max length of file name - iphone

i am using the code below to save an image in the NSDocumentDirectory
-(BOOL)saveImage:(UIImage *)image name:(NSString *)name{
NSString *dir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *path = [NSString pathWithComponents:[NSArray arrayWithObjects:dir, name, nil]];
BOOL ok = [[NSFileManager defaultManager] createFileAtPath:path contents:nil attributes:nil];
if (!ok) {
NSLog(#"Error creating file %#", path);
}
else {
NSFileHandle* myFileHandle = [NSFileHandle fileHandleForWritingAtPath:path];
[myFileHandle writeData:UIImagePNGRepresentation(image)];
[myFileHandle closeFile];
}
return ok;
}
the name is usually the url of where the image was downloaded.
is there a constraint on the length of the file name? you know sometimes urls may be super long...
thank you

Taking a look at the PATH_MAX constant in syslimits.h:91
...
#define PATH_MAX 1024 /* max bytes in pathname */
...
You can test this yourself by doing :
NSLog(#"%i", PATH_MAX);
just to make sure.

Related

XML Tag xcode save file

I would like to output tags for each line with different tag names and want to save each in a file. I can write the file, but it is over writing. How do I write each and every line in a different file?
Input:
english titanic
leondradicapro kate
German Hotel hüßßan
tomhanks angleina
Output:
<language>english<language/>
<movie>titanic<movie/>
<Actor>leondradiacpro<Actor/>
<Actress>kate<Actress/>
<language>German<language/>
...
Code:
for (NSString *str in lineFile)
{
if([str hasPrefix:#"english "])
{
NSMutableArray *dd = [[NSMutableArray alloc] initWithArray:[[str stringByReplacingOccurrencesOfString:#"english" withString:#""] componentsSeparatedByString:#" "]];
NSArray *tag = [NSArray aarrayWithObjects:#"er",#"langauge",#"movie",#"actor",#"kate",nil];
NSMutableString *output =[[NSMutableString alloc] init];
NSUInteger tagindex =0;
for (NSString *words in word)
{
if(tagindex >=[tag count])
{
NSLog(#"dad");
break;
}
[output appendFormat:#"<%#>%#<%#>\n", [tag objectAtIndex:tagindex],words,[tag objectAtIndex:tagindex]];
NSLog(#"%#",output);
[output writeToFile:#"/Users/xx/Desktop/homework.txt" atomically:YES encoding:NSASCIIStringEncoding error:NULL];
tagindex++;
now i can able to read only the language and movie (1st line) how i can add second line and tag also
you need write file with c method, maybe the following method can help you
-(void)writeToFile:(NSString *)str:(NSString *) fileName
{
NSData* data = [str dataUsingEncoding:NSUTF8StringEncoding];
NSString *filePath=[NSString stringWithFormat:#"%#",fileName];
if([[NSFileManager defaultManager] fileExistsAtPath:filePath] == NO){
NSLog(#"file not exist,create it...");
[[NSFileManager defaultManager] createFileAtPath:filePath contents:nil attributes:nil];
}else {
NSLog(#"file exist!!!");
}
FILE *file = fopen([filePath UTF8String], [#"ab+" UTF8String]);
if(file != NULL){
fseek(file, 0, SEEK_END);
}
int readSize = [data length];
fwrite((const void *)[data bytes], readSize, 1, file);
fclose(file);
}

