Static methods & inheritance in Coffeescript - coffeescript

I've been reading up a bit about coffeescript's inheritance model and I have the feeling I'm on the fringes of an ideological debate which I really don't understand. So, I would be perfectly happy to find out that I'm just doing things in the wrong way.
Basically what I am doing is writing a set of widgets which, among other things, need to handle events on their DOM elements. I thought a good way to go about this would be to have a class method which would be called once, to delegate all the events which the widget might need. The base widget class might have some simple click handlers, while the subclass might add to that some mouseover handlers or extra click handlers.
However, it appears that I'm not supposed to try and do the equivalent of calling super() inside a static method. There is a workaround which exists, (this.__super__.constructor.METHODNAME() but I've seen a lot of suggestions that this isn't the best way to do what I'm trying to do. Has anyone got any insights on how I should structure this code? Keep using the workaround, or put all the delegation into a totally different place? I can't really just stick it in the prototype, since I won't necessarily have an instance to call the method on (or can I essentially still call a method on the prototype from a static context, like putting SwatchableWidget.prototype.delegateEvents() into an onload function or something?
Here's a bit of code to illustrate what I'm talking about:
class Widget
#testProp: "ThemeWidget"
#delegateEvents: ->
console.log "delegate some generic events"
class SwatchableWidget extends Widget
#testProp2 = "SwatchWidget"
#delegateEvents: ->
console.log "delegate some specific swatchable widget events"
this.__super__.constructor.delegateEvents()
Widget.delegateEvents()
SwatchableWidget.delegateEvents()
Thanks for any help.

I suggest replacing
this.__super__.constructor.delegateEvents()
with
Widget.delegateEvents()
trying to use super to call static methods is not required (and doesn't make much sense)

I don't understand why delegateEvents would be a class-level method, or why Widget.delegateEvents have to be called again from SwatchableWidget.delegateEvents. If it's just class initialization code, you should put it in the class body directly:
class Widget
console.log "delegate some generic events"
...
#testProp: "ThemeWidget"
class SwatchableWidget extends Widget
console.log "delegate some specific swatchable widget events"
...
#testProp2 = "SwatchWidget"
I take it you're waiting for a specific DOM state before running this initialization code? Maybe I could suggest another approach if you told me a little bit more about the preconditions for delegateEvents.

It sounds like you want a different type of inheritance model where each inherited function of a certain type ("parent calling") will walk the inheritance tree and call all its parents with the same name.
You could call any direct parent functions in each child manually as you've written. Then it will float up the inheritance chain anywhere you specify such a relationship.
I would bind the parents delegate call in the constructor to a current class function
delegateparents =>
#call any parent class methods

Related

Why are all the methods in BlocObserver empty?

Looking through the class that defines BlocObserver, all the methods do not have any functionality defined. The BlocObserver does not inherit anything from any other class. It is only connected to the Bloc class by being created during instantiation of a Bloc.
How do the methods in BlocObserver have functionality when they are empty inside BlocObserver?
Read through the BlocObserver definition, and read through the Bloc definition.
What to do
The way you are expected to use BlocObserver is described pretty well in Core Concepts.
Basically, as BlocObserver is an abstract class, you would extend it in your own class, providing implementations for the handler methods as appropriate for your use-case.
So, roughly:
class CustomObserver extends BlocObserver {
#override
void onChange(BlocBase bloc, Change change) {
super.onChange(bloc, change);
// Perform logic based on the change
}
}
Then, you would assign an instance of this class as the static observer on Bloc, for example:
Bloc.observer = CustomObserver();
After this point, you would expect any changes that propagate through Bloc to call your CustomObserver.onChange() method.
How this works
The pattern of providing some framework object a definition of the code you'd like to run when certain events happen is a pretty common one, so it's useful to come to grips with it. Usually (and also in this case) it's way simpler than it appears.
As discussed above, you provide a BlocObserver to Bloc by setting a static member. This means both that:
you can only have one observer in the system at a time, and
any code can access it directly by calling Bloc.observer
Then, when making state changes, you ensure you do so via an instance of BlocBase (such as Cubit), which takes care of calling the appropriate method on our observer.
So, once again using Core Concepts as a base, when calling CounterCubit().increment(), the call stack looks like this:
CounterCubit.increment
CounterCubit.emit/Cubit.emit/BlocBase.emit (through inheritance)
CounterCubit.onChange
BlocBase.onChange
SimpleBlocObserver.onChange
At this point, you're back in your own code, and you can see that SimpleBlocObserver.onChange(...) calls super.onChange(...). No magic, just function calls.

