How do I prevent EF from reinserting objects of other dbcontext? - entity-framework

I am using EF 4.1 in a MVC 3 project and I am having problems with inserting an object. I am using session as well to hold onto some objects. In concrete :
I have a simple class with a parent child relationship:
public class Event
{
public User Promotor {get;set;}
}
The promotor is based on the CurrentUser. In my application I store the CurrentUser in http session. Now when I add an event like this the user (and all related objects) gets inserted one more time with a new primary key.
//1st request inserts/loads the user
User user;
using (var context = new MyDbContext())
{
user = new User();
context.Users.Add(user);
context.SaveChanges();
}
//2nd request saves the event
var before = db.Users.Count();
var #event = new Event
{
Promotor = user, //user was kept in Session
};
db.Entry(#event).State = EntityState.Added;
db.SaveChanges();
When i check the state of the user it is 'added' as well although the primary key is not 0 and EF should know it is already persistent. How can fix this without adding a lot of to my persistency code. Do I have to reattach my currentuser to the new dbcontext on every request? This will lead to db code 'leaking' into my application. I want to keep the DB stuff in a data layer. I am using a repository like this :
public void Save(T entity)
{
dbContext.Entry(entity).State = IsPersistent(entity) ?
EntityState.Modified : EntityState.Added;
dbContext.SaveChanges();
}

As you've already mentioned yourself, reattaching the user to your current context should solve the problem. The only other way I know of, would be to retrieve the object once again in your context based on the primary key value.

Related

When does the entity get detached in Entity Framework?

I have seen in many posts that if the tracking is not enabled, the entity is detached.
What I would like to know is: how can there be few objects which are not tracked and a few which are tracked?
Can someone share the code snippet which shows that this entity is not tracked by a context.
According to MSDN:
Detached: the entity is not being tracked by the context
https://msdn.microsoft.com/en-us/library/jj592676(v=vs.113).aspx
According to following post which I read:
http://blog.maskalik.com/entity-framework/2013/12/23/entity-framework-updating-database-from-detached-objects/
var entry = _context.Entry<T>(entity);
if (entry.State == EntityState.Detached)
{
_context.Set<T>().Attach(entity);
entry.State = EntityState.Modified;
}
Detached objects, or objects that are created outside of Entity Framework (EF), don’t have automatic tracking enabled.
And creating a POCO class in code-first approach is one such example of a detached entity.
Is this the only scenario?
There are more scenarios for the Detached Object.
1.You dont want to track an entity.
var entity= context.MyEntities.AsNoTracking().Where(...).FirsOrDefault();
In this query entities retrieved are not tracked hence any changes on the entities will not be recorded to database.
Consider this.
entity.Name = "1";
context.SaveChanges();
As this entities are not tracked the changes will not be saved
unless you attach this.
var entry = _context.Entry<T>(entity);
if (entry.State == EntityState.Detached)
{
_context.Set<T>().Attach(entity);
entry.State = EntityState.Modified;
}
2.Consider your working on disconnected architecture (API,Web). Consider an employee API which have PUT endpoint.
This would attach the employee to the context and update the entity as context is not aware of this entity.
Advantage : No need to fetch the employee entity from the database.
Disadvantage : Someother user changes the entity between the transaction might be losed (you can still update property that are only changed)
public void UpdateEmployee(Employee entity)
{
var entry = _context.Entry<Employee>(entity);
if (entry.State == EntityState.Detached)
{
_context.Attach(entity);
entry.State = EntityState.Modified;
}
Context.SaveChanges()
}
Second Version
public void UpdateEmployee(Employee entity)
{
var dbItem = context.EmployeeEnities.FirstOrDefault(g=>g.Id==entity.Id);
//Context is already have track of this entity, you can just update properties you have changed.
dbItem.Name = entity.Name;
Context.SaveChanges()
}

