NSData memory leak...pointing to NSConcreteData! - iphone

I am having a memory leak, and can't figure it out. Basically, what I am doing here is pulling in images to a Mutable Dictionary and returning the dictionary.
- (NSMutableDictionary *)loadImageDataGroup:(NSUInteger)index {
int lim = 5;
int sta = 0;
if (index > lim) {
sta = index-lim;
}
int fin = (((lim*2)+1)+sta);
if (fin > [self imageCount]) {
sta = ([self imageCount]-((lim*2)-1));
fin = [self imageCount];
}
BOOL firstTime = NO;
if ([imagesLoaded count] == 0) {
firstTime = YES;
}
NSMutableDictionary *tempDict = [[[NSMutableDictionary alloc] init] autorelease];
for (int i = sta; i < fin; i++) {
NSString *imageName = [self imageNameAtIndex:i];
if ([imagesLoaded valueForKey:imageName] == nil) {
// This is the Memory Leak...at least that is where Leaks is pointing me.
NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:imageName]];
[tempDict setObject:imageData forKey:imageName];
} else {
[tempDict setObject:[imagesLoaded valueForKey:imageName] forKey:imageName];
}
}
return tempDict;
}
The leak is in the NSData = *imageData spot, and when I pull it up in leaks, it points to NSConcreteData.

Looking at your code, I'm not seeing anything obviously wrong. Be aware that Instruments can produce false positives.
See the following:
Instruments showing false leak?

Related

Tread 9: EXC_BAD_ACCESS [closed]

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Closed 10 years ago.
I get this message "Tread 9: EXC_BAD_ACCESS (code=1, address=0x70000010) in this method (but this bug is being created only when in another thread file is being downloaded ):
- (NSMutableDictionary *) getDictionaryAllStatin:(sqlite3*)database
{
if (self._streetsArrey == nil || self._streetsArrey.count <= 0) {
[self getArrayAllStatin:database];
}
/*--------------------------------------------------------------*/
NSMutableDictionary *result1 = [[NSMutableDictionary alloc] init];
for (StreetData *street in _streetsArrey) {
NSString * name = [self deleteContractionWithText:street._name];
NSArray * arr = [name componentsSeparatedByString:#" "];
NSMutableArray *arrm = [[NSMutableArray alloc] initWithArray:arr];
arr = nil;
[arrm addObject:name];
for (NSString *txt in arrm) {
int lengthText = txt.length;
for (int i = 2 ; i <= lengthText; i++) {
NSString * key = [txt substringToIndex:i];
key = [key lowercaseString];
NSMutableDictionary *isSet = [result1 objectForKey:[NSNumber numberWithInt:[key hash]]];
if (isSet == nil) {
isSet = [[NSMutableDictionary alloc]init];
}
[isSet setObject:street forKey:[NSNumber numberWithInt:street._streetId]];
[result1 setObject:isSet forKey:[NSNumber numberWithInt:[key hash]]];
isSet = nil;
key = nil;
}
}
}
NSMutableDictionary *result = [[NSMutableDictionary alloc] init];
for (id key in result1) {
NSMutableDictionary *dictionary = [result1 objectForKey:key];
NSArray *arr = [dictionary allValues];
[result setObject:arr forKey:key];
arr = nil;
[dictionary removeAllObjects];
dictionary = nil;
}
[result1 removeAllObjects];
result1 = nil;
/*--------------------------------------------------------------*/
if (result.count > 0) {
_streetsDictionary = result;
result = nil;
return _streetsDictionary;
}else {
_streetsDictionary = nil;
return nil;
}
}
Why do I get this message?
How can I fix it?
The most likely cause for the crash is trying to access an object that has already been deallocated.
Since it seems that the failure arises on the line:
NSMutableDictionary *isSet = [result1 objectForKey:[NSNumber numberWithInt:[key hash]]];
I would suggest splitting the statement down to its component to try and track down which object could actually be the culprit:
NSInteger h = [key hash];
NSNumber n = [NSNumber numberWithInt:h];
...
but this bug is being created only when in another thread file is being downloaded
Also, check if the downloading code and the crashing code have anything in common. The former might be causing the deallocation of an object used in the second.
Hope it helps.

How to get response from .clp(CLIPS) file?