File search with specific Extension Objective c

I am working on some file manipulation in iPhone project. Where i need to search files of specific extension. One option is to manually process each file & directory to find.
My Question is, Is there any simple way to do that ?
Thanks
see using NSFileManager you can get the files and bellow the condition with you can get file with particular extension, Its work in Document Directory ..
-(NSArray *)findFiles:(NSString *)extension
{
NSMutableArray *matches = [[NSMutableArray alloc]init];
NSFileManager *manager = [NSFileManager defaultManager];
NSString *item;
NSArray *contents = [manager contentsOfDirectoryAtPath:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents"] error:nil];
for (item in contents)
{
if ([[item pathExtension]isEqualToString:extension])
{
[matches addObject:item];
}
}
return matches;
}
use this array with your searched files.. get the return in NSArray type so use NSArray object to store this data...
i hope this helpful to you...
I have not found any thing which i could say is simple to do that & and finally i have to write my own code to do this. I am posting this here because maybe someone find this help full.
-(void)search{
#autoreleasepool {
NSString *baseDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSFileManager *defFM = [NSFileManager defaultManager];
BOOL isDir = YES;
NSArray *fileTypes = [[NSArray alloc] initWithObjects:#"mp3",#"mp4",#"avi",nil];
NSMutableArray *mediaFiles = [self searchfiles:baseDir ofTypes:fileTypes];
NSString *docDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filePath = [docDir stringByAppendingPathComponent:#"playlist.plist"];
if(![defFM fileExistsAtPath:filePath isDirectory:&isDir]){
[defFM createFileAtPath:filePath contents:nil attributes:nil];
}
NSMutableDictionary *playlistDict = [[NSMutableDictionary alloc]init];
for(NSString *path in mediaFiles){
NSLog(#"%#",path);
[playlistDict setValue:[NSNumber numberWithBool:YES] forKey:path];
}
[playlistDict writeToFile:filePath atomically:YES];
[[NSNotificationCenter defaultCenter] postNotificationName:#"refreshplaylist" object:nil];
}
}
Now the recursive Method
-(NSMutableArray*)searchfiles:(NSString*)basePath ofTypes:(NSArray*)fileTypes{
NSMutableArray *files = [[[NSMutableArray alloc]init] autorelease];
NSFileManager *defFM = [NSFileManager defaultManager];
NSError *error = nil;
NSArray *dirPath = [defFM contentsOfDirectoryAtPath:basePath error:&error];
for(NSString *path in dirPath){
BOOL isDir;
path = [basePath stringByAppendingPathComponent:path];
if([defFM fileExistsAtPath:path isDirectory:&isDir] && isDir){
[files addObjectsFromArray:[self searchfiles:path ofType:fileTypes]];
}
}
NSArray *mediaFiles = [dirPath pathsMatchingExtensions:fileTypes];
for(NSString *fileName in mediaFiles){
fileName = [basePath stringByAppendingPathComponent:fileName];
[files addObject:fileName];
}
return files;
}
What you need is a recursive method so that you can process sub-directories. The first of the following methods is public; the other private. Imagine they are implemented as static methods of a class called CocoaUtil:
CocoaUtil.h:
#interface CocoaUtil : NSObject
+ (NSArray *)findFilesWithExtension:(NSString *)extension
inFolder:(NSString *)folder;
#end
CocoaUtil.m:
// Private Methods
#interface CocoaUtil ()
+ (NSArray *)_findFilesWithExtension:(NSString *)extension
inFolder:(NSString *)folder
andSubFolder:(NSString *)subFolder;
#end
#implementation CocoaUtil
+ (NSArray *)findFilesWithExtension:(NSString *)extension
inFolder:(NSString *)folder
{
return [CocoaUtil _findFilesWithExtension:extension
inFolder:folder
andSubFolder:nil];
}
+ (NSArray *)_findFilesWithExtension:(NSString *)extension
inFolder:(NSString *)folder
andSubFolder:(NSString *)subFolder
{
NSMutableArray *found = [NSMutableArray array];
NSString *fullPath = (subFolder != nil) ? [folder stringByAppendingPathComponent:subFolder] : folder;
NSFileManager *fileman = [NSFileManager defaultManager];
NSError *error;
NSArray *contents = [fileman contentsOfDirectoryAtPath:fullPath error:&error];
if (contents == nil)
{
NSLog(#"Failed to find files in folder '%#': %#", fullPath, [error localizedDescription]);
return nil;
}
for (NSString *file in contents)
{
NSString *subSubFolder = subFolder != nil ? [subFolder stringByAppendingPathComponent:file] : file;
fullPath = [folder stringByAppendingPathComponent:subSubFolder];
NSError *error = nil;
NSDictionary *attributes = [fileman attributesOfItemAtPath:fullPath error:&error];
if (attributes == nil)
{
NSLog(#"Failed to get attributes of file '%#': %#", fullPath, [error localizedDescription]);
continue;
}
NSString *type = [attributes objectForKey:NSFileType];
if (type == NSFileTypeDirectory)
{
NSArray *subContents = [CocoaUtil _findFilesWithExtension:extension inFolder:folder andSubFolder:subSubFolder];
if (subContents == nil)
return nil;
[found addObjectsFromArray:subContents];
}
else if (type == NSFileTypeRegular)
{
// Note: case sensitive comparison!
if ([[fullPath pathExtension] isEqualToString:extension])
{
[found addObject:fullPath];
}
}
}
return found;
}
#end
This will return an array containing the full path to every file with the specified file extension. Note that [NSString pathExtension] does not return the . of the file extension so be sure not to pass that in the extension parameter.
Yes we have direct method for NSArray below helps you
NSMutableArray *arrayFiles = [[NSMutableArray alloc] initWithObjects:#"a.png", #"a.jpg", #"a.pdf", #"h.png", #"f.png", nil];
NSLog(#"pathsMatchingExtensions----%#",[arrayFiles pathsMatchingExtensions:[NSArray arrayWithObjects:#"png", nil]]);
//my output is
"a.png",
"h.png",
"f.png"
Like this way you can find your specific file extension
NSString *bundleRoot = [[NSBundle mainBundle] bundlePath];
NSFileManager *manager = [NSFileManager defaultManager];
NSDirectoryEnumerator *direnum = [manager enumeratorAtPath:bundleRoot];
NSString *filename;
while ((filename = [direnum nextObject] )) {
if ([filename hasSuffix:#".doc"]) { //change the suffix to what you are looking for
[arrayListofFileName addObject:[filename stringByDeletingPathExtension]];
}
}
Use below code
NSArray *myFiles = [myBundle pathsForResourcesOfType:#"Your File extension"
inDirectory:nil];

