I'm using MPMoviePlayerViewController to stream an audio from the URL "http://ios-audio.q-music.be/audio.m3u8".
Its playing well.
But when I click "Home" button, the app goes into background and stops streaming.
When I start the app again, it starts streaming again.
How can I make my app stream the audio using MPMoviePlayerController when the app goes to background.
Or do I've to use other frameworks?
Well I use https://github.com/mattgallagher/AudioStreamer for streaming audio, It will work in background.
http://digitaldj.net/2010/08/25/ios4-background-audio-revisited/ points to a fork of Matt Gallagher's original AudioStreamer code at http://github.com/DigitalDJ/AudioStreamer, which I can verify does support background audio. That said the original AudioStreamer has been updated this year so I'd imagine it also has implemented background support by now.
Certainly using MPMoviePlayerController to do background audio would be interesting since it presumably opens up the opportunity to support AirPlay directly in an audio streamer application.
Related
When playing an audio file in watchOS (using SpriteKit):
run(SKAction.playSoundFileNamed("ready.wav", waitForCompletion:false))
It will works until you background the app (says face the watch outwards) and back, then the audio file cannot be played anymore.
I have tried many workarounds, including setting UIBackgroundModes to audio, but the sound will always stop working after the app is background and back. Any solution?
PS: I think I might have found the answer: use AVAudioPlayer instead of SKAction.
You need to start HKWorkoutSession and in info.plist enable workout background processing. Don't need the audio to play in background, just continue to play once it comes back from background.
Use AVAudioPlayer instead of SKAction. This works.
Only SKAction.playSoundFileNamed has this issue.
I have an app that shows list of movies in a table view. When I play them one after another on device it works just great. But when I switch to Apple TV over AirPlay it doesn't work anymore. It play's the first video on ATV ok but after a switch to the next video the screen on ATV start blinking/flickering and after a few seconds it falls back playing on a device. I am using MPMoviePlayerController for playing stream videos.
I also found out that if previous video finished playing over AirPlay it tries to start the next one over AirPlay also. Is this intended behaviour?
Is this kind a related with property allowsAirPlay?
I think I've found a solution. Before you switch playing another video you should stop the previous one:
[self.moviePlayer stop];
This is not needed if you are not playing via AirPlay cos the next video will automatically stop previous one by nature - you can not play two videos at once.
But If you do play video over AirPlay you need to stop previous one first and than play the next one.
This solution works for me.
I have a portion of my app that simply launches a webview linked to an mp3 file- it opens the file and plays the audio. What I'd like to do is allow that audio to continue playing even if the user locks their iPhone. (As a side note, is there any way to replace the default Quicktime logo that appears in the player? Not that big a deal, just thought I'd ask =)
A third question- I also do the same thing (webview) with an .m3u linked file to stream live audio throughout the week- is it also possible to keep it playing when the iPhone is locked?
Thanks!!
Ben
Quick Edit: The same URLs work great in IOS Safari (locking and unlocking doesn't affect the audio. Just not in my app's webviews.
I did find my answer though, in case anyone comes here looking. Easiest thing in the world too- just add a row to the plist file labeled "Required Background Modes" and under that set item 0's value to "App plays audio". Voila!
Since the audio is in a UIWebView, I don't believe that you'd be able to play it in the background.
EDIT: I was wrong, adding "App Plays Audio" to the UIBackgroundModes will make it work even when audio is in a UIWebView.
Have you thought about just streaming the .mp3 file yourself? Should be easy enough and you'd be able to setup background streaming. To get you started, I'd check out Matt Gallagher's AudioStreamer class which easily allows you to stream .mp3 files and other audio files from the net: https://github.com/mattgallagher/AudioStreamer
I am trying to be able to record audio through the iPhone's microphone while simultaneously playing music from the iPod.
The recording and playback work separately, but if I try to playback from the iPod and record at the same time the recording stops.
By the way, I am not actually recording the audio to save the sound file, but merely analyzing it. It's for my app that flashes to the beat of the music you play.
Does Apple just not allow record and playback at the same time?
You should be able to do this by setting the Audio Session to AVAudioSessionCategoryPlayAndRecord. Information on this is in the Apple docs, although admittedly the Core Audio documentation is (and has always been) lacking in clarity.
AVSession Class Reference
Also, it's worth noting that AVAudioRecorder and AVAudioPlayer automatically set the session for you. You can wrestle control and set the session manually using the key I highlighted above.
the problem may be you are recording audio to the same path where the playing file is saved.
try to play an audio from a url with AVAudioPlayer and you can record with AVAudioRecorder at the same time.
Cheers :) :)
I need to use AVAudioPlayer and MPMoviePlayerController simultaneously i.e play a movie while the background loop is playing is it possible.
My bg music loop stops working when a movie starts playing , so I tried to stop the bg music loop and start the movie and when movie stops, start playing the bg loop again but this is also is not working.
In fact it is achievable from 3.x onwards. I had once done this in one of my applications and its got nothing to do with any backgrounding or any other new iOS features. You just need to configure the audio sessions properly. If you make sure that both your audio player as well as the video player are using the ambient audio session it is possible.
Prior to starting your AVAudioPlayer to play, set the category of audio session to AVAudioSessionCategoryAmbient. This is the system wide common audio session. This allows other sounds to play along such as the sound from the iPod application.
In case you are using the MPMoviePlayerController from iOS 3.2 or above make sure you set the useApplicationAudioSession to NO. This ensures other sounds to play along. It is the default in earlier versions of iOS.
There is a limitation in the current iPhone SDK (2.x and 3.x) that does not allow any background audio playing while a movie is playing in the MPMoviePlayerController API. Unfortunately, it is not possible to do what you are asking at this time within the iPhone SDK.
I would suggest logging an enhancement request to Apple to offer this in a future version of the SDK.