I am trying to load .clp file in my iPhone application. For that I am using below code
NSString *filePath = [[NSBundle mainBundle]
pathForResource:#"autodemo" ofType:#"clp"];
environment = CreateEnvironment();
char *clipsFileChar = (char *)[filePath cStringUsingEncoding:NSASCIIStringEncoding];
Load(clipsFileChar);
Reset();
Run(-1);
NSString *evalS = [NSString stringWithFormat:#"(find-all-facts ((?f state-list)) TRUE)"];
char * evalStr = (char *)evalS;
DATA_OBJECT obj;// = {0,-1};
// obj.type = STRING;
// obj.value = evalStr;
int i = Eval(evalStr, &obj);
NSLog(#"%d",i);
now when I run this code Eval(evalStr, &obj) gives me 0 every time.
I am using autodemo.clp file from this link.
So, how to make Eval() command work and how do I get response returned by clp file?
thanks,
below code solved my problem, hope it will help to someone else.. :)
InitializeEnvironment();
Clear();
NSString *filePath = [[NSBundle mainBundle]
pathForResource:#"autodemo" ofType:#"clp"];
char *clipsFileChar = (char *)[filePath cStringUsingEncoding:NSASCIIStringEncoding];
IncrementGCLocks();
Load(clipsFileChar);
Reset();
Run(-1);
DecrementGCLocks();
[self nextUIState];
- (void)nextUIState
{
DATA_OBJECT theDO;
NSString * evalS = #"(find-all-facts ((?f state-list)) TRUE)";
char *evalStr = (char *)[evalS cStringUsingEncoding:NSASCIIStringEncoding];
int j = EnvEval(GetCurrentEnvironment(), evalStr, &theDO);
NSLog(#"j = %d",j);
if(factDict)
{
[factDict release];
factDict = nil;
factDict = [[NSMutableDictionary alloc] init];
}
id value = [self objectForDataObject:&theDO];
NSLog(#"%#",[value description]);
}
-(id) objectForDataObject: (DATA_OBJECT*) arg
{
switch(arg->type)
{
case FACT_ADDRESS:
{
DATA_OBJECT data = { 0 };
struct fact* aFact = (struct fact*) arg->value;
if(EnvGetFactSlot(GetCurrentEnvironment(),aFact,(char*)[#"current" UTF8String],&data))
{
[factDict setObject:[self objectForDataObject: &data] forKey:#"current"];
[factDict retain];
}
return factDict;
}
case SYMBOL:
{
NSString *str = [NSString stringWithUTF8String: ValueToString(arg->value)];
if ([str isEqual: #"nil"]) return nil;
if ([str hasPrefix: #"<<<"] && [str hasSuffix: #">>>"])
{
return [self dataFromSymbolString: str];
}
return str;
}
case STRING:
{
return [NSString stringWithUTF8String: ValueToString(arg->value)];
}
case INTEGER:
{
return [NSNumber numberWithInt: ValueToInteger(arg->value)];
}
case FLOAT:
{
return [NSNumber numberWithDouble: ValueToDouble(arg->value)];
}
case EXTERNAL_ADDRESS:
{
return (id) arg->value;
}
case MULTIFIELD:
{
int i, count = GetpDOLength(arg);
NSMutableArray *args = [NSMutableArray arrayWithCapacity: count];
FIELD_PTR fptr = (FIELD_PTR) GetMFPtr(GetpValue(arg),GetpDOBegin(arg));
for(i = 0; i < count; ++i, ++fptr)
{
DATA_OBJECT dobj;
dobj.type = fptr->type;
dobj.value = fptr->value;
[args addObject: [self objectForDataObject: &dobj]];
}
return args;
}
default:
return nil;
}
}
If you find out any other and better way(ofcourse there is), please let me know. :)