Entity Framework 6: Data Manipulation

I'm new to EF and I've only worked with EF 6. When I use it to access the data from a database that I have already designed I don't see any method that allows me to manipulate data. To solve this temporarily I created some stored procedures for adding, deleting and updating data.
I would like to know if what I am doing is the right way to manipulate data in EF or not. In case it is not the right way how can I do this using the built in features of EF6. MSDN said there is an add object but couldn't find it.
There have been some changes in the API. EF6 does not use ObjectContext anymore, it uses a DbContext. This can be generated from a Database Model, or created using a Model first approach.
Old syntax:
objectContext.AddToUsers(user);
is now:
dbContext.Users.Add(user);
Here are some basic samples:
insert:
using(var dbContext = new MyDbContext())
{
var user = new User { ID=1, Name="Test" };
dbContext.Users.Add(user); // Add user
dbContext.SaveChanges(); // Save changes to DB
}
update:
using(var dbContext = new MyDbContext())
{
var user = dbContext.Users.Find(1);// find by ID = 1
user.Name = "New Name"; // Change name
dbContext.SaveChanges(); // Save changes to DB
}
delete:
using(var dbContext = new MyDbContext())
{
var user = dbContext.Users.Find(1);// find by ID = 1
dbContext.Users.Remove(user); // delete user
dbContext.SaveChanges(); // Save changes to DB
}
So, no need for stored procedures.. definetly not needed for simple CRUD.

How can I create a generic update method for One to Many structures in Entity Framework 5?