Small amount of unwanted data going to iCloud

I don't want anything to be backed up to iCloud. However, my data cannot be recreated, so I need to place it in my application's documents directory. For each file, I did the standard:
- (BOOL)addSkipBackupAttributeToItemAtURL:(NSURL *)URL
{
if (&NSURLIsExcludedFromBackupKey == nil) { // iOS <= 5.0.1
const char* filePath = [[URL path] fileSystemRepresentation];
const char* attrName = "com.apple.MobileBackup";
u_int8_t attrValue = 1;
int result = setxattr(filePath, attrName, &attrValue, sizeof(attrValue), 0, 0);
return result == 0;
} else { // iOS >= 5.1
return [URL setResourceValue:[NSNumber numberWithBool:YES] forKey:NSURLIsExcludedFromBackupKey error:nil];
}
}
I have 5mB of data in there. But my app is still registering 0.2kB in iCloud (Through settings->iCLoud->Manage Storage). So, just to be sure, I did this:
-(void)resetBackupAttributes {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *fileListAct = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:documentsDirectory error:nil];
for (NSString *path in fileListAct) {
[self addSkipBackupAttributeToItemAtURL:[NSURL fileURLWithPath:path]];
}
NSArray *paths2 = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *cacheDirectory = [paths2 objectAtIndex:0];
NSArray *fileListCache = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:cacheDirectory error:nil];
for (NSString *path in fileListCache) {
[self addSkipBackupAttributeToItemAtURL:[NSURL fileURLWithPath:path]];
}
NSArray *paths3 = NSSearchPathForDirectoriesInDomains(NSPreferencePanesDirectory, NSUserDomainMask, YES);
NSString *preferencesDirectory = [paths3 objectAtIndex:0];
NSArray *fileListPref = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:preferencesDirectory error:nil];
for (NSString *path in fileListPref) {
[self addSkipBackupAttributeToItemAtURL:[NSURL fileURLWithPath:path]];
}
}
It still has 0.2kB! Is there something I am missing? Does a small amount of data gets backed up regardless... like a directory tree or something? What I really want to know is, will this 0.2kB get me rejected for not following the data storage guidelines?
ok so I will put my comment into an answer:
is it possible that your apps default plist gets backed up in the
cloud? - BUT you could hook up a proxy between your iOS (simulator)
and the internet. Just catch all outgoing data and see whats actually
get transmitted ;). e.g. SquidMan
here's the link to SquidMan just in case …
As you said you think its the plist too. You can verify that by setting a key with some junk data and see if the total amount rises. ;)

How can I use iCloud to synchronize a .zip file between my apps?

