Why is it not recommended to allocate and initialize with id? - iphone

In the following example, what are the possible problems that can occur.
id c = [Person alloc];
[c init];

The main problem with the code in your example is that in some cases, the -init method returns an object that's different from the one that you created with +alloc. If that happened, then your code would be incorrect because you're not assigning the result of [c init] to c, and you'd end up working with the wrong object (and one that's not properly initialized at that). This is why the standard idiom is to always combine +alloc and -init on the same line:
id c = [[Person alloc] init];
Now, you may have written the Person class and have first hand knowledge that -init always returns the same object, but I shouldn't have to be intimately familiar with the inner workings of Person to read your code and have a sense of whether it's correct or not. Your code is "better" in the sense that anyone can tell that it's doing the right thing if you follow the usual convention.
I don't think it's horrible to declare c as type id, but it does seem silly in this case. You know that c will be of type Person*, so why declare it as id and throw away useful information that the compiler can use to help you write better code? If there's a good reason to use id, that's fine, but if you can be more specific about the type you should do so.

When using the id generic type, you won't get a warning if you try to call a method that doesn't exist. The compiler assumes you know what you're doing.
Otherwise, no issues that I can think of. It's common in several situations (think fast enumeration on heterogeneous container type)

Another potential danger is that over time, you may add logic that accidentally only does init for certain cases... leaving an object that is allocated but never initialized means all values in it are essentially random and any setup code it was meant to do is not done.

First of all, type casting problem. Every time you want to use 'c', you may need to (Person *), i.e. typecast it.
secondly, if you have any method declared in Person, you can not call it as [c aMthod] style, you have to use, [(Person *) c aMethod].

Related

How to check what class was an object initialized in Objective C

Is it possible to check and get the name of the class an object was initialized in?
Example: I have Class A. I created object ABObject using [[ABOBject alloc] init]; via an instance method.
How can I find out the class from which an instance ABObject was created, namely "A" here?
Objects can be created outside the context of a class, so it wouldn't make sense for this to be a built-in language feature.
If you do have to do this, one way to work around it would be to use the objc_setAssociatedObjects() function in objc/runtime.h immediately after any such object was instantiated. Something like:
ABObject *object = [[ABObject alloc] init];
objc_setAssociatedObject(object, #"InstantiatingClassKey", [self class], OBJC_ASSOCIATION_ASSIGN);
Then you could get it with objc_getAssociatedObject(object, #"InstantiatingClassKey").
I think you'd be better off re-assessing your design because this is not going to be particularly maintainable. Even extracting this into a category on NSObject to remove duplicated code you'll still have an extra step to remember and weird relationships between your objects.
Also, as Martin R. points out in the comments, I'm taking a shortcut and passing a string literal as the key argument for the function, in reality you'd want to follow the practice of using the address of some static or global variable.

Passing a pointer that is part of an object (Cocoa)

OK, I have a custom object (an NSManagedObject subclass, if it matters) and I want to pass a pointer to one of its iVars to a function that I've set up to modify such values. With a normal pointer you'd just prefix it with an ampersand (&) as in the classic NSError &error example, but that can't be done with dot notation. I can't just pass &object.iVar as I'd hoped. Can anyone suggest a simple and elegant way to obtain the pointer of iVar so that I can pass it? I am loath to pass the entire object for reasons of code structure and neatness.
-Ash
Argh, as is almost always the case, I ask a question after an hour of frustrating puzzling then ten minutes later answer it myself. I don't know, maybe asking questions is some kind of therapeutic trigger for answers... shame this isn't a psychology website.
Anyway, my solution was to add a new 'pseudo-getter' method to the object I'm trying to access the pointer from that looks a bit like this:
- (Pointer **)getIVarPointer
{
return &iVar;
}
It's a bit cludgy, but since I only have that one iVar whose pointer I need to obtain it's not too bad. On ther other hand if there is a simpler, more 'official' way of doing this, I'd love to know it!

Reflection in Objective-C (iPhone)

I want to populate [MyClass class] from a JSON string.
I use json-framework to get the NSDictionary, and it's dead easy to instantiate and setValue: forKey:... on my data object.
But for more complex data objects with classes as members of MyClass,
ie:
MyOtherClass *classNoTwo
I tried with
Class test = object_getClass(myClass.classNoTwo);
id foo = [[test alloc] init];
But foo is nil/null. The only way I found to get around it is to in my init method of MyClass is to alloc memory for it, and later replace it.
I would also like to know how to get rid of the myClass.classNoTo reference, as I am not supposed to know all the properties in my general parser.
Please don't just tell me to read the documentation, because I've done that, and I can't figure it out.
Thanks in advance
Try calling class_getProperty() to access a property of a particular name and then property_getAttributes() on the property returned by the first function. This will return a string that encodes the property's attributes, including the type. The format of the string is explained in Property Type Strings in the documentation.
Finally, when you have derived the type of the property, use NSClassFromString() to instantiate an object.
Also see the docs for the two functions mentioned for more details.
I have written a very simple dependency injection container called Factory. I do not get your question entirely, but the problems we solve look similar. Take a look at my sources, they are very simple and should get you started. You might be interested especially in the ClassAnalyzer class. It’s just a hack, but you should be able to get what you want from there.