I am writing a web application, such that I get different objects back from the web that need to be either updated or added to the database. On top of this, I need to check that the owner is not modified. Since a hacker could potentially get an account and send an update to modify the foreign key to the user model. I don't want to have to manually code all of these methods, instead I want to make a simple generic call.
Maybe something as simple as this
ctx.OrderLines.AddOrUpdateSet(order.OrderLines, a => a.Order)
Based on old persisted records that have a foreign key to Order, and on the new incoming records.
Delete old records that are not on the new records list.
Add new records that are not on the old records list.
Update new records that exist on both lists.
ctx.Entry(orderLine).State=EntityState.Deleted;
...
ctx.Entry(orderLine).State=EntityState.Added;
...
ctx.Entry(orderLine).State=EntityState.Modified;
This gets a bit complicated when the old record is loaded to verify that ownership did not change. I get an error if I don't do.
oldorder.OrderLines.remove(oldOrderLine); //for deletes
oldorder.OrderLines.add(oldOrderLine); //for adds
ctx.Entry(header).CurrentValues.SetValues(header); //for modifications
With Entity Framework 5 there is a new extension function called AddOrUpdate. And there was a very interesting (please read) blog entry on how to create this method before it was added.
I'm not sure if this is too much to ask as a question in StackOverflow, any clues on how to approach the problem may be sufficient. Here are my thoughts so far:
a) leverage AddOrUpdate for some of the functionality.
b) create a secondary context hoping to avoid loading order into the context and avoid extra calls.
c) Set the state of all the saved objects to initially deleted.
Since you have linked to this question from my own question, I thought I'd throw in some newly-aquired experience with Entity Framework for me.
To achieve a common save method in my generic repository with Entity Framework, I do this. (Please note that the Context is a member of my repository, as I am implementing the Unit of Work pattern as well)
public class EFRepository<TEntity> : IRepository<TEntity> where TEntity : class
{
internal readonly AwesomeContext Context;
internal readonly DbSet<TEntity> DbSet;
public EFRepository(AwesomeContext context)
{
if (context == null) throw new ArgumentNullException("context");
Context = context;
DbSet = context.Set<TEntity>();
}
// Rest of implementation removed for brevity
public void Save(TEntity entity)
{
var entry = Context.Entry(entity);
if (entry.State == EntityState.Detached)
DbSet.Add(entity);
else entry.State = EntityState.Modified;
}
}
Honestly, I can't tell you why this works, because I just kept changing the state conditions - however I do have unit (integration) tests to prove that it works. Hopefully someone more into EF than myself can shed some light on this.
Regarding the "cascading updates", I was curious myself as if it would work using the Unit of Work pattern (my question I linked to was when I did not know it existed, and my repositories would basically create a unit of work whenever I wanted to save/get/delete, which is bad), so I threw in a test case in a simple relational DB. Here is a diagram to give you an idea.
IMPORTANT In order for test case number 2 to work, you need to make your POCO reference properties virtual, in order for EF to provide lazy loading.
The repository implementation is just derived from the generic EFRepository<TEntity> as shown above, so I'll leave out that implementation.
These are my test cases, both pass.
public class EFResourceGroupFacts
{
[Fact]
public void Saving_new_resource_will_cascade_properly()
{
// Recreate a fresh database and add some dummy data.
SetupTestCase();
using (var ctx = new LocalizationContext("Localization.CascadeTest"))
{
var cultureRepo = new EFCultureRepository(ctx);
var resourceRepo = new EFResourceRepository(cultureRepo, ctx);
var existingCulture = cultureRepo.Get(1); // First and only culture.
var groupToAdd = new ResourceGroup("Added Group");
var resourceToAdd = new Resource(existingCulture,"New Resource", "Resource to add to existing group.",groupToAdd);
// Verify we got a single resource group.
Assert.Equal(1,ctx.ResourceGroups.Count());
// Saving the resource should also add the group.
resourceRepo.Save(resourceToAdd);
ctx.SaveChanges();
// Verify the group was added without explicitly saving it.
Assert.Equal(2, ctx.ResourceGroups.Count());
}
// try creating a new Unit of Work to really verify it has been persisted..
using (var ctx = new LocalizationContext("Localization.CascadeTest"))
{
Assert.DoesNotThrow(() => ctx.ResourceGroups.First(rg => rg.Name == "Added Group"));
}
}
[Fact]
public void Changing_existing_resources_group_saves_properly()
{
SetupTestCase();
using (var ctx = new LocalizationContext("Localization.CascadeTest"))
{
ctx.Configuration.LazyLoadingEnabled = true;
var cultureRepo = new EFCultureRepository(ctx);
var resourceRepo = new EFResourceRepository(cultureRepo, ctx);
// This resource already has a group.
var existingResource = resourceRepo.Get(2);
Assert.NotNull(existingResource.ResourceGroup); // IMPORTANT: Property must be virtual!
// Verify there is only one resource group in the datastore.
Assert.Equal(1,ctx.ResourceGroups.Count());
existingResource.ResourceGroup = new ResourceGroup("I am implicitly added to the database. How cool is that?");
// Make sure there are 2 resources in the datastore before saving.
Assert.Equal(2, ctx.Resources.Count());
resourceRepo.Save(existingResource);
ctx.SaveChanges();
// Make sure there are STILL only 2 resources in the datastore AFTER saving.
Assert.Equal(2, ctx.Resources.Count());
// Make sure the new group was added.
Assert.Equal(2,ctx.ResourceGroups.Count());
// Refetch from store, verify relationship.
existingResource = resourceRepo.Get(2);
Assert.Equal(2,existingResource.ResourceGroup.Id);
// let's change the group to an existing group
existingResource.ResourceGroup = ctx.ResourceGroups.First();
resourceRepo.Save(existingResource);
ctx.SaveChanges();
// Assert no change in groups.
Assert.Equal(2, ctx.ResourceGroups.Count());
// Refetch from store, verify relationship.
existingResource = resourceRepo.Get(2);
Assert.Equal(1, existingResource.ResourceGroup.Id);
}
}
private void SetupTestCase()
{
// Delete everything first. Database.SetInitializer does not work very well for me.
using (var ctx = new LocalizationContext("Localization.CascadeTest"))
{
ctx.Database.Delete();
ctx.Database.Create();
var culture = new Culture("en-US", "English");
var resourceGroup = new ResourceGroup("Existing Group");
var resource = new Resource(culture, "Existing Resource 1",
"This resource will already exist when starting the test. Initially it has no group.");
var resourceWithGroup = new Resource(culture, "Exising Resource 2",
"Same for this resource, except it has a group.",resourceGroup);
ctx.Cultures.Add(culture);
ctx.ResourceGroups.Add(resourceGroup);
ctx.Resources.Add(resource);
ctx.Resources.Add(resourceWithGroup);
ctx.SaveChanges();
}
}
}
It was interesting to learn this, as I was not sure if it would work.
After working on this for a while I found an opensource project called GraphDiff here is it's blog entry 'introducing graphdiff for entity framework code first – allowing automated updates of a graph of detached entities'. I only began using it but it looks impressive. And it does solve the problem of issuing update/delete/insert for Many to One relationships. It actually generalizes the problem to graphs and allows arbitrary nesting.
Here is the generic method I concocted. It does use AddOrUpdate from the System.Data.Entity.Migrations namespace. Which may be reloading records from the db, I'll be checking on that later. The usage is
ctx.OrderLines.AddOrUpdateSet(l => l.orderId == neworder.Id,
l => l.Id, order.orderLines);
Here is the code:
public static class UpdateExtensions
{
public static void AddOrUpdateSet<TEntity>(this IDbSet<TEntity> set, Expression<Func<TEntity, bool>> predicate,
Func<TEntity, int> selector, IEnumerable<TEntity> newRecords) where TEntity : class
{
List<TEntity> oldRecords = set.Where(predicate).ToList();
IEnumerable<int> keys = newRecords.Select(selector);
foreach (TEntity newRec in newRecords)
set.AddOrUpdate(newRec);
oldRecords.FindAll(old => !keys.Contains(selector(old))).ForEach(detail => set.Remove(detail));
}
}

