Static libraries have same function names causing duplicate symbol error - iphone

I am using 2 third party libraries in my iPad app. The source code for these libraries are not known to me.
These libraries have the functions with same name in both. So I am are getting "Apple Mach - O (id) error" because of the collision in function names. I cant change the function names within them, as source code is not known. On building the app the error are occurring.
The error states that:
ld: duplicate symbol _T_strcpy in /Users/Desktop/untitled
folder/Universal/lib/simulator/myLib.a(mem.o) and
/Users/Library/Developer/Xcode/DerivedData/iOS-aqpprpcivvjjadbsutqqmtjsoczk/Build/Intermediates/ios.build/Debug-iphonesimulator/myApp
iPad.build/Objects-normal/i386/pdcrypte2.o for architecture i386
collect2: ld returned 1 exit status Command
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-g++-4.2
failed with exit code 1
Can anybody share some suggestions??

You're pretty much screwed. The creators of the original libraries failed one of the most basic rules of library development: Prepend all your exported symbols with a library specific prefix, to avoid namespace collisions.
Your only way out is to wrap each and every function from each library with a wrapper that has a namespace prefixed name, statically link the library to the wrapper and strip all not exported symbols. Then use the wrapper libraries and symbol names.
Actually if the libraries are static you can fix this issue: How to deal with symbol collisions between statically linked libraries?

Related

What does linker meaning?

I am learning how to write an operating system by using Rust. I am trying to config my target system, (Does the target system means the operating system I want to create?),and I added
"linker-flavor": "ld.lld",
"linker": "rust-lld",
to my x86_64-os.json file.
The tutorial said "Instead of using the platform’s default linker (which might not support Linux targets), we use the cross platform LLD linker that is shipped with Rust for linking our kernel."
I still don't understand what linker meaning. What is the function of the linker and who and whom does it connect.
"llvm-target": "x86_64-unknown-none",
"data-layout": "e-m:e-i64:64-f80:128-n8:16:32:64-S128",
"arch": "x86_64",
"target-endian": "little",
"target-pointer-width": "64",
"target-c-int-width": "32",
"os": "none",
"executables": true
"linker-flavor": "ld.lld",
"linker": "rust-lld",
What is the function of the linker and who and whom does it connect.
The linker is used to link several object files together. When you compile code, the compiler creates a platform specific object file (.exe for Windows, .elf for Linux, etc). The compiler will often transparently call the linker with the resulting object files. You often don't actually need to call it manually.
For example, if you call an undefined function in a C source file, the compiler knows that it might be defined later when the linker finds the actual definition. The compiler only requires an header declaration for that function. The compiler doesn't throw any error but, instead, leaves an unresolved call instruction and keeps the unresolved symbol in the object file. When the linker is called, it will look at the unresolved symbols and will attempt to find them in other object files. The linker will combine all the object files into one final executable and make sure to patch the call instruction depending on where the actual definition of the symbol is found in the final executable.
From the perspective of the function being called, the object file where the function is really defined will also keep a symbol for that function. The linker can thus find that both symbols correspond and make sure that the caller jumps at the right address to get there.

How to include static libraries which have same names for OBJECT files within them?

I am developing an iPad app in which I have included 2 third party static libraries. The names of the object files in these 2 libraries are same. On building the app I am getting
"Apple Mach -O (id) error"
because of the same names of the object files in those 2 libraries.
How to solve this problem?
Error looks like:
ld: duplicate symbol _T_strcpy in /Users/indiait-supportservices/Desktop/untitled folder/Universal/lib/simulator/libSecurIDLib.a(mem.o) and /Users/indiait-supportservices/Library/Developer/Xcode/DerivedData/ReceiverForiOS-aqpprpcivvjjadbsutqqmtjsoczk/Build/Intermediates/ReceiverForiOS.build/Debug-iphonesimulator/myApp iPad.build/Objects-normal/i386/pdcrypte2.o for architecture i386
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-g++-4.2
failed with exit code 1.
Are you building for one architecture? If you are building for multiple architectures and use the -all_load linker flag, this breaks the linker's ability to ignore symbols that are defined for multiple architectures. As a test, try building just for armv6 and see if the error goes away.
There is a good blog post here and a similar question discussed here.
Finally, you can add the following env var to debug problems with overriding categories:
OBJC_PRINT_REPLACED_METHODS=YES. This will log which method names have been overridden by categories, just in case that is the issue.
It looks like you have two modules defining the same function, one in libSecurIDLib.a(mem.o) and pdcrypte2.o. These should be in their own namespaces (C++) or they should be prefixed so they don't collide (C).
There are work arounds if that's impossible, but it's better name things safely.