Is it possible to upload a .zip file to iCloud, and then have it be synchronized across all of a user's iOS devices?
If so, how would I go about doing this?
If there is any File size limit, then also mention max. file size allowed.
This is how I synchronized zip files with iCloud .
Steps:
1) http://transoceanic.blogspot.in/2011/07/compressuncompress-files-on.html
. Refer this link to download zip api which is having code for zipping and unzipping folder.
2) Now all you need to play with NSData.
3) "MyDocument.h" file
#import <UIKit/UIKit.h>
#interface MyDocument : UIDocument
#property (strong) NSData *zipDataContent;
#end
4)
#import "MyDocument.h"
#implementation MyDocument
#synthesize zipDataContent;
// Called whenever the application reads data from the file system
- (BOOL)loadFromContents:(id)contents ofType:(NSString *)typeName error:(NSError **)outError
{
self.zipDataContent = [[NSData alloc] initWithBytes:[contents bytes] length:[contents length]];
[[NSNotificationCenter defaultCenter] postNotificationName:#"noteModified" object:self];
return YES;
}
// Called whenever the application (auto)saves the content of a note
- (id)contentsForType:(NSString *)typeName error:(NSError **)outError
{
return self.zipDataContent;
}
#end
5) Now somewhere in your app you need to zip folder and sync with icloud.
-(BOOL)zipFolder:(NSString *)toCompress zipFilePath:(NSString *)zipFilePath
{
BOOL isDir=NO;
NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *pathToCompress = [documentsDirectory stringByAppendingPathComponent:toCompress];
NSArray *subpaths;
NSFileManager *fileManager = [NSFileManager defaultManager];
if ([fileManager fileExistsAtPath:pathToCompress isDirectory:&isDir] && isDir){
subpaths = [fileManager subpathsAtPath:pathToCompress];
} else if ([fileManager fileExistsAtPath:pathToCompress]) {
subpaths = [NSArray arrayWithObject:pathToCompress];
}
zipFilePath = [documentsDirectory stringByAppendingPathComponent:zipFilePath];
//NSLog(#"%#",zipFilePath);
ZipArchive *za = [[ZipArchive alloc] init];
[za CreateZipFile2:zipFilePath];
if (isDir) {
for(NSString *path in subpaths){
NSString *fullPath = [pathToCompress stringByAppendingPathComponent:path];
if([fileManager fileExistsAtPath:fullPath isDirectory:&isDir] && !isDir){
[za addFileToZip:fullPath newname:path];
}
}
} else {
[za addFileToZip:pathToCompress newname:toCompress];
}
BOOL successCompressing = [za CloseZipFile2];
if(successCompressing)
return YES;
else
return NO;
}
-(IBAction) iCloudSyncing:(id)sender
{
//***** PARSE ZIP FILE : Pictures *****
NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
if([self zipFolder:#"Pictures" zipFilePath:#"iCloudPictures"])
NSLog(#"Picture Folder is zipped");
ubiq = [[NSFileManager defaultManager]URLForUbiquityContainerIdentifier:nil];
ubiquitousPackage = [[ubiq URLByAppendingPathComponent:#"Documents"] URLByAppendingPathComponent:#"iCloudPictures.zip"];
mydoc = [[MyDocument alloc] initWithFileURL:ubiquitousPackage];
NSString *zipFilePath = [documentsDirectory stringByAppendingPathComponent:#"iCloudPictures"];
NSURL *u = [[NSURL alloc] initFileURLWithPath:zipFilePath];
NSData *data = [[NSData alloc] initWithContentsOfURL:u];
// NSLog(#"%# %#",zipFilePath,data);
mydoc.zipDataContent = data;
[mydoc saveToURL:[mydoc fileURL] forSaveOperation:UIDocumentSaveForCreating completionHandler:^(BOOL success)
{
if (success)
{
NSLog(#"PictureZip: Synced with icloud");
}
else
NSLog(#"PictureZip: Syncing FAILED with icloud");
}];
}
6) You can unzip data received from iCloud like this.
- (void)loadData:(NSMetadataQuery *)queryData {
for (NSMetadataItem *item in [queryData results])
{
NSString *filename = [item valueForAttribute:NSMetadataItemDisplayNameKey];
NSURL *url = [item valueForAttribute:NSMetadataItemURLKey];
MyDocument *doc = [[MyDocument alloc] initWithFileURL:url];
if([filename isEqualToString:#"iCloudPictures"])
{
[doc openWithCompletionHandler:^(BOOL success) {
if (success) {
NSLog(#"Pictures : Success to open from iCloud");
NSData *file = [NSData dataWithContentsOfURL:url];
NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *zipFolder = [documentsDirectory stringByAppendingPathComponent:#"Pics.zip"];
[[NSFileManager defaultManager] createFileAtPath:zipFolder contents:file attributes:nil];
//NSLog(#"zipFilePath : %#",zipFolder);
NSString *outputFolder = [documentsDirectory stringByAppendingPathComponent:#"Pictures"];//iCloudPics
ZipArchive* za = [[ZipArchive alloc] init];
if( [za UnzipOpenFile: zipFolder] ) {
if( [za UnzipFileTo:outputFolder overWrite:YES] != NO ) {
NSLog(#"Pics : unzip successfully");
}
[za UnzipCloseFile];
}
[za release];
NSError *err;
NSArray *files = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:outputFolder error:&err];
if (files == nil) {
NSLog(#"EMPTY Folder: %#",outputFolder);
}
// Add all sbzs to a list
for (NSString *file in files) {
//if ([file.pathExtension compare:#".jpeg" options:NSCaseInsensitiveSearch] == NSOrderedSame) {
NSLog(#" Pictures %#",file);
// NSFileManager *fm = [NSFileManager defaultManager];
// NSDictionary *attributes = [fm fileAttributesAtPath:[NSString stringWithFormat:#"%#/%#",documentsDirectory,file] traverseLink:NO];
//
// NSNumber* fileSize = [attributes objectForKey:NSFileSize];
// int e = [fileSize intValue]; //Size in bytes
// NSLog(#"%#__%d",file,e);
}
}
else
{
NSLog(#"Pictures : failed to open from iCloud");
[self hideProcessingView];
}
}];
}
}
}
In order to enabling Document storage in iCloud your "document" needs to be encapsulated in a UIDocument object.
Because UIDocument links to a file URL, you can easily create a UIDocument pointing to file://myzipfile.zip and then upload a zip document to iCloud.
I hope this helps
Probably this tutorial can help you more:
http://www.raywenderlich.com/6015/beginning-icloud-in-ios-5-tutorial-part-1