Having a hard time with Entity Framework detached POCO objects

I want to use EF DbContext/POCO entities in a detached manner, i.e. retrieve a hierarchy of entities from my business tier, make some changes, then send the entire hierarchy back to the business tier to persist back to the database. Each BLL call uses a different instance of the DbContext. To test this I wrote some code to simulate such an environment.
First I retrieve a Customer plus related Orders and OrderLines:-
Customer customer;
using (var context = new TestContext())
{
customer = context.Customers.Include("Orders.OrderLines").SingleOrDefault(o => o.Id == 1);
}
Next I add a new Order with two OrderLines:-
var newOrder = new Order { OrderDate = DateTime.Now, OrderDescription = "Test" };
newOrder.OrderLines.Add(new OrderLine { ProductName = "foo", Order = newOrder, OrderId = newOrder.Id });
newOrder.OrderLines.Add(new OrderLine { ProductName = "bar", Order = newOrder, OrderId = newOrder.Id });
customer.Orders.Add(newOrder);
newOrder.Customer = customer;
newOrder.CustomerId = customer.Id;
Finally I persist the changes (using a new context):-
using (var context = new TestContext())
{
context.Customers.Attach(customer);
context.SaveChanges();
}
I realise this last part is incomplete, as no doubt I'll need to change the state of the new entities before calling SaveChanges(). Do I Add or Attach the customer? Which entities states will I have to change?
Before I can get to this stage, running the above code throws an Exception:
An object with the same key already exists in the ObjectStateManager.
It seems to stem from not explicitly setting the ID of the two OrderLine entities, so both default to 0. I thought it was fine to do this as EF would handle things automatically. Am I doing something wrong?
Also, working in this "detached" manner, there seems to be an lot of work required to set up the relationships - I have to add the new order entity to the customer.Orders collection, set the new order's Customer property, and its CustomerId property. Is this the correct approach or is there a simpler way?
Would I be better off looking at self-tracking entities? I'd read somewhere that they are being deprecated, or at least being discouraged in favour of POCOs.
You basically have 2 options:
A) Optimistic.
You can proceed pretty close to the way you're proceeding now, and just attach everything as Modified and hope. The code you're looking for instead of .Attach() is:
context.Entry(customer).State = EntityState.Modified;
Definitely not intuitive. This weird looking call attaches the detached (or newly constructed by you) object, as Modified. Source: http://blogs.msdn.com/b/adonet/archive/2011/01/29/using-dbcontext-in-ef-feature-ctp5-part-4-add-attach-and-entity-states.aspx
If you're unsure whether an object has been added or modified you can use the last segment's example:
context.Entry(customer).State = customer.Id == 0 ?
EntityState.Added :
EntityState.Modified;
You need to take these actions on all of the objects being added/modified, so if this object is complex and has other objects that need to be updated in the DB via FK relationships, you need to set their EntityState as well.
Depending on your scenario you can make these kinds of don't-care writes cheaper by using a different Context variation:
public class MyDb : DbContext
{
. . .
public static MyDb CheapWrites()
{
var db = new MyDb();
db.Configuration.AutoDetectChangesEnabled = false;
db.Configuration.ValidateOnSaveEnabled = false;
return db;
}
}
using(var db = MyDb.CheapWrites())
{
db.Entry(customer).State = customer.Id == 0 ?
EntityState.Added :
EntityState.Modified;
db.SaveChanges();
}
You're basically just disabling some extra calls EF makes on your behalf that you're ignoring the results of anyway.
B) Pessimistic. You can actually query the DB to verify the data hasn't changed/been added since you last picked it up, then update it if it's safe.
var existing = db.Customers.Find(customer.Id);
// Some logic here to decide whether updating is a good idea, like
// verifying selected values haven't changed, then
db.Entry(existing).CurrentValues.SetValues(customer);