React: Are classes without state still considered stateless/pure?

I've been refactoring my app to make more components stateless/pure components; i.e., they're just functions. However, I noticed that some components will need to connect with the redux store via mapStateToProps. Which causes me to do something like this:
const someComp = (props) => {
const {
funcFromReduxStore,
} = props;
return (
...
<SomeComponent
func={ funcFromReduxStore(myArgs) }
...
);
};
This will not work because I am executing funcFromReduxStore. An easy solution is to wrap the prop in an arrow function. However, this causes many unnecessary re-renders b/c the function won't be bound.
The question then becomes: How do I bind a function in a stateless component?
Is it still stateless if I make it a class, without a constructor, and create a class instance field as so:
class someComp extends React.Component {
const {
funcFromReduxStore,
} = this.props,
wrapper = (x) => funcFromReduxStore(x) // equivalent way to bind w/ ES8+
render() {
...
<SomeCompnent
func={ wrapper(myArgs) }/>
...
}
}
I don't have a constructor, nor state. I want to keep the comopnent stateless, but I also want to bind the function to avoid unncessary re-renders. I also want to continue to keep it stateless b/c React has stated there will be performance benefits for stateless comopnents. Does this qualify as a workaround?
Short answer, no. Stateless functional components need to be simple functions.
You should take a look at the Recompose library for some really cool helpers that allow you to beef up your SFCs.
If you're trying to prevent unnecessary re-renders, you could look into onlyUpdateForKeys() or pure().
EDIT: So, I've been thinking about this a bit more and found this really great article on React component rendering performance. One of the key points in that article that pertains to your question:
Stateless components are internally wrapped in a class without any optimizations currently applied, according to Dan Abramov.
From a tweet in July 2016
So it appears that I was wrong. "Stateless Functional Components" are classes...for now. The confusing thing is that there have been performance improvements theorized:
In the future, we’ll also be able to make performance optimizations specific to these components by avoiding unnecessary checks and memory allocations.
At this point, I think the answer to your question becomes largely subjective. When you make a class that extends a React Component, any instances of your class get the setStateprototype method. Meaning you have the ability to set state. So does that mean it's stateful even if you're not using state? Thanks to #Jordan for the link to the code. SFCs only get a render method on the prototype when they are wrapped in a class by React.
To your point about wanting to bind functions, there's only two reasons I can think of that you'd want to bind the function:
To give the function access to this (the instance of the component). From your example, it doesn't seem like you need that.
To ensure that the function passed as a prop to a child component always retains the same identity. The wrapper function in your example seems unnecessary. The identity of the function is determined by the parent component (or mapStateToProps, or whatever HOC).
You should also take a look at React's PureComponent which does the same kind of shallow checking that the pure() HOC from recompose does.

Alternative to wrapping all callback functions in anonymous functions in CoffeeScript

I started using CoffeeScript today and found myself using a pattern like (args...) => #style(args...) a lot when I needed callback function. The context looks roughly like this:
class Parent
#style: (feature) ->
if feature
#insight()
class Child extends Parent
#insight: ->
alert 'Sara is awesome'
#load: ->
[42].forEach((args...) => #style(args...))
Child.load()
This shows Sara is awesome, which is accurate. If I had only used [42].forEach(#style), style would’ve ended up with a this referring to the parent class (I think?), which doesn’t know insight.
But this is very verbose, and I need a lot of callback functions in my code. Is there a more elegant, idiomatic way to solve this?
(Using forEach in CoffeeScript is bad style I’ve read, but in my actual code I’m working with various Leaflet functions that I can’t just replace with for loops.)
First thing to noticed is that you shouldn't call insight from the Parent class. The whole purpose of a class is to provide encapsulation. So the first thing I'd do is to move insight to Parent
To answer your question, the more idiomatic way to solve that is using the fat arrow notation. What the fat arrow does internally is to create an anonymous function to enclosure the this.
That said, the final code should look something like this:
class Parent
#style: (feature) =>
if feature
#insight()
#insight: ->
alert 'Sara is awesome'
class Child extends Parent
#load: ->
[42].forEach(#style)
Child.load()
Hope that helps.
EDIT
Based on the OP comment:
class Parent
style: (feature) =>
if feature
#insight()
class Child extends Parent
load: ->
[42].forEach(#style)
insight: ->
alert 'Sara is awesome'
(new Child()).load()