Help: List contents of iPhone application bundle subpath?

I am trying to get a listing of the directories contained within a subpath of my application bundle. I've done some searching and this is what I have come up with
- (void) contents {
NSArray *contents = [[NSBundle mainBundle] pathsForResourcesOfType:nil
inDirectory:#"DataDir"];
if (contents = nil) {
NSLog(#"Failed: path doesn't exist or error!");
} else {
NSString *bundlePathName = [[NSBundle mainBundle] bundlePath];
NSString *dataPathName = [bundlePathName stringByAppendingPathComponent:
#"DataDir"];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSMutableArray *directories = [[NSMutableArray alloc] init];
for (NSString *entityName in contents) {
NSString *fullEntityName = [dataPathName
stringByAppendingPathComponent:entityName];
NSLog(#"entity = %#", fullEntityName);
BOOL isDir = NO;
[fileManager fileExistsAtPath:fullEntityName isDirectory:(&isDir)];
if (isDir) {
[directories addObject:fullEntityName];
NSLog(#" is a directory");
} else {
NSLog(#" is not a directory");
}
}
NSLog(#"Directories = %#", directories);
[directories release];
}
}
As you can see I am trying to get a listing of directories in the app bundle's DataDir subpath. The problem is that I get no strings in my contents NSArray.
note:
- I am using the simulator
- When I manually look in the .app file I can see DataDir and the contents therein
- The contents of DataDir are png files and directories that contain png files
- The application logic needs to discover the contents of DataDir at runtime
- I have also tried using
NSArray *contents = [fileManager contentsOfDirectoryAtPath:DataDirPathName error:nil];
and I still get no entries in my contents array
Any suggestions/alternative approaches?
Thanks.
I'm not sure what I was doing wrong yesterday but I have this code working:
NSString *bundlePathName = [[NSBundle mainBundle] bundlePath];
NSString *dataPathName = [bundlePathName stringByAppendingPathComponent:#"DataDir"];
NSFileManager *fileManager = [NSFileManager defaultManager];
if ([fileManager fileExistsAtPath:dataPathName]) {
NSLog(#"%# exists", dataPathName);
BOOL isDir = NO;
[fileManager fileExistsAtPath:dataPathName isDirectory:(&isDir)];
if (isDir == YES) {
NSLog(#"%# is a directory", dataPathName);
NSArray *contents;
contents = [fileManager contentsOfDirectoryAtPath:dataPathName error:nil];
for (NSString *entity in contents) {
NSLog(#"%# is within", entity);
}
} else {
NSLog(#"%# is not a directory", dataPathName);
}
} else {
NSLog(#"%# does not exist", dataPathName);
}