Update a single property of a record in Entity Framework Code First

How can I update a single property of a record without retrieving it first?
I'm asking in the context of EF Code First 4.1
Says I have a class User, mapping to table Users in Database:
class User
{
public int Id {get;set;}
[Required]
public string Name {get;set;}
public DateTime LastActivity {get;set;}
...
}
Now I want to update LastActivity of a user. I have user id. I can easily do so by querying the user record, set new value to LastActivity, then call SaveChanges(). But this would result in a redundant query.
I work around by using Attach method. But because EF throws a validation exception on Name if it's null, I set Name to a random string (will not be updated back to DB). But this doesn't seem a elegant solution:
using (var entities = new MyEntities())
{
User u = new User {Id = id, Name="this wont be updated" };
entities.Users.Attach(u);
u.LastActivity = DateTime.Now;
entities.SaveChanges();
}
I would be very appriciate if someone can provide me a better solution. And forgive me for any mistake as this is the first time I've asked a question on SO.
This is a problem of validation implementation. The validation is able to validate only a whole entity. It doesn't validate only modified properties as expected. Because of that the validation should be turned off in scenarios where you want to use incomplete dummy objects:
using (var entities = new MyEntities())
{
entities.Configuration.ValidateOnSaveEnabled = false;
User u = new User {Id = id, LastActivity = DateTime.Now };
entities.Users.Attach(u);
entities.Entry(user).Property(u => u.LastActivity).IsModified = true;
entities.SaveChanges();
}
This is obviously a problem if you want to use the same context for update of dummy objects and for update of whole entities where the validation should be used. The validation take place in SaveChanges so you can't say which objects should be validated and which don't.
I'm actually dealing with this right now. What I decided to do was override the ValidateEntity method in the DB context.
protected override DbEntityValidationResult ValidateEntity(DbEntityEntry entityEntry, IDictionary<object, object> items)
{
var result = base.ValidateEntity(entityEntry, items);
var errors = new List<DbValidationError>();
foreach (var error in result.ValidationErrors)
{
if (entityEntry.Property(error.PropertyName).IsModified)
{
errors.Add(error);
}
}
return new DbEntityValidationResult(entityEntry, errors);
}
I'm sure there's some holes that can be poked in it, but it seemed better than the alternatives.
You can try a sort of hack:
context.Database.ExecuteSqlCommand("update [dbo].[Users] set [LastActivity] = #p1 where [Id] = #p2",
new System.Data.SqlClient.SqlParameter("p1", DateTime.Now),
new System.Data.SqlClient.SqlParameter("p2", id));