Is it possible to get the ui:field value in java code in GWT?

This may sound very weird, but let's start with an example:
<my:MagicWidget ui:field="someFieldName" fieldName="someFieldName"/>
It's pretty much asured that we'll always want to have the same value in ui:field and in fieldName. Clearly there is some duplucation in this code, I'd like to avoid it and make the fieldName optional.
So, this is what I have in the widget's code:
#UiConstructor
public MagicWidget(String fieldName) {
this.fieldName = fieldName;
}
But I'd like, if possible to allow this constructor to be optional, and provide an default constructor that would "by magic" find out it's ui:field value:
#UiConstructor
public MagicWidget() {
this.fieldName = /*some magic to get ui:field's value*/;
}
I was wondering if there is a way to get the value of "ui:field" inside my MagickWidget? (The widget extends Composite). I fear this might not be possible, because most of the time it's not so useful, but if anyone has an idea - feel free to share!
PS: I'm using GWT 2.1.0.RC1.
As you may know, the ui:field is there so you can interact with a UI Object in Java code after you've declared it with UiBinder. So, for example, if you add a MagicWidget in a UiBinder template, you can write
#UiField MagicWidget someWidget
in order to be able to interact with it programatically. Having your magic widget aware of the name of the reference that is pointing to it might not be all that helpful (or possible), as you can pass the reference to that specific MagicWidget back and forth between different parts of your application. A single MagicWidget could easily have several references with different names pointing at is simultaneously. That's why it's difficult to pick it out "by magic" at runtime. I realize this isn't much of an issue if you only want this value when the object is constructed, but keep in mind that you're not required to include a ui:field when you add a widget using UiBinder.
Why is it important that the Widget know its field name? Knowing that might make it easier to provide suggestions about other ways to accomplish what you are looking to do.

zend_form access parent form element

I couldn't find any reference on how to use a parent form element in a subclassed form. May be because it's obvious to everyone but me. It's got me stumped. This is what I tried.
At first, within my form constructor I called
parent::__construct($options = null);
then accessed the parent elements like this
$type = parent::setName($this->type);
The problem was that ALL the parent form elements would display whether explicitly called or not. Someone said, "don't use __construct(), use the init() function instead. So I changed the constructor to init(), commented out the parent constructor, then ran the form. It bombed saying it couldn't pass an empty value for setName(). I commented out all the seName() calls and the form ran, but only displayed the elements instantiated in the subclassed form.
My question is this: If I don't use the parent constructor, how do i get and use the parent's form elements?
Solved: Since the constructor was switched to init, the call to the parent also needed to be switched. Easy for someone with php background. Not so much for one who doesn't.
Use
parent::init();
Solved: Since the constructor was switched to init, the call to the parent also needed to be switched. Easy for someone with php background. Not so much for one who doesn't.
Use
parent::init();
You should learn OOP principles first. Obviously you have no understanding of it whatsoever. You need to call parent::init() in you Form_Class::init() method as you wrote, but why? Because otherwise the parent method is not called and is overriden by the From_Class method.
Other thing is that when you have a parent class "SuperForm" with input and submit, then your "SuperForm_Subclass" would have the same elements assigned. There is no need to use "parent::*" to access element (only exception would be if you used static SuperForm variable to store them - which makes no sense).
You can easily use $this->inputElement and $this->submitElement inside your SuperForm_Subclass like you would in the SuperForm class.
In your example you could used the __contruct() as good, but with the same condition of calling the parent constructor. You would be able to access elements generated there too...