonName withExtraButtons: nil informing: nil];
}
-(void)alert:(NSString *)title withBody:(NSString *)message firstButtonNamed:(NSString *)firstButtonName informing:(id)delegate {
[self alert: title withBody: message firstButtonNamed: firstButtonName withExtraButtons: nil informing: delegate];
}
-(void)alert:(NSString *)title withBody:(NSString *)message firstButtonNamed:(NSString *)firstButtonName withExtraButtons:(NSArray *)otherButtonTitles informing:(id)delegate {
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle: title
message: message
delegate: delegate
cancelButtonTitle: firstButtonName
otherButtonTitles: nil];
if (otherButtonTitles != nil) {
for (int i = 0; i < [otherButtonTitles count]; i++) {
[alert addButtonWithTitle: (NSString *)[otherButtonTitles objectAtIndex: i]];
}
}
[alert show];
[alert release];
}
You can't write a function that will display an alert and then return a value like a buttonIndex though, because that value-returning only occurs when the user presses a button and your delegate does something.
In other words, the process of asking a question with the UIAlertView is an asynchronous one.

UIAlertView does not wait

I am using multiple UIAlertViews in my code as follows
-(void) myfunc
{
myAlertView1 = [[UIAlertView alloc] initWithTitle:#"Message" message:[list objectAtIndex:1] delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[myAlertView1 show];
[myAlertView1 release], myAlertView1 = nil;
{
do something
}
myAlertView = [[UIAlertView alloc] initWithTitle:#"Error" message:[list objectAtIndex:1] delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[myAlertView show];
[myAlertView release], myAlertView = nil;
}
When I run the program in simulator
I see myAlertView1 (Message) briefly and it does not waits for Ok button click
then I see myAlertView (Error) which waits for Ok button click and after that I again see myAlertView1 (Message) and it waits till OK button is clicked.
Logically I want to see myAlertView1(Message) and wait till Ok button is clicked and then see myAlertView (Error ) and wait till button is clicked.
Am I missing something here?
UIAlertView is not modal as one might expect. You should wait for your delegate to recieve alertView:didDismissWithButtonIndex: before creating and showing the second UIAlertView
Here is how you can make your dialog modal.
I ran into this while researching a similar question from a MonoTouch/C# user, so I wrote this sample for him. The same sample can be trivially ported to Objective-C.
To do this, what you can do is to run the mainloop manually. I have not managed to stop the mainloop directly, so I instead run the mainloop for 0.5 seconds and wait until the user responds.
The following function shows how you could implement a modal query with the above approach:
int WaitForClick ()
{
int clicked = -1;
var x = new UIAlertView ("Title", "Message", null, "Cancel", "OK", "Perhaps");
x.Show ();
bool done = false;
x.Clicked += (sender, buttonArgs) => {
Console.WriteLine ("User clicked on {0}", buttonArgs.ButtonIndex);
clicked = buttonArgs.ButtonIndex;
};
while (clicked == -1){
NSRunLoop.Current.RunUntil (NSDate.FromTimeIntervalSinceNow (0.5));
Console.WriteLine ("Waiting for another 0.5 seconds");
}
Console.WriteLine ("The user clicked {0}", clicked);
return clicked;
}
Here you can do it as follows:
-(void) myfunc
{
myAlertView1 = [[UIAlertView alloc] initWithTitle:#"Message" message:[listobjectAtIndex:1] delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[myAlertView1 show];
[myAlertView1 release], myAlertView1 = nil;
{
do something
}
}
And when you get alertview, you can click OK button which calls another method to open another alertview.
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if(buttonIndex==0)
{
[self open_secondAlert];
}
}
-(void)open_secondAlert
{
myAlertView = [[UIAlertView alloc] initWithTitle:#"Error" message:[list objectAtIndex:1] delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[myAlertView show];
[myAlertView release], myAlertView = nil;
}
Please let me know if you still have any questions.
Thanks,
Best Regards,
Gurprit