execute addObject, but NSMutableArray has no object

I try to use to codes below to add object to NSMutableArray
NSMutableArray* multipartData;
- (void)processDataChunk:(NSData *)postDataChunk
{
if (!postHeaderOK)
{
UInt16 separatorBytes = 0x0A0D;
NSData* separatorData = [NSData dataWithBytes:&separatorBytes length:2];
for (int i = 0; i < [postDataChunk length] - l; i++)
{
NSRange searchRange = {i, l};
if ([[postDataChunk subdataWithRange:searchRange] isEqualToData:separatorData])
{
NSRange newDataRange = {dataStartIndex, i - dataStartIndex};
dataStartIndex = i + l;
i += l - 1;
NSData *newData = [postDataChunk subdataWithRange:newDataRange];
if ([newData length])
{
[multipartData addObject:newData]; //A:set break point here
}
}
}
}
}
I set breakpoint at A:, and found that newData is not nil.
What is wrong with my codes?
Welcome any comment
You declare multipartData but do not allocate or initialize it. Somewhere before adding objects you must have
NSMutableArray *multipartData = [[NSMutableArray alloc] init];
or possibly
NSMutableArray *multipartData = [[[NSMutableArray alloc] init] autorelease];
as your needs dictate. But you must allocate and initialize multipartData before adding to or accessing anything in it.

Memory Leak according to Instruments

Been running instruments on my app. Its says i am leaking 864bytes & 624bytes from 2 NSCFString and the library responsible is Foundation.
So that leads me to believe thats its not a leak caused by me? Or is it?
Here is the offending method according to instruments. It seems to be a
substringWithRange
that is leaking.
-(void) loadDeckData
{
deckArray =[[NSMutableArray alloc] init];
NSString* path = [[NSBundle mainBundle] pathForResource:#"rugby" ofType:#"txt"
inDirectory:#""];
NSString* data = [NSString stringWithContentsOfFile:path encoding:
NSUTF8StringEncoding error: NULL];
NSString *newString = #"";
NSString *newline = #"\n";
NSString *comma = #",";
int commaCount = 0;
int rangeCount = 0;
NSString *nameHolder = #"";
NSString *infoHolder = #"";
NSMutableArray *statsHolder = [[NSMutableArray alloc] init];
for (int i=0; i<data.length; i++)
{
newString = [data substringWithRange:NSMakeRange(i, 1)];
if ([newString isEqualToString: comma]) //if we find a comma
{
if (commaCount == 0)// if it was the first comma we are parsing the
NAME
{
nameHolder = [data substringWithRange:NSMakeRange(i-
rangeCount, rangeCount)];
}
else if (commaCount == 1)//
{
infoHolder = [data substringWithRange:NSMakeRange(i-
rangeCount, rangeCount)];
//NSLog(infoHolder);
}
else // if we are on to 2nd,3rd,nth comma we are parsing stats
{
NSInteger theValue = [[data
substringWithRange:NSMakeRange(i-rangeCount,rangeCount)]
integerValue];
NSNumber* boxedValue = [NSNumber
numberWithInteger:theValue];
[statsHolder addObject:boxedValue];
}
rangeCount=0;
commaCount++;
}
else if ([newString isEqualToString: newline])
{
NSInteger theValue = [[data substringWithRange:NSMakeRange(i-
rangeCount,rangeCount)] integerValue];
NSNumber* boxedValue = [NSNumber numberWithInteger:theValue];
[statsHolder addObject:boxedValue];
commaCount=0;
rangeCount=0;
Card *myCard = [[Card alloc] init];
myCard.name = nameHolder;
myCard.information = infoHolder;
for (int x = 0; x < [statsHolder count]; x++)
{
[myCard.statsArray addObject:[statsHolder
objectAtIndex:x]];
}
[deckArray addObject:myCard];
[myCard autorelease];
[statsHolder removeAllObjects];
}
else
{
rangeCount++;
}
}
[statsHolder autorelease];
}
Thanks for your advice.
-Code
As Gary's comment suggests this is very difficult to diagnose based on your question.
It's almost certainly a leak caused by you however, I'm afraid.
If you go to the View menu you can open the Extended Detail. This should allow you to view a stack trace of exactly where the leak occurred. This should help diagnose the problem.
When to release deckArray? If deckArray is a class member variable and not nil, should it be released before allocate and initialize memory space?