Should I verify objects inside Foundation API containers?

In languages like C++ and C# when you create a contain such as a std::vector or a C# list you explicitly declare the container type when you create it:
C++:
std::vector<MyObject>
C#:
List<MyObject> list = new List<MyObject>();
Looking at the code above, I know immediately that these containers can only contain objects of type MyObject and the compiler will complain if I try to add an object that isn't off this type.
Since Objective-C is a dynamic language, we don't have the privilege of the compiler warning us about this (because it is a perfectly valid but potentially dangerous thing to do):
Objective-C:
NSDictionary *dict = [[NSDictionary alloc]init];
[dict setValue:[[SomeClass alloc]init] forKey:#"someClass"];
[dict setValue:[[NSMutableString alloc]init] forKey:#"mutableString"];
BOOL classIsSomeClass = [[dict objectForKey:#"someClass"] isKindOfClass:[SomeClass class]];
Instead something like an NSDictionary or NSArray will store and accept objects of any type that inherits from NSObject. I find this in itself very flexible but I cannot really be sure of the object type in the container I can only really know at runtime whereas with c++ or c# I know this at compile time and just by looking at the code.
Should I be validating the contents of the containers when adding, using and removing objects for container classes (NSArray, NSSet, NSDictionary, etc) from Apple's Foundation Framework? Or is this okay in all circumstances and will verification hurt performance much?:
NSDictionary *dict = [[NSDictionary alloc]init];
[dict objectForKey:#"someKey"]; // return nil?
Objective-C's dynamic messaging is much more like dynamic languages such as Python or Ruby. In these languages, the standard paradigm is often known as "duck typing". In other words, if an object instance quacks like a duck (i.e. responds to the message you're sending), it's a duck. In Objective-C, methods can be added at run time by a number of mechanisms, outside of the object inheritance hierarchy. So, it's much more common to ask whether an instance responds to a particular selector:
if([obj respondsToSelector:#selector(myMethod)]) {
[obj myMethod];
}
than to ask whether obj belongs to a certain class' hierarchy.
For the most part, Objective-C developers don't do this check unless they're getting object instances from "unknown" modules. Instead, we rely heavily on compiler warnings (the Objective-C compiler will warn about sending a message to a type that it isn't sure can receive that message) and unit testing. In this case, unit test to confirm that the correct objects are going into the collection and that you get the expected types out of the collection would probably go a long way to allaying your fears.
It does seem to be the "Objective-C Way" to avoid checking the types of an object taken from a collection. It's of course debatable whether this is good, but I think it's part of a general theme of preferring to think about the messages an object responds to rather than the object itself.
An example of this is the various ...Value (e.g. stringValue, intValue, etc.) messages that many objects respond to. Also worth noting is the fact that the id type automatically suppresses any warnings of the so-and-so may not respond to the such-and-such message variety.
I would say the pattern in Objective-C is to only store objects of one type in a container - and pretty much always you are sure of what is going into a container. That's why very few people in practice actually take the time to check the contents of a collection. When I do want to verify something, I usually use isKindOfClass: and a properly typed object to hold an item from the collection.
If you are really concerned about typing for some reason it would be pretty easy to create a wrapper class that implemented typed versions of objectAtIndex: and other common NSArray methods - note I'm not talking about a subclass of NSArray or any other collection, just an object that had similar message names. That kind of thing can be a drop in for lots of uses and you could always add a fall through method to get to the backing collection. But I think it's more trouble than it is worth and moves away from gully embracing the language.
In practice over many, many applications I almost never see "wrong type of object in an array" come up as an issue.
Now for a method that accepts an argument of typeID, that I am a lot more likely to check the type of before use - because those methods tend to take in a much wider range of objects.

How to use id variable in objective-c?

I have an NSArray that contains two types of objects. Lets call them Apple and Orange.
Apple *myApple = [self.searchQueryResults objectAtIndex:indexPath.row];
When I am building my cell's I don't know what type is in my array, apples or oranges. How can I use the generic id type to store the object, and then cast appropriately?
You can use isKindOfClass:(Class)aClass to test the class type:
if ([myObject isKindOfClass:[Apple class]])
// do stuff
I'm not sure why you think you have to cast though. NSArray doesn't care what type of object you store in it, so when you pull it out, it'll still be the same object. But if you want you could still cast by doing something like
Apple *myApple = (Apple *)myObject;
Anyways, knowing the type of class it is should be enough for you to take appropriate action, since it's my understanding that you're showing both types in the same table, all you really need to do is appropriately display their different properties.
Don't mix types of classes in an NSArray.
You can do it, you can run checks for the type - but it's a really bad idea, UNLESS they are both part of the same subclass tree (say, both derivatives of Fruit). Then at least something looking in there can assume what kind of Fruit it might be, and check for particulars.
Basically you will save yourself a lot of headaches if you don't mix types in container classes, when somewhere down the road some bit of code figures for some reason there are only Apples in there but someone throws in a Pear. Then, BOOM!