Objective C: "_main", referenced from: Start in crt1.3.1.o error

Trying to compile a iPhone/iPad application with SDK3.2 and am getting this error:
Undefined symbols:
"_main", referenced from:
Start in crt1.10.5.o
Symbol(s) not found
Collect2: Id returned 1 exit status
I think it's telling me that it's somehow trying to work with code from another SDK but searching the web has not provided any clear answers.
Anyone able to guide me on this and what to look for?
It looks like you haven't provided a main function in any of your source files. The crt object file is most likely the startup code which sets up your environment then calls main (CRT usually stands for C runtime, when it's not being used to mean Cathode Ray Tube, which it shouldn't any more, that being dead technology and all).
The Undefined symbols: "_main" ... simply means that the linker has discovered crt1.10.5.o needs the _main symbol satisfied and none of the files provided are satisfying it.
Short of seeing the actual linker command line, we can't be certain what's being included. You should check your source code and confirm or deny the existence of main()? And that it's inluded in the build?
There appears to be several possible causes.
I ran into this problem when the Perform Single-Object Prelink build option was checked
(GENERATE_MASTER_OBJECT_FILE = YES).
I got this when I opened a Swift project in Xcode 5. When I opened it in Xcode 6, it worked fine.

Objective-C categories in static library

Can you guide me how to properly link static library to iPhone project. I use static library project added to app project as direct dependency (target -> general -> direct dependencies) and all works OK, but categories. A category defined in static library is not working in app.
So my question is how to add static library with some categories into other project?
And in general, what is best practice to use in app project code from other projects?
Solution: As of Xcode 4.2, you only need to go to the application that is linking against the library (not the library itself) and click the project in the Project Navigator, click your app's target, then build settings, then search for "Other Linker Flags", click the + button, and add '-ObjC'. '-all_load' and '-force_load' are no longer needed.
Details:
I found some answers on various forums, blogs and apple docs. Now I try make short summary of my searches and experiments.
Problem was caused by (citation from apple Technical Q&A QA1490 https://developer.apple.com/library/content/qa/qa1490/_index.html):
Objective-C does not define linker
symbols for each function (or method,
in Objective-C) - instead, linker
symbols are only generated for each
class. If you extend a pre-existing
class with categories, the linker does
not know to associate the object code
of the core class implementation and
the category implementation. This
prevents objects created in the
resulting application from responding
to a selector that is defined in the
category.
And their solution:
To resolve this issue, the static
library should pass the -ObjC option
to the linker. This flag causes the
linker to load every object file in
the library that defines an
Objective-C class or category. While
this option will typically result in a
larger executable (due to additional
object code loaded into the
application), it will allow the
successful creation of effective
Objective-C static libraries that
contain categories on existing
classes.
and there is also recommendation in iPhone Development FAQ:
How do I link all the Objective-C
classes in a static library? Set the
Other Linker Flags build setting to
-ObjC.
and flags descriptions:
-all_load Loads all members of static archive libraries.
-ObjC Loads all members of static archive libraries that implement an
Objective-C class or category.
-force_load (path_to_archive) Loads all members of the specified static
archive library. Note: -all_load
forces all members of all archives to
be loaded. This option allows you to
target a specific archive.
*we can use force_load to reduce app binary size and to avoid conflicts which all_load can cause in some cases.
Yes, it works with *.a files added to the project.
Yet I had troubles with lib project added as direct dependency. But later I found that it was my fault - direct dependency project possibly was not added properly. When I remove it and add again with steps:
Drag&drop lib project file in app project (or add it with Project->Add to project…).
Click on arrow at lib project icon - mylib.a file name shown, drag this mylib.a file and drop it into Target -> Link Binary With Library group.
Open target info in fist page (General) and add my lib to dependencies list
after that all works OK. "-ObjC" flag was enough in my case.
I also was interested with idea from http://iphonedevelopmentexperiences.blogspot.com/2010/03/categories-in-static-library.html blog. Author say he can use category from lib without setting -all_load or -ObjC flag. He just add to category h/m files empty dummy class interface/implementation to force linker use this file. And yes, this trick do the job.
But author also said he even not instantiated dummy object. Mm… As I've found we should explicitly call some "real" code from category file. So at least class function should be called.
And we even need not dummy class. Single c function do the same.
So if we write lib files as:
// mylib.h
void useMyLib();
#interface NSObject (Logger)
-(void)logSelf;
#end
// mylib.m
void useMyLib(){
NSLog(#"do nothing, just for make mylib linked");
}
#implementation NSObject (Logger)
-(void)logSelf{
NSLog(#"self is:%#", [self description]);
}
#end
and if we call useMyLib(); anywhere in App project
then in any class we can use logSelf category method;
[self logSelf];
And more blogs on theme:
http://t-machine.org/index.php/2009/10/13/how-to-make-an-iphone-static-library-part-1/
http://blog.costan.us/2009/12/fat-iphone-static-libraries-device-and.html
The answer from Vladimir is actually pretty good, however, I'd like to give some more background knowledge here. Maybe one day somebody finds my reply and may find it helpful.
The compiler transforms source files (.c, .cc, .cpp, .m) into object files (.o). There is one object file per source file. Object files contain symbols, code and data. Object files are not directly usable by the operating system.
Now when building a dynamic library (.dylib), a framework, a loadable bundle (.bundle) or an executable binary, these object files are linked together by the linker to produce something the operating system considers "usable", e.g. something it can directly load to a specific memory address.
However when building a static library, all these object files are simply added to a big archive file, hence the extension of static libraries (.a for archive). So an .a file is nothing than an archive of object (.o) files. Think of a TAR archive or a ZIP archive without compression. It's just easier to copy a single .a file around than a whole bunch of .o files (similar to Java, where you pack .class files into a .jar archive for easy distribution).
When linking a binary to a static library (= archive), the linker will get a table of all symbols in the archive and check which of these symbols are referenced by the binaries. Only the object files containing referenced symbols are actually loaded by the linker and are considered by the linking process. E.g. if your archive has 50 object files, but only 20 contain symbols used by the binary, only those 20 are loaded by the linker, the other 30 are entirely ignored in the linking process.
This works quite well for C and C++ code, as these languages try to do as much as possible at compile time (though C++ also has some runtime-only features). Obj-C, however, is a different kind of language. Obj-C heavily depends on runtime features and many Obj-C features are actually runtime-only features. Obj-C classes actually have symbols comparable to C functions or global C variables (at least in current Obj-C runtime). A linker can see if a class is referenced or not, so it can determine a class being in use or not. If you use a class from an object file in a static library, this object file will be loaded by the linker because the linker sees a symbol being in use. Categories are a runtime-only feature, categories aren't symbols like classes or functions and that also means a linker cannot determine if a category is in use or not.
If the linker loads an object file containing Obj-C code, all Obj-C parts of it are always part of the linking stage. So if an object file containing categories is loaded because any symbol from it is considered "in use" (be it a class, be it a function, be it a global variable), the categories are loaded as well and will be available at runtime. Yet if the object file itself is not loaded, the categories in it will not be available at runtime. An object file containing only categories is never loaded because it contains no symbols the linker would ever consider "in use". And this is the whole problem here.
Several solutions have been proposed and now that you know how all this plays together, let's have another look on the proposed solution:
One solution is to add -all_load to the linker call. What will that linker flag actually do? Actually it tells the linker the following "Load all object files of all archives regardless if you see any symbol in use or not'. Of course, that will work; but it may also produce rather big binaries.
Another solution is to add -force_load to the linker call including the path to the archive. This flag works exactly like -all_load, but only for the specified archive. Of course this will work as well.
The most popular solution is to add -ObjC to the linker call. What will that linker flag actually do? This flag tells the linker "Load all object files from all archives if you see that they contain any Obj-C code". And "any Obj-C code" includes categories. This will work as well and it will not force loading of object files containing no Obj-C code (these are still only loaded on demand).
Another solution is the rather new Xcode build setting Perform Single-Object Prelink. What will this setting do? If enabled, all the object files (remember, there is one per source file) are merged together into a single object file (that is not real linking, hence the name PreLink) and this single object file (sometimes also called a "master object file") is then added to the archive. If now any symbol of the master object file is considered in use, the whole master object file is considered in use and thus all Objective-C parts of it are always loaded. And since classes are normal symbols, it's enough to use a single class from such a static library to also get all the categories.
The final solution is the trick Vladimir added at the very end of his answer. Place a "fake symbol" into any source file declaring only categories. If you want to use any of the categories at runtime, make sure you somehow reference the fake symbol at compile time, as this causes the object file to be loaded by the linker and thus also all Obj-C code in it. E.g. it could be a function with an empty function body (which will do nothing when being called) or it could be a global variable accessed (e.g. a global int once read or once written, this is sufficient). Unlike all other solutions above, this solution shifts control about which categories are available at runtime to the compiled code (if it wants them to be linked and available, it accesses the symbol, otherwise it doesn't access the symbol and the linker will ignore it).
That's all folks.
Oh, wait, there's one more thing:
The linker has an option named -dead_strip. What does this option do? If the linker decided to load an object file, all symbols of the object file become part of the linked binary, whether they are used or not. E.g. an object file contains 100 functions, but only one of them is used by the binary, all 100 functions are still added to the binary because object files are either added as a whole or they are not added at all. Adding an object file partially is usually not supported by linkers.
However, if you tell the linker to "dead strip", the linker will first add all the object files to the binary, resolve all the references and finally scan the binary for symbols not in use (or only in use by other symbols not in use). All the symbols found to be not in use are then removed as part of the optimization stage. In the example above, the 99 unused functions are removed again. This is very useful if you use options like -load_all, -force_load or Perform Single-Object Prelink because these options can easily blow up binary sizes dramatically in some cases and the dead stripping will remove unused code and data again.
Dead stripping works very well for C code (e.g. unused functions, variables and constants are removed as expected) and it also works quite good for C++ (e.g. unused classes are removed). It is not perfect, in some cases some symbols are not removed even though it would be okay to remove them, but in most cases it works quite well for these languages.
What about Obj-C? Forget about it! There is no dead stripping for Obj-C. As Obj-C is a runtime-feature language, the compiler cannot say at compile time whether a symbol is really in use or not. E.g. an Obj-C class is not in use if there is no code directly referencing it, correct? Wrong! You can dynamically build a string containing a class name, request a class pointer for that name and dynamically allocate the class. E.g. instead of
MyCoolClass * mcc = [[MyCoolClass alloc] init];
I could also write
NSString * cname = #"CoolClass";
NSString * cnameFull = [NSString stringWithFormat:#"My%#", cname];
Class mmcClass = NSClassFromString(cnameFull);
id mmc = [[mmcClass alloc] init];
In both cases mmc is a reference to an object of the class "MyCoolClass", but there is no direct reference to this class in the second code sample (not even the class name as a static string). Everything happens only at runtime. And that's even though classes are actually real symbols. It's even worse for categories, as they are not even real symbols.
So if you have a static library with hundreds of objects, yet most of your binaries only need a few of them, you may prefer not to use the solutions (1) to (4) above. Otherwise you end up with very big binaries containing all these classes, even though most of them are never used. For classes you usually don't need any special solution at all since classes have real symbols and as long as you reference them directly (not as in the second code sample), the linker will identify their usage pretty well on its own. For categories, though, consider solution (5), as it makes it possible to only include the categories you really need.
E.g. if you want a category for NSData, e.g. adding a compression/decompression method to it, you'd create a header file:
// NSData+Compress.h
#interface NSData (Compression)
- (NSData *)compressedData;
- (NSData *)decompressedData;
#end
void import_NSData_Compression ( );
and an implementation file
// NSData+Compress
#implementation NSData (Compression)
- (NSData *)compressedData
{
// ... magic ...
}
- (NSData *)decompressedData
{
// ... magic ...
}
#end
void import_NSData_Compression ( ) { }
Now just make sure that anywhere in your code import_NSData_Compression() is called. It doesn't matter where it is called or how often it is called. Actually it doesn't really have to be called at all, it's enough if the linker thinks so. E.g. you could put the following code anywhere in your project:
__attribute__((used)) static void importCategories ()
{
import_NSData_Compression();
// add more import calls here
}
You don't have to ever call importCategories() in your code, the attribute will make the compiler and linker believe that it is called, even in case it is not.
And a final tip:
If you add -whyload to the final link call, the linker will print in the build log which object file from which library it did load because of which symbol in use. It will only print the first symbol considered in use, but that is not necessarily the only symbol in use of that object file.
This issue has been fixed in LLVM. The fix ships as part of LLVM 2.9 The first Xcode version to contain the fix is Xcode 4.2 shipping with LLVM 3.0. The usage of -all_load or -force_load is no longer needed when working with XCode 4.2 -ObjC is still needed.
Here's what you need to do to resolve this problem completely when compiling your static library:
Either go to Xcode Build Settings and set Perform Single-Object Prelink to YES or
GENERATE_MASTER_OBJECT_FILE = YES in your build configuration file.
By default,the linker generates an .o file for each .m file. So categories gets different .o files. When the linker looks at a static library .o files, it doesn't create an index of all symbols per class (Runtime will, doesn't matter what).
This directive will ask the linker to pack all objects together into one big .o file and by this it forces the linker that process the static library to get index all class categories.
Hope that clarifies it.
One factor that is rarely mentioned whenever the static library linking discussion comes up is the fact that you must also include the categories themselves in the build phases->copy files and compile sources of the static library itself.
Apple also doesn't emphasize this fact in their recently published Using Static Libraries in iOS either.
I spent a whole day trying all sorts of variations of -objC and -all_load etc.. but nothing came out of it.. this question brought that issue to my attention. (don't get me wrong.. you still have to do the -objC stuff.. but it's more than just that).
also another action that has always helped me is that I always build the included static library first on its own.. then i build the enclosing application..
You probably need to have the category in you're static library's "public" header: #import "MyStaticLib.h"

Don't expose symbols from a used library in own static library

I am writing a reusable static library for the iPhone, following the directions provided here.
I want to use minizip in my library internally, but don't want to expose it to the user.
It should be possible for the user to include minizip themselves, possibly a different version, and not cause clashes with my "inner" minizip version.
Is this possible?
Edit:
I've tried adding -fvisibility=hidden to additional compiler flags for minizip files and changing functions to be __private_extern__ and __attribute__((visibility("hidden"))), but it still seems to produce defined external symbols:
00000918 T _unzOpen
0000058e T _unzOpen2
00001d06 T _unzOpenCurrentFile
00001d6b T _unzOpenCurrentFile2
...
Edit #2:
Apparently the symbols marked with these annotations are only made private by the linker, which never happens when Xcode builds the sources, since it adds the -c parameter ("Compile or assemble the source files, but do not link.")
You could rename all exported symbol from minizip with objcopy.
something like
objcopy -redefine-sym=minizip.syms yourstaticlibray.a
and minizip.syms
_unzOpen _yourownprefix_unzOpen
_unzOpen2 _yourownprefix_unzOpen2
... ...
No clash if an executable is linked with an other minizip.a and yourstaticlibray.a, and because you renamed all the symbol in yourstaticlibray.a your call inside yourstaticlibray.a to minizip will use the prefixed symbol, and not the unzOpen one.
Since static library is nothing more than a set of .o files (which are not linked yet, as you have mentioned), the only way to completely hide presence of minizip from the outside world is to somehow compile minizip and your library together as a single compilation unit and make minizip functions/variables static.
You could have a look at how does SQLite do the "amalgamation" process which turns library source code into single .c file for further compilation: The SQLite Amalgamation.
As a bonus you'll get better optimization (really recent GCC and Binutils are able to make link-time optimizations, but this functionality is not released yet).