build and analyze not working in my project

In my iPhone Project when i select build and analyze (shift + mac + A ) it will give me all potential memory leak in my project... but in my current project it is not working... when i intentionally put a memory leak and select build and analyze... it doesn't give me any potential memory leak as analyzer result
if i write
NSMutableArray *tempArray = [[NSMutableArray alloc] initWithCapacity:6];
NSMutableArray *tempArrayfinal = [[NSMutableArray alloc] initWithCapacity:12];
and doesn't release it... it is not giving me any potential leak but if i write
NSString *leakyString = [[NSString alloc] initWithString:#"Leaky String "];
NSLog(#"%#",leakyString);
here it gives me potential leak as analyzer result...why it is not giving potential leak in NSMutableArray and why it gives potential leak in NSString ?... how can i rely on Build and analyze for memory leak...
I've run the app with Leak tool and it is showing me leak in tempArray and tempArrayfinal
Here is my function
- (void)viewDidLoad
{
[super viewDidLoad];
maxOnSnaxAppDelegate *delegate = (maxOnSnaxAppDelegate *)[[UIApplication sharedApplication] delegate];
lblMessage.tag = MESSAGE_LABEL;
lblGuess.tag = GUESS_LABEL;
lblScore.tag = SCORE_LABEL;
self.gameCompleteView.tag = FINAL_SCORE_VIEW;
lblFinalScore.tag = FINAL_SCORE_LABEL;
lblGuess.text = #"";
lblMessage.text = #"";
lblScore.text = #"";
int row = 0;
int column = 0;
maxImagrArray = [[NSMutableArray alloc] init];
for(UIView *subview in [self.view subviews]) {
if([subview isKindOfClass:[CustomImageView class]])
{
[subview removeFromSuperview];
}
}
for(int i = 0 ; i < 12 ; i++)
{
if(i%3 == 0 && i != 0)
{
row++;
column = -1;
}
if(i != 0 )
{
column++;
//row = 0;
}
CustomImageView *tempImageView = [[CustomImageView alloc] initWithImage:[UIImage imageNamed:#"max-img.png"]];
tempImageView.frame = CGRectMake((column*tempImageView.frame.size.width) + 45, (row*tempImageView.frame.size.height)+ 60, tempImageView.frame.size.width, tempImageView.frame.size.height);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, tempImageView.bounds);
[self.view addSubview:tempImageView];
tempImageView.tag = i+1;
tempImageView.userInteractionEnabled = YES;
[maxImagrArray addObject:tempImageView];
[tempImageView setIndex:i];
[tempImageView release];
}
NSMutableArray *tempArray = [[NSMutableArray alloc] initWithCapacity:6];
NSMutableArray *tempArrayfinal = [[NSMutableArray alloc] initWithCapacity:12];
for(int i = 0 ; i < 12 ; i++)
{
if(i < 6)
{
int temp = (arc4random() % 10) + 1;
NSString *tempStr = [[NSString alloc] initWithFormat:#"%d",temp];
[tempArray insertObject:tempStr atIndex:i];
[tempArrayfinal insertObject:tempStr atIndex:i];
[tempStr release];
}
else
{
int temp = (arc4random() % [tempArray count]);
[tempArrayfinal insertObject: (NSString *)[tempArray objectAtIndex:temp] atIndex:i];
//int index = [(NSString *)[tempArray objectAtIndex:temp] intValue];
[tempArray removeObjectAtIndex:temp];
}
CustomImageView *tmpCustom = [maxImagrArray objectAtIndex:i];
tmpCustom.frontImageIndex = [(NSString *)[tempArrayfinal objectAtIndex:i] intValue];
NSLog(#"%d",tmpCustom.frontImageIndex);
}
[maxImagrArray release];
delegate.time = 60.0;
timer = nil;
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:#selector(countDown) userInfo:nil repeats:YES];
delegate.view = self.view;
//[tempArray release];
//[tempArrayfinal release];//these 2 lines are deliberately commented to see
//...it is not showing any potential memory leak though....
delegate.viewController = self;
}
please help...
[tempArray insertObject:tempStr atIndex:i];
[tempArrayfinal insertObject:tempStr atIndex:i];
are the culprits... when i uncomment these 2 lines.. it stops giving me the warning... i don't know why...
You shouldn't really rely on the Build and Analyze tool. It does not always catch all leaks. Threre is no substitute for following the memory management rules from apple (apart from garbage collection on OS X). However, I'm not sure why it isn't catching such a simple leak. I tried at line in a method and it did give me a result. Are you sure its not in an if statement, because I've found that sometimes in an if statement it